The Spectral Ravant

fc_hereticlegion_fv_trenchghosts
Warband
Faction: Trench Ghosts
Rating: 699| 0
Fielded: Elite: 3, Troop: 2, Mercenary: 0, Total: 5/10
Arsenal
1
0
Strongbox: 1 | 0
No items in your arsenal
Campaign - Endless War
Victory Points: 0
Threshold round: 1: 700
Campaign Round: 1/30 (max round: 30)
Exploration
Elites
Heretic Priest
200
Grenade Launcher, Greatsword / Greataxe, Combat Helmet, Mountaineer Kit, Gas Grenades, Tank Palanquin
Death Commando
175
Silenced Pistol, Tartarus Claws, Combat Helmet, Gas Grenades, Reinforced Armour
Barbed Wire Banshee
158
Flamethrower, Sacrificial Blade, Reinforced Armour
Troops
Heretic Trooper
60
Sarcophagus Mine
Heretic Trooper
106
Machine Gun, Trench Knife, Incendiary Ammunition
Heretic Priest
200
Name: -
Type: Heretic Priest
Base Cost: 80
Image: @pie_vendor
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-3
Keywords
Negate Shrapnel
Negate Gas
Fear
Strong
Negate Heavy
Tough
Leader
Elite
Heretic
Negate Difficult Terrain

Battlekit

A Heretic Priest can have any Battlekit from the

Heretic Legion
s Armoury Tables.

Ranged Weapons
Grenade Launcher
30
Grenades
Gas Grenades
10
Melee Weapons
Greatsword / Greataxe
12
Armour
Tank Palanquin
60
Equipment
Combat Helmet
5
Mountaineer Kit
3
Special

Campaign

Experience
Battle Scars
Advancements
Aureate SkinThe model with this Skill is granted the splendid (yet tarnished) golden skin of their Patron, and their blood turns into molten gold. Each time you place a
Blood Marker
next to a model with this Skill, add 5 to your treasury.
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Puppet Master: A Heretic Priest can take a Puppet Master
Action
. If they do so, take a
Risky Success
Roll for the model. If the roll is a Failure, the Heretic Priest’s Activation ends immediately. If the roll is a Success or Critical Success, pick 1 model (friend or foe) that is within 12” of the Heretic Priest and in their Line of Sight, apart from the Heretic Priest themselves. You can move the model D6”. The move must be in a straight line, but can be in any direction, and can be used to make the model move within 1” of an enemy, make a retreat move, Climb, Jump, or Jump Down. The model cannot make a Diving Charge and does not count as charging if it finishes the move within 1” of an enemy model.
Undead Horror: Models in this Warband have the
Fear
,
Negate Difficult Terrain
, and
Negate Gas
Keywords.
Slow and Creeping: Treat a Trench Ghost model as having a Movement Characteristic of 3”/Infantry when it takes a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Heretic Trooper
60
Name: -
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-3
Keywords
Negate Gas
Fear
Heretic
Negate Difficult Terrain

Battlekit

A Heretic Trooper or

Heretic Legion
naire can have any Battlekit from the
Heretic Legion
s Armoury Tables.

Armour
Sarcophagus Mine
30
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Heretic Legionnaire: You can upgrade Heretic Troopers in your Warband to Heretic Legionnaires, at a cost of +10 each. You cannot upgrade a Heretic Trooper if doing so would result in there being more Heretic Legionnaires in your Warband than there are Heretic Troopers. When you upgrade a Heretic Trooper to a Heretic Legionnaire, you can change either their Ranged Characteristic or their Melee Characteristic from 0 to +1.
Undead Horror: Models in this Warband have the
Fear
,
Negate Difficult Terrain
, and
Negate Gas
Keywords.
Slow and Creeping: Treat a Trench Ghost model as having a Movement Characteristic of 3”/Infantry when it takes a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Heretic Trooper
106
Name: -
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
0
Keywords
Negate Gas
Fear
Heretic
Negate Difficult Terrain

Upgrades

Heretic Legionnaire - 10 - 1/1
Up to half of your Troopers can pick this upgrade. The Trooper becomes a Legionnaire and chooses to gain
+1 Dice
for either ranged or melee attacks.
Legionnaire Training
Ranged Legionnaire

Battlekit

A Heretic Trooper or

Heretic Legion
naire can have any Battlekit from the
Heretic Legion
s Armoury Tables.

Ranged Weapons
Machine Gun
50
Grenades
Melee Weapons
Trench Knife
1
Armour
Shields
Equipment
Incendiary Ammunition
15
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Heretic Legionnaire: You can upgrade Heretic Troopers in your Warband to Heretic Legionnaires, at a cost of +10 each. You cannot upgrade a Heretic Trooper if doing so would result in there being more Heretic Legionnaires in your Warband than there are Heretic Troopers. When you upgrade a Heretic Trooper to a Heretic Legionnaire, you can change either their Ranged Characteristic or their Melee Characteristic from 0 to +1.
Undead Horror: Models in this Warband have the
Fear
,
Negate Difficult Terrain
, and
Negate Gas
Keywords.
Slow and Creeping: Treat a Trench Ghost model as having a Movement Characteristic of 3”/Infantry when it takes a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Death Commando
175
Name: -
Type: Death Commando
Base Cost: 90
Image: @pie_vendor
Movement
6"/Infantry
Melee
+2D
Ranged
+1D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Fear
Infiltrator
Elite
Heretic
Negate Difficult Terrain

Battlekit

A Death Commando can have Battlekit from the

Heretic Legion
s Armoury Tables. The only Ranged Weapons they can have are Silenced Pistols and Tormentor Chains, and the only Grenades they can have are Gas Grenades. No restrictions apply to any other Types of Battlekit.

Ranged Weapons
Silenced Pistol
15
Grenades
Gas Grenades
10
Melee Weapons
Tartarus Claws
15
Armour
Reinforced Armour
40
Shields
Equipment
Combat Helmet
5
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Hide: A Death Commando can take a Hide
Action
if they are in contact with a terrain piece that is at least ½" high. If they do so, take a
Risky Success
Roll for the model and add
+1 Dice
to the roll. If the roll is a Failure, the Death Commando’s Activation ends immediately. If the roll is a Success or Critical Success, enemy models cannot choose the Death Commando as the target for a Ranged Attack or Charge until the Death Commando moves, charges, retreats, makes a Ranged Attack, or an enemy model moves within 1.5" of them. The Death Commando can be hit if they are within the blast radius of a Weapon with the
Blast
Keyword.
Stealth Generator: Add
-1 Dice
to rolls for Ranged Attacks that target a Death Commando.
Undead Horror: Models in this Warband have the
Fear
,
Negate Difficult Terrain
, and
Negate Gas
Keywords.
Slow and Creeping: Treat a Trench Ghost model as having a Movement Characteristic of 3”/Infantry when it takes a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Barbed Wire Banshee
158
Name: -
Type: Barbed Wire Banshee
Base Cost: 65
Image: @hardrockinterrainandpaint
Movement
6"/Infantry
Melee
+2D
Ranged
-2D
Armour
-2
Keywords
Negate Gas
Fear
Elite
Heretic
Negate Difficult Terrain

Battlekit

A Chorister can have any Battlekit from the

Heretic Legion
s Armoury Tables.

Ranged Weapons
Flamethrower
30
Grenades
Melee Weapons
Sacrificial Blade
23
Armour
Reinforced Armour
40
Shields
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Death Wail: All enemy models within 8” of the Chorister suffer an additional
+1 Injury Dice
when any injury roll is made against them.
Undead Horror: Models in this Warband have the
Fear
,
Negate Difficult Terrain
, and
Negate Gas
Keywords.
Slow and Creeping: Treat a Trench Ghost model as having a Movement Characteristic of 3”/Infantry when it takes a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder