Freie Spiele Blutige Grenzen

fc_newantioch_fc_stortruppenofthefreestateofprussia
v0.1.63
Warband
Faction: Stoßtruppen of the Free State of Prussia
Rating: 1098| 5
Fielded: Elite: 3, Troop: 7, Mercenary: 2, Total: 12
Other: Reserved: 1
Arsenal
152
3
Strongbox: 152 | 3
No items in your arsenal
Campaign
Patron: Learned Saint
Victory Points: 0
Campaign Round: 5 / 12
Exploration

Elites

Lieutenant
Herta von Pordom
180
Grenades, Submachine Gun, Tank-Splitter Sword, Combat Helmet, Gas Mask, Mountaineer Kit, Reinforced Armour
Sniper Priest
Winrich von Kniprode
108
Automatic Rifle, Combat Helmet, Gas Mask, Medi-Kit, Mountaineer Kit
Trench Cleric
Hermann von Turlow
137
Grenades, Submachine Gun, Tank-Splitter Sword, Combat Helmet, Gas Mask, Standard Armour

Troops

Combat Engineer
Lothar Ogszall
121
Automatic Shotgun, Satchel Charge, Bayonet, Sword / Axe, Gas Mask, Shovel, Engineer Body Armour
Mechanised Heavy Infantry
Siegfried Ogzall
150
Heavy Shotgun, Satchel Charge, Double-Handed Blunt Weapon, Combat Helmet, Gas Mask, Machine Armour
Shocktrooper
Alvin Demski
117
Flamethrower, Grenades, Sword / Axe, Trench Club, Combat Helmet, Gas Mask, Mountaineer Kit
Shocktrooper
Edwin Demski
107
Flamethrower, Grenades, Sword / Axe, Trench Club, Combat Helmet, Gas Mask, Mountaineer Kit
Shocktrooper
Viktor Demski
84
Grenades, Sword / Axe, Trench Club, Combat Helmet, Gas Mask
Yeoman
Heinrich Müller
42
Grenades, Medi-Kit
Yeoman
Sigmund Sawitzki
52
Grenades, Musical Instrument

Mercenaries

Observer
Lamech
3
Trench Polearm, Combat Helmet, Gas Mask, Medi-Kit, Standard Armour
Mendelist Ammo Monk
Bonifacius
2
Gas Mask

Reserves

Yeoman
Gustav Pesarovius
37
Grenades

Modifiers

Black Network Contact
You may purchase Glory Items that cost 8 Glory or less that are allowed to your Warband during the Trade step.
Black Network Contact
You may purchase Glory Items that cost 8 Glory or less that are allowed to your Warband during the Trade step.

Fireteams

New Antioch Fireteam
Herta von Pordom
Winrich von Kniprode

If a model in the FIRETEAM makes any kind of Attack ACTION (ranged or melee) against an opponent, where the other member of their FIRETEAM has already hit it with an attack ACTION during the same activation, the cost of a Bloodbath is reduced to three BLOOD MARKERS against this opponent, whether the model is standing or Down.

New Antioch Fireteam
Hermann von Turlow
Alvin Demski

If a model in the FIRETEAM makes any kind of Attack ACTION (ranged or melee) against an opponent, where the other member of their FIRETEAM has already hit it with an attack ACTION during the same activation, the cost of a Bloodbath is reduced to three BLOOD MARKERS against this opponent, whether the model is standing or Down.

New Antioch Fireteam
Lothar Ogszall
Siegfried Ogzall

If a model in the FIRETEAM makes any kind of Attack ACTION (ranged or melee) against an opponent, where the other member of their FIRETEAM has already hit it with an attack ACTION during the same activation, the cost of a Bloodbath is reduced to three BLOOD MARKERS against this opponent, whether the model is standing or Down.

Lieutenant - Herta von Pordom
180
md_lieutenant
Name: Herta von Pordom
Type: Lieutenant
Base Cost: 70
Keywords: NEGATE SHRAPNEL, NEGATE GAS, NEW ANTIOCH, ELITE, LEADER, TOUGH
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-2
Upgrades
Rapid Assault - 5
This model may add +1 DICE to all their Dash ACTIONS.
Battlekit

Battlekit: The Lieutenant can be equipped with any weapon, armour and equipment from the New Antioch Armoury.

Ranged Weapons

Grenades
7
Blast 2"
Submachine Gun
30
2 Attacks

Melee Weapons

Tank-Splitter Sword
15
+1D to Injuries

Armour

Reinforced Armour
40

Equipment

Mountaineer Kit
3
Combat Helmet
5
Gas Mask
5
Campaign Play

Experience

Battle Scars

Advancements

Relentless ChargeDuring any Activation where this model has Charged, it gains +1 DICE to hit with melee attacks.
NimbleThis model does not suffer any penalty to its movement after its Stands.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
On My Command!: Once per Turn, as an ACTION the Lieutenant can instead force the opponent to activate one of their models that the Lieutenant can select from amongst the models they can see. This ends the Activation of the Lieutenant.
Masters of the Grenade: Models of the Stoßtruppen Warband add 4” range to all of their GRENADE weapons.
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Sniper Priest - Winrich von Kniprode
108
md_sniperpriest
Name: Winrich von Kniprode
Type: Sniper Priest
Base Cost: 50
Keywords: NEGATE SHRAPNEL, NEGATE GAS, NEW ANTIOCH, ELITE
Movement
6"/Infantry
Melee
-1D
Ranged
+2D
Armour
0
Battlekit

Battlekit: A Sniper Priest can be equipped with any weapon, armour and equipment from the New Antioch Armoury.

Ranged Weapons

Automatic Rifle
40

Melee Weapons

Unarmed
-1D to Hit, -1D to Injuries

Armour

No armour equipped

Equipment

Combat Helmet
5
Gas Mask
5
Mountaineer Kit
3
Medi-Kit
5
Campaign Play

Experience

Battle Scars

Advancements

Head ShotRanged attacks of this model ignore armour on a Critical result on the Action Success Chart (12+ result).
Walk with GodThis model can pick any Skill from any Skill Chart available to it, including any Exploration Skill.
Sharp Eyes
Sniper's NestThis model gains +2 DICE (instead of the usual +1 DICE) when shooting from an elevated position.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Aim: A Sniper Priest may take a RISKY ACTION to aim. If successful then the Priest may add +2 DICE to any Ranged attack rolls during this same Activation.
Absolute Faith: Sniper Priests do not use their eyesight to aim at their enemies. The opponent cannot apply any BLOOD MARKERs when they use a Ranged weapon. They still suffer penalties for Range and Cover as standard.
Masters of the Grenade: Models of the Stoßtruppen Warband add 4” range to all of their GRENADE weapons.
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Combat Engineer - Lothar Ogszall
121
md_combatengineer
Name: Lothar Ogszall
Type: Combat Engineer
Base Cost: 80
Keywords: NEGATE GAS, NEW ANTIOCH
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-2
Battlekit

Battlekit:

Combat Engineers are equipped with a Shovel and Engineer Body Armour. This equipment and armour can never be removed. A Combat Engineer can be equipped with any weapon or equipment from the New Antioch Armoury.

Ranged Weapons

Automatic Shotgun
15
+1D to Hit
Satchel Charge
15
Ignore Cover, +1D to Injuries, Blast 3"

Melee Weapons

Bayonet
2
Sword / Axe
4

Armour

Engineer Body Armour

Equipment

Shovel
Wielding is Optional
Gas Mask
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Battlefield Demolition: The Engineer ignores HEAVY rules for Satchel Charges.
Fortify: During their Activation, an Engineer can take a RISKY ACTION with +1 DICE. If successful, the engineer is considered to be in Cover until the model moves. This ACTION cannot be used if the model is in Melee combat.
De-Mine: As a RISKY ACTION the Engineer can disable any mine or trapped terrain they move in contact with. If they fail, the mine blows up as described in applicable rules.
Masters of the Grenade: Models of the Stoßtruppen Warband add 4” range to all of their GRENADE weapons.
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Mechanised Heavy Infantry - Siegfried Ogzall
150
md_mechanisedheavyinfantry
Name: Siegfried Ogzall
Type: Mechanised Heavy Infantry
Base Cost: 85
Keywords: NEGATE GAS, NEGATE SHRAPNEL, NEW ANTIOCH, STRONG
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-3
Upgrades
Machine Armour - 10
The model swaps out its Light Machine Armour for Machine Armour, and its base size increases to 40mm.
Battlekit

Battlekit: Mechanized Heavy Infantry always wear Light Machine Armour which counts as Reinforced Armour (32mm Base). This is reflected in the cost and profile above. This can be upgraded to Machine Armour (despite not being ELITE and LIMIT: 1) for +10 Ducats (40mm Base). They can be equipped with any weapon, armour and equipment from the New Antioch Armoury.

Ranged Weapons

Satchel Charge
15
Ignore Cover, +1D to Injuries, Blast 3"
Heavy Shotgun
20
+1D to Hit, +2D to Injuries at Short Range

Melee Weapons

Double-Handed Blunt Weapon
10
+1 to Injuries

Armour

Machine Armour

Equipment

Gas Mask
5
Combat Helmet
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Masters of the Grenade: Models of the Stoßtruppen Warband add 4” range to all of their GRENADE weapons.
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Shocktrooper - Alvin Demski
117
md_shocktrooper
Name: Alvin Demski
Type: Shocktrooper
Base Cost: 45
Keywords: NEGATE GAS, NEGATE SHRAPNEL, NEW ANTIOCH, INFILTRATOR
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
0
Upgrades
Rapid Assault - 5
This model may add +1 DICE to all their Dash ACTIONS.
Infiltrator - 10 - 2/2
The model is converted to an INFILTRATOR. The model can be placed anywhere on the table out of line of sight of any enemies, but at least 8” away from the closest enemy. Deployed after all other models without the Keyword INFILTRATOR.
Battlekit

Battlekit:

A Shocktrooper can be equipped with any weapon, armour and equipment from the New Antioch Armoury.

Ranged Weapons

Grenades
7
Blast 2"
Flamethrower
30
-1D to Injuries, Ignore Armour

Melee Weapons

Sword / Axe
4
Trench Club
3

Armour

No armour equipped

Equipment

Mountaineer Kit
3
Gas Mask
5
Combat Helmet
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Shock Charge: When a Shocktrooper charges, roll 2D6 instead of 1D6 and then add the highest of the two dice to their charge move.
Masters of the Grenade: Models of the Stoßtruppen Warband add 4” range to all of their GRENADE weapons.
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Shocktrooper - Edwin Demski
107
md_shocktrooper
Name: Edwin Demski
Type: Shocktrooper
Base Cost: 45
Keywords: NEGATE GAS, NEGATE SHRAPNEL, NEW ANTIOCH
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
0
Upgrades
Rapid Assault - 5
This model may add +1 DICE to all their Dash ACTIONS.
Battlekit

Battlekit:

A Shocktrooper can be equipped with any weapon, armour and equipment from the New Antioch Armoury.

Ranged Weapons

Grenades
7
Blast 2"
Flamethrower
30
-1D to Injuries, Ignore Armour

Melee Weapons

Sword / Axe
4
Trench Club
3

Armour

No armour equipped

Equipment

Mountaineer Kit
3
Gas Mask
5
Combat Helmet
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Shock Charge: When a Shocktrooper charges, roll 2D6 instead of 1D6 and then add the highest of the two dice to their charge move.
Masters of the Grenade: Models of the Stoßtruppen Warband add 4” range to all of their GRENADE weapons.
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Shocktrooper - Viktor Demski
84
md_shocktrooper
Name: Viktor Demski
Type: Shocktrooper
Base Cost: 45
Keywords: NEGATE GAS, NEGATE SHRAPNEL, NEW ANTIOCH, INFILTRATOR
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
0
Upgrades
Rapid Assault - 5
This model may add +1 DICE to all their Dash ACTIONS.
Infiltrator - 10 - 2/2
The model is converted to an INFILTRATOR. The model can be placed anywhere on the table out of line of sight of any enemies, but at least 8” away from the closest enemy. Deployed after all other models without the Keyword INFILTRATOR.
Battlekit

Battlekit:

A Shocktrooper can be equipped with any weapon, armour and equipment from the New Antioch Armoury.

Ranged Weapons

Grenades
7
Blast 2"

Melee Weapons

Sword / Axe
4
Trench Club
3

Armour

No armour equipped

Equipment

Gas Mask
5
Combat Helmet
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Shock Charge: When a Shocktrooper charges, roll 2D6 instead of 1D6 and then add the highest of the two dice to their charge move.
Masters of the Grenade: Models of the Stoßtruppen Warband add 4” range to all of their GRENADE weapons.
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Trench Cleric - Hermann von Turlow
137
md_trenchcleric
Name: Hermann von Turlow
Type: Trench Cleric
Base Cost: 60
Keywords: NEGATE GAS, NEGATE SHRAPNEL, NEW ANTIOCH, ELITE, STRONG
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Battlekit

Battlekit: A Cleric can be equipped with any weapon, armour and equipment from the New Antioch Armoury.

Ranged Weapons

Submachine Gun
30
2 Attacks
Grenades
7
Blast 2"

Melee Weapons

Tank-Splitter Sword
15
+1D to Injuries

Armour

Standard Armour
15

Equipment

Gas Mask
5
Combat Helmet
5
Campaign Play

Experience

Battle Scars

Advancements

ChampionWhen this model makes a melee attack, it can make an additional melee attack ACTION with a -1 DICE penalty to hit, using a single melee weapon it is equipped with.
Strength of SamsonThis model gains the Keyword STRONG and +1 DICE to injure with melee attacks.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Powers of the Trench Cleric: Upon recruiting the model, you may choose one of the following holy powers for it to possess.
Holy Powers
God is With Us!

Select one friendly model within 6” of the Priest (including the Priest) and take a RISKY ACTION. If successful, the model immediately gains a BLESSING MARKER.

Masters of the Grenade: Models of the Stoßtruppen Warband add 4” range to all of their GRENADE weapons.
God is With Us!: Select one friendly model within 6” of the Priest (including the Priest) and take a RISKY ACTION. If successful, the model immediately gains a BLESSING MARKER.
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Yeoman - Heinrich Müller
42
md_yeoman
Name: Heinrich Müller
Type: Yeoman
Base Cost: 30
Keywords: NEW ANTIOCH
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Battlekit

Battlekit:

Each yeoman is equipped with a bolt action rifle at a reduced cost of 5 ducats. You can swap this rifle for another ranged weapon of lower, equal or greater cost. If the cost is greater, you must pay the difference in ducats.

Yeomen can be equipped with any weapon, armour and equipment from the New Antioch Armoury. At the cost of +10 ducats per model, up to two yeomen can be upgraded to Trench Moles (up to three in warbands of over 1000 ducats value), scouts who make use of tunnels that criss-cross No Man’s Land. They gain the Keyword INFILTRATOR.

Ranged Weapons

Grenades
7
Blast 2"

Melee Weapons

Unarmed
-1D to Hit, -1D to Injuries

Armour

No armour equipped

Equipment

Medi-Kit
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Masters of the Grenade: Models of the Stoßtruppen Warband add 4” range to all of their GRENADE weapons.
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Observer - Lamech
3
md_observer
Name: Lamech
Type: Observer
Base Cost: 3
Keywords: NEGATE GAS, NEGATE SHRAPNEL
Movement
8"/Infantry
Melee
+2D
Ranged
+1D
Armour
-1
Battlekit

Battlekit: Standard Armour, Oculus Helm (counts as Combat Helmet and Gas Mask), Trench Polearm, in-built Medi-Kit. You cannot alter the Observer’s weapons and equipment in any way.

Ranged Weapons

No ranged weapons equipped

Melee Weapons

Trench Polearm
-1D to hit for Chargers

Armour

Standard Armour

Equipment

Gas Mask
Combat Helmet
Medi-Kit
Campaign Play

Fighter Status

Active

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Lightning Speed: In Melee, the Observer may attack twice with its Trench Polearm instead of only once.
Temporal Fuge: Attacks that target the Observer suffer -1 DICE to hit.
Eye of God: If the Observer fails an ACTION, you may re-roll the dice. However, if any of the dice you roll gives a result of 1, there is psychic backlash and the Observer suffers a Down result (including any resulting BLOOD MARKERS), and their Activation immediately ends.
Voice of God: As a RISKY ACTION, the Observer may command any model on the board, friend or a foe, that has not been Activated this Turn. If successful, that model is compelled by the Divine Words. The Observer’s Activation immediately ends and the target’s Activation begins immediately after.
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Yeoman - Sigmund Sawitzki
52
md_yeoman
Name: Sigmund Sawitzki
Type: Yeoman
Base Cost: 30
Keywords: NEW ANTIOCH
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Battlekit

Battlekit:

Each yeoman is equipped with a bolt action rifle at a reduced cost of 5 ducats. You can swap this rifle for another ranged weapon of lower, equal or greater cost. If the cost is greater, you must pay the difference in ducats.

Yeomen can be equipped with any weapon, armour and equipment from the New Antioch Armoury. At the cost of +10 ducats per model, up to two yeomen can be upgraded to Trench Moles (up to three in warbands of over 1000 ducats value), scouts who make use of tunnels that criss-cross No Man’s Land. They gain the Keyword INFILTRATOR.

Ranged Weapons

Grenades
7
Blast 2"

Melee Weapons

Unarmed
-1D to Hit, -1D to Injuries

Armour

No armour equipped

Equipment

Musical Instrument
15
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Masters of the Grenade: Models of the Stoßtruppen Warband add 4” range to all of their GRENADE weapons.
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Yeoman - Gustav Pesarovius
37
md_yeoman
Name: Gustav Pesarovius
Type: Yeoman
Base Cost: 30
Keywords: NEW ANTIOCH
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Battlekit

Battlekit:

Each yeoman is equipped with a bolt action rifle at a reduced cost of 5 ducats. You can swap this rifle for another ranged weapon of lower, equal or greater cost. If the cost is greater, you must pay the difference in ducats.

Yeomen can be equipped with any weapon, armour and equipment from the New Antioch Armoury. At the cost of +10 ducats per model, up to two yeomen can be upgraded to Trench Moles (up to three in warbands of over 1000 ducats value), scouts who make use of tunnels that criss-cross No Man’s Land. They gain the Keyword INFILTRATOR.

Ranged Weapons

Grenades
7
Blast 2"

Melee Weapons

Unarmed
-1D to Hit, -1D to Injuries

Armour

No armour equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Reserved

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Masters of the Grenade: Models of the Stoßtruppen Warband add 4” range to all of their GRENADE weapons.
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Mendelist Ammo Monk - Bonifacius
2
md_mendelistammomonk
Name: Bonifacius
Type: Mendelist Ammo Monk
Base Cost: 2
Keywords: NEGATE GAS
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
0
Battlekit

Battlekit: The Monk has no weapons. They wear a gas mask and carry the Ammunition Sacrament (see below). You may not change their armaments in any way.

Ranged Weapons

No ranged weapons equipped

Melee Weapons

Unarmed
-1D to Hit, -1D to Injuries

Armour

No armour equipped

Equipment

Gas Mask
Campaign Play

Fighter Status

Active

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Faithful Followers: When a friendly model within 1” of the Monk is Activated, you can declare that the Monk is Activated at the same time. You may then use the Monk before taking any ACTION or movement with the model you originally Activated. This does not allow you to Activate the Monk more than once per Turn.
The Ammunition Sacrement:

As a RISKY ACTION, the Monk can provide a friendly model within 1” of it with one of the following benefits. The chosen benefit lasts until the end of the targeted model’s Activation this Turn:

  • Bullet of the Guided Path: Whenever this model makes an Attack with a Ranged Weapon, add +1 DICE to hit.

  • Cartridge of His Wrath: Add the Keywords SHRAPNEL and BLAST 2” to every Ranged Weapon this model is equipped with.

  • Echo of His Word: Whenever this model makes an Attack with a Ranged Weapon, add +1 to injury rolls caused by that Attack.

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