
If a model in the FIRETEAM makes any kind of Attack ACTION (ranged or melee) against an opponent, where the other member of their FIRETEAM has already hit it with an attack ACTION during the same activation, the cost of a Bloodbath is reduced to three BLOOD MARKERS against this opponent, whether the model is standing or Down.
If a model in the FIRETEAM makes any kind of Attack ACTION (ranged or melee) against an opponent, where the other member of their FIRETEAM has already hit it with an attack ACTION during the same activation, the cost of a Bloodbath is reduced to three BLOOD MARKERS against this opponent, whether the model is standing or Down.
If a model in the FIRETEAM makes any kind of Attack ACTION (ranged or melee) against an opponent, where the other member of their FIRETEAM has already hit it with an attack ACTION during the same activation, the cost of a Bloodbath is reduced to three BLOOD MARKERS against this opponent, whether the model is standing or Down.

Battlekit: The Lieutenant can be equipped with any weapon, armour and equipment from the New Antioch Armoury.

Battlekit: A Sniper Priest can be equipped with any weapon, armour and equipment from the New Antioch Armoury.

Battlekit: Combat Engineers are equipped with a Shovel and Engineer Body Armour. This equipment and armour can never be removed. A Combat Engineer can be equipped with any weapon or equipment from the New Antioch Armoury.

Battlekit: Mechanized Heavy Infantry always wear Light Machine Armour which counts as Reinforced Armour (32mm Base). This is reflected in the cost and profile above. This can be upgraded to Machine Armour (despite not being ELITE and LIMIT: 1) for +10 Ducats (40mm Base). They can be equipped with any weapon, armour and equipment from the New Antioch Armoury.

Battlekit: A Shocktrooper can be equipped with any weapon, armour and equipment from the New Antioch Armoury.

Battlekit: A Shocktrooper can be equipped with any weapon, armour and equipment from the New Antioch Armoury.

Battlekit: A Shocktrooper can be equipped with any weapon, armour and equipment from the New Antioch Armoury.

Battlekit: A Cleric can be equipped with any weapon, armour and equipment from the New Antioch Armoury.
Select one friendly model within 6” of the Priest (including the Priest) and take a RISKY ACTION. If successful, the model immediately gains a BLESSING MARKER.

Battlekit: Each yeoman is equipped with a bolt action rifle at a reduced cost of 5 ducats. You can swap this rifle for another ranged weapon of lower, equal or greater cost. If the cost is greater, you must pay the difference in ducats. Yeomen can be equipped with any weapon, armour and equipment from the New Antioch Armoury. At the cost of +10 ducats per model, up to two yeomen can be upgraded to Trench Moles (up to three in warbands of over 1000 ducats value), scouts who make use of tunnels that criss-cross No Man’s Land. They gain the Keyword INFILTRATOR.

Battlekit: Standard Armour, Oculus Helm (counts as Combat Helmet and Gas Mask), Trench Polearm, in-built Medi-Kit. You cannot alter the Observer’s weapons and equipment in any way.

Battlekit: Each yeoman is equipped with a bolt action rifle at a reduced cost of 5 ducats. You can swap this rifle for another ranged weapon of lower, equal or greater cost. If the cost is greater, you must pay the difference in ducats. Yeomen can be equipped with any weapon, armour and equipment from the New Antioch Armoury. At the cost of +10 ducats per model, up to two yeomen can be upgraded to Trench Moles (up to three in warbands of over 1000 ducats value), scouts who make use of tunnels that criss-cross No Man’s Land. They gain the Keyword INFILTRATOR.

Battlekit: Each yeoman is equipped with a bolt action rifle at a reduced cost of 5 ducats. You can swap this rifle for another ranged weapon of lower, equal or greater cost. If the cost is greater, you must pay the difference in ducats. Yeomen can be equipped with any weapon, armour and equipment from the New Antioch Armoury. At the cost of +10 ducats per model, up to two yeomen can be upgraded to Trench Moles (up to three in warbands of over 1000 ducats value), scouts who make use of tunnels that criss-cross No Man’s Land. They gain the Keyword INFILTRATOR.

Battlekit: The Monk has no weapons. They wear a gas mask and carry the Ammunition Sacrament (see below). You may not change their armaments in any way.
As a RISKY ACTION, the Monk can provide a friendly model within 1” of it with one of the following benefits. The chosen benefit lasts until the end of the targeted model’s Activation this Turn:
Bullet of the Guided Path: Whenever this model makes an Attack with a Ranged Weapon, add +1 DICE to hit.
Cartridge of His Wrath: Add the Keywords SHRAPNEL and BLAST 2” to every Ranged Weapon this model is equipped with.
Echo of His Word: Whenever this model makes an Attack with a Ranged Weapon, add +1 to injury rolls caused by that Attack.
