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Note: You must choose the goetic powers on recruitment and cannot change them or add new ones during the quartermaster step.
A Praetor can have any Battlekit from The

Limit: Selthara, Flame of Asmodeus can choose up to 4 Goetic.
Note: You must choose the goetic powers on recruitment and cannot change them or add new ones during the quartermaster step.
The Sorcerer opens a portal to the Lake of Fire, drawing forth a great screaming ball of Infernal lava mixed with damned souls.
So great is the devotion of this servant of greed that their entire body takes on the aspect of the precious metal.
A model with this Goetic Ability has the A Sorcerer can have any Battlekit from The

Limit: Valash'tor, Bane of the Faithful can choose up to 2 Goetic.
Note: You must choose the goetic powers on recruitment and cannot change them or add new ones during the quartermaster step.
A Praetor can have any Battlekit from The

Limit: Atraxeus can choose up to 1 Goetic.
Note: You must choose the goetic powers on recruitment and cannot change them or add new ones during the quartermaster step.
A Hell Knight always has a suit of Infernal Iron Armour. The Infernal Iron Armour cannot be removed or lost over the course of the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from The

A Hell Knight always has a suit of Infernal Iron Armour. The Infernal Iron Armour cannot be removed or lost over the course of the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from The

A Desecrated Saint has several arms. It can have up to three 1-Handed Melee Weapons from The

Sin Eater always has Reinforced Armour, a Combat Helmet, and a Tenderiser Maul.

A Yoke Fiend can have 1 Ranged Weapon that has a cost of 30 or less from The

A Pit Locust can have a Crown of Hellfire from from The Court's' Armoury Table. They cannot have any other Battlekit.

A Yoke Fiend can have 1 Ranged Weapon that has a cost of 30 or less from The

A Yoke Fiend can have 1 Ranged Weapon that has a cost of 30 or less from The

A Yoke Fiend can have 1 Ranged Weapon that has a cost of 30 or less from The

Wretched can have any Battlekit from The

Wretched can have any Battlekit from The

Wretched can have any Battlekit from The

Wretched can have any Battlekit from The

Wretched can have any Battlekit from The

The golem cannot be equipped with any weapons, armour or equipment. It can fight in melee without any penalty.

Wretched can have any Battlekit from The

Wretched can have any Battlekit from The

Wretched can have any Battlekit from The

A Hunter of the Left-Hand Path always has a Bow of Lethe, and it cannot be removed or lost over the course of the campaign for any reason. The Hunter of the Left-Hand Path must always hold it in one of their hands. They can also have any Battlekit from The

Wretched can have any Battlekit from The

A Scripture Guardian always has Reinforced Armour and a Combat Helmet. In addition, it must have either two 1-Handed Melee Weapons or one 2-Handed Melee Weapon. You must purchase the Melee Weapons from your Faction Armoury Tables at their normal Cost, and you must obey any stipulation that apply to the weapons you choose (e.g.

Wretched can have any Battlekit from The

Wretched can have any Battlekit from The

Wretched can have any Battlekit from The

Wretched can have any Battlekit from The

Wretched can have any Battlekit from The
