317th Assault Detachment

fc_newantioch_fv_kingdomofalbaassaultdetatchment
v1.0
Warband
Faction: Kingdom of Alba Assault Detatchment
Rating: 706| 0
Fielded: Elite: 3, Troop: 5, Mercenary: 0, Total: 8/11
Other: Reserved: 1, Dead: 1
Arsenal
6
1
Strongbox: 6 | 1
No items in your arsenal
Campaign - The Saint of the High Passes
Patron: Learned Saint
Victory Points: 7
Threshold round: 2: 800
Campaign Round: 2/2 (max round: 12)
Current field limit: 11 Models
Exploration

Elites

Highland Lieutenant
Lieutenant Malcom Dorsey
179
Heavy Shotgun, Greatsword / Greataxe, Combat Helmet, Celtic Machine Armour, Heavy Ballistic Shield, Satchel Charge
Sniper Priest
Sister Eleanor Whyte
103
Sniper Rifle, Mountaineer Kit, Standard Armour
Sniper Priest
Sergeant Duncan Forescythe
125
Machine Gun, Dum-Dum Bullets, Shovel, Standard Armour

Troops

Highland Mechanised Infantry
Corporal Walter McCormick
142
Grenade Launcher, Lochaber Axe, Celtic Machine Armour, Frag Grenades
Yeoman
Private Albert Potts
46
Bolt-Action Rifle, Bayonet
Yeoman
Yeoman
37
Bolt-Action Rifle, Bayonet
Yeoman
Yeoman
37
Bolt-Action Rifle, Bayonet
Yeoman
Yeoman
37
Bolt-Action Rifle, Bayonet

Reserves

Trench Cleric
Father Daniel Murray
81
Semi-Automatic Rifle, Sword / Axe, Sword / Axe

Dead

Yeoman
Yeoman
37
Bolt-Action Rifle, Bayonet

Fireteams

New Antioch Fireteam
Lieutenant Malcom Dorsey
Father Daniel Murray

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

New Antioch Fireteam
Corporal Walter McCormick
Sister Eleanor Whyte

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

Highland Lieutenant - Lieutenant Malcom Dorsey
179
Name: Lieutenant Malcom Dorsey
Type: Highland Lieutenant
Base Cost: 70
Image: @themountain
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-3
Keywords
Negate Shrapnel
Cover
Strong
Tough
Leader
Elite
New Antioch
Ignore Defended Obstacle
Battlekit

Battlekit: A Lieutenant can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

Heavy Shotgun
20

Grenades

Satchel Charge
15

Melee Weapons

Greatsword / Greataxe
4

Armour

Celtic Machine Armour
50

Shields

Heavy Ballistic Shield
15

Equipment

Combat Helmet
5
Campaign Play

Experience

Battle Scars

Advancements

'Tis but a ScratchYou can re-roll the D66 Roll on the Trauma Table for a model with this Skill.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Hold Your Fire!: The Lieutenant orders their warband to stop shooting, forcing the enemy to move first. To represent this, a Lieutenant can take a Hold Your Fire!
Action
. If they do so, pick 1 enemy model that is in the Lieutenant’s Line of Sight and that the opponent is allowed to Activate. The Lieutenant’s Activation then ends, and the opponent must Activate the model you picked.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.
STL finder
Trench Cleric - Father Daniel Murray
81
Name: Father Daniel Murray
Type: Trench Cleric
Base Cost: 60
Image: @koolkiwi_miniatures
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
0
Keywords
Negate Fear
Elite
New Antioch
Ignore Defended Obstacle
Battlekit

Battlekit: Trench Clerics can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

Semi-Automatic Rifle
15

Grenades

No grenades equipped

Melee Weapons

Sword / Axe
2
Sword / Axe
4

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

No advancements

Injuries

Minor Wound
Elite Injuries Chart #35
This model cannot be used in the next game.

Fighter Status

Reserved

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Onwards, Christian Soldiers!: Friendly NEW ANTIOCH models within 8" of a Trench Cleric have the
Negate Fear
Keyword.
God is With Us!: A Trench Cleric can take a God is With Us!
Action
. If they do so, take a
Risky Success
Roll for the Trench Cleric. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or a Critical Success, you can place 1
Blessing Marker
next to the Trench Cleric or a friendly model within 6" of the Trench Cleric.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.
STL finder
Sniper Priest - Sister Eleanor Whyte
103
Name: Sister Eleanor Whyte
Type: Sniper Priest
Base Cost: 50
Image: @terrainbeast
Movement
6"/Infantry
Melee
-1D
Ranged
+2D
Armour
-1
Keywords
Elite
New Antioch
Ignore Defended Obstacle
Battlekit

Battlekit: A Sniper Priest can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

Sniper Rifle
35

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Mountaineer Kit
3
Campaign Play

Experience

Battle Scars

Advancements

No advancements

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Aim: A Sniper Priest can take an Aim
Action
. If they do so, take a
Risky Success
Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, nothing happens and the Sniper Priest’s Activation ends. If the roll is a Success or Critical Success, for the rest of the Activation, add
+2 Dice
to the Success Rolls for Ranged Attacks that are made by the Sniper Priest
Absolute Faith: Sniper Priests do not use their eyesight to aim at their enemies. The opposing player cannot spend
Blood Markers
to add
-dice
to a Ranged Attack by a Sniper Priest.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.
STL finder
Sniper Priest - Sergeant Duncan Forescythe
125
Name: Sergeant Duncan Forescythe
Type: Sniper Priest
Base Cost: 50
Image: @terrainbeast
Movement
6"/Infantry
Melee
-1D
Ranged
+2D
Armour
-1
Keywords
Elite
New Antioch
Ignore Defended Obstacle
Battlekit

Battlekit: A Sniper Priest can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

Machine Gun
50

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Shovel
5
Dum-Dum Bullets
5
Campaign Play

Experience

Battle Scars

Advancements

War StoriesWhen you are recording the Experience Points earned by the models in your Warband in the Campaign Phase, you can give each model with the
Elite
Keyword that does not also have this Skill +1 extra Experience Point. You can’t pick the model with the Skill itself. A Warband can only have one model with this Skill.

Injuries

Bitter Lessons
Elite Injuries Chart #65
This model gains D3 extra Experience Points. It does not receive an Injury or a Battle Scar.

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Aim: A Sniper Priest can take an Aim
Action
. If they do so, take a
Risky Success
Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, nothing happens and the Sniper Priest’s Activation ends. If the roll is a Success or Critical Success, for the rest of the Activation, add
+2 Dice
to the Success Rolls for Ranged Attacks that are made by the Sniper Priest
Absolute Faith: Sniper Priests do not use their eyesight to aim at their enemies. The opposing player cannot spend
Blood Markers
to add
-dice
to a Ranged Attack by a Sniper Priest.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.
STL finder
Highland Mechanised Infantry - Corporal Walter McCormick
142
Name: Corporal Walter McCormick
Type: Highland Mechanised Infantry
Base Cost: 85
Image: @themountain
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-3
Keywords
Strong
New Antioch
Ignore Defended Obstacle
Upgrades
Celtic Machine Armour - 10
The model swaps out its Light Machine Armour for Celtic Machine Armour, and its base size increases to 40mm.
Battlekit

Battlekit: A Mechanized Heavy Infantry model always has either Reinforced Armour at cost of 85 , or Machine Armour at a cost of 95 . The modifier for the armour is included in the Mechanized Heavy Infantry model’s Profile above. Their Armour cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is included in the model’s Profile above. They can have any Battlekit from the

New Antioch
Armoury Tables, apart from Armour

Ranged Weapons

Grenade Launcher
30

Grenades

Frag Grenades
7

Melee Weapons

Lochaber Axe
10

Armour

Celtic Machine Armour

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.
Celtic Machine Armour: Models in a Kingdom of Alba Assault Detachment Warband with Machine Armour have a Charge Bonus of D6" (it is not reduced to D3" by Machine Armour).
STL finder
Yeoman - Private Albert Potts
46
Name: Private Albert Potts
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
Infiltrator
New Antioch
Ignore Defended Obstacle
Upgrades
Infiltrator - 10 - 1/2
The model is converted to an
Infiltrator
. The model can be placed anywhere on the table out of line of sight of any enemies, but at least 8” away from the closest enemy. Deployed after all other models without the Keyword
Infiltrator
.
Battlekit

Battlekit:

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons

Bolt-Action Rifle
5

Grenades

No grenades equipped

Melee Weapons

Bayonet
1

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Trench Mole: Trench Moles are scouts who use tunnels that criss-cross No Man’s Land to reach positions ahead of the main trench lines. Up to 2 Yeomen can be upgraded to Trench Moles with the
Infiltrator
Keyword at a cost of +10 each. You can include a 3rd Trench Mole in a Warband if the total cost of all of the other models in the Warband (including their Battlekit, etc) adds up to 1,000 or more.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.
STL finder
Yeoman
37
Name: -
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
New Antioch
Ignore Defended Obstacle
Battlekit

Battlekit:

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons

Bolt-Action Rifle
5

Grenades

No grenades equipped

Melee Weapons

Bayonet
2

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Trench Mole: Trench Moles are scouts who use tunnels that criss-cross No Man’s Land to reach positions ahead of the main trench lines. Up to 2 Yeomen can be upgraded to Trench Moles with the
Infiltrator
Keyword at a cost of +10 each. You can include a 3rd Trench Mole in a Warband if the total cost of all of the other models in the Warband (including their Battlekit, etc) adds up to 1,000 or more.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.
STL finder
Yeoman
37
Name: -
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
New Antioch
Ignore Defended Obstacle
Battlekit

Battlekit:

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons

Bolt-Action Rifle
5

Grenades

No grenades equipped

Melee Weapons

Bayonet
2

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Trench Mole: Trench Moles are scouts who use tunnels that criss-cross No Man’s Land to reach positions ahead of the main trench lines. Up to 2 Yeomen can be upgraded to Trench Moles with the
Infiltrator
Keyword at a cost of +10 each. You can include a 3rd Trench Mole in a Warband if the total cost of all of the other models in the Warband (including their Battlekit, etc) adds up to 1,000 or more.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.
STL finder
Yeoman
37
Name: -
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
New Antioch
Ignore Defended Obstacle
Battlekit

Battlekit:

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons

Bolt-Action Rifle
5

Grenades

No grenades equipped

Melee Weapons

Bayonet
2

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Trench Mole: Trench Moles are scouts who use tunnels that criss-cross No Man’s Land to reach positions ahead of the main trench lines. Up to 2 Yeomen can be upgraded to Trench Moles with the
Infiltrator
Keyword at a cost of +10 each. You can include a 3rd Trench Mole in a Warband if the total cost of all of the other models in the Warband (including their Battlekit, etc) adds up to 1,000 or more.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.
STL finder
Yeoman
37
Name: -
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
New Antioch
Ignore Defended Obstacle
Battlekit

Battlekit:

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons

Bolt-Action Rifle
5

Grenades

No grenades equipped

Melee Weapons

Bayonet
2

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Dead

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Trench Mole: Trench Moles are scouts who use tunnels that criss-cross No Man’s Land to reach positions ahead of the main trench lines. Up to 2 Yeomen can be upgraded to Trench Moles with the
Infiltrator
Keyword at a cost of +10 each. You can include a 3rd Trench Mole in a Warband if the total cost of all of the other models in the Warband (including their Battlekit, etc) adds up to 1,000 or more.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.
STL finder