Birds of a Feather

fc_ironsultanate_fv_fidaiofalamut
Warband
Faction: Fidai of Alamut - The Cabal of Assassins
Rating: 815| 0
Fielded: Elite: 3, Troop: 1, Mercenary: 0, Total: 4/10
Arsenal
15
0
Strongbox: 15 | 0
No items in your arsenal
Campaign - Endless War
Victory Points: 0
Threshold round: 2: 800
Campaign Round: 2/30 (max round: 30)
Exploration
Elites
Master Assassin
225
Golden Khanjar, Golden Khanjar, Combat Helmet, Medi-Kit, Wind Amulet, Alchemist Armour
Sultanate Assassin
240
Sniper Rifle, Assassin's Dagger, Assassin's Dagger, Cloak of Alamut, Combat Helmet, Gas Mask, Reinforced Armour
Sultanate Assassin
235
Bow of Alamut, Assassin's Dagger, Assassin's Dagger, Combat Helmet, Gas Mask, Reinforced Armour
Troops
Assassin Acolyte
115
Siege Jezzail, Greatsword / Greataxe, Alchemical Ammunition, Combat Helmet, Gas Mask, Hashashin Leaf, Standard Armour
Fireteams
Fireteam
-
-
Master Assassin
225
Name: -
Type: Master Assassin
Base Cost: 95
Image: @Emitoo
Movement
6"/Infantry
Melee
+2D
Ranged
+1D
Armour
-2
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Tough
Infiltrator
Leader
Elite
Sultanate
Ignore Off-hand Weapon

Art Of Assassination

Limit: Master Assassin can choose up to 1 Art Of Assassination.

Hallucinogen Disguise - 20 - 1/1
If this Assassin is deployed using the
Infiltrator
Keyword, it must be deployed at least 8" away from any enemy models but you may ignore any and all other restrictions that apply to deploying an
Infiltrator
. For example, the model can be deployed in the Line of Sight of an enemy model, enemy Guard Dogs do not affect how it is deployed, and so on.

Battlekit

A Sultanate Assassin can have any Battlekit from the

Iron Sultanate
Armoury

Ranged Weapons
Grenades
Melee Weapons
Golden Khanjar
20
Golden Khanjar
20
Armour
Alchemist Armour
50
Shields
Equipment
Combat Helmet
5
Wind Amulet
10
Medi-Kit
5
Special

Campaign

Experience
Battle Scars
Advancements
Janisary TrainingIf the first
Action
a model with this Skill makes during their Activation is a Charge, add
+1 Dice
to Melee Attacks made by the model for the rest of the Activation. Additionally, a model with this Skill has the
Ignore Off-hand Weapon
Keyword.
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Time Slip: If your opponent fails their Success Roll for an attack targeting a Sultanate Assassin, you can say the Sultanate Assassin will slip into a moment in the future. If you do so, you can redeploy it anywhere within 6” of its original location (measured from the centre of its base to the centre of its base), and more than 1” away from any enemy models. If the failed attack took place because the Sultanate Assassin is retreating, the retreat move ends after you redeploy the model.
Temporal Assassin: After determining the Charge Bonus for a Sultanate Assassin that has not already carried out a Fight
Action
in its Activation, you can say that the Sultanate Assassin will split itself through time. If you do so, choose an additional enemy model as the target of the Charge (the normal rules for picking a target apply, but do not count enemy models picked as targets for the Charge as interposing enemy models). Then make a charge move with the Sultanate Assassin which finishes within 1” of the first enemy model you picked as a target, and then take a Fight
Action
with the enemy model as the target. After resolving the Fight
Action
, you must immediately remove the Sultanate Assassin from the battlefield and redeploy it to within 1” of the other model that you picked. Then take a second Fight
Action
with the other enemy model as the target. The Sultanate Assassin must use the same Melee Weapon for both attacks, and cannot take a Fight
Action
later in the same Activation.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Sultanate Assassin
240
Name: -
Type: Sultanate Assassin
Base Cost: 85
Image: @Emitoo
Movement
6"/Infantry
Melee
+2D
Ranged
+1D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Infiltrator
Elite
Sultanate

Art Of Assassination

Limit: Sultanate Assassin can choose up to 1 Art Of Assassination.

Mirage of Time - 15 - 1/1
Add
-1 Dice
to the Success Roll for attacks that target this Assassin.

Battlekit

A Sultanate Assassin can have any Battlekit from the

Iron Sultanate
Armoury

Ranged Weapons
Sniper Rifle
35
Grenades
Melee Weapons
Assassin's Dagger
15
Assassin's Dagger
15
Armour
Reinforced Armour
40
Shields
Equipment
Combat Helmet
5
Cloak of Alamut
25
Gas Mask
5
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Time Slip: If your opponent fails their Success Roll for an attack targeting a Sultanate Assassin, you can say the Sultanate Assassin will slip into a moment in the future. If you do so, you can redeploy it anywhere within 6” of its original location (measured from the centre of its base to the centre of its base), and more than 1” away from any enemy models. If the failed attack took place because the Sultanate Assassin is retreating, the retreat move ends after you redeploy the model.
Temporal Assassin: After determining the Charge Bonus for a Sultanate Assassin that has not already carried out a Fight
Action
in its Activation, you can say that the Sultanate Assassin will split itself through time. If you do so, choose an additional enemy model as the target of the Charge (the normal rules for picking a target apply, but do not count enemy models picked as targets for the Charge as interposing enemy models). Then make a charge move with the Sultanate Assassin which finishes within 1” of the first enemy model you picked as a target, and then take a Fight
Action
with the enemy model as the target. After resolving the Fight
Action
, you must immediately remove the Sultanate Assassin from the battlefield and redeploy it to within 1” of the other model that you picked. Then take a second Fight
Action
with the other enemy model as the target. The Sultanate Assassin must use the same Melee Weapon for both attacks, and cannot take a Fight
Action
later in the same Activation.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Sultanate Assassin
235
Name: -
Type: Sultanate Assassin
Base Cost: 85
Image: @Emitoo
Movement
8"/Infantry
Melee
+2D
Ranged
+1D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Infiltrator
Elite
Sultanate

Art Of Assassination

Limit: Sultanate Assassin can choose up to 1 Art Of Assassination.

Thunderbolt of Alamut - 20 - 1/1
Add 2" to this Assassin’s Movement Characteristic, and add
+1 Dice
to the
Risky Success
Roll when this Assassin takes a Dash
Action
.

Battlekit

A Sultanate Assassin can have any Battlekit from the

Iron Sultanate
Armoury

Ranged Weapons
Bow of Alamut
50
Grenades
Melee Weapons
Assassin's Dagger
15
Assassin's Dagger
15
Armour
Reinforced Armour
40
Shields
Equipment
Gas Mask
5
Combat Helmet
5
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Time Slip: If your opponent fails their Success Roll for an attack targeting a Sultanate Assassin, you can say the Sultanate Assassin will slip into a moment in the future. If you do so, you can redeploy it anywhere within 6” of its original location (measured from the centre of its base to the centre of its base), and more than 1” away from any enemy models. If the failed attack took place because the Sultanate Assassin is retreating, the retreat move ends after you redeploy the model.
Temporal Assassin: After determining the Charge Bonus for a Sultanate Assassin that has not already carried out a Fight
Action
in its Activation, you can say that the Sultanate Assassin will split itself through time. If you do so, choose an additional enemy model as the target of the Charge (the normal rules for picking a target apply, but do not count enemy models picked as targets for the Charge as interposing enemy models). Then make a charge move with the Sultanate Assassin which finishes within 1” of the first enemy model you picked as a target, and then take a Fight
Action
with the enemy model as the target. After resolving the Fight
Action
, you must immediately remove the Sultanate Assassin from the battlefield and redeploy it to within 1” of the other model that you picked. Then take a second Fight
Action
with the other enemy model as the target. The Sultanate Assassin must use the same Melee Weapon for both attacks, and cannot take a Fight
Action
later in the same Activation.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Assassin Acolyte
115
Name: -
Type: Assassin Acolyte
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas
Strong
Negate Heavy
Skirmisher
Infiltrator
Sultanate

Upgrades

Infiltrator - 10 - 1/3
The model is converted to an
Infiltrator
. The model can be placed anywhere on the table out of line of sight of any enemies, but at least 8” away from the closest enemy. Deployed after all other models without the Keyword
Infiltrator
.
Skirmisher - 5
The model is converted to a
Skirmisher
. Unless engaged in melee, when an enemy model declares a charge against any
Skirmisher
, they can immediately move D3” in any direction they wish (except within 1” of any enemy or out of the battlefield). After this manoeuvre, the charging model is moved as normal. This may lead to the charger being unable to enter melee. This move cannot be taken by a model that is Down.

Battlekit

An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Siege Jezzail
30
Grenades
Melee Weapons
Greatsword / Greataxe
12
Armour
Standard Armour
15
Shields
Equipment
Hashashin Leaf
5
Gas Mask
5
Combat Helmet
5
Alchemical Ammunition
3
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder