4 man party van campaign

fc_hereticlegion_fv_knightsofavarice
v0.1.63
Warband
Faction: Knights of Avarice
Rating: 2203| 21
Fielded: Elite: 6, Troop: 13, Mercenary: 2, Total: 21/22
Other: Dead: 5
Arsenal
3
0
Strongbox: 2 | 0
Knife / Dagger
Campaign
Patron: Mammon
Victory Points: 285
Campaign Round: 12 (max round: 12)
Current field limit: 22 Models
Exploration

Elites

Heretic Priest of Mammon
Heretic Priest of Mammon
210
3
Anti-Materiel Rifle, Gas Grenades, Greatsword / Greataxe, Sacrificial Knife, Combat Helmet, Gas Mask, Infernal Brand Mark, Unholy Relic, Unholy Trinket, Reinforced Armour
Heretic Chorister
Heretic Chorister
173
3
Demonic Aura Grenade, Silenced Pistol, Sacrificial Knife, Saint's Reliquary, Standard of Mammon, Tarnished Armour
Artillery Witches of Mammon
Goat of the step back
94
8
Infernal Gas Bomb, Sword / Axe, Armour of Cobar
War Wolf Assault Beast
War Wolf Assault Beast
140
Chain Maw, Shredding Claws
Annointed Heavy Infantry
Annointed Heavy Infantry 1
175
Gas Grenades, Heavy Shotgun, Coin Hammer, Infernal Brand Mark, Medi-Kit, Unholy Relic, Reinforced Armour, Trench Shield
Annointed Heavy Infantry
Annointed Heavy Infantry 3
161
Machine Gun, Greatsword / Greataxe, Sword / Axe, Infernal Brand Mark, Reinforced Armour

Troops

Annointed Heavy Infantry
Annointed Heavy Infantry 2
139
Heavy Shotgun, Coin Hammer, Sword / Axe, Infernal Brand Mark, Reinforced Armour
Annointed Heavy Infantry
Annointed Heavy Infantry 4
132
Automatic Shotgun, Greatsword / Greataxe, Infernal Brand Mark, Reinforced Armour, Trench Shield
Annointed Heavy Infantry
Annointed Heavy Infantry 5
151
Gas Grenade Launcher, Gas Grenades, Greatsword / Greataxe, Sword / Axe, Infernal Brand Mark, Reinforced Armour
Goetic Warlock
Goetic Warlock
110
Sword / Axe, Sword / Axe, Reinforced Armour
Artillery Witches of Mammon
Artillery Witches of Mammon 2
122
Infernal Gas Bomb, Trench Polearm, Standard Armour, Trench Shield
Golem
the LAD (large ass dude)
217
Automatic Shotgun, Gas Grenades, Pistol / Revolver, Sword / Axe, Trench Polearm, Combat Helmet, Gas Mask, Golden Calf Altar, Infernal Brand Mark, Unholy Relic, Standard Armour, Trench Shield
Heretic Trooper
Heretic Trooper legoniar
97
Gas Grenade Launcher, Gas Grenades, Trench Polearm, Medi-Kit, Standard Armour
Wretched
Wretched 1
47
Trench Polearm, Medi-Kit, Trench Shield
Wretched
Wretched 2
47
Trench Polearm, Medi-Kit, Trench Shield
Wretched
Wretched 3
47
Trench Polearm, Medi-Kit, Trench Shield
Wretched
Wretched 4
47
Trench Polearm, Medi-Kit, Trench Shield
Wretched
Wretched 5
47
Trench Polearm, Medi-Kit, Trench Shield
Wretched
Wretched 6
47
Trench Polearm, Medi-Kit, Trench Shield

Mercenaries

Sin Eater
Sin Eater
6
Tenderizer Maul, Reinforced Armour
Trench Dog
Trench Dog
1

Dead

Artillery Witches of Mammon
Artillery Witches of Mammon 2
93
1
Infernal Gas Bomb, Trench Club, Troop Flag
Annointed Heavy Infantry
Annointed Heavy Infantry 2
119
2
Automatic Rifle, Coin Hammer, Sword / Axe, Infernal Brand Mark, Reinforced Armour
War Wolf Assault Beast
War Wolf Assault Beast
140
Chain Maw, Shredding Claws
Wretched
Wretched 1
47
Trench Polearm, Medi-Kit, Trench Shield
Wretched
Wretched 2
47
Trench Polearm, Medi-Kit, Trench Shield

Modifiers

Curative Fluids
Heretic Priest of Mammon
During any Reallocate Equipment step for the rest of the Campaign your Warband can use these fluids to remove 1 Battle Scar from a model in your Warband. Once these fluids are used, they are spent and cannot be used again.
Black Network Contact
You may purchase Glory Items that cost 8 Glory or less that are allowed to your Warband during the Trade step.
Curative Fluids
-
During any Reallocate Equipment step for the rest of the Campaign your Warband can use these fluids to remove 1 Battle Scar from a model in your Warband. Once these fluids are used, they are spent and cannot be used again.
Black Network Contact
You may purchase Glory Items that cost 8 Glory or less that are allowed to your Warband during the Trade step.
Curative Fluids
-
During any Reallocate Equipment step for the rest of the Campaign your Warband can use these fluids to remove 1 Battle Scar from a model in your Warband. Once these fluids are used, they are spent and cannot be used again.
Black Network Contact
You may purchase Glory Items that cost 8 Glory or less that are allowed to your Warband during the Trade step.
Sample of Holy DNA
-
You find a sample of Holy DNA. You can treat any one model in your Warband with it. When this model is activated, one
Infection Marker
or
Blood Marker
the model has becomes a
Blessing Marker
instead.
Heretic Priest of Mammon
210 | 3
Name: -
Type: Heretic Priest of Mammon
Base Cost: 80
Image: @pie_vendor
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-2
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Fear
Strong
Tough
Leader
Elite
Heretic
Battlekit

Battlekit: The Heretic Priest can be equipped with any weapon, armour or equipment from the

Heretic Legion
Armoury.

Ranged Weapons

Anti-Materiel Rifle
3
Ignore Armour, +1D to Injuries
Gas Grenades
10
Blast 3"

Melee Weapons

Sacrificial Knife
23
+2 to Injuries
Greatsword / Greataxe
12

Armour

Reinforced Armour
40

Equipment

Unholy Trinket
15
Unholy Relic
15
Combat Helmet
5
Gas Mask
5
Infernal Brand Mark
5
Campaign Play

Experience

Battle Scars

Advancements

War StoriesAt the end of the battle, choose any
Elite
model in your warband except this one. That model gains +1 Experience Point.
Strength of SamsonThis model gains the Keyword
Strong
and
+1 Dice
to injure with melee attacks.
Ranged ProficiencyAdd
+1 Dice
to the Ranged Characteristic of this model.
DisengageWhen this model retreats, enemy models do not get a free attack against it.

Injuries

Lost An Eye
Elite Injuries Chart #15
The model suffers
-1 Dice
for all of its Range Attack
Actions
. Suffering 2 such injuries blinds the model and it has to retire from the campaign. Sniper Priest is immune to this Trama and suffers no Scar.

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Powers of the Priest of Mammon: Upon recruiting the model, you may choose one of the following heretical powers for it to possess.
Heretical Powers
-
STL finder
Heretic Chorister
173 | 3
Name: -
Type: Heretic Chorister
Base Cost: 65
Image: @pie_vendor
Movement
6"/Infantry
Melee
+3D
Ranged
-2D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Fear
Strong
Tough
Elite
Heretic
Battlekit

Battlekit: The Heretic Chorister can be equipped with any weapon, armour or equipment from the

Heretic Legion
Armoury.

Ranged Weapons

Demonic Aura Grenade
3
Double Blood Markers, Blast 3"
Silenced Pistol
15
+1D to Hit in Cover

Melee Weapons

Sacrificial Knife
23
+2 to Injuries

Armour

Tarnished Armour
45

Equipment

Standard of Mammon
25
Saint's Reliquary
Campaign Play

Experience

Battle Scars

Advancements

Relentless ChargeDuring any Activation where this model has Charged, it gains
+1 Dice
to hit with melee attacks.
Shadow WalkerEnemy attacks from long range made this model suffer an additional
-1 Dice
penalty to hit.
Melee ProficiencyAdd
+1 Dice
to the Melee Characteristic of this model.
ParryEnemy models suffer
-1 Dice
to hit this model with melee attacks.
Strength of SamsonThis model gains the Keyword
Strong
and
+1 Dice
to injure with melee attacks.

Injuries

Facial Scar
Elite Injuries Chart #66
Due to a grudge, this model gains
+1 Dice
for all Melee Attack
Actions
against all enemies with the same Faction Keyword that took this model Out of Action. No Battle Scar is suffered.
Chosen Keyword
THE COURT

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Unholy Hymns: All enemy models within 8” of the Chorister suffer an additional
-1 Dice
for all
Actions
they attempt.
STL finder
Artillery Witches of Mammon - Goat of the step back
94 | 8
Name: Goat of the step back
Type: Artillery Witches of Mammon
Base Cost: 90
Image: @Darius_minis
Movement
6"/Infantry
Melee
-1D
Ranged
+1D
Armour
-3
Keywords
Elite
Artificial
Heretic
Battlekit

Battlekit: An Artillery Witch is always equipped with an endless supply of Infernal Bombs (see below) and can carry no other ranged weapons. Otherwise, she can be equipped with any melee weapon, armour or equipment from the

Heretic Legion
Armoury.

Ranged Weapons

Infernal Gas Bomb
Ignore Armour, Blast 3"

Melee Weapons

Sword / Axe
4

Armour

Armour of Cobar
8

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

SprinterAdd
+1 Dice
to the Dash
Actions
this model takes.
Ranged ProficiencyAdd
+1 Dice
to the Ranged Characteristic of this model.
War LuckAdd +1 to the maximum Scars your model can sustain.

Injuries

Lost Arm
Elite Injuries Chart #26
The model has 1 less hand, which limits the types of weapons/equipment it can use.
Muscle Damage
Elite Injuries Chart #34
This model cannot carry
Heavy
weapons.

Fighter Status

Active

Fighter Rank

Elite
limited potential

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Levitate: The Artillery Witch can Climb up without taking an
Action
and does not roll on the Injury Chart when falling.
Artificial Life: Artillery Witches are not affected by
Fear
. Additionally, attacks with the Keyword
Gas
suffer a
-1 Dice
penalty to injure the Witch and they do not suffer additional
Blood Markers
from the Keyword
Gas
.
STL finder
Artillery Witches of Mammon - Artillery Witches of Mammon 2
93 | 1
Name: Artillery Witches of Mammon 2
Type: Artillery Witches of Mammon
Base Cost: 90
Image: @Darius_minis
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
0
Keywords
Artificial
Heretic
Battlekit

Battlekit: An Artillery Witch is always equipped with an endless supply of Infernal Bombs (see below) and can carry no other ranged weapons. Otherwise, she can be equipped with any melee weapon, armour or equipment from the

Heretic Legion
Armoury.

Ranged Weapons

Infernal Gas Bomb
Ignore Armour, Blast 3"

Melee Weapons

Trench Club
3

Armour

No armour equipped

Equipment

Troop Flag
1
Campaign Play

Fighter Status

Dead

Fighter Rank

Troop
limited potential

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Levitate: The Artillery Witch can Climb up without taking an
Action
and does not roll on the Injury Chart when falling.
Artificial Life: Artillery Witches are not affected by
Fear
. Additionally, attacks with the Keyword
Gas
suffer a
-1 Dice
penalty to injure the Witch and they do not suffer additional
Blood Markers
from the Keyword
Gas
.
STL finder
Annointed Heavy Infantry - Annointed Heavy Infantry 2
119 | 2
Name: Annointed Heavy Infantry 2
Type: Annointed Heavy Infantry
Base Cost: 95
Image: @pie_vendor
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Negate Fire
Strong
Heretic
Battlekit

Battlekit: Anointed are always equipped with a suit of Reinforced Armour and Infernal brand mark which are included in the cost. This armour can never be removed. Otherwise they can be equipped with any weapon, armour or equipment from the

Heretic Legion
Armoury and may purchase a Trench Shield.

Ranged Weapons

Automatic Rifle
2

Melee Weapons

Coin Hammer
20
Sword / Axe
4

Armour

Reinforced Armour

Equipment

Infernal Brand Mark
Campaign Play

Fighter Status

Dead

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
War Wolf Assault Beast
140
Name: -
Type: War Wolf Assault Beast
Base Cost: 140
Image: @pie_vendor
Movement
8"/Infantry
Melee
+2D
Armour
-3
Keywords
Fear
Tough
Artificial
Heretic
Battlekit

Battlekit: You cannot buy additional equipment, weapons or armour for War Wolves. Each War Wolf is encased in a nigh impregnable suit of Tartarus Armour that is reflected in its profile above. Additionally, each War Wolf has a set of Shredding Claws and a vicious Chainsaw Mouth. These pieces of equipment are built into the integrity of its construction and cannot be removed or lost in any way. The weapons are detailed below. The War Wolf may make one attack

Action
with each of these weapons in Melee Combat and may make no other attacks during its Activation (so it can make two attacks per Activation).

Ranged Weapons

No ranged weapons equipped

Melee Weapons

Chain Maw
+1D to Hit, +1D to Injuries, Ignore Armour
Shredding Claws
+1D to Injuries

Armour

No armour equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Dead

Fighter Rank

Troop
limited potential

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Loping Dash: A War Wolf may take its Dash
Action
with
+2 Dice
. The War Wolf ignores movement penalties caused by Difficult Terrain.
STL finder
Wretched - Wretched 1
47
Name: Wretched 1
Type: Wretched
Base Cost: 25
Image: @Mini Merchant
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
-1
Keywords
Battlekit

Battlekit: The Wretched can be equipped with any melee weapon, armour or equipment from the

Heretic Armoury
List. None of their weapons, armour or equipment can cost more than 10 ducats each. Every Wretched must be equipped with at least one weapon.

Ranged Weapons

No ranged weapons equipped

Melee Weapons

Trench Polearm
7
-1D to hit for Chargers

Armour

Trench Shield
10

Equipment

Medi-Kit
5
Campaign Play

Fighter Status

Dead

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Law of Hell: If a Wretch manages to take any enemy
Elite
model Out of Action or performs a Glorious Deed, it gains its freedom and is immediately removed from the battle and from your warband permanently. It does not count as a casualty, but your warband’s total size for this battle is reduced by one for purposes of Morale.
Dark Blessing: If a Wretch is taken Out of Action in battle, one of your models with Keywords
Heretic
and
Elite
gains one
Blessing Marker
.
Chattel: Wretched can be sold at any time for their full ducat value between battles. Note that their weapons, armour and equipment still only fetch half price.
STL finder
Annointed Heavy Infantry - Annointed Heavy Infantry 2
139
Name: Annointed Heavy Infantry 2
Type: Annointed Heavy Infantry
Base Cost: 95
Image: @pie_vendor
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Negate Fire
Strong
Heretic
Battlekit

Battlekit: Anointed are always equipped with a suit of Reinforced Armour and Infernal brand mark which are included in the cost. This armour can never be removed. Otherwise they can be equipped with any weapon, armour or equipment from the

Heretic Legion
Armoury and may purchase a Trench Shield.

Ranged Weapons

Heavy Shotgun
20
+1D to Hit, +2D to Injuries at Short Range

Melee Weapons

Coin Hammer
20
Sword / Axe
4

Armour

Reinforced Armour

Equipment

Infernal Brand Mark
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
War Wolf Assault Beast
140
Name: -
Type: War Wolf Assault Beast
Base Cost: 140
Image: @pie_vendor
Movement
8"/Infantry
Melee
+2D
Armour
-3
Keywords
Fear
Tough
Elite
Artificial
Heretic
Battlekit

Battlekit: You cannot buy additional equipment, weapons or armour for War Wolves. Each War Wolf is encased in a nigh impregnable suit of Tartarus Armour that is reflected in its profile above. Additionally, each War Wolf has a set of Shredding Claws and a vicious Chainsaw Mouth. These pieces of equipment are built into the integrity of its construction and cannot be removed or lost in any way. The weapons are detailed below. The War Wolf may make one attack

Action
with each of these weapons in Melee Combat and may make no other attacks during its Activation (so it can make two attacks per Activation).

Ranged Weapons

No ranged weapons equipped

Melee Weapons

Chain Maw
+1D to Hit, +1D to Injuries, Ignore Armour
Shredding Claws
+1D to Injuries

Armour

No armour equipped

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

Stand FirmThis model treats the first Down result it suffers each battle as a Minor Hit.

Injuries

Possessed
Elite Injuries Chart #33
While unconscious, the model was possessed by the restless spirit of a dead soldier. If possible, this model must begin its Activation with a Dash and this Dash must cover a distance of at least 3” in a single direction. If this model is Down at the start of its Activation, it must instead first Stand and then attempt to Dash. If this model begins its Activation in Melee Combat, it may ignore these restrictions during that Activation.

Fighter Status

Active

Fighter Rank

Elite
limited potential

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Loping Dash: A War Wolf may take its Dash
Action
with
+2 Dice
. The War Wolf ignores movement penalties caused by Difficult Terrain.
STL finder
Annointed Heavy Infantry - Annointed Heavy Infantry 1
175
Name: Annointed Heavy Infantry 1
Type: Annointed Heavy Infantry
Base Cost: 95
Image: @pie_vendor
Movement
6"/Infantry
Melee
+2D
Ranged
+1D
Armour
-3
Keywords
Negate Fire
Fear
Strong
Elite
Heretic
Battlekit

Battlekit: Anointed are always equipped with a suit of Reinforced Armour and Infernal brand mark which are included in the cost. This armour can never be removed. Otherwise they can be equipped with any weapon, armour or equipment from the

Heretic Legion
Armoury and may purchase a Trench Shield.

Ranged Weapons

Heavy Shotgun
20
+1D to Hit, +2D to Injuries at Short Range
Gas Grenades
10
Blast 3"

Melee Weapons

Coin Hammer
20

Armour

Reinforced Armour
Trench Shield
10

Equipment

Infernal Brand Mark
Unholy Relic
15
Medi-Kit
5
Campaign Play

Experience

Battle Scars

Advancements

Bad CompanyYour warband may have seven
Elite
models instead of six.
Close Quarter CombatWhen this model is touching a piece of terrain, it gains
+1 Dice
to hit and injure with melee attacks
Melee ProficiencyAdd
+1 Dice
to the Melee Characteristic of this model.
Skill & ExpertiseAdd
+1 Dice
to any
Action
this model has, except for ranged or melee attack
Action
S.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Annointed Heavy Infantry - Annointed Heavy Infantry 3
161
Name: Annointed Heavy Infantry 3
Type: Annointed Heavy Infantry
Base Cost: 95
Image: @pie_vendor
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Negate Fire
Strong
Elite
Heretic
Battlekit

Battlekit: Anointed are always equipped with a suit of Reinforced Armour and Infernal brand mark which are included in the cost. This armour can never be removed. Otherwise they can be equipped with any weapon, armour or equipment from the

Heretic Legion
Armoury and may purchase a Trench Shield.

Ranged Weapons

Machine Gun
50
3 Attacks

Melee Weapons

Greatsword / Greataxe
12
Sword / Axe
4

Armour

Reinforced Armour

Equipment

Infernal Brand Mark
Campaign Play

Experience

Battle Scars

Advancements

Hip ShotAny ranged weapons this model is equipped with gain the Keyword
Assault
.
ScavengerWhile this model is in your warband, your warband has the Extra Dice Exploration Skill.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Annointed Heavy Infantry - Annointed Heavy Infantry 4
132
Name: Annointed Heavy Infantry 4
Type: Annointed Heavy Infantry
Base Cost: 95
Image: @pie_vendor
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-3
Keywords
Negate Fire
Strong
Heretic
Battlekit

Battlekit: Anointed are always equipped with a suit of Reinforced Armour and Infernal brand mark which are included in the cost. This armour can never be removed. Otherwise they can be equipped with any weapon, armour or equipment from the

Heretic Legion
Armoury and may purchase a Trench Shield.

Ranged Weapons

Automatic Shotgun
15
+1D to Hit

Melee Weapons

Greatsword / Greataxe
12

Armour

Reinforced Armour
Trench Shield
10

Equipment

Infernal Brand Mark
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Annointed Heavy Infantry - Annointed Heavy Infantry 5
151
Name: Annointed Heavy Infantry 5
Type: Annointed Heavy Infantry
Base Cost: 95
Image: @pie_vendor
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Negate Fire
Strong
Heretic
Battlekit

Battlekit: Anointed are always equipped with a suit of Reinforced Armour and Infernal brand mark which are included in the cost. This armour can never be removed. Otherwise they can be equipped with any weapon, armour or equipment from the

Heretic Legion
Armoury and may purchase a Trench Shield.

Ranged Weapons

Gas Grenade Launcher
30
Ignore Cover, Ignore Armour, -1D to Injuries, Blast