Sangre

fc_courtofthesevenheadedserpent
v0.1.63
Warband
Faction: Court of the Seven-Headed Serpent
Rating: 671| 0
Fielded: Elite: 4, Troop: 6, Mercenary: 0, Total: 10/10
Arsenal
29
0
Strongbox: 29 | 0
No items in your arsenal
Campaign
Patron: No patron set
Victory Points: 0
Campaign Round: 1 (max round: 12)
Current field limit: 10 Models
Exploration

Elites

Hell Knight
Hell Knight
125
Hellblade, Infernal Iron Armour, Trench Shield
Hell Knight
Hell Knight
125
Hellblade, Infernal Iron Armour, Trench Shield
Hell Knight
Hell Knight
135
Hellblade, Infernal Iron Armour, Trench Shield
Sorcerer
Sorcerer
109
Sword / Axe, Standard Armour

Troops

Wretched
Wretched
23
Trench Club
Wretched
Wretched
23
Trench Club
Yoke Fiend
Yoke Fiend
35
Blunderbuss
Yoke Fiend
Yoke Fiend
38
Arquebus
Yoke Fiend
Yoke Fiend
35
Blunderbuss
Wretched
Wretched
23
Trench Club
Hell Knight
125
Name: -
Type: Hell Knight
Base Cost: 100
Image: @Darius_minis
Movement
6"/Infantry
Melee
+2D
Ranged
0D
Armour
-3
Keywords
Negate Fire
Strong
Elite
Demonic
The Court
Battlekit

Battlekit:

The Hell Knights are always equipped with a suit of Infernal Iron Armour which is included in their cost. This armour can never be removed or lost. Hell Knights can be equipped with any weapons, armour and equipment from the

Court
Armoury.

Ranged Weapons

No ranged weapons equipped

Melee Weapons

Hellblade
15
+1D to Injuries

Armour

Infernal Iron Armour
Cannot be Ignored
Trench Shield
10

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

No advancements

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Goetic Power: You may purchase one
Goetic
Power or Spell for the Model.
Blood Magic: Before rolling an injury caused by the Hell Knight’s melee or ranged attack, it can cast this
Goetic
(1) Spell to roll that injury with
+1 Dice
. When this Spell is used on an injury caused by a
Blast
weapon, it applies to every injury caused by that attack ACTION
STL finder
Wretched
23
Name: -
Type: Wretched
Base Cost: 20
Image: @Mini Merchant
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
0
Keywords
The Court
Battlekit

Battlekit: The wretched can be equipped with any melee weapon, armour and equipment from the

Court
Armoury. None of their weapons, armour or equipment can cost more than 10 ducats each. They must be equipped with at least one weapon.

Ranged Weapons

No ranged weapons equipped

Melee Weapons

Trench Club
3

Armour

No armour equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Law of Hell: If a Wretch manages to take any enemy
Elite
model Out of Action or performs a Glorious Deed, it gains its freedom and is immediately removed from the battle and from your warband permanently. It does not count as a casualty, but your warband’s total size for this battle is reduced by one for purposes of Morale.
STL finder
Wretched
23
Name: -
Type: Wretched
Base Cost: 20
Image: @Mini Merchant
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
0
Keywords
The Court
Battlekit

Battlekit: The wretched can be equipped with any melee weapon, armour and equipment from the

Court
Armoury. None of their weapons, armour or equipment can cost more than 10 ducats each. They must be equipped with at least one weapon.

Ranged Weapons

No ranged weapons equipped

Melee Weapons

Trench Club
3

Armour

No armour equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Law of Hell: If a Wretch manages to take any enemy
Elite
model Out of Action or performs a Glorious Deed, it gains its freedom and is immediately removed from the battle and from your warband permanently. It does not count as a casualty, but your warband’s total size for this battle is reduced by one for purposes of Morale.
STL finder
Yoke Fiend
35
Name: -
Type: Yoke Fiend
Base Cost: 30
Image: @Darius_minis
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
0
Keywords
Negate Fire
Demonic
The Court
Battlekit

Battlekit:

Yoke fiends can be equipped with any melee weapon, armour and equipment from the

Court
Armoury. They can be equipped with any one ranged weapon from the
Court
Armoury that costs 30 ducats or less.

Ranged Weapons

Blunderbuss
5

Melee Weapons

No melee weapons equipped

Armour

No armour equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Hateful: When a yoke fiend is Activated, if there is an enemy model without the Keyword
Black Grail
or
Demonic
within 12” that it can see, it must make a Charge against the closest enemy model without the Keyword
Black Grail
or
Demonic
as its first
Action
. If it begins its Activation Down and the above conditions are true, it must stand and then Charge, unless it cannot stand. If it begins its Activation in melee combat, it ignores this ability.
Torturer: The Yoke Fiend can target friendly non-
Demonic
models within 1” with melee attacks. When it does, it can only make a single melee attack during its Activation.
STL finder
Hell Knight
125
Name: -
Type: Hell Knight
Base Cost: 100
Image: @Darius_minis
Movement
6"/Infantry
Melee
+2D
Ranged
0D
Armour
-3
Keywords
Negate Fire
Strong
Elite
Demonic
The Court
Battlekit

Battlekit:

The Hell Knights are always equipped with a suit of Infernal Iron Armour which is included in their cost. This armour can never be removed or lost. Hell Knights can be equipped with any weapons, armour and equipment from the

Court
Armoury.

Ranged Weapons

No ranged weapons equipped

Melee Weapons

Hellblade
15
+1D to Injuries

Armour

Infernal Iron Armour
Cannot be Ignored
Trench Shield
10

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

No advancements

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Goetic Power: You may purchase one
Goetic
Power or Spell for the Model.
Blood Magic: Before rolling an injury caused by the Hell Knight’s melee or ranged attack, it can cast this
Goetic
(1) Spell to roll that injury with
+1 Dice
. When this Spell is used on an injury caused by a
Blast
weapon, it applies to every injury caused by that attack ACTION
STL finder
Hell Knight
135
Name: -
Type: Hell Knight
Base Cost: 100
Image: @Darius_minis
Movement
6"/Infantry
Melee
+2D
Ranged
0D
Armour
-3
Keywords
Negate Fire
Strong
Elite
Demonic
The Court
Goetic

Hell Knight can choose up to 1 Goetic.

Slavemaster - 10

As a

Goetic
(1) spell, this model can command any friendly Yoke Fiend within 12” to do one of the following:

  • Move: The Yoke Fiend takes a Standard Move
    Action
    of up to 6”.
  • Ranged Attack: The Yoke Fiend takes a Ranged Attack
    Action
    with any Ranged weapon it has.
  • Melee Attack: The Yoke Fiend takes a Melee Attack
    Action
    .
  • Sacrifice: The Yoke Fiend kills itself (it is removed from the board immediately as a casualty).

Battlekit

Battlekit:

The Hell Knights are always equipped with a suit of Infernal Iron Armour which is included in their cost. This armour can never be removed or lost. Hell Knights can be equipped with any weapons, armour and equipment from the

Court
Armoury.

Ranged Weapons

No ranged weapons equipped

Melee Weapons

Hellblade
15
+1D to Injuries

Armour

Infernal Iron Armour
Cannot be Ignored
Trench Shield
10

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

No advancements

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Goetic Power: You may purchase one
Goetic
Power or Spell for the Model.
Blood Magic: Before rolling an injury caused by the Hell Knight’s melee or ranged attack, it can cast this
Goetic
(1) Spell to roll that injury with
+1 Dice
. When this Spell is used on an injury caused by a
Blast
weapon, it applies to every injury caused by that attack ACTION
STL finder
Sorcerer
109
Name: -
Type: Sorcerer
Base Cost: 75
Image: @Darius_minis
Movement
6"/Flying
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Negate Fire
Fear
Elite
Demonic
The Court
Goetic

Sorcerer can choose up to 3 Goetic.

Burning Inferno - 15
As a Ranged Attack
Action
with
Goetic
(1-3) spell the Sorcerer opens a portal to the Lake of Fire and draws forth a great screaming ball of infernal lava mixed with damned souls. Select a 1x1mm point within 36” that the Sorcerer can see. Next, make a ranged attack
Action
: this attack suffers penalties for Long Range but not for Cover. If the roll fails (i.e. you roll 6 or less), the fireball lands 1” away from its intended location, multiplied by the number representing the degree of failure (for example, if you rolled 5, the fireball lands 2” away, as 7-5=2). The direction is decided by your opponent. The Burning Inferno has the Keyword
Blast
X”, where X is the amount of
Blood Markers
spent. Additionally, if the Burning Inferno lands directly on top of a model, it ignores that model’s armour. This attack has the Keyword
Fire
.
Battlekit

Battlekit:

The Sorcerer can be equipped with any melee weapon, armour and equipment from the

Court
Armoury.

Ranged Weapons

No ranged weapons equipped

Melee Weapons

Sword / Axe
4

Armour

Standard Armour
15

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

No advancements

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Goetic Magic: You may purchase up to three
Goetic
Spells or Powers for the Sorcerer and must purchase at least one.
Blessings of the Serpent Moon: This
Goetic
(2/4/6) Spell can be cast immediately before an injury is rolled for the Sorcerer. If it is, deduct 1 from the injury result for every two
Blood Markers
spent. This Spell can be cast outside of this model’s Activation.
STL finder
Yoke Fiend
38
Name: -
Type: Yoke Fiend
Base Cost: 30
Image: @Darius_minis
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
0
Keywords
Negate Fire
Demonic
The Court
Battlekit

Battlekit:

Yoke fiends can be equipped with any melee weapon, armour and equipment from the

Court
Armoury. They can be equipped with any one ranged weapon from the
Court
Armoury that costs 30 ducats or less.

Ranged Weapons

Arquebus
8

Melee Weapons

No melee weapons equipped

Armour

No armour equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Hateful: When a yoke fiend is Activated, if there is an enemy model without the Keyword
Black Grail
or
Demonic
within 12” that it can see, it must make a Charge against the closest enemy model without the Keyword
Black Grail
or
Demonic
as its first
Action
. If it begins its Activation Down and the above conditions are true, it must stand and then Charge, unless it cannot stand. If it begins its Activation in melee combat, it ignores this ability.
Torturer: The Yoke Fiend can target friendly non-
Demonic
models within 1” with melee attacks. When it does, it can only make a single melee attack during its Activation.
STL finder
Yoke Fiend
35
Name: -
Type: Yoke Fiend
Base Cost: 30
Image: @Darius_minis
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
0
Keywords
Negate Fire
Demonic
The Court
Battlekit

Battlekit:

Yoke fiends can be equipped with any melee weapon, armour and equipment from the

Court
Armoury. They can be equipped with any one ranged weapon from the
Court
Armoury that costs 30 ducats or less.

Ranged Weapons

Blunderbuss
5

Melee Weapons

No melee weapons equipped

Armour

No armour equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Hateful: When a yoke fiend is Activated, if there is an enemy model without the Keyword
Black Grail
or
Demonic
within 12” that it can see, it must make a Charge against the closest enemy model without the Keyword
Black Grail
or
Demonic
as its first
Action
. If it begins its Activation Down and the above conditions are true, it must stand and then Charge, unless it cannot stand. If it begins its Activation in melee combat, it ignores this ability.
Torturer: The Yoke Fiend can target friendly non-
Demonic
models within 1” with melee attacks. When it does, it can only make a single melee attack during its Activation.
STL finder
Wretched
23
Name: -
Type: Wretched
Base Cost: 20
Image: @Mini Merchant
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
0
Keywords
The Court
Battlekit

Battlekit: The wretched can be equipped with any melee weapon, armour and equipment from the

Court
Armoury. None of their weapons, armour or equipment can cost more than 10 ducats each. They must be equipped with at least one weapon.

Ranged Weapons

No ranged weapons equipped

Melee Weapons

Trench Club
3

Armour

No armour equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Law of Hell: If a Wretch manages to take any enemy
Elite
model Out of Action or performs a Glorious Deed, it gains its freedom and is immediately removed from the battle and from your warband permanently. It does not count as a casualty, but your warband’s total size for this battle is reduced by one for purposes of Morale.
STL finder