Hueste fúnebre de las trincheras - Copy

fc_hereticlegion_fv_trenchghosts
v0.1.63
Warband
Faction: Trench Ghosts
Rating: 900| 7
Fielded: Elite: 3, Troop: 8, Mercenary: 0, Total: 11/10
Arsenal
0
1
Strongbox: 0 | 1
No items in your arsenal
Campaign
Patron: No patron set
Victory Points: 0
Campaign Round: 1 (max round: 12)
Current field limit: 10 Models
Exploration

Elites

Heretic Priest
Heretic Priest
140
6
Anti-Materiel Rifle, Blasphemous Staff, Hellblade, Tank Palanquin
Death Commando
Death Commando
120
Tartarus Claws, Standard Armour
Barbed Wire Banshee
Barbed Wire Banshee
105
1
Hellblade, Reinforced Armour

Troops

Annointed Heavy Infantry (Trench Ghost)
Annointed Heavy Infantry (Trench Ghost)
149
Machine Gun, Sword / Axe, Reinforced Armour
Annointed Heavy Infantry (Trench Ghost)
Annointed Heavy Infantry (Trench Ghost)
124
Grenades, Greatsword / Greataxe, Reinforced Armour, Trench Shield
Heretic Trooper
Heretic Trooper
42
Bolt-Action Rifle, Bayonet
Heretic Trooper
Heretic Trooper
40
Bolt-Action Rifle
Heretic Trooper
Heretic Trooper
40
Bolt-Action Rifle
Heretic Trooper
Heretic Trooper
40
Bolt-Action Rifle
Heretic Trooper
Heretic Trooper
40
Bolt-Action Rifle
Sarcophagus Mine
Heretic Trooper
60
Heretic Priest
140 | 6
Name: -
Type: Heretic Priest
Base Cost: 80
Image: @pie_vendor
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-3
Keywords
Fear
Strong
Tough
Leader
Elite
Heretic
Battlekit

Battlekit: The Heretic Priest can be equipped with any weapon, armour or equipment from the

Heretic Legion
Armoury.

Ranged Weapons

Anti-Materiel Rifle
3
Ignore Armour, +1D to Injuries

Melee Weapons

Blasphemous Staff
2
Hellblade
1
+1D to Injuries

Armour

Tank Palanquin
60

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

No advancements

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Puppet Master: Select a target model, friend or foe (including the Priest), within 12”. As a
Risky Action
you can move the model D6” in any one direction, including forcing it to jump/fall down or enter into melee combat with any enemy model (as if it had Charged), or leave Combat (as if it had Retreated, including granting any enemies within range free attacks).
undefined:
Spectral: Models in a Trench Ghost Warband ignore the penalty for moving through Difficult Terrain (other terrain affects them normally).
Slow: Halve the Movement Characteristic of a Trench Ghost model when they take a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.
STL finder
Death Commando
120
Name: -
Type: Death Commando
Base Cost: 90
Image: @pie_vendor
Movement
6"/Infantry
Melee
+2D
Ranged
+1D
Armour
-1
Keywords
Fear
Infiltrator
Elite
Battlekit

Battlekit: The Death Commando can be equipped with any weapon, armour or equipment from the

Heretic Legion
Armoury. The only ranged weapons they can be equipped with are Silenced Pistols, a Tormentor Chain and Gas Grenades.

Ranged Weapons

No ranged weapons equipped

Melee Weapons

Tartarus Claws
15

Armour

Standard Armour
15

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

No advancements

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Hide: As a
Risky Action
with
+1 Dice
the Commando can hide if any piece of scenery the model is touching can block line of sight in any direction, even partially, regardless of whether an enemy currently has a clear LOS. If successful, enemies cannot target the Commando with ranged attacks or Charges. Weapons with the Keyword
Blast
affect the Commando as normal if it is in the radius of the weapon. This effect ends if the Commando moves from its exact position in any way, it makes a Ranged Attack or an enemy model comes within 1.5” of it.
Stealth Generator: Ranged attacks against a Death Commando suffer
-1 Dice
to all the attack rolls.
undefined:
Spectral: Models in a Trench Ghost Warband ignore the penalty for moving through Difficult Terrain (other terrain affects them normally).
Slow: Halve the Movement Characteristic of a Trench Ghost model when they take a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.
STL finder
Barbed Wire Banshee
105 | 1
Name: -
Type: Barbed Wire Banshee
Base Cost: 65
Image: @hardrockinterrainandpaint
Movement
6"/Infantry
Melee
+2D
Ranged
-2D
Armour
-2
Keywords
Fear
Elite
Heretic
Battlekit

Battlekit: The Heretic Chorister can be equipped with any weapon, armour or equipment from the

Heretic Legion
Armoury.

Ranged Weapons

No ranged weapons equipped

Melee Weapons

Hellblade
1
+1D to Injuries

Armour

Reinforced Armour
40

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

No advancements

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Death Wail:

All enemy models within 8” of the Chorister suffer an additional

+1 Dice
when any injury roll is made against them.

undefined:
Spectral: Models in a Trench Ghost Warband ignore the penalty for moving through Difficult Terrain (other terrain affects them normally).
Slow: Halve the Movement Characteristic of a Trench Ghost model when they take a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.
STL finder
Annointed Heavy Infantry (Trench Ghost)
149
Name: -
Type: Annointed Heavy Infantry (Trench Ghost)
Base Cost: 95
Image: @hardrockinterrainandpaint
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Fear
Strong
Heretic
Battlekit

Battlekit: Anointed are always equipped with a suit of Reinforced Armour which are included in the cost. This armour can never be removed. Otherwise they can be equipped with any weapon, armour or equipment from the

Heretic Legion
Armoury and may purchase a Trench Shield.

Ranged Weapons

Machine Gun
50
3 Attacks

Melee Weapons

Sword / Axe
4

Armour

Reinforced Armour

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
undefined:
Spectral: Models in a Trench Ghost Warband ignore the penalty for moving through Difficult Terrain (other terrain affects them normally).
Slow: Halve the Movement Characteristic of a Trench Ghost model when they take a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.
STL finder
Annointed Heavy Infantry (Trench Ghost)
124
Name: -
Type: Annointed Heavy Infantry (Trench Ghost)
Base Cost: 95
Image: @hardrockinterrainandpaint
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-3
Keywords
Fear
Strong
Heretic
Battlekit

Battlekit: Anointed are always equipped with a suit of Reinforced Armour which are included in the cost. This armour can never be removed. Otherwise they can be equipped with any weapon, armour or equipment from the

Heretic Legion
Armoury and may purchase a Trench Shield.

Ranged Weapons

Grenades
7
Blast 2"

Melee Weapons

Greatsword / Greataxe
12

Armour

Reinforced Armour
Trench Shield
10

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
undefined:
Spectral: Models in a Trench Ghost Warband ignore the penalty for moving through Difficult Terrain (other terrain affects them normally).
Slow: Halve the Movement Characteristic of a Trench Ghost model when they take a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.
STL finder
Heretic Trooper
42
Name: -
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
Fear
Heretic
Battlekit

Battlekit:

The Heretic Trooper can be equipped with any weapon, armour or equipment from the

Heretic Legion
Armoury.

You can upgrade up to half (rounding down) of your Heretic Troopers into Heretic Legionnaires at the cost of +10 ducats each. You can select to upgrade either the Ranged or Melee characteristic of any of your Legionnaires by

+1 Dice
. You can choose a different bonus for each Legionnaire.

Ranged Weapons

Bolt-Action Rifle
10

Melee Weapons

Bayonet
2

Armour

No armour equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
undefined:
Spectral: Models in a Trench Ghost Warband ignore the penalty for moving through Difficult Terrain (other terrain affects them normally).
Slow: Halve the Movement Characteristic of a Trench Ghost model when they take a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.
STL finder
Heretic Trooper
40
Name: -
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
Fear
Heretic
Battlekit

Battlekit:

The Heretic Trooper can be equipped with any weapon, armour or equipment from the

Heretic Legion
Armoury.

You can upgrade up to half (rounding down) of your Heretic Troopers into Heretic Legionnaires at the cost of +10 ducats each. You can select to upgrade either the Ranged or Melee characteristic of any of your Legionnaires by

+1 Dice
. You can choose a different bonus for each Legionnaire.

Ranged Weapons

Bolt-Action Rifle
10

Melee Weapons

No melee weapons equipped

Armour

No armour equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
undefined:
Spectral: Models in a Trench Ghost Warband ignore the penalty for moving through Difficult Terrain (other terrain affects them normally).
Slow: Halve the Movement Characteristic of a Trench Ghost model when they take a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.
STL finder
Heretic Trooper
40
Name: -
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
Fear
Heretic
Battlekit

Battlekit:

The Heretic Trooper can be equipped with any weapon, armour or equipment from the

Heretic Legion
Armoury.

You can upgrade up to half (rounding down) of your Heretic Troopers into Heretic Legionnaires at the cost of +10 ducats each. You can select to upgrade either the Ranged or Melee characteristic of any of your Legionnaires by

+1 Dice
. You can choose a different bonus for each Legionnaire.

Ranged Weapons

Bolt-Action Rifle
10

Melee Weapons

No melee weapons equipped

Armour

No armour equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
undefined:
Spectral: Models in a Trench Ghost Warband ignore the penalty for moving through Difficult Terrain (other terrain affects them normally).
Slow: Halve the Movement Characteristic of a Trench Ghost model when they take a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.
STL finder
Heretic Trooper
40
Name: -
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
Fear
Heretic
Battlekit

Battlekit:

The Heretic Trooper can be equipped with any weapon, armour or equipment from the

Heretic Legion
Armoury.

You can upgrade up to half (rounding down) of your Heretic Troopers into Heretic Legionnaires at the cost of +10 ducats each. You can select to upgrade either the Ranged or Melee characteristic of any of your Legionnaires by

+1 Dice
. You can choose a different bonus for each Legionnaire.

Ranged Weapons

Bolt-Action Rifle
10

Melee Weapons

No melee weapons equipped

Armour

No armour equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
undefined:
Spectral: Models in a Trench Ghost Warband ignore the penalty for moving through Difficult Terrain (other terrain affects them normally).
Slow: Halve the Movement Characteristic of a Trench Ghost model when they take a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.
STL finder
Heretic Trooper
40
Name: -
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
Fear
Heretic
Battlekit

Battlekit:

The Heretic Trooper can be equipped with any weapon, armour or equipment from the

Heretic Legion
Armoury.

You can upgrade up to half (rounding down) of your Heretic Troopers into Heretic Legionnaires at the cost of +10 ducats each. You can select to upgrade either the Ranged or Melee characteristic of any of your Legionnaires by

+1 Dice
. You can choose a different bonus for each Legionnaire.

Ranged Weapons

Bolt-Action Rifle
10

Melee Weapons

No melee weapons equipped

Armour

No armour equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
undefined:
Spectral: Models in a Trench Ghost Warband ignore the penalty for moving through Difficult Terrain (other terrain affects them normally).
Slow: Halve the Movement Characteristic of a Trench Ghost model when they take a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.
STL finder
Sarcophagus Mine - Heretic Trooper
60
Name: Heretic Trooper
Type: Sarcophagus Mine
Base Cost: 30
Image: @hardrockinterrainandpaint
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-3
Keywords
Fear
Heretic
Upgrades
Sarcophagus Mine - 30 - 1/2

They gain an armour characteristic of -3, but can carry no other weapons or any other items from the Armoury. In addition, whenever an enemy comes within 3” of the Mine, you can trigger a detonation as described below. Alternatively, you can forgo this and explode the mine during your own Activation of the model with a successful

Risky Action
with
+1 Dice
.

When detonated, the mine explosion is treated as a

Blast
3” weapon targeting the Sarcophagus model with Keyword SHRAPNEL. Models within 1” of the model hit by the explosion roll their injuries with
+1 Dice
. The Mine itself is taken Out of Action.

Battlekit

Battlekit:

The Heretic Trooper can be equipped with any weapon, armour or equipment from the

Heretic Legion
Armoury.

You can upgrade up to half (rounding down) of your Heretic Troopers into Heretic Legionnaires at the cost of +10 ducats each. You can select to upgrade either the Ranged or Melee characteristic of any of your Legionnaires by

+1 Dice
. You can choose a different bonus for each Legionnaire.

Ranged Weapons

No ranged weapons equipped

Melee Weapons

No melee weapons equipped

Armour

No armour equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
undefined:
Spectral: Models in a Trench Ghost Warband ignore the penalty for moving through Difficult Terrain (other terrain affects them normally).
Slow: Halve the Movement Characteristic of a Trench Ghost model when they take a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.
STL finder