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fc_newantioch_fv_expeditionaryforcedofabyssinia
v1.0
Warband
Faction: Expeditionary Forces of Abyssinia
Rating: 887| 7
Fielded: Elite: 5, Troop: 2, Mercenary: 2, Total: 9/11
Other: Dead: 1
Arsenal
10
2
Strongbox: 10 | 2
No items in your arsenal
Campaign - Црно Нагорье
Patron: Temporal Lord
Victory Points: 22
Threshold round: 4: 1000
Campaign Round: 4/2 (max round: 12)
Current field limit: 11 Models
Exploration

Elites

Lieutenant
Barack
164
Sniper Rifle, Trench Knife, Binoculars, Gas Mask, Mountaineer Kit, Reinforced Armour
Holy Warrior
Alimayu
160
Automatic Shotgun, Shotel, Anfarro (Warrior's Crown), Binoculars, Gas Mask, Reinforced Armour, Trench Shield
Abyssinian Mechanised Infantry
Negus
157
Heavy Flamethrower, Greatsword / Greataxe, Gas Mask, Reinforced Armour
Shocktrooper
Negasi
105
Automatic Shotgun, Greatsword / Greataxe, Anfarro (Warrior's Crown), Mountaineer Kit, Standard Armour
Holy Warrior
Holy Warrior
119
Submachine Gun, Sword / Axe, Standard Armour, Trench Shield

Troops

Yeoman
Zesiro
92
Submachine Gun, Bayonet, Standard Armour, Trench Shield
Yeoman
Akimbo
90
Pistol / Revolver, Sword / Axe, Musical Instrument, Incendiary Grenades, Standard Armour

Mercenaries

Mamluk Faris
Adel
4
Jezzail, Alchemical Ammunition, Combat Helmet, Reinforced Armour, Trench Polearm, Trench Shield
Observer
Oromo
3
Trench Polearm, Combat Helmet, Gas Mask, Medi-Kit, Standard Armour

Dead

Yeoman
Kato
97
Submachine Gun, Trench Polearm, Standard Armour, Trench Shield

Modifiers

Curative Fluids
-
Once, in any future Quartermaster Step, you can use the Curative Fluids to remove 1 Battle Scar (but not the effects of any Trauma) from a model in your Warband. Remove the Curative Fluids from your Warband Roster after they are used

Fireteams

New Antioch Fireteam
Alimayu
Negasi

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

New Antioch Fireteam
Zesiro
Akimbo

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

Model Fireteam
Adel
Negus
Lieutenant - Barack
164
Name: Barack
Type: Lieutenant
Base Cost: 70
Image: @terrainbeast
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-2
Keywords
Negate Gas
Tough
Leader
Elite
New Antioch
Battlekit

Battlekit: A Lieutenant can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

Sniper Rifle
35

Grenades

No grenades equipped

Melee Weapons

Trench Knife
1

Armour

Reinforced Armour
40

Shields

No shields equipped

Equipment

Mountaineer Kit
3
Binoculars
10
Gas Mask
5
Campaign Play

Experience

Battle Scars

Advancements

Point BlankWhen a model with this Skill makes a Melee Attack, it can use a Ranged Weapon and its Ranged Attack Characteristic instead of a Melee Weapon and its Melee Attack Characteristic. It must still be within 1" of the target model to make the attack. It can also use the Ranged Weapon to make a Ranged Attack during the same Activation.
Far Shot

Add 6" to the Range of the following Weapons when they are used by a model that has this Skill:

  • Any Weapon with the
    Pistol
    Keyword.
  • Any Weapon which has the word “Rifle” as part of its name (i.e. a Bolt Action Rifle, Assault Rifle etc).
  • Any Jezzail or Arquebus.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Hold Your Fire!: The Lieutenant orders their warband to stop shooting, forcing the enemy to move first. To represent this, a Lieutenant can take a Hold Your Fire!
Action
. If they do so, pick 1 enemy model that is in the Lieutenant’s Line of Sight and that the opponent is allowed to Activate. The Lieutenant’s Activation then ends, and the opponent must Activate the model you picked.
Short-Range Marksmanship: Add
+1 Dice
to the Success Rolls for Ranged Attacks made at Short Range by the Lieutenant and any Yeomen in an Expeditionary Forces of Abyssinia Warband, unless the attacking Weapon is a
Grenade
or has the
Heavy
Keyword.
STL finder
Holy Warrior - Alimayu
160
Name: Alimayu
Type: Holy Warrior
Base Cost: 60
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+3D
Ranged
+1D
Armour
-3
Keywords
Negate Gas
Negate Fear
Elite
New Antioch
Upgrades
Chewa - 5
Add
+1 Dice
to the Success Roll for a Melee Attack made by a model with the Chewa ability for each other friendly model within 1" of the target, up to a maximum of
+2 Dice
.
Battlekit

Battlekit: Trench Clerics can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

Automatic Shotgun
15

Grenades

No grenades equipped

Melee Weapons

Shotel
5

Armour

Reinforced Armour
40

Shields

Trench Shield
10

Equipment

Binoculars
10
Gas Mask
5
Anfarro (Warrior's Crown)
10
Campaign Play

Experience

Battle Scars

Advancements

Special Assault TrainingMelee Attacks made by a model with this Skill need 1 less
Blood Marker
to convert an Injury Roll roll to a Bloodbath Roll.
Melee ProficiencyAdd
+1 Dice
to the Melee Characteristic of a model with this Skill.

Injuries

Expensive Treatment
Elite Injuries Chart #32
The model’s wounds require constant treatment. Before you can deploy this model, you must deduct 10 from your Warband’s Strongbox. This payment does not count towards your Warband’s Threshold Value.

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Onwards, Christian Soldiers!: Friendly NEW ANTIOCH models within 8" of a Trench Cleric have the
Negate Fear
Keyword.
God is With Us!: A Trench Cleric can take a God is With Us!
Action
. If they do so, take a
Risky Success
Roll for the Trench Cleric. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or a Critical Success, you can place 1
Blessing Marker
next to the Trench Cleric or a friendly model within 6" of the Trench Cleric.
Blessed Psalm: A Holy Warrior can take a Blessed Psalm
Action
. If they do so, you can remove 1
Blessed Marker
from the Holy Warrior and place it beside a friendly model. A Success Roll is not required to carry out this Action.
Arise and be Healed!: The Trench Cleric can take an Arise and be Healed!
Action
. If they do so, take a
Risky Success
Roll for the Trench Cleric. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or Critical Success, pick the Trench Cleric or 1 friendly model within 3" of the Trench Cleric. The model you pick can stand back up at no cost to their movement, and you can remove up to D3
Blood Markers
and/or
Infection Markers
from the model.
STL finder
Yeoman - Zesiro
92
Name: Zesiro
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-2
Keywords
New Antioch
Upgrades
Vanguard - 5 - 2/4
Unless the scenario prohibits use of the special deployment of
Infiltrators
, you may deploy the Vanguard on any table edge as long as they are at least 8” away from any enemy model after
Infiltrators
are deployed. Vanguard can also be deployed in your own deployment zone as standard.
Battlekit

Battlekit:

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons

Submachine Gun
30

Grenades

No grenades equipped

Melee Weapons

Bayonet
2

Armour

Standard Armour
15

Shields

Trench Shield
10

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Short-Range Marksmanship: Add
+1 Dice
to the Success Rolls for Ranged Attacks made at Short Range by the Lieutenant and any Yeomen in an Expeditionary Forces of Abyssinia Warband, unless the attacking Weapon is a
Grenade
or has the
Heavy
Keyword.
STL finder
Yeoman - Kato
97
Name: Kato
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-2
Keywords
New Antioch
Upgrades
Vanguard - 5 - 2/4
Unless the scenario prohibits use of the special deployment of
Infiltrators
, you may deploy the Vanguard on any table edge as long as they are at least 8” away from any enemy model after
Infiltrators
are deployed. Vanguard can also be deployed in your own deployment zone as standard.
Battlekit

Battlekit:

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons

Submachine Gun
30

Grenades

No grenades equipped

Melee Weapons

Trench Polearm
7

Armour

Standard Armour
15

Shields

Trench Shield
10

Equipment

No equipment selected
Campaign Play

Fighter Status

Dead

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Short-Range Marksmanship: Add
+1 Dice
to the Success Rolls for Ranged Attacks made at Short Range by the Lieutenant and any Yeomen in an Expeditionary Forces of Abyssinia Warband, unless the attacking Weapon is a
Grenade
or has the
Heavy
Keyword.
STL finder
Yeoman - Akimbo
90
Name: Akimbo
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
New Antioch
Upgrades
Vanguard - 5 - 2/4
Unless the scenario prohibits use of the special deployment of
Infiltrators
, you may deploy the Vanguard on any table edge as long as they are at least 8” away from any enemy model after
Infiltrators
are deployed. Vanguard can also be deployed in your own deployment zone as standard.
Battlekit

Battlekit:

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons

Pistol / Revolver
6

Grenades

Incendiary Grenades
15

Melee Weapons

Sword / Axe
4

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Musical Instrument
15
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Short-Range Marksmanship: Add
+1 Dice
to the Success Rolls for Ranged Attacks made at Short Range by the Lieutenant and any Yeomen in an Expeditionary Forces of Abyssinia Warband, unless the attacking Weapon is a
Grenade
or has the
Heavy
Keyword.
STL finder
Abyssinian Mechanised Infantry - Negus
157
Name: Negus
Type: Abyssinian Mechanised Infantry
Base Cost: 85
Image: @koolkiwi
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-2
Keywords
Negate Gas
Strong
Elite
New Antioch
Battlekit

Battlekit: Abyssinian Heavy Infantry always wear Light Machine Armour which counts as Reinforced Armour (32mm Base). This is reflected in the cost and profile above. They can be equipped with any weapon, armour and equipment from the

New Antioch
Armoury.

Ranged Weapons

Heavy Flamethrower
55

Grenades

No grenades equipped

Melee Weapons

Greatsword / Greataxe
12

Armour

Reinforced Armour

Shields

No shields equipped

Equipment

Gas Mask
5
Campaign Play

Experience

Battle Scars

Advancements

DodgeAdd
-1 Dice
to rolls for Ranged Attacks that target a model with this Skill.

Injuries

Insomniac
Elite Injuries Chart #21
This model must always be the first model you deploy in any game it takes part in, and loses the
Infiltrator
Keyword if it has it.

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Shocktrooper - Negasi
105
Name: Negasi
Type: Shocktrooper
Base Cost: 45
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+2D
Ranged
0D
Armour
-1
Keywords
Negate Fear
Elite
New Antioch
Upgrades
Chewa - 5
Add
+1 Dice
to the Success Roll for a Melee Attack made by a model with the Chewa ability for each other friendly model within 1" of the target, up to a maximum of
+2 Dice
.
Battlekit

Battlekit:

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

Automatic Shotgun
15

Grenades

No grenades equipped

Melee Weapons

Greatsword / Greataxe
12

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Anfarro (Warrior's Crown)
10
Mountaineer Kit
3
Campaign Play

Experience

Battle Scars

Advancements

No advancements

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Assault Drill: You can ignore the Effect of the
Heavy
Keyword for 1 Melee Weapon that a Shock Trooper has. A Shock Trooper still cannot have more than 1 Weapon (of any type) with the
Heavy
Keyword.
STL finder
Mamluk Faris - Adel
4
Name: Adel
Type: Mamluk Faris
Base Cost: 4
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-3
Keywords
Negate Shrapnel
Ignore Off-hand Weapon
Battlekit

Battlekit: A Mamluk Faris always has Reinforced Armour, a Combat Helmet, and either a Greatsword, or a Polearm and a Trench Shield, or a Pistol and a Sword/Axe. In addition, they have a Jezzail with Alchemical Ammunition from the Iron Sultanate Faction List. The Mamluk Faris has an Armour Characteristic of -3 if it has a Trench Shield and an Armour Characteristic of -2 if it does not.

Loadout Options

Mamluk Faris Loadouts
Polearm and Shield

Ranged Weapons

Jezzail

Grenades

No grenades equipped

Melee Weapons

Trench Polearm

Armour

Reinforced Armour

Shields

Trench Shield

Equipment

Alchemical Ammunition
Combat Helmet
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Sworn Bretheren: When you recruit a Mamluk Faris to your Warband, before adding it to your roster, you can say it will form a
Fireteam
with 1 other model from your Warband that has the
Elite
Keyword. Both of the models gain the
Fireteam
Keyword. Note that the Mamluk Faris’s
Fireteam
is in addition to any other
Fireteam
S your Warband can have, and that if a Mamluk Faris is in a
Fireteam
with a model from a New Antioch Warband, then only the model from the New Antioch Warband can use the Concentrated Fire special rule.
Martial Prowess: Mamluks are disciples of furūsiyya, the knightly discipline passed on through generations, they practice ceaselessly and thus have few equals. The Mamluk’s Greatsword does not have the HEAVY Keyword, and the Jezzail carried by a Mamluk Faris has the
Assault
Keyword and Shield Combo stipulation.
Automaton Destrier: If the scenario you are playing allows
Infiltrators
to use their special deployment rules, after any
Infiltrators
have deployed, you can deploy the Mamluk Faris within 1" of any edge of the battlefield and more than 8" away from any enemy models.
STL finder
Observer - Oromo
3
Name: Oromo
Type: Observer
Base Cost: 3
Image: @jimmy_crisps
Movement
8"/Infantry
Melee
+2D
Ranged
+1D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas
Battlekit

Battlekit: An Observer always has Standard Armour, a Combat Helmet, a Gas Mask, a Medi-kit, and a Polearm.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Trench Polearm

Armour

Standard Armour

Shields

No shields equipped

Equipment

Gas Mask
Combat Helmet
Medi-Kit
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Lightning Speed: When an Observer takes a Fight
Action
, they can make 2 Melee Attacks with their Polearm, one after the other.
Temporal Fuge: Add
-1 Dice
to rolls for Ranged Attacks and Melee Attacks that target an Observer.
Eye of God: You can re-roll failed Success Rolls and
Risky Success
Rolls for an Observer. If you do so and any of the re-rolled dice show a 1, then the roll is treated as a Failure, the Observer is taken Down and 1
Blood Marker
is placed next to them, and their Activation immediately ends.
Voice of God: An Observer can take a Voice of God
Action
. If they do so, take a
Risky Success
Roll for the Observer. If the roll is a Failure, the Observer’s Activation ends. If the roll is a Success or Critical Success, pick 1 model (friend or foe), anywhere on the battlefield, that has not been Activated this Turn. The Observer’s Activation then ends, and the other model’s Activation immediately begins.
STL finder
Holy Warrior
119
Name: -
Type: Holy Warrior
Base Cost: 60
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Negate Fear
Elite
New Antioch
Battlekit

Battlekit: Trench Clerics can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

Submachine Gun
30

Grenades

No grenades equipped

Melee Weapons

Sword / Axe
4

Armour

Standard Armour
15

Shields

Trench Shield
10

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

No advancements

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Onwards, Christian Soldiers!: Friendly NEW ANTIOCH models within 8" of a Trench Cleric have the
Negate Fear
Keyword.
God is With Us!: A Trench Cleric can take a God is With Us!
Action
. If they do so, take a
Risky Success
Roll for the Trench Cleric. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or a Critical Success, you can place 1
Blessing Marker
next to the Trench Cleric or a friendly model within 6" of the Trench Cleric.
Blessed Psalm: A Holy Warrior can take a Blessed Psalm
Action
. If they do so, you can remove 1
Blessed Marker
from the Holy Warrior and place it beside a friendly model. A Success Roll is not required to carry out this Action.
Arise and be Healed!: The Trench Cleric can take an Arise and be Healed!
Action
. If they do so, take a
Risky Success
Roll for the Trench Cleric. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or Critical Success, pick the Trench Cleric or 1 friendly model within 3" of the Trench Cleric. The model you pick can stand back up at no cost to their movement, and you can remove up to D3
Blood Markers
and/or
Infection Markers
from the model.
STL finder