77th Varangian Guard

fc_newantioch_fv_papalstatesinterventionforce
Warband
User: Simmsy
Faction: Papal States Intervention Force
Rating: 1095| 19
Fielded: Elite: 6, Troop: 4, Mercenary: 4, Total: 13/16
Arsenal
177
1
Strongbox: 130 | 0
Gas Mask, Trench Polearm, Heavy Shotgun, Sword / Axe, Martyrdom Pills, Frag Grenades, Trench Knife, Trench Club
Campaign - Tales From The Trenches
Victory Points: 49
Threshold round: 7: 1300
Campaign Round: 7/7 (max round: 12)
Exploration
Elites
Lector
Cardinal Leontus
172
3
Automatic Rifle, Greatsword / Greataxe, Combat Helmet, Gas Mask, Saint's Reliquary, Supreme Pontiff ’s Crucifix, Machine Armour
Mechanized Heavy Infantry
Sir Thomas the Indomitable
152
Submachine Gun, Bayonet, Combat Helmet, Gas Mask, Heavy Ballistic Shield, Machine Armour
Yeoman
Sir Richard The Brave
57
Automatic Shotgun, Bayonet, Trench Shield
Witchburner
Inquisitor Dorian Mourn
5
Gavel of Justice, Combat Helmet, Reinforced Armour
Sniper Priest
Reverend Michael
115
Machine Gun, Standard Armour
Sniper Priest
Father MacManus
105
Automatic Pistol, Automatic Pistol, Standard Armour
Troops
Mechanized Heavy Infantry
Sir John
159
Machine Gun, Sword / Axe, Combat Helmet, Gas Mask, Machine Armour
Yeoman
David the Risen
42
Bolt-Action Rifle, Bayonet
Mechanized Heavy Infantry
Sir Le'Mesieur
154
Submachine Gun, Sword / Axe, Combat Helmet, Gas Mask, Heavy Ballistic Shield, Machine Armour
Mechanized Heavy Infantry
Sir Wilhelm
139
Grenade Launcher, Sword / Axe, Combat Helmet, Gas Mask, Machine Armour
Mercenaries
Communicant Anti-Tank Hunter
7
5
Anti-Materiel Rifle, Trench Club, Trench Club, Combat Helmet
Mendelist Ammo Monk
2
Gas Mask
Mamluk Faris
4
Jezzail, Alchemical Ammunition, Combat Helmet, Reinforced Armour, Trench Polearm, Trench Shield
Modifiers
Logistical Skills
Mechanized Heavy Infantry
A Warband that includes a model with this Skill can increase any Limits on the number of models it can include by 1, as long as the model does not have the
Elite
Keyword, is not mounted on a 50mm or larger base, and is not a Mercenary. For example, if the Warband Entry for a model in the Warband had a limit of 0-2, the limit would be increased to 0-3. If the model with this Skill is killed or otherwise removed from the Warband, models in excess of the normal limits can be kept, but new models cannot be added to the Warband in excess of the normal limits. A Warband can only have 1 model with this Skill.
Fireteams
New Antioch Fireteam
Sir John
Sir Thomas the Indomitable

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

New Antioch Fireteam
-
Cardinal Leontus

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

Model Fireteam
Mamluk Faris
-
Lector - Cardinal Leontus
172 | 3
Name: Cardinal Leontus
Type: Lector
Base Cost: 60
Image: @jimmy_crisps
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-3
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
Strong
Negate Heavy
Tough
Leader
Elite
New Antioch

Battlekit

Trench Clerics can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Automatic Rifle
40
Grenades
Melee Weapons
Greatsword / Greataxe
12
Armour
Machine Armour
50
Shields
Equipment
Combat Helmet
5
Gas Mask
5
Saint's Reliquary
Supreme Pontiff ’s Crucifix
3
Special

Campaign

Experience
Battle Scars
Advancements
Healing ArtsYou can re-roll the result on the Elites Trauma Chart for a model with this Skill.
Strength of SamsonAdd
+1 Injury Dice
to rolls for Melee Attacks using a Melee Weapon made by a model with this Skill. In addition, a model with this Skill has the
Strong
keyword.
Injuries
Dark MemoryWrite down the name of the Warband from the game where this injury was received. Add
-1 Dice
to rolls for Melee Attacks made by this model if the target is a model from the Warband you have written down.
Feared Warband
Court of the Seven-Headed Serpent
Fighter Status
Active
Fighter Rank
Elite

Abilities

Onward, Christian Soldiers!: Friendly NEW ANTIOCH models within 8" of a Trench Cleric have the
Negate Fear
Keyword.
God is With Us!: A Trench Cleric can take a God is With Us!
Action
. If they do so, take a
Risky Success
Roll for the Trench Cleric. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or a Critical Success, you can place 1
Blessing Marker
next to the Trench Cleric or a friendly model within 6" of the Trench Cleric.
Arise and be Healed!: The Trench Cleric can take an Arise and be Healed!
Action
. If they do so, take a
Risky Success
Roll for the Trench Cleric. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or Critical Success, pick the Trench Cleric or 1 friendly model within 3" of the Trench Cleric. The model you pick can stand back up at no cost to their movement, and you can remove up to D3
Blood Markers
and/or
Infection Markers
from the model.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Mechanized Heavy Infantry - Sir John
159
Name: Sir John
Type: Mechanized Heavy Infantry
Base Cost: 85
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-3
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
Strong
Negate Heavy
New Antioch

Upgrades

Machine Armour - 10
The model swaps out its Light Machine Armour for Machine Armour, and its base size increases to 40mm.
Swiss Guard - 4/4
The model has the
Negate Fear
keyword.

Battlekit

A Mechanized Heavy Infantry model always has either Reinforced Armour at cost of 85 , or Machine Armour at a cost of 95 . Their Armour cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is included in the model’s Profile above. They can have any Battlekit from the

New Antioch
Armoury Tables, apart from Armour.

Ranged Weapons
Machine Gun
50
Grenades
Melee Weapons
Sword / Axe
4
Armour
Machine Armour
Shields
Equipment
Combat Helmet
5
Gas Mask
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Mechanized Heavy Infantry - Sir Thomas the Indomitable
152
Name: Sir Thomas the Indomitable
Type: Mechanized Heavy Infantry
Base Cost: 85
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-3
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
Cover
Strong
Negate Heavy
Elite
New Antioch

Upgrades

Machine Armour - 10
The model swaps out its Light Machine Armour for Machine Armour, and its base size increases to 40mm.
Swiss Guard - 4/4
The model has the
Negate Fear
keyword.

Battlekit

A Mechanized Heavy Infantry model always has either Reinforced Armour at cost of 85 , or Machine Armour at a cost of 95 . Their Armour cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is included in the model’s Profile above. They can have any Battlekit from the

New Antioch
Armoury Tables, apart from Armour.

Ranged Weapons
Submachine Gun
30
Grenades
Melee Weapons
Bayonet
2
Armour
Machine Armour
Shields
Heavy Ballistic Shield
15
Equipment
Combat Helmet
5
Gas Mask
5
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Yeoman - Sir Richard The Brave
57
Name: Sir Richard The Brave
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Elite
New Antioch

Battlekit

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons
Automatic Shotgun
15
Grenades
Melee Weapons
Bayonet
2
Armour
Shields
Trench Shield
10
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
Head ShotRanged Attacks made by a model with this Skill have the
Ignore Armour
Keyword if the attack was a Critical Success.
Injuries
InsomniacThis model must always be the first model you deploy in any game it takes part in, and loses the
Infiltrator
Keyword if it has it.
Fighter Status
Active
Fighter Rank
Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Yeoman - David the Risen
42
Name: David the Risen
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
Negate Fear
New Antioch

Upgrades

Swiss Guard - 4/4
The model has the
Negate Fear
keyword.

Battlekit

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons
Bolt-Action Rifle
10
Grenades
Melee Weapons
Bayonet
2
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Notes & Lore

Notes
Shot a Plague Dog Out Of Action while on top of the trench
Lore
No Lore
STL finder
Communicant Anti-Tank Hunter - 7
5
Name: 7
Type: Communicant Anti-Tank Hunter
Base Cost: 5
Image: @grimdank_minis
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Negate Shrapnel
Regenerate 1
Strong
Negate Heavy
Tough

Battlekit

A Communicant Anti-Tank Hunter always has an Anti-Materiel Rifle and a Combat Helmet.

Ranged Weapons
Anti-Materiel Rifle
Grenades
Melee Weapons
Trench Club
Trench Club
Armour
Shields
Equipment
Combat Helmet
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Iron Fists: The flesh of a Communicant Anti-Tank Hunter is as hard as iron, which makes their fists deadly weapons in their own right. A Communicant Anti-Tank Hunter can make a Melee Attack with the
Cleave
2 Keyword even though it does not have a Melee Weapon. In addition, the Off-Hand Weapon modifier applies to the second attack.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Witchburner - Inquisitor Dorian Mourn
5
Name: Inquisitor Dorian Mourn
Type: Witchburner
Base Cost: 5
Image: @martycarcosa
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-2
Keywords
Negate Shrapnel
Negate Fear
Elite

Battlekit

Witchburners always has Reinforced Armour, a Combat Helmet, and a Gavel of Justice.

Ranged Weapons
Grenades
Melee Weapons
Gavel of Justice
Armour
Reinforced Armour
Shields
Equipment
Combat Helmet
Special

Campaign

Experience
Battle Scars
Advancements
Favoured By GodAt the end of each game, your Warband gains 1 additional for each model with this Skill on the battlefield.
Show OffAdd 1 dice to the Promotion Pool in the Promotion step for each model in your Warband with this Skill.
Injuries
Full RecoveryThe model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
Prominent ScarWrite down the name of the Warband from the game where this injury was received. Add
+1 Dice
to rolls for Melee Attacks made by this model if the target is a model from the Warband you have written down. It does not receive an Injury or a Battle Scar.
Chosen Keyword
BLACK GRAIL
InsomniacThis model must always be the first model you deploy in any game it takes part in, and loses the
Infiltrator
Keyword if it has it.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Divine Judgement: A Witchburner can take a Divine Judgement
Action
. If they do so, take a
Risky Success
Roll for the Witchburner. If the roll is a Failure, the Witchburner’s Activation ends. If the roll is a Success or a Critical Success, pick 1 enemy model within 24" of the Witchburner (no Line of Sight is required) and place 1
Blood Marker
next to them. If the enemy model has the
Black Grail
,
Demonic
, or
Heretic
Keyword, place 2
Blood Marker
s next to it instead of 1.
Dignified Conduct: Witchburners are well aware of the dignity of their status. A Witchburner cannot take a Dash
Action
.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Mendelist Ammo Monk
2
Name: -
Type: Mendelist Ammo Monk
Base Cost: 2
Image: @voiceinthegrimdark
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
0
Keywords
Negate Gas

Battlekit

A Mendelist Ammo Monk only has a Gas Mask. Note that a Mendelist Ammo Monk has no weapons and therefore cannot attack.

Ranged Weapons
Grenades
Melee Weapons
Armour
Shields
Equipment
Gas Mask
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Faithful Followers: When you Activate a model within 1" of a Mendelist Ammo Monk, you can also Activate the Mendelist Monk if they have not yet been Activated during the Turn. If you do so, the two models can take their
Actions
in any order you wish, and you can switch between the two models freely. If the Activation of either model ends (due to a failed Risky Success Roll, for example), the other model can carry on with its Activation normally.
The Ammunition Sacrement: A Mendelist Ammo Monk can take an Ammunition Sacrament
Action
. If they do so, take a
Risky Success
Roll for the Mendelist Ammo Monk. If the roll is a Failure, the Mendelist Ammo Monk’s Activation ends. If the roll is a Success or a Critical Success, pick 1 friendly model within 1" of the Mendelist Ammo Monk and in their Line of Sight, and then pick one of the following Ammunition Sacraments. The Sacrament you pick applies to the model until the end of its next Activation.
  • Bullet of the Guided Path: Add
    +1 Dice
    to rolls for Ranged Attacks made by the model.
  • Cartridge of His Wrath: Add the
    Blast
    2" and
    Shrapnel
    Keywords to Ranged Weapons used by the model that do not have the
    Blast
    or
    Flamethrower
    Keywords.
  • Echo of His Word: Add
    +1 Injury Dice
    to rolls for Ranged Attacks made by the model.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Sniper Priest - Reverend Michael
115
Name: Reverend Michael
Type: Sniper Priest
Base Cost: 50
Image: @terrainbeast
Movement
6"/Infantry
Melee
-1D
Ranged
+2D
Armour
-1
Keywords
Elite
New Antioch

Battlekit

A Sniper Priest can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Machine Gun
50
Grenades
Melee Weapons
Armour
Standard Armour
15
Shields
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
Logistical SkillsA Warband that includes a model with this Skill can increase any Limits on the number of models it can include by 1, as long as the model does not have the
Elite
Keyword, is not mounted on a 50mm or larger base, and is not a Mercenary. For example, if the Warband Entry for a model in the Warband had a limit of 0-2, the limit would be increased to 0-3. If the model with this Skill is killed or otherwise removed from the Warband, models in excess of the normal limits can be kept, but new models cannot be added to the Warband in excess of the normal limits. A Warband can only have 1 model with this Skill.
Mechanized Heavy Infantry
Injuries
Full RecoveryThe model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Aim: A Sniper Priest can take an Aim
Action
. If they do so, take a
Risky Success
Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, nothing happens and the Sniper Priest’s Activation ends. If the roll is a Success or Critical Success, for the rest of the Activation, add
+2 Dice
to the Success Rolls for Ranged Attacks that are made by the Sniper Priest
Absolute Faith: Sniper Priests do not use their eyesight to aim at their enemies. The opposing player cannot spend
Blood Markers
to add
-dice
to a Ranged Attack by a Sniper Priest.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Sniper Priest - Father MacManus
105
Name: Father MacManus
Type: Sniper Priest
Base Cost: 50
Image: @terrainbeast
Movement
6"/Infantry
Melee
-1D
Ranged
+2D
Armour
-1
Keywords
Elite
New Antioch

Battlekit

A Sniper Priest can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Automatic Pistol
20
Automatic Pistol
20
Grenades
Melee Weapons
Armour
Standard Armour
15
Shields
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Full RecoveryThe model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Aim: A Sniper Priest can take an Aim
Action
. If they do so, take a
Risky Success
Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, nothing happens and the Sniper Priest’s Activation ends. If the roll is a Success or Critical Success, for the rest of the Activation, add
+2 Dice
to the Success Rolls for Ranged Attacks that are made by the Sniper Priest
Absolute Faith: Sniper Priests do not use their eyesight to aim at their enemies. The opposing player cannot spend
Blood Markers
to add
-dice
to a Ranged Attack by a Sniper Priest.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Mechanized Heavy Infantry - Sir Le'Mesieur
154
Name: Sir Le'Mesieur
Type: Mechanized Heavy Infantry
Base Cost: 85
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-3
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
Cover
Strong
Negate Heavy
New Antioch

Upgrades

Machine Armour - 10
The model swaps out its Light Machine Armour for Machine Armour, and its base size increases to 40mm.
Swiss Guard - 4/4
The model has the
Negate Fear
keyword.

Battlekit

A Mechanized Heavy Infantry model always has either Reinforced Armour at cost of 85 , or Machine Armour at a cost of 95 . Their Armour cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is included in the model’s Profile above. They can have any Battlekit from the

New Antioch
Armoury Tables, apart from Armour.

Ranged Weapons
Submachine Gun
30
Grenades
Melee Weapons
Sword / Axe
4
Armour
Machine Armour
Shields
Heavy Ballistic Shield
15
Equipment
Gas Mask
5
Combat Helmet
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Mechanized Heavy Infantry - Sir Wilhelm
139
Name: Sir Wilhelm
Type: Mechanized Heavy Infantry
Base Cost: 85
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-3
Keywords
Negate Shrapnel
Negate Gas
Strong
Negate Heavy
New Antioch

Upgrades

Machine Armour - 10
The model swaps out its Light Machine Armour for Machine Armour, and its base size increases to 40mm.

Battlekit

A Mechanized Heavy Infantry model always has either Reinforced Armour at cost of 85 , or Machine Armour at a cost of 95 . Their Armour cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is included in the model’s Profile above. They can have any Battlekit from the

New Antioch
Armoury Tables, apart from Armour.

Ranged Weapons
Grenade Launcher
30
Grenades
Melee Weapons
Sword / Axe
4
Armour
Machine Armour
Shields
Equipment
Combat Helmet
5
Gas Mask
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Mamluk Faris
4
Name: -
Type: Mamluk Faris
Base Cost: 4
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-3
Keywords
Negate Shrapnel
Ignore Off-hand Weapon

Battlekit

A Mamluk Faris always has Reinforced Armour, a Combat Helmet, and a a Jezzail with Alchemical Ammunition from the Iron Sultanate Faction List. In addition, a Mamluk Faris always has either a Greatsword, or a Polearm and a Trench Shield, or a Pistol and a Sword/Axe. Decide which Battlekit the Mamluk Faris has upon recruitment, and you can swap the loadout in each Quartermaster Step. The Mamluk Faris has an Armour Characteristic of -3 if it has a Trench Shield and an Armour Characteristic of -2 if it does not.

Mamluk Faris Loadouts
Polearm and Shield
Ranged Weapons
Jezzail
Grenades
Melee Weapons
Trench Polearm
Armour
Reinforced Armour
Shields
Trench Shield
Equipment
Alchemical Ammunition
Combat Helmet
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Sworn Bretheren: When you recruit a Mamluk Faris to your Warband, before adding it to your roster, you can say it will form a
Fireteam
with 1 other model from your Warband that has the
Elite
Keyword. Both of the models gain the
Fireteam
Keyword. Note that the Mamluk Faris’s
Fireteam
is in addition to any other
Fireteam
S your Warband can have, and that if a Mamluk Faris is in a
Fireteam
with a model from a New Antioch Warband, then only the model from the New Antioch Warband can use the Concentrated Attack special rule.
Martial Prowess: Mamluks are disciples of furūsiyya, the knightly discipline passed on through generations, they practice ceaselessly and thus have few equals. The Mamluk’s Greatsword does not have the HEAVY Keyword, and the Jezzail carried by a Mamluk Faris has the
Assault
Keyword and Shield Combo stipulation.
Automaton Destrier: If the scenario you are playing allows
Infiltrators
to use their special deployment rules, after any
Infiltrators
have deployed, you can deploy the Mamluk Faris within 1" of any edge of the battlefield and more than 8" away from any enemy models.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder