Blessed Mary Jane

fc_newantioch_fv_papalstatesinterventionforce
Warband
Faction: Papal States Intervention Force
Rating: 1084| 22
Fielded: Elite: 5, Troop: 4, Mercenary: 2, Total: 9/10
Arsenal
36
4
Strongbox: 16 | 4
Automatic Pistol
Campaign - Endless War
Victory Points: 0
Threshold round: 7: 1300
Campaign Round: 7/30 (max round: 30)
Exploration
Elites
Survivor Yeoman
Survivor Rhys
149
Sniper Rifle, Greatsword / Greataxe, Binoculars, Combat Helmet, Gas Mask, Medi-Kit, Frag Grenades, Reinforced Armour
Lector
Blessed Mary Jane
130
10
Book of Battle Prayers, Combat Helmet, Gas Mask, Medi-Kit, Supreme Pontiff ’s Crucifix, Incendiary Grenades, Reinforced Armour
Lieutenant
Bachelor Quinn
192
Automatic Rifle, Trench Polearm, Combat Helmet, Gas Mask, Medi-Kit, Mountaineer Kit, Frag Grenades, Machine Armour
Scripture Guardian
Gwenllian Entombed
12
7
Greatsword / Greataxe, Combat Helmet, Reinforced Armour
Witchburner
5
Gavel of Justice, Combat Helmet, Reinforced Armour
Troops
Shocktrooper
Crusader Nessa
115
Automatic Shotgun, Trench Polearm, Combat Helmet, Gas Mask, Medi-Kit, Mountaineer Kit, Standard Armour, Trench Shield
Mechanized Heavy Infantry
Knight Therese
182
Machine Gun, Greatsword / Greataxe, Combat Helmet, Gas Mask, Machine Armour, Satchel Charge
Mechanized Heavy Infantry
Knight Gianna
152
Heavy Shotgun, Greatsword / Greataxe, Combat Helmet, Gas Mask, Machine Armour, Satchel Charge
Mechanized Heavy Infantry
Knight Bernadette
152
Heavy Shotgun, Greatsword / Greataxe, Combat Helmet, Gas Mask, Machine Armour, Satchel Charge
Dead
Sniper Priest
Venerable Gwenllian
132
Automatic Pistol, Combat Helmet, Gas Mask, Medi-Kit, Frag Grenades, Reinforced Armour
Communicant Anti-Tank Hunter
Little Jane
5
Anti-Materiel Rifle, Trench Club, Trench Club, Combat Helmet
Mendelist Ammo Monk
Ammo Nun, Cecilia
2
Gas Mask
Combat Medic
Healer Gráinne
110
Submachine Gun, Misericordia, Combat Helmet, Gas Mask, Medi-Kit, Standard Armour, Trench Shield
Combat Engineer
Squire Chloé
152
Submachine Gun, Bayonet, Combat Helmet, Gas Mask, Medi-Kit, Shovel, Engineer Body Armour, Satchel Charge, Trench Shield
Combat Medic
Medic Thea
97
Shotgun, Misericordia, Combat Helmet, Gas Mask, Medi-Kit, Frag Grenades, Standard Armour, Trench Shield
Fireteams
New Antioch Fireteam
Bachelor Quinn
-

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

New Antioch Fireteam
Crusader Nessa
-

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

Survivor Yeoman - Survivor Rhys
149
Name: Survivor Rhys
Type: Survivor Yeoman
Base Cost: 30
Image: @pandemonpaints
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Strong
Negate Heavy
Elite
New Antioch

Battlekit

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons
Sniper Rifle
35
Grenades
Frag Grenades
7
Melee Weapons
Greatsword / Greataxe
12
Armour
Reinforced Armour
40
Shields
Equipment
Gas Mask
5
Combat Helmet
5
Medi-Kit
5
Binoculars
10
Special

Campaign

Experience
Battle Scars
Advancements
Strength of SamsonAdd
+1 Injury Dice
to rolls for Melee Attacks using a Melee Weapon made by a model with this Skill. In addition, a model with this Skill has the
Strong
keyword.
Injuries
Fighter Status
Active
Fighter Rank
Elite

Notes & Lore

Notes
Lone Survivor Result
Survived next battle, everyone else KO'ed.
- Must stay standing!
Knocked out during their third,
- promotion orders came in.
Lore
No Lore
STL finder
Lector - Blessed Mary Jane
130 | 10
Name: Blessed Mary Jane
Type: Lector
Base Cost: 60
Image: @jimmy_crisps
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
Leader
Elite
New Antioch

Battlekit

Trench Clerics can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Grenades
Incendiary Grenades
15
Melee Weapons
Armour
Reinforced Armour
40
Shields
Equipment
Supreme Pontiff ’s Crucifix
3
Gas Mask
5
Combat Helmet
5
Medi-Kit
5
Book of Battle Prayers
7
Special

Campaign

Experience
Battle Scars
Advancements
Sniper SchoolRanged Attacks made by a model with this Skill need 1 less
Blood Marker
to convert an Injury Roll roll to a Bloodbath Roll
Mendelist ChemicalsThe opposing player cannot spend
Blood Markers
next to a model with this skill to add
+1 Injury Dice
(they can use the
Blood Markers
to convert the roll to a Bloodbath Roll normally).
Glory HoundAt the end of each game, your Warband receives 1 extra for each model with this Skill that is on the battlefield.
Skill & ExpertiseWhen you give a model this Skill, choose 1
Action
on that model's Warband Entry, or 1 Common
Action
apart from Fight or Shoot
Action
S, and write it on your Warband Roster. Add
+1 Dice
to rolls made as part of the chosen
Action
when they are taken by this model.
Injuries
Lost ArmThis model cannot use Battlekit that requires 2 hands, and can only use one piece of Battlekit that requires 1 hand.
HardenedThis model gains the
Negate Fear
Keyword. It does not receive an Injury or a Battle Scar.
Hand WoundRandomly determine which hand has been injured. Add
-1 Dice
to rolls for attacks made for this model with a Melee Weapon that is held (or jointly held) by the injured hand.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Onward, Christian Soldiers!: Friendly NEW ANTIOCH models within 8" of a Trench Cleric have the
Negate Fear
Keyword.
God is With Us!: A Trench Cleric can take a God is With Us!
Action
. If they do so, take a
Risky Success
Roll for the Trench Cleric. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or a Critical Success, you can place 1
Blessing Marker
next to the Trench Cleric or a friendly model within 6" of the Trench Cleric.
Arise and be Healed!: The Trench Cleric can take an Arise and be Healed!
Action
. If they do so, take a
Risky Success
Roll for the Trench Cleric. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or Critical Success, pick the Trench Cleric or 1 friendly model within 3" of the Trench Cleric. The model you pick can stand back up at no cost to their movement, and you can remove up to D3
Blood Markers
and/or
Infection Markers
from the model.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Sniper Priest - Venerable Gwenllian
132
Name: Venerable Gwenllian
Type: Sniper Priest
Base Cost: 50
Image: @terrainbeast
Movement
6"/Infantry
Melee
-1D
Ranged
+2D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Elite
New Antioch

Battlekit

A Sniper Priest can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Automatic Pistol
20
Grenades
Frag Grenades
7
Melee Weapons
Armour
Reinforced Armour
40
Shields
Equipment
Combat Helmet
5
Medi-Kit
5
Gas Mask
5
Special

Campaign

Experience
Battle Scars
Advancements
Sniper's NestAdd
+2 Dice
to rolls for Ranged Attacks made with the Elevated Position modifier by a model with this Skill instead of
+1 Dice
.
Injuries
Severe Nerve DamageAll Success Rolls you take for this model are treated as being
Risky Success
Rolls, unless they are
Risky Success
Rolls already, in which case there is no additional penalty.
Lost ArmThis model cannot use Battlekit that requires 2 hands, and can only use one piece of Battlekit that requires 1 hand.
Fighter Status
Dead
Fighter Rank
Elite

