Empyrean Drakes

fc_ironsultanate_fv_houseofwisdom
Warband
Faction: House of Wisdom
Rating: 679| 4
Fielded: Elite: 3, Troop: 3, Mercenary: 0, Total: 6/11
Other: Dead: 1
Arsenal
31
1
Strongbox: 11 | 1
Automatic Pistol
Campaign - The Saint of the High Passes
Patron: Sublime Gate
Victory Points: 7
Threshold round: 2: 800
Campaign Round: 2/2 (max round: 12)
Current field limit: 11 Models
Exploration

Elites

Jabirean Alchemist
Aelthar Dawnmender
160
4
Machine Gun, Combat Helmet, Knighthood, Alchemist Armour
Takwin Homunculus
Zephyrix, Wyrmspawn of the Vaulted Sky
185
Combat Helmet, Standard Armour
Jabirean Alchemist
Lirath Drakebinder
174
Automatic Rifle, Sword / Axe, Combat Helmet, Alchemist Armour

Troops

Lion of Jabir
Solferax the Radiant Maw
80
Standard Armour
Azeb
Thorne of the Astral Cinders
40
Jezzail, Alchemical Ammunition
Azeb
Vyrak of the Astral Cinders
40
Jezzail, Alchemical Ammunition

Dead

Azeb
Rakhir of the Astral Cinders
40
Jezzail, Alchemical Ammunition

Fireteams

Model Fireteam
Zephyrix, Wyrmspawn of the Vaulted Sky
Lirath Drakebinder
Jabirean Alchemist - Aelthar Dawnmender
160 | 4
Name: Aelthar Dawnmender
Type: Jabirean Alchemist
Base Cost: 55
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+2D
Armour
-2
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Elite
Sultanate
Battlekit

Battlekit: A Jabirean Alchemist can have any Battlekit from the

Iron Sultanate
Armoury Tables

Ranged Weapons

Machine Gun
50

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

Alchemist Armour
50

Shields

No shields equipped

Equipment

Combat Helmet
5
Knighthood
4
Campaign Play

Experience

Battle Scars

Advancements

War StoriesWhen you are recording the Experience Points earned by the models in your Warband in the Campaign Phase, you can give each model with the
Elite
Keyword that does not also have this Skill +1 extra Experience Point. You can’t pick the model with the Skill itself. A Warband can only have one model with this Skill.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Mastery of the Elements: When this model is deployed for the first time in a game, you can give one of the following Keywords to all of the Jabirean Alchemist’s Ranged Weapons and Melee Weapons:
Fire
or
Gas
or
Shrapnel
. All of the Weapons have the same Keyword. If the Weapon already has the Keyword, it does not receive it a second time.
Elements
-
Elemental Change: A Jabirean Alchemist can take an Elemental Change
Action
. If they do so, take a
Risky Success
Roll for the model. If the roll is a Failure, nothing happens and the Jabirean Alchemist’s Activation ends. If the roll is a Success or a Critical Success, you can change the Master of the Elements Keyword on all of the Jabirean Alchemist’s Weapons to one of the other two choices.
Chosen Homunculus: Choose one Takwin Homunculus to be assoctiated with this Alchemist.
-
STL finder
Lion of Jabir - Solferax the Radiant Maw
80
Name: Solferax the Radiant Maw
Type: Lion of Jabir
Base Cost: 60
Image: @Emitoo
Movement
8"/Infantry
Melee
+1D
Armour
-1
Keywords
Fear
Artificial
Sultanate
Upgrades
Fierce and Brave - 5
The model gains the
Fear
keyword.
Battlekit

Battlekit: A Lion of Jabir can have Armour and/or a Wind Amulet from the Iron Sultanate Armoury Tables. They cannot have Shields or any other Battlekit. Any number of Lions of Jabir can have the FEAR Keyword at a cost of +5 each.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Unarmed

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
limited potential

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Artificial Life: Add
-1 Injury Dice
to Injury Rolls for the model.
Pin: Enemy models that are Down and that are mounted on a base of 40mm or less are not allowed to stand up if a Lion of Jabir is within 1" of them (even if the Lion of Jabir is also Down).
Agile: Add
+1 Dice
to Risky Success Roll when a Lion of Jabir Climbs, Jumps, or makes a Diving Charge, or takes a Dash
Action
.
Teeth and Claws: The model can make a Melee Attack even though it doesn’t have a Melee Weapon.
STL finder
Takwin Homunculus - Zephyrix, Wyrmspawn of the Vaulted Sky
185
Name: Zephyrix, Wyrmspawn of the Vaulted Sky
Type: Takwin Homunculus
Base Cost: 40
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-1
Keywords
Negate Shrapnel
Fear
Strong
Tough
Elite
Artificial
Sultanate
Upgrades
Additional Arm - 15
This Takwin Homunculus can make 2 Melee Attacks, one after the other, when it takes a Fight
Action
in the Trench Crusade Digital Rulebook). Note that if you spend
Blood Markers
to modify the Injury Rolls for one attack, they do not modify Injury Rolls for any of the subsequent attacks.
Enslaved Mind - 10
Give this Takwin Homunculus and one other model in your Warband the
Fireteam
Keyword. The other model can only form a Fireteam with this Homunculus.
Inhuman Strength - 15
The musculature of the Homunculus is reinforced, replaced and strengthened. Give this Takwin Homunculus the
Strong
Keyword, change its Melee Characteristic to
+1 Dice
, and increase its base size to 32mm.
Massive Size - 30
The Homunculus’ size is increased into vast proportions. Give this Takwin Homunculus the
Tough
Keyword and increase its base size to 50mm. A Homunculus cannot have the Massive Size Alchemical Formula if it has the Wings Alchemical Formula.
Regenerative Tissue - 25
When you Activate this Takwin Homunculus, before carrying out any
Actions
you can remove up to 1
Blood Marker
from the model.
Seal of Solomon - 10
This Formula greatly enhances the intelligence of the Homunculus and makes it painfully aware of its artificial existence. This Takwin Homunculus can have Equipment from the Iron Sultanate Armoury
Startling Speed - 10
Add
+1 Dice
to the Risky Success Roll for this Takwin Homunculus when it takes a Dash
Action
Terrifying Appearance - 10
The formula bestows an alluring beauty or horrifying visage upon the Homunculus. Give this Takwin Homunculus
Fear
Keyword.
Battlekit

Battlekit: A Takwin Homunculus cannot have any Battlekit but can have Alchemical Formulas.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Unarmed

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Combat Helmet
5
Campaign Play

Experience

Battle Scars

Advancements

No advancements

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite
limited potential

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Artificial Life: Add
-1 Injury Dice
to Injury Rolls for the model.
Re-creation: If a Takwin Homunculus is killed in the postbattle sequence, you do not have to remove it from your roster. Instead, you can spend 40 to leave it on the Roster.
Pummelling Blows: The model can make a Melee Attack even though it does not have any Melee Weapons.
STL finder
Azeb - Rakhir of the Astral Cinders
40
Name: Rakhir of the Astral Cinders
Type: Azeb
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
Sultanate
Upgrades
Kavass - 5 - 2/3
The model increases their Melee characteristic by
+1 Dice
.
Battlekit

Battlekit: An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons

Jezzail
7

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

No armour equipped

Shields

No shields equipped

Equipment

Alchemical Ammunition
3
Campaign Play

Fighter Status

Dead

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Azeb - Thorne of the Astral Cinders
40
Name: Thorne of the Astral Cinders
Type: Azeb
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
Sultanate
Upgrades
Kavass - 5 - 2/3
The model increases their Melee characteristic by
+1 Dice
.
Battlekit

Battlekit: An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons

Jezzail
7

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

No armour equipped

Shields

No shields equipped

Equipment

Alchemical Ammunition
3
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Azeb - Vyrak of the Astral Cinders
40
Name: Vyrak of the Astral Cinders
Type: Azeb
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
Sultanate
Upgrades
Kavass - 5 - 2/3
The model increases their Melee characteristic by
+1 Dice
.
Battlekit

Battlekit: An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons

Jezzail
7

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

No armour equipped

Shields

No shields equipped

Equipment

Alchemical Ammunition
3
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Jabirean Alchemist - Lirath Drakebinder
174
Name: Lirath Drakebinder
Type: Jabirean Alchemist
Base Cost: 55
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+2D
Armour
-2
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Elite
Sultanate
Secrets Of The House Of Wisdom

Lirath Drakebinder can choose up to 1 Secrets Of The House Of Wisdom.

Secrets of Takwin - 20 - 1/1
The Alchemist has bound their Takwin creature to themselves with unbreakable bonds. If this Alchemist is hit by an attack while within 1" of their Takwin Homunculus, you can apply the hit to the Homunculus and make the Injury Roll for it instead of the Alchemist.
Battlekit

Battlekit: A Jabirean Alchemist can have any Battlekit from the

Iron Sultanate
Armoury Tables

Ranged Weapons

Automatic Rifle
40

Grenades

No grenades equipped

Melee Weapons

Sword / Axe
4

Armour

Alchemist Armour
50

Shields

No shields equipped

Equipment

Combat Helmet
5
Campaign Play

Experience

Battle Scars

Advancements

No advancements

Injuries

Full Recovery
Elite Injuries Chart #41-63
The model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Mastery of the Elements: When this model is deployed for the first time in a game, you can give one of the following Keywords to all of the Jabirean Alchemist’s Ranged Weapons and Melee Weapons:
Fire
or
Gas
or
Shrapnel
. All of the Weapons have the same Keyword. If the Weapon already has the Keyword, it does not receive it a second time.
Elements
-
Elemental Change: A Jabirean Alchemist can take an Elemental Change
Action
. If they do so, take a
Risky Success
Roll for the model. If the roll is a Failure, nothing happens and the Jabirean Alchemist’s Activation ends. If the roll is a Success or a Critical Success, you can change the Master of the Elements Keyword on all of the Jabirean Alchemist’s Weapons to one of the other two choices.
Chosen Homunculus: Choose one Takwin Homunculus to be assoctiated with this Alchemist.
-
STL finder