

Battlekit: The Heretic Priest can be equipped with any weapon, armour or equipment from the

Battlekit: The Heretic Chorister can be equipped with any weapon, armour or equipment from the

Battlekit: An Artillery Witch is always equipped with an endless supply of Infernal Bombs (see below) and can carry no other ranged weapons. Otherwise, she can be equipped with any melee weapon, armour or equipment from the

Battlekit: An Artillery Witch is always equipped with an endless supply of Infernal Bombs (see below) and can carry no other ranged weapons. Otherwise, she can be equipped with any melee weapon, armour or equipment from the

Battlekit: Anointed are always equipped with a suit of Reinforced Armour and Infernal brand mark which are included in the cost. This armour can never be removed. Otherwise they can be equipped with any weapon, armour or equipment from the

Battlekit: You cannot buy additional equipment, weapons or armour for War Wolves. Each War Wolf is encased in a nigh impregnable suit of Tartarus Armour that is reflected in its profile above. Additionally, each War Wolf has a set of Shredding Claws and a vicious Chainsaw Mouth. These pieces of equipment are built into the integrity of its construction and cannot be removed or lost in any way. The weapons are detailed below. The War Wolf may make one attack

Battlekit: The Wretched can be equipped with any melee weapon, armour or equipment from the

Battlekit: Anointed are always equipped with a suit of Reinforced Armour and Infernal brand mark which are included in the cost. This armour can never be removed. Otherwise they can be equipped with any weapon, armour or equipment from the

Battlekit: You cannot buy additional equipment, weapons or armour for War Wolves. Each War Wolf is encased in a nigh impregnable suit of Tartarus Armour that is reflected in its profile above. Additionally, each War Wolf has a set of Shredding Claws and a vicious Chainsaw Mouth. These pieces of equipment are built into the integrity of its construction and cannot be removed or lost in any way. The weapons are detailed below. The War Wolf may make one attack

Battlekit: Anointed are always equipped with a suit of Reinforced Armour and Infernal brand mark which are included in the cost. This armour can never be removed. Otherwise they can be equipped with any weapon, armour or equipment from the

Battlekit: Anointed are always equipped with a suit of Reinforced Armour and Infernal brand mark which are included in the cost. This armour can never be removed. Otherwise they can be equipped with any weapon, armour or equipment from the

Battlekit: Anointed are always equipped with a suit of Reinforced Armour and Infernal brand mark which are included in the cost. This armour can never be removed. Otherwise they can be equipped with any weapon, armour or equipment from the

Battlekit: Anointed are always equipped with a suit of Reinforced Armour and Infernal brand mark which are included in the cost. This armour can never be removed. Otherwise they can be equipped with any weapon, armour or equipment from the

Battlekit: The Warlock wears Reinforced Armour. A Warlock counts as being armed with two swords in Melee combat – its arms are deadly weapons in their own right. You cannot alter the Warlock’s weapons and equipment in any way.
As a
This is an
Enemies cannot Retreat from the Goetic Warlock. Additionally, if a model is able to move out of Melee Combat with the Warlock because of a special ability (such as the Assassin’s Dagger), they cannot.

Battlekit: An Artillery Witch is always equipped with an endless supply of Infernal Bombs (see below) and can carry no other ranged weapons. Otherwise, she can be equipped with any melee weapon, armour or equipment from the

Battlekit: The golem cannot be equipped with any weapons, armour or equipment. It can fight in melee without any penalty.

Battlekit: The Heretic Trooper can be equipped with any weapon, armour or equipment from the
You can upgrade up to half (rounding down) of your Heretic Troopers into Heretic Legionnaires at the cost of +10 ducats each. You can select to upgrade either the Ranged or Melee characteristic of any of your Legionnaires by

Battlekit: The Wretched can be equipped with any melee weapon, armour or equipment from the

Battlekit: The Wretched can be equipped with any melee weapon, armour or equipment from the

Battlekit: The Wretched can be equipped with any melee weapon, armour or equipment from the

Battlekit: The Wretched can be equipped with any melee weapon, armour or equipment from the

Battlekit: The Wretched can be equipped with any melee weapon, armour or equipment from the

Battlekit: The Wretched can be equipped with any melee weapon, armour or equipment from the

Battlekit: The Wretched can be equipped with any melee weapon, armour or equipment from the

Battlekit: The Sin Eater is equipped with Reinforced Armour and a 2-handed Tenderizer Maul. You cannot alter the Sin Eater’s weapons and equipment in any way.
As a
Whenever the Sin Eater is activated, the devoured model suffers one
The Sin Eater attempts to purge a model it has devoured as an
Battlekit: Dogs do not suffer penalties for fighting unarmed. In battle they are treated as non-
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