Abilities

Aim: A Sniper Priest can take an Aim
Action
. If they do so, take a
Risky Success
Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, nothing happens and the Sniper Priest’s Activation ends. If the roll is a Success or Critical Success, for the rest of the Activation, add
+2 Dice
to the Success Rolls for Ranged Attacks that are made by the Sniper Priest
Absolute Faith: Sniper Priests do not use their eyesight to aim at their enemies. The opposing player cannot spend
Blood Markers
to add
-dice
to a Ranged Attack by a Sniper Priest.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Lieutenant - Bachelor Quinn
192
Name: Bachelor Quinn
Type: Lieutenant
Base Cost: 70
Image: @terrainbeast
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-3
Keywords
Negate Shrapnel
Negate Gas
Tough
Leader
Elite
New Antioch

Battlekit

A Lieutenant can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Automatic Rifle
40
Grenades
Frag Grenades
7
Melee Weapons
Trench Polearm
7
Armour
Machine Armour
50
Shields
Equipment
Mountaineer Kit
3
Gas Mask
5
Combat Helmet
5
Medi-Kit
5
Special

Campaign

Experience
Battle Scars
Advancements
Hip ShotRanged Weapons used by a model with this Skill count as having the
Assault
Keyword unless they already have it.
Point BlankWhen a model with this Skill makes a Melee Attack, it can use a Ranged Weapon and its Ranged Attack Characteristic instead of a Melee Weapon and its Melee Attack Characteristic. It must still be within 1” of the target model to make the attack. It can also use the Ranged Weapon to make a Ranged Attack during the same Activation if it has the
Assault
Keyword.
Injuries
Muscle DamageThis model cannot have Battlekit that has the
Heavy
Keyword. Any that it has when the Injury is suffered is lost.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Hold Your Fire!: The Lieutenant orders their warband to stop shooting, forcing the enemy to move first. To represent this, a Lieutenant can take a Hold Your Fire!
Action
. If they do so, pick 1 enemy model that is in the Lieutenant’s Line of Sight and that the opponent is allowed to Activate. The Lieutenant’s Activation then ends, and the opponent must Activate the model you picked.

Notes & Lore

Notes
Personal Quest to bring down Grand Daddy Wolf for good!
Lore
No Lore
STL finder
Communicant Anti-Tank Hunter - Little Jane
5
Name: Little Jane
Type: Communicant Anti-Tank Hunter
Base Cost: 5
Image: @grimdank_minis
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Negate Shrapnel
Regenerate 1
Strong
Negate Heavy
Tough

Battlekit

A Communicant Anti-Tank Hunter always has an Anti-Materiel Rifle and a Combat Helmet.

Ranged Weapons
Anti-Materiel Rifle
Melee Weapons
Trench Club
Trench Club
Equipment
Combat Helmet

Campaign

Fighter Status
Dead
Fighter Rank
Troop

Abilities

Iron Fists: The flesh of a Communicant Anti-Tank Hunter is as hard as iron, which makes their fists deadly weapons in their own right. A Communicant Anti-Tank Hunter can make a Melee Attack with the
Cleave
2 Keyword even though it does not have a Melee Weapon. In addition, the Off-Hand Weapon modifier applies to the second attack.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Mendelist Ammo Monk - Ammo Nun, Cecilia
2
Name: Ammo Nun, Cecilia
Type: Mendelist Ammo Monk
Base Cost: 2
Image: @voiceinthegrimdark
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
0
Keywords
Negate Gas

Battlekit

A Mendelist Ammo Monk only has a Gas Mask. Note that a Mendelist Ammo Monk has no weapons and therefore cannot attack.

Equipment
Gas Mask

Campaign

Fighter Status
Dead
Fighter Rank
Troop

Abilities

Faithful Followers: When you Activate a model within 1" of a Mendelist Ammo Monk, you can also Activate the Mendelist Monk if they have not yet been Activated during the Turn. If you do so, the two models can take their
Actions
in any order you wish, and you can switch between the two models freely. If the Activation of either model ends (due to a failed Risky Success Roll, for example), the other model can carry on with its Activation normally.
The Ammunition Sacrement: A Mendelist Ammo Monk can take an Ammunition Sacrament
Action
. If they do so, take a
Risky Success
Roll for the Mendelist Ammo Monk. If the roll is a Failure, the Mendelist Ammo Monk’s Activation ends. If the roll is a Success or a Critical Success, pick 1 friendly model within 1" of the Mendelist Ammo Monk and in their Line of Sight, and then pick one of the following Ammunition Sacraments. The Sacrament you pick applies to the model until the end of its next Activation.
  • Bullet of the Guided Path: Add
    +1 Dice
    to rolls for Ranged Attacks made by the model.
  • Cartridge of His Wrath: Add the
    Blast
    2" and
    Shrapnel
    Keywords to Ranged Weapons used by the model that do not have the
    Blast
    or
    Flamethrower
    Keywords.
  • Echo of His Word: Add
    +1 Injury Dice
    to rolls for Ranged Attacks made by the model.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Shocktrooper - Crusader Nessa
115
Name: Crusader Nessa
Type: Shocktrooper
Base Cost: 45
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
New Antioch

Upgrades

Swiss Guard - 4/4
The model has the
Negate Fear
keyword.

Battlekit

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Automatic Shotgun
15
Grenades
Melee Weapons
Trench Polearm
7
Armour
Standard Armour
15
Shields
Trench Shield
10
Equipment
Gas Mask
5
Combat Helmet
5
Mountaineer Kit
3
Medi-Kit
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Assault Drill: You can ignore the Effect of the
Heavy
Keyword for 1 Melee Weapon that a Shock Trooper has. A Shock Trooper still cannot have more than 1 Weapon (of any type) with the
Heavy
Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Combat Medic - Healer Gráinne
110
Name: Healer Gráinne
Type: Combat Medic
Base Cost: 65
Image: @Darius_minis
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
New Antioch

Battlekit

A Combat Medic always has Standard Armour, a Gas Mask, a Medi-kit, and a Misericordia (▶ see Battlekit in the Trench Crusade Digital Rulebook). The Injury Modifier for the Armour is included in the model’s Profile above. They can also have any Battlekit from the New Antioch Armoury Tables, apart from Armour.

Ranged Weapons
Submachine Gun
30
Grenades
Melee Weapons
Misericordia
Armour
Standard Armour
Shields
Trench Shield
10
Equipment
Gas Mask
Medi-Kit
Combat Helmet
5
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop

Abilities

Finish the Fallen: Due to their knowledge of anatomy and physiology, medics are experts at inflicting debilitating injuries and excruciating pain. Add
+1 Injury Dice
to Injury Rolls for Melee Attacks made by a Combat Medic if the target is Down and does not have the
Black Grail
or
Demonic
Keywords.
Expert Medic: Add
+2 Dice
to the
Risky Success
Roll when a Combat Medic carries out a Treat
Action
with their Medi-kit.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Scripture Guardian - Gwenllian Entombed
12 | 7
Name: Gwenllian Entombed
Type: Scripture Guardian
Base Cost: 7
Image: @jimmy_crisps
Movement
6"/Infantry
Melee
+1D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
Golem
Elite

Battlekit

A Scripture Guardian always has Reinforced Armour and a Combat Helmet. In addition, it must have either two 1-Handed Melee Weapons or one 2-Handed Melee Weapon. You must purchase the Melee Weapons from your Faction Armoury Tables at their normal Cost, and you must obey any stipulation that apply to the weapons you choose (e.g.

Elite
Only, Limit: 1 etc). The weapons you choose cannot be removed or lost over the course of the campaign for any reason.

Melee Weapons
Greatsword / Greataxe
12
Armour
Reinforced Armour
Equipment
Combat Helmet
Special

Campaign

Experience
Battle Scars
Advancements
SprinterAdd
+1 Dice
to the
Risky Success
Roll for a model with this Skill that is taking a Dash ACTION.
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Slow: Treat a Scripture Guardian as having a Movement Characteristic of 3"/Infantry when it takes a Dash
Action
.
Vengeful Scripture: The Scripture Guardian reads words from the holy (or unholy) text it carries. A Scripture Guardian can take a Vengeful Scripture
Action
. If they do so, pick 1 enemy model within 18" of the Scripture Guardian and in its Line of Sight. Then take a Success Roll for the Scripture Guardian, with
+2 Dice
if the enemy model is within 9" of the Scripture Guardian and
+1 Dice
otherwise. If the roll is a Failure, nothing happens. If the roll is a Success, make an Injury Roll for the enemy model, with a
+1 Injury Modifier
for each
Blood Marker
the enemy model has (in addition to any benefits you receive if you then spend them to affect the Injury Roll). If the roll is a Critical Success, make an Injury Roll for the enemy model with
Ignore Armour
, and
+1 Injury Dice
and a
+1 Injury Modifier
for each
Blood Marker
the enemy model has

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Combat Engineer - Squire Chloé
152
Name: Squire Chloé
Type: Combat Engineer
Base Cost: 80
Image: @terrainbeast
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-3
Keywords
Negate Shrapnel
Negate Gas
New Antioch
Negate Mined

Battlekit

A Combat Engineer always has Engineer Body Armour (▶ see

New Antioch
Battlekit) and a Shovel. This Battlekit cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is included in the model’s Profile above. They can also have any Battlekit from the
New Antioch
Armoury Tables, apart from Armour.

Ranged Weapons
Submachine Gun
30
Grenades
Satchel Charge
15
Melee Weapons
Bayonet
2
Armour
Engineer Body Armour
Shields
Trench Shield
10
Equipment
Shovel
Gas Mask
5
Combat Helmet
5
Medi-Kit
5
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop

Abilities

Battlefield Demolition: You can ignore the Effect of the
Heavy
Keyword for 1 Satchel Charge that a Combat Engineer has. A Combat Engineer still cannot have more than 1 Weapon (of any type) with the
Heavy
Keyword.
Fortify: A Combat Engineer can take a Fortify
Action
. If they do so, take a
Risky Success
Roll for the Combat Engineer. If the roll is a Failure, the Combat Engineer’s Activation ends. If the roll is a Success or a Critical Success, the Combat Engineer has the
Cover
Keyword until they move away from their current position.
Defuse Mine: When you move a Combat Engineer into contact with a Marker or terrain piece with the
Mined
Keyword, you can say the Combat Engineer will try to defuse the mine before it detonates. If you do so, take a
Risky Success
Roll for the model. If the roll is a Failure the mine detonates and the Combat Engineer’s Activation ends. If the roll is a Success or a Critical Success, the mine does not detonate, and the Marker or terrain piece loses the
Mined
Keyword. A model that sets a mine on a terrain piece can defuse the mine automatically if it moves into contact with the terrain piece (do not take a
Risky Success
Roll).
Set Mine: A Combat Engineer can take a Set Mine
Action
if they are in contact with a terrain piece that measures up to 8” by 8” that doesn't have the
Mined
Keyword. If they do so, take a Success Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, nothing happens. If the roll is a Success or a Critical Success, the terrain piece gains the
Mined
Keyword.

Notes & Lore

Notes
Ate whole by dragon
Lore
No Lore
STL finder
Combat Medic - Medic Thea
97
Name: Medic Thea
Type: Combat Medic
Base Cost: 65
Image: @Darius_minis
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
New Antioch

Battlekit

A Combat Medic always has Standard Armour, a Gas Mask, a Medi-kit, and a Misericordia (▶ see Battlekit in the Trench Crusade Digital Rulebook). The Injury Modifier for the Armour is included in the model’s Profile above. They can also have any Battlekit from the New Antioch Armoury Tables, apart from Armour.

Ranged Weapons
Shotgun
10
Grenades
Frag Grenades
7
Melee Weapons
Misericordia
Armour
Standard Armour
Shields
Trench Shield
10
Equipment
Gas Mask
Medi-Kit
Combat Helmet
5
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop

Abilities

Finish the Fallen: Due to their knowledge of anatomy and physiology, medics are experts at inflicting debilitating injuries and excruciating pain. Add
+1 Injury Dice
to Injury Rolls for Melee Attacks made by a Combat Medic if the target is Down and does not have the
Black Grail
or
Demonic
Keywords.
Expert Medic: Add
+2 Dice
to the
Risky Success
Roll when a Combat Medic carries out a Treat
Action
with their Medi-kit.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Witchburner
5
Name: -
Type: Witchburner
Base Cost: 5
Image: @martycarcosa
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-2
Keywords
Negate Shrapnel
Negate Fear
Elite

Battlekit

Witchburners always has Reinforced Armour, a Combat Helmet, and a Gavel of Justice.

Melee Weapons
Gavel of Justice
Armour
Reinforced Armour
Equipment
Combat Helmet

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Divine Judgement: A Witchburner can take a Divine Judgement
Action
. If they do so, take a
Risky Success
Roll for the Witchburner. If the roll is a Failure, the Witchburner’s Activation ends. If the roll is a Success or a Critical Success, pick 1 enemy model within 24" of the Witchburner (no Line of Sight is required) and place 1
Blood Marker
next to them. If the enemy model has the
Black Grail
,
Demonic
, or
Heretic
Keyword, place 2
Blood Marker
s next to it instead of 1.
Dignified Conduct: Witchburners are well aware of the dignity of their status. A Witchburner cannot take a Dash
Action
.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Mechanized Heavy Infantry - Knight Therese
182
Name: Knight Therese
Type: Mechanized Heavy Infantry
Base Cost: 85
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-3
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
Strong
Negate Heavy
New Antioch

Upgrades

Machine Armour - 10
The model swaps out its Light Machine Armour for Machine Armour, and its base size increases to 40mm.
Swiss Guard - 4/4
The model has the
Negate Fear
keyword.

Battlekit

A Mechanized Heavy Infantry model always has either Reinforced Armour at cost of 85 , or Machine Armour at a cost of 95 . Their Armour cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is included in the model’s Profile above. They can have any Battlekit from the

New Antioch
Armoury Tables, apart from Armour.

Ranged Weapons
Machine Gun
50
Grenades
Satchel Charge
15
Melee Weapons
Greatsword / Greataxe
12
Armour
Machine Armour
Shields
Equipment
Combat Helmet
5
Gas Mask
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Mechanized Heavy Infantry - Knight Gianna
152
Name: Knight Gianna
Type: Mechanized Heavy Infantry
Base Cost: 85
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-3
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
Strong
Negate Heavy
New Antioch

Upgrades

Machine Armour - 10
The model swaps out its Light Machine Armour for Machine Armour, and its base size increases to 40mm.
Swiss Guard - 4/4
The model has the
Negate Fear
keyword.

Battlekit

A Mechanized Heavy Infantry model always has either Reinforced Armour at cost of 85 , or Machine Armour at a cost of 95 . Their Armour cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is included in the model’s Profile above. They can have any Battlekit from the

New Antioch
Armoury Tables, apart from Armour.

Ranged Weapons
Heavy Shotgun
20
Grenades
Satchel Charge
15
Melee Weapons
Greatsword / Greataxe
12
Armour
Machine Armour
Shields
Equipment
Combat Helmet
5
Gas Mask
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Mechanized Heavy Infantry - Knight Bernadette
152
Name: Knight Bernadette
Type: Mechanized Heavy Infantry
Base Cost: 85
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-3
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
Strong
Negate Heavy
New Antioch

Upgrades

Machine Armour - 10
The model swaps out its Light Machine Armour for Machine Armour, and its base size increases to 40mm.
Swiss Guard - 4/4
The model has the
Negate Fear
keyword.

Battlekit

A Mechanized Heavy Infantry model always has either Reinforced Armour at cost of 85 , or Machine Armour at a cost of 95 . Their Armour cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is included in the model’s Profile above. They can have any Battlekit from the

New Antioch
Armoury Tables, apart from Armour.

Ranged Weapons
Heavy Shotgun
20
Grenades
Satchel Charge
15
Melee Weapons
Greatsword / Greataxe
12
Armour
Machine Armour
Shields
Equipment
Combat Helmet
5
Gas Mask
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder