Setting
In the year 1914, the Faithful and the Heretic alike wage their endless crusade across the blood-soaked earth of the Lavant. Beyond the front lines lies Éire, once a holy land, now a charnel theatre of mud, smoke, and scripture.
Besieged since 1807, Éire has proven unbreakable in its defence. The front lines have barely shifted in a decade; the stalemate endures. Only the genius of Queen Brigid of Éire has kept the infernal legions contained, her stratagems have stoked the island’s Hellgate, preventing meaningful demonic reinforcements. Yet while the Faithful and Heretic Navy batter one another to exhaustion, the Path of the Beast spreads unchecked, devouring villages, forests, and minds alike.
For now, the war remains balanced on a knife’s edge.
The Lost Facility
Whispers circulate through the high command of the Faithful and hiss from heretical tongues alike: somewhere in Éire’s blasted no-man’s-land lies a forgotten facility, a sealed bastion of the Synod of Strategic Prophecy.
It was once the site of a secret collaboration with the Church’s Space Program, a project so classified that only a handful of cardinals ever knew it existed. Its name: Project Divine Spark. Rumors say it was the precursor to the Observer Program.
The Synod’s purpose was nothing less than to reach the Voice of God. Using the brain of a saint, Saint Euphrasia the Listener, patron of silence and understanding. They sought to translate divine inspiration into mathematics, theology, and the science of ascension. Within sanctified machinery she was entombed, a living conduit through which heaven itself might speak.
When Éire fell to the Path of the Beast, all within were lost. The coordinates of the Divine Spark vanished in fire and ruin. No army has since held that ground and it has been lost to No Mans land.
The Call to No Man’s Land
New intelligence emerges from an unknown source. Your patrons, each powerful, each with their own ends, have received fragments of a map, hints of the facility’s true location. None can risk open warfare; the fragile balance of Éire must hold. Instead, they dispatch small warbands, deniable and expendable, to seek the Divine Spark.
The Church denies its existence.
The Synod swears it was destroyed.
The Heretics whisper that it still dreams beneath the mud.
Your warband is among those chosen to cross into No Man’s Land, to uncover what remains of Project Divine Spark, and to decide, when you find it, who will own the light that burns within.