Synod of Strategic Prophecy

Synod of Strategic Prophecy
47 Subscribers
06/29/2026
3

The Synod is my Favorite faction conceptually in Trench Crusade so far. I recommend giving the Lore entries a read if you find the time. This Homebrew attempts to bring that Lore into a playable state. The main way it tries to reflect the Lore is by introducing a new Faction Rule Prediction Cards:

  • Prediction Cards are Statements like [Your Opponent is gonna activate an Elite first not a troop]
  • The Synod Player get's to play a certain number of these cards every turn secretly making a prediction if the statement on the card will be true or false
  • If the Synod Player is correct in their prediction they gain a beneficial Resource called Prophecy DICE

If you want to read the rules as a PDF search on the Discord for the Synod Homebrew

OR

just enter this Link in your Browser [no download required the pdf is hosted via git pages] https://priestofmork.github.io/Trench-Crusade-Homebrew/community/SynodofStrategicProphecy.pdf

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Models (7)
Model: Prophetic Tactician
md_cp_synod_prophet
Team: faithful
Movement6
Move TypeInfantry
Armour0
Melee1
Ranged1
PotentialCan be promoted
Base25 mm
SYNODkw_leaderkw_eliteWEAKkw_tough
Corporal MitosisSharing Gods Voice ACTION

Lore prophet

Model: Synod Observer
md_hb345057_synodobserver
Team: faithful
Movement8
Move TypeInfantry
Armour0
Melee2
Ranged0
PotentialCan be promoted
Base32 mm
SYNODkw_elite
Eye of GodLightning SpeedTemporal FugueDivine Command
Model: Ark Bearer
md_hb345057_t9337530
Team: faithful
Movement6
Move TypeInfantry
Armour0
Melee1
Ranged1
PotentialCan be promoted
Base32 mm
SYNODkw_elitekw_strongkw_tough
arkbearer
Model: Serf/Receptor
md_hb345057_t9364731
Team: faithful
Movement6
Move TypeInfantry
Armour0
Melee0
Ranged-1
PotentialCan be promoted
Base25 mm
SYNODkw_artificialWEAK
Sacrificial Bodyguard
Model: Observer Initiate
md_hb345057_observerinitiate
Team: faithful
Movement7
Move TypeInfantry
Armour0
Melee1
Ranged0
PotentialCan be promoted
Base25 mm
SYNOD
Lightning Speed
Model: Synod Engineer
md_hb345057_synodengineer
Team: faithful
Movement6
Move TypeInfantry
Armour0
Melee0
Ranged1
PotentialCan be promoted
Base25 mm
SYNOD
Model: Sanctified Heavy Infantry
md_hb345057_heavysynodinfantry
Team: faithful
Movement6
Move TypeInfantry
Armour0
Melee0
Ranged1
PotentialCan be promoted
Base40 mm
SYNODNEGATE HEAVY
Prophetic Aim
Battlekit (7)
Battlekit: Receptor Staff
eq_hb345057_receptorstaff
Category: meleeWeaponLimited: 1
Hands (Melee)1 hand
Hands (Ranged)No hands
Melee WeaponYes

When laying out your Prediction Cards at the start of the Turn point at one and say it is blessed. When it resolves if you were correct gain 2 Prophecy DICE, but if you are wrong the Enemy gets a Prophecy DICE.

Battlekit: Oculus Helmet
eq_hb345057_oculushelmet
Category: equipment

Eye of God: You can re-roll failed Success Rolls and Risky Success Rolls for a Model with this Helmet. If you do so and any of the rolled dice show a 1, then the roll is treated as a Failure, the Model is taken Down, and their Activation immediately ends.

Battlekit: Panzerschreck
eq_hb345057_panzerschreck
Category: rangedLimited: 3
Hands (Melee)No hands
Hands (Ranged)No hands
Distance24

If a model that has been hit by a Panzerschreck is not taken Out of Action by the Injury Roll, it is blown D6” in a straight line directly away from the attacking model. This can trigger Opportunity attacks. (You can only use this Weapon once per Battle.)

Battlekit: Compact Machine Gun
eq_hb345057_cqcmachinegun
Category: rangedWeaponLimited: 2
Hands (Melee)1 hand
Hands (Ranged)2 hands
Melee WeaponYes
Distance16

You cannot equip Melee Weapons while having this equipped.

Battlekit: Angel Shard Spear
eq_hb345057_angelshardspear
Category: meleeWeaponLimited: 1
Hands (Melee)2 hands
Melee WeaponYes

This weapon has the IGNORE ARMOUR Keyword if the target is Down.

Battlekit: Twice Blessed Bullets
eq_hb345057_twiceblessedbullets
Category: equipment

A success Result of 10 or higher is converted into a critical hit

Battlekit: Ark of the Signal
eq_hb345057_arkofthesignal
Category: equipmentActionLimited: 1
Hands (Melee)No hands

Place and Pick up: Deploy the ark of the signal anywhere within 1" of the model

While within 1" of an Ark any Synod model may roll a Success roll to pick it up

Keywords (6)
Keyword: SYNOD
kw_cp_synod_prophecy_tag
This model belongs to the Synod of Strategic Prophecy.
Keyword: WEAK
kw_hb345057_weak
  • Any 1-handed Weapon is treated as if 2-handed.
  • Any 2-handed Weapon is treated as if HEAVY
  • Heavy Battlekit cannot be equiped
  • The STRONG and WEAK Keywords negate each other when both are on a model at the same time.
Keyword: +1 INJURY DICE
kw_hb345057_1injurydice
Keyword: NEGATE CRITICAL
kw_hb345057_ignorecritical

When you score a Critical Success with this weapon the CRITICAL Keyword does not apply

Keyword: CLEAVE 2
kw_hb345057_cleave2
Keyword: NEGATE HEAVY
kw_hb345057_negateheavy
Abilities (9)
Ability: Sharing Gods Voice ACTION
ab_hb345057_t9867612
Take a Success Roll. On a Success or Critical Success, select one enemy model within 12" and in Line of Sight. That model is taken Down.
Ability: Corporal Mitosis
ab_hb345057_corporalmitosis
A Prophetic Tactician is deployed as two identical models treated as a single model. They share BLOOD MARKERS, Activation/Down states, and ACTIONS. Each ACTION except Move, Dash, and Charge may only be taken once per Activation across both models.
Ability: Eye of God
ab_hb345057_eyeofgod
You can re-roll failed Success Rolls and Risky Success Rolls for an Observer. If you do so and any of there-rolled dice show a 1, then the roll is treated as a Failure, the Observer is taken Down, and their Activation immediately ends.
Ability: Lightning Speed
ab_hb345057_lightningspeed
Any 2-Handed Melee weapon the Model carries has the CLEAVE 2 and CUMBERSOME Keywords
Ability: Temporal Fugue
ab_hb345057_temporalfugue
Add - 1 DICE to rolls for Ranged Attacks and Melee Attacks that target an Observer
Ability: Divine Command
ab_hb345057_voiceofgod
Take a Risky Success Roll, if the Result is a Success or Critical Success, pick 1 model (friend or foe within 20” and in Los) that has not been Activated this Turn. Your Models Activation then ends, and the other model’s Activation immediately begins.
Ability: arkbearer
ab_hb345057_arkbearer
At the start of a match, an Ark Bearer always carries one Ark of the Signal. The Ark of the Signal occupies 1 Hand rather than 2 while carried by an Ark Bearer. Once the Ark is deployed, that hand is free.
Ability: Sacrificial Bodyguard
ab_hb345057_sacrificialbodyguard
Bodyguard
Ability: Prophetic Aim
ab_hb345057_propheticaim
Discard 1 Prophecy Dice , this turn when targeting an enemy in Melee combat add +2 to the result when determining if you hit your ally or the Enemy.
Upgrades (18)
Upgrade: (P)freq 1:
up_hb345057_pfreq1
Add - 1 DICE to all Action Rolls made by enemy models within 6" of a Prophetic Tactician
Upgrade: (P)freq 2:
up_hb345057_pfreq2
Take a Success Roll at +1 DICE. On a Success or Critical Success, you may move each enemy model within 12” up to 3”. This does not trigger Opportunity Attacks and models may be moved within 1” of each other.
Upgrade: (P)freq 3:
up_hb345057_pfreq3
Take a Success Roll targeting one enemy model within 12" and in Line of Sight. On a Success or Critical Success, double the number of BLOOD MARKERS next to that model. If the target has no BLOOD MARKERS, place 1 BLOOD MARKER next to it instead.
Upgrade: (A)freq 1: 8" around Ark
up_hb345057_afreq1
Enemy models within 1" of a SYNOD model cannot take the Stand-Up ACTION.
Upgrade: (A)freq 2: 8" around Ark
up_hb345057_afreq2
The Synod player may reroll any roll of a 1 by any model within 8" of the Ark (friendly or enemy). This rerolled result stands.
Upgrade: (A)freq 3: 8" around Ark
up_hb345057_afreq3
Add +1 INJURY MODIFIER to Injury Rolls made against enemy models within 8" of the Ark.
Upgrade: (R)freq 1:
up_hb345057_rfreq1
While this model has not Activated this turn, add -1 DICE to Ranged Attack rolls targeting it and SYNOD models within 1".
Upgrade: (R)freq 2:
up_hb345057_rfreq2
Receptors suffer an Out of Action result instead when they go down at any point. Add +1 DICE to Dash ACTIONS and Melee Attack ACTIONS made by this model.
Upgrade: (R)freq 3:
up_hb345057_rfreq3
Make a Success Roll. On a Success or Critical Success, remove this model from play and make an Injury Roll with +1 INJURY DICE for every model within 2".
Upgrade: (E)freq 1:
up_hb345057_efreq1
A Synod Engineer ignores the -1 DICE penalty for shooting at Long Range.
Upgrade: (E)freq 2:
up_hb345057_efreq2
Give this Synod Engineer and one other model in your Warband the FIRETEAM Keyword. The other model can only form a Fireteam with this Synod Engineer.
Upgrade: (E)freq 3:
up_hb345057_efreq3
Synod Engineers gain the INFILTRATOR and SKIRMISHER Keyword.
Upgrade: (H)freq 2:
up_hb345057_hfreq2
Add +1 DICE to Dash ACTIONS made by a Sanctified Heavy Infantryman, but their Weapons gain the RELOAD Keyword
Upgrade: (H)freq 3:
up_hb345057_hfreq3
When a Melee Attack inflicts a Blood Marker on the target, push them 2" directly away. A Sanctified Heavy Infantryman's Ranged Weapons gain the ASSAULT Keyword.
Upgrade: (H)freq 1:
up_hb345057_hfreq1
Add -1 INJURY DICE to Injuries caused by Weapons with the BLAST Keyword and gain the NEGATE FIRE, GAS and SHRAPNEL Keywords.
Upgrade: Temporal Fugue
up_hb345057_temporalfugue
Upgrade: Martial Prowess
up_hb345057_martialprowess
Movement8
Move TypeInfantry
Melee2
Upgrade: Divine Command ACTION
up_hb345057_divinecommand
Take a Risky Success Roll, if the Result is a Success or Critical Success, pick 1 model (friend or foe within 20” and in Los) that has not been Activated this Turn. Your Models Activation then ends, and the other model’s Activation immediately begins.
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