Melee Combat
An activated model can use any of its Melee ACTIONS if it is in contact with (i.e. within 1” of ) one or more enemies. Select any melee weapon or attack action available to the model – these are clearly indicated in the characteristics of each weapon entry.
Steps For Melee Combat
Modifiers
Defended obstacle: Add -1 DICE to the roll. The target of a melee attack is considered to be defending an obstacle if it is not Down, it is touching an obstacle, that obstacle is at least ½” high (measured from the target’s base) and that obstacle is between it and its attacker. Common examples of such obstacles are stone walls, earthen ramparts and trenches. Simple hedges, bushes or low fences are often not enough.
Off-Hand Weapon: Add -1 DICE to the roll if the attack was made with an Off-Hand Weapon.
Multiple Attacks
Generally, each model can only attack once in melee, but some can execute multiple attacks due to their natural abilities or special weapons.
Two Melee Weapons: A model armed with two melee weapons can take two separate Melee Attack ACTIONS, one with each weapon. One of these weapons, determined before you make your first ACTION roll, is an Off-Hand weapon. Off-Hand weapons suffer -1 DICE to hit.
If a STRONG model wields a two-handed melee weapon in one hand and a one-handed melee weapon in the other, the one-handed weapon is always regarded as the Off-Hand weapon. Resolve attacks made by a model wielding two melee weapons one at a time, with the Off-Hand weapon last.
Moving In Combat:
If a model is in Melee combat at the start of their Activation, they may use their Standard Move ACTION while staying within 1” of the enemies they are engaged in combat with. This is most often used to negate the Defended Obstacle bonus. No roll is needed to do this.