
If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3
If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Battlekit: Trench Clerics can have any Battlekit from the

Battlekit: A Mechanized Heavy Infantry model always has either Reinforced Armour at cost of 85 , or Machine Armour at a cost of 95 . The modifier for the armour is included in the Mechanized Heavy Infantry model’s Profile above. Their Armour cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is included in the model’s Profile above. They can have any Battlekit from the

Battlekit: A Lieutenant can have any Battlekit from the

Battlekit: A Sniper Priest can have any Battlekit from the

Battlekit: An Observer always has Standard Armour, a Combat Helmet, a Gas Mask, a Medi-kit, and a Polearm.

Battlekit: A Combat Biologist always has Gas Grenades, Standard armour, a Gas Mask, and a Vivisector.

Battlekit: A Sniper Priest can have any Battlekit from the

Battlekit: A Communicant Anti-Tank Hunter always has an Anti-Materiel Rifle and a Combat Helmet.
Battlekit: A Trench Dog cannot have any Battlekit. At an additional cost the dog gains an ability to form a
Battlekit: A Trench Dog cannot have any Battlekit. At an additional cost the dog gains an ability to form a
Battlekit: A Trench Dog cannot have any Battlekit. At an additional cost the dog gains an ability to form a

Battlekit: A Shock Trooper can have any Battlekit from the

Battlekit: Witchburners always has Reinforced Armour, a Combat Helmet, and a Gavel of Justice.

Battlekit: A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the
