Rennick's aces

fc_newantioch_fv_redbrigade
Warband
Faction: The Red Brigade
Rating: 1158| 7
Fielded: Elite: 5, Troop: 7, Mercenary: 1, Total: 13/11
Arsenal
41
0
Strongbox: 34 | 0
Trench Polearm
Campaign - Test
Patron: Learned Saint
Victory Points: 0
Threshold round: 4: 1000
Campaign Round: 4/2 (max round: 12)
Current field limit: 11 Models
Exploration

Elites

Lieutenant
Lt. Jans rennik
180
Automatic Pistol, Automatic Pistol, Blood Cloak, Combat Helmet, Medi-Kit, Molotov Cocktail, Reinforced Armour
Crimson Communicant
Idrasil kalid
137
1
Atonement Bell, Greatsword / Greataxe, Gas Mask, Martyrdom Pills, Molotov Cocktail, Reinforced Armour
Combat Medic
Claudius reacher
89
Automatic Pistol, Misericordia, Sword / Axe, Gas Mask, Medi-Kit, Standard Armour
Trench Cleric
Jericho bane
157
2
Automatic Shotgun, Trench Polearm, Blood Cloak, Combat Helmet, Field Shrine, Incendiary Grenades, Reinforced Armour, Trench Shield
Shocktrooper
Valentino campbell
90
2
Pistol / Revolver, Sword / Axe, Blood Cloak, Combat Helmet, Medi-Kit, Red Banner, Molotov Cocktail, Standard Armour

Troops

Shocktrooper
Ivan keleghast
114
Submachine Gun, Sword / Axe, Combat Helmet, Molotov Cocktail, Standard Armour, Trench Shield
Yeoman
Franz muller
82
Semi-Automatic Rifle, Bayonet, Combat Helmet, Molotov Cocktail, Standard Armour
Yeoman
Bennedict smith
82
Semi-Automatic Rifle, Bayonet, Combat Helmet, Molotov Cocktail, Standard Armour
Mercy Dog
Clive
50
Medi-Kit, Molotov Cocktail
Yeoman
Klaus wilkas
82
Semi-Automatic Rifle, Bayonet, Combat Helmet, Molotov Cocktail, Standard Armour
Mercy Dog
Bullet
50
Medi-Kit, Molotov Cocktail
Attack Dog
Brutus
45
Molotov Cocktail

Mercenaries

Mendelist Ammo Monk
Mendelist Ammo Monk
2
Gas Mask

Modifiers

Trench Merchant Trade
From now on, in the Quartermaster Step, you can purchase Glory Items costing 5 or less.

Fireteams

New Antioch Fireteam
Jericho bane
Lt. Jans rennik

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

New Antioch Fireteam
Valentino campbell
Ivan keleghast

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

Model Fireteam
Clive
Klaus wilkas
Model Fireteam
Bullet
Bennedict smith
Lieutenant - Lt. Jans rennik
180
Name: Lt. Jans rennik
Type: Lieutenant
Base Cost: 70
Image: @terrainbeast
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-2
Keywords
Negate Shrapnel
Tough
Skirmisher
Leader
Elite
New Antioch
Upgrades
Gunslinger - 5
If armed with two “pistols”, this model can make Ranged Attack
Actions
with both of them when Making a Ranged Attack. In addition, this model suffers no penalty when using a “pistol” as an Off-Hand weapon. It gives normal “pistols” the character uses the Keyword
Assault
.
Battlekit

Battlekit: A Lieutenant can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

Automatic Pistol
20
Automatic Pistol
20

Grenades

Molotov Cocktail
5

Melee Weapons

No melee weapons equipped

Armour

Reinforced Armour
40

Shields

No shields equipped

Equipment

Combat Helmet
5
Blood Cloak
10
Medi-Kit
5
Campaign Play

Experience

Battle Scars

Advancements

Head ShotRanged Attacks made by a model with this Skill have the
Ignore Armour
Keyword if the attack was a Critical Success.
Far Shot

Add 6" to the Range of the following Weapons when they are used by a model that has this Skill:

  • Any Weapon with the
    Pistol
    Keyword.
  • Any Weapon which has the word “Rifle” as part of its name (i.e. a Bolt Action Rifle, Assault Rifle etc).
  • Any Jezzail or Arquebus.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Hold Your Fire!: The Lieutenant orders their warband to stop shooting, forcing the enemy to move first. To represent this, a Lieutenant can take a Hold Your Fire!
Action
. If they do so, pick 1 enemy model that is in the Lieutenant’s Line of Sight and that the opponent is allowed to Activate. The Lieutenant’s Activation then ends, and the opponent must Activate the model you picked.
No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.
STL finder
Crimson Communicant - Idrasil kalid
137 | 1
Name: Idrasil kalid
Type: Crimson Communicant
Base Cost: 75
Image: @jimmy_crisps
Movement
6"/Infantry
Melee
+1D
Ranged
-1D
Armour
-2
Keywords
Negate Gas
Negate Fear
Strong
Tough
Elite
New Antioch
Battlekit

Battlekit: A Crimson Communicant can have any Battlekit from the

New Antioch
Armoury Tables. In addition, they always carry an Atonement Bell (see below).

Ranged Weapons

No ranged weapons equipped

Grenades

Molotov Cocktail
5

Melee Weapons

Atonement Bell
Greatsword / Greataxe
12

Armour

Reinforced Armour
40

Shields

No shields equipped

Equipment

Gas Mask
5
Martyrdom Pills
1
Campaign Play

Experience

Battle Scars

Advancements

Strength of SamsonAdd
+1 Injury Dice
to rolls for Melee Attacks made by a model with this Skill. In addition, a model with this Skill has the
Strong
keyword.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite
limited potential

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Strength Through Pain: Add
+1 Dice
to the Crimson Communicant’s Melee characteristic for each
Blood Marker
currently placed next to it.In addition, your opponent cannot spend a Crimson Communicant’s
Blood Marker
S to add
- Dice
to a Success Roll for a Fight
Action
.
No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.
STL finder
Shocktrooper - Ivan keleghast
114
Name: Ivan keleghast
Type: Shocktrooper
Base Cost: 45
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-2
Keywords
Negate Shrapnel
New Antioch
Battlekit

Battlekit:

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

Submachine Gun
30

Grenades

Molotov Cocktail
5

Melee Weapons

Sword / Axe
4

Armour

Standard Armour
15

Shields

Trench Shield
10

Equipment

Combat Helmet
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Assault Drill: You can ignore the Effect of the
Heavy
Keyword for 1 Melee Weapon that a Shock Trooper has. A Shock Trooper still cannot have more than 1 Weapon (of any type) with the
Heavy
Keyword.
No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.
STL finder
Yeoman - Franz muller
82
Name: Franz muller
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Negate Shrapnel
Infiltrator
New Antioch
Upgrades
Infiltrator - 10 - 3/3
The model is converted to an
Infiltrator
. The model can be placed anywhere on the table out of line of sight of any enemies, but at least 8” away from the closest enemy. Deployed after all other models without the Keyword
Infiltrator
.
Battlekit

Battlekit:

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons

Semi-Automatic Rifle
15

Grenades

Molotov Cocktail
5

Melee Weapons

Bayonet
2

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Combat Helmet
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Trench Mole: Trench Moles are scouts who use tunnels that criss-cross No Man’s Land to reach positions ahead of the main trench lines. Up to 2 Yeomen can be upgraded to Trench Moles with the
Infiltrator
Keyword at a cost of +10 each. You can include a 3rd Trench Mole in a Warband if the total cost of all of the other models in the Warband (including their Battlekit, etc) adds up to 1,000 or more.
No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.
STL finder
Yeoman - Bennedict smith
82
Name: Bennedict smith
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Negate Shrapnel
Infiltrator
New Antioch
Upgrades
Infiltrator - 10 - 3/3
The model is converted to an
Infiltrator
. The model can be placed anywhere on the table out of line of sight of any enemies, but at least 8” away from the closest enemy. Deployed after all other models without the Keyword
Infiltrator
.
Battlekit

Battlekit:

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons

Semi-Automatic Rifle
15

Grenades

Molotov Cocktail
5

Melee Weapons

Bayonet
2

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Combat Helmet
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Trench Mole: Trench Moles are scouts who use tunnels that criss-cross No Man’s Land to reach positions ahead of the main trench lines. Up to 2 Yeomen can be upgraded to Trench Moles with the
Infiltrator
Keyword at a cost of +10 each. You can include a 3rd Trench Mole in a Warband if the total cost of all of the other models in the Warband (including their Battlekit, etc) adds up to 1,000 or more.
No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.
STL finder
Mercy Dog - Clive
50
Name: Clive
Type: Mercy Dog
Base Cost: 40
Image: @pandemonpaints
Movement
8"/Infantry
Melee
0D
Armour
0
Keywords
New Antioch
Upgrades
Loyal Dog - 5 - 2/2
The dog gains an ability to form a
Fireteam
with any 1 model in your Warband.
Battlekit

Battlekit: A Trench Dog cannot have any Battlekit. At an additional cost the dog gains an ability to form a

Fireteam
with any 1 model in your Warband.

Ranged Weapons

No ranged weapons equipped

Grenades

Molotov Cocktail
5

Melee Weapons

Unarmed

Armour

No armour equipped

Shields

No shields equipped

Equipment

Medi-Kit
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Pack Loyalty: A Trench Dog has the same Faction Keyword as the model that has it. For example, the owner of a Trench Dog had the
New Antioch
Faction Keyword, then the Trench Dog will have the
New Antioch
Faction Keyword too.
Four Paws: Add
+1 Dice
to
Risky Success
rolls for a Trench Dog when they Climb, Jump or take a Dash
Action
.
No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.
Grenade Harness: Trench Dogs of the Red Brigade that are equipped with either Frag Grenades or Molotov Cocktails cannot use them to take a Shoot ACTION. However any friendly non-Trench Dog model can use them to take a Shoot ACTION if they were within 1” of a Trench Dog equipped with them at any point during their own Activation.
Mercy Dog: Mercy Dogs have and can use a Medi-kit ( see the Standard Battlekit section of the Trench Crusade rulebook). In addition, when you move a Mercy Dog that starts the move in contact with a friendly model that is Down that is more than 1” from any enemy models, it can drag the friendly model along with itself. If it does so, halve the Mercy Dog’s Movement Characteristic. A Mercy Dog cannot drag a friendly model when it retreats or charges.
Glory Hounds: Soldiers of New Antioch love heroic stories and improbable tall tales. A Red Brigade Warband can include Trench Dogs of the Red Brigade. In addition, any Trench Dogs purchased as Glory Items in a Campaign are treated as being Trench Dogs of the Red Brigade at no additional cost in Glory. However, the number of Trench Dogs (including Trench Dogs purchased as Glory Items in a Campaign) in a Red Brigade Warband cannot exceed the number of other models in the Warband. If this happens due to models being killed in action during a campaign, you cannot include any more Trench Dogs until this condition is met once more. In addition, the örst two Glorious Deeds each battle performed by a Trench Dog that is part of a Red Brigade Warband earns 2 Glory instead of 1 Glory.
STL finder
Yeoman - Klaus wilkas
82
Name: Klaus wilkas
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Negate Shrapnel
Infiltrator
New Antioch
Upgrades
Infiltrator - 10 - 3/3
The model is converted to an
Infiltrator
. The model can be placed anywhere on the table out of line of sight of any enemies, but at least 8” away from the closest enemy. Deployed after all other models without the Keyword
Infiltrator
.
Battlekit

Battlekit:

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons

Semi-Automatic Rifle
15

Grenades

Molotov Cocktail
5

Melee Weapons

Bayonet
2

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Combat Helmet
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Trench Mole: Trench Moles are scouts who use tunnels that criss-cross No Man’s Land to reach positions ahead of the main trench lines. Up to 2 Yeomen can be upgraded to Trench Moles with the
Infiltrator
Keyword at a cost of +10 each. You can include a 3rd Trench Mole in a Warband if the total cost of all of the other models in the Warband (including their Battlekit, etc) adds up to 1,000 or more.
No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.
STL finder
Combat Medic - Claudius reacher
89
Name: Claudius reacher
Type: Combat Medic
Base Cost: 65
Image: @Darius_minis
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Negate Gas
Negate Fear
Elite
New Antioch
Battlekit

Battlekit: A Combat Medic always has Standard Armour, a Gas Mask, a Medi-kit, and a Misericordia (▶ see Battlekit in the Trench Crusade Digital Rulebook). The Injury Modifier for the Armour is included in the model’s Profile above. They can also have any Battlekit from the New Antioch Armoury Tables, apart from Armour.

Ranged Weapons

Automatic Pistol
20

Grenades

No grenades equipped

Melee Weapons

Misericordia
Sword / Axe
4

Armour

Standard Armour

Shields

No shields equipped

Equipment

Gas Mask
Medi-Kit
Campaign Play

Experience

Battle Scars

Advancements

Shadow WalkerAdd
-2 Dice
to rolls for Ranged Attacks that target a model with this Skill at Long Range instead of
-1 Dice
.
Friends In High PlacesA model with this Skill has the Re-roll Dice Exploration Skill

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Finish the Fallen: Due to their knowledge of anatomy and physiology, medics are experts at inflicting debilitating injuries and excruciating pain. Add
+1 Dice
to Injury Rolls for Melee Attacks made by a Combat Medic if the target is Down and does not have the
Black Grail
or
Demonic
Keywords.
Expert Medic: Add
+2 Dice
to the
Risky Success
Roll when a Combat Medic carries out a Treat
Action
with their Medi-kit.
No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.
STL finder
Trench Cleric - Jericho bane
157 | 2
Name: Jericho bane
Type: Trench Cleric
Base Cost: 60
Image: @koolkiwi_miniatures
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-3
Keywords
Negate Shrapnel
Negate Fear
Skirmisher
Elite
New Antioch
Battlekit

Battlekit: Trench Clerics can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

Automatic Shotgun
15

Grenades

Incendiary Grenades
15

Melee Weapons

Trench Polearm
7

Armour

Reinforced Armour
40

Shields

Trench Shield
10

Equipment

Blood Cloak
5
Field Shrine
2
Combat Helmet
5
Campaign Play

Experience

Battle Scars

Advancements

Favoured By GodAt the end of each game, your Warband gains 1 additional for each model with this Skill on the battlefield.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Onwards, Christian Soldiers!: Friendly NEW ANTIOCH models within 8" of a Trench Cleric have the
Negate Fear
Keyword.
God is With Us!: A Trench Cleric can take a God is With Us!
Action
. If they do so, take a
Risky Success
Roll for the Trench Cleric. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or a Critical Success, you can place 1
Blessing Marker
next to the Trench Cleric or a friendly model within 6" of the Trench Cleric.
No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.
STL finder
Mercy Dog - Bullet
50
Name: Bullet
Type: Mercy Dog
Base Cost: 40
Image: @pandemonpaints
Movement
8"/Infantry
Melee
0D
Armour
0
Keywords
New Antioch
Upgrades
Loyal Dog - 5 - 2/2
The dog gains an ability to form a
Fireteam
with any 1 model in your Warband.
Battlekit

Battlekit: A Trench Dog cannot have any Battlekit. At an additional cost the dog gains an ability to form a

Fireteam
with any 1 model in your Warband.

Ranged Weapons

No ranged weapons equipped

Grenades

Molotov Cocktail
5

Melee Weapons

Unarmed

Armour

No armour equipped

Shields

No shields equipped

Equipment

Medi-Kit
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Pack Loyalty: A Trench Dog has the same Faction Keyword as the model that has it. For example, the owner of a Trench Dog had the
New Antioch
Faction Keyword, then the Trench Dog will have the
New Antioch
Faction Keyword too.
Four Paws: Add
+1 Dice
to
Risky Success
rolls for a Trench Dog when they Climb, Jump or take a Dash
Action
.
No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.
Grenade Harness: Trench Dogs of the Red Brigade that are equipped with either Frag Grenades or Molotov Cocktails cannot use them to take a Shoot ACTION. However any friendly non-Trench Dog model can use them to take a Shoot ACTION if they were within 1” of a Trench Dog equipped with them at any point during their own Activation.
Mercy Dog: Mercy Dogs have and can use a Medi-kit ( see the Standard Battlekit section of the Trench Crusade rulebook). In addition, when you move a Mercy Dog that starts the move in contact with a friendly model that is Down that is more than 1” from any enemy models, it can drag the friendly model along with itself. If it does so, halve the Mercy Dog’s Movement Characteristic. A Mercy Dog cannot drag a friendly model when it retreats or charges.
Glory Hounds: Soldiers of New Antioch love heroic stories and improbable tall tales. A Red Brigade Warband can include Trench Dogs of the Red Brigade. In addition, any Trench Dogs purchased as Glory Items in a Campaign are treated as being Trench Dogs of the Red Brigade at no additional cost in Glory. However, the number of Trench Dogs (including Trench Dogs purchased as Glory Items in a Campaign) in a Red Brigade Warband cannot exceed the number of other models in the Warband. If this happens due to models being killed in action during a campaign, you cannot include any more Trench Dogs until this condition is met once more. In addition, the örst two Glorious Deeds each battle performed by a Trench Dog that is part of a Red Brigade Warband earns 2 Glory instead of 1 Glory.
STL finder
Shocktrooper - Valentino campbell
90 | 2
Name: Valentino campbell
Type: Shocktrooper
Base Cost: 45
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-1
Keywords
Negate Shrapnel
Skirmisher
Elite
New Antioch
Battlekit

Battlekit:

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

Pistol / Revolver
6

Grenades

Molotov Cocktail
5

Melee Weapons

Sword / Axe
4

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Combat Helmet
5
Red Banner
2
Blood Cloak
5
Medi-Kit
5
Campaign Play

Experience

Battle Scars

Advancements

Hard as NailsThe first time a model with this Skill suffers a Down result on the Injury table, it is treated as a No Effect result instead.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Assault Drill: You can ignore the Effect of the
Heavy
Keyword for 1 Melee Weapon that a Shock Trooper has. A Shock Trooper still cannot have more than 1 Weapon (of any type) with the
Heavy
Keyword.
No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.
STL finder
Attack Dog - Brutus
45
Name: Brutus
Type: Attack Dog
Base Cost: 40
Image: @pandemonpaints
Movement
8"/Infantry
Melee
+1D
Armour
0
Keywords
New Antioch
Battlekit

Battlekit: A Trench Dog cannot have any Battlekit. At an additional cost the dog gains an ability to form a

Fireteam
with any 1 model in your Warband.

Ranged Weapons

No ranged weapons equipped

Grenades

Molotov Cocktail
5

Melee Weapons

Unarmed

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Pack Loyalty: A Trench Dog has the same Faction Keyword as the model that has it. For example, the owner of a Trench Dog had the
New Antioch
Faction Keyword, then the Trench Dog will have the
New Antioch
Faction Keyword too.
Four Paws: Add
+1 Dice
to
Risky Success
rolls for a Trench Dog when they Climb, Jump or take a Dash
Action
.
No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.
Grenade Harness: Trench Dogs of the Red Brigade that are equipped with either Frag Grenades or Molotov Cocktails cannot use them to take a Shoot ACTION. However any friendly non-Trench Dog model can use them to take a Shoot ACTION if they were within 1” of a Trench Dog equipped with them at any point during their own Activation.
Glory Hounds: Soldiers of New Antioch love heroic stories and improbable tall tales. A Red Brigade Warband can include Trench Dogs of the Red Brigade. In addition, any Trench Dogs purchased as Glory Items in a Campaign are treated as being Trench Dogs of the Red Brigade at no additional cost in Glory. However, the number of Trench Dogs (including Trench Dogs purchased as Glory Items in a Campaign) in a Red Brigade Warband cannot exceed the number of other models in the Warband. If this happens due to models being killed in action during a campaign, you cannot include any more Trench Dogs until this condition is met once more. In addition, the örst two Glorious Deeds each battle performed by a Trench Dog that is part of a Red Brigade Warband earns 2 Glory instead of 1 Glory.
STL finder
Mendelist Ammo Monk
2
Name: -
Type: Mendelist Ammo Monk
Base Cost: 2
Image: @voiceinthegrimdark
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
0
Keywords
Negate Gas
Battlekit

Battlekit: A Mendelist Ammo Monk only has a Gas Mask. Note that a Mendelist Ammo Monk has no weapons and therefore cannot attack.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

No armour equipped

Shields

No shields equipped

Equipment

Gas Mask
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Faithful Followers: When you Activate a model within 1" of a Mendelist Ammo Monk, you can also Activate the Mendelist Monk if they have not yet been Activated during the Turn. If you do so, the two models can take their
Actions
in any order you wish, and you can switch between the two models freely. If the Activation of either model ends (due to a failed Risky Success Roll, for example), the other model can carry on with its Activation normally.
The Ammunition Sacrement: A Mendelist Ammo Monk can take an Ammunition Sacrament
Action
. If they do so, take a
Risky Success
Roll for the Mendelist Ammo Monk. If the roll is a Failure, the Mendelist Ammo Monk’s Activation ends. If the roll is a Success or a Critical Success, pick 1 friendly model within 1" of the Mendelist Ammo Monk and in their Line of Sight, and then pick one of the following Ammunition Sacraments. The Sacrament you pick applies to the model until the end of its next Activation.
  • Bullet of the Guided Path: Add
    +1 Dice
    to rolls for Ranged Attacks made by the model.
  • Cartridge of His Wrath: Add the
    Blast
    2" and
    Shrapnel
    Keywords to Ranged Weapons used by the model that do not have the
    Blast
    or
    Flamethrower
    Keywords.
  • Echo of His Word: Add
    +1 Injury Dice
    to rolls for Ranged Attacks made by the model.
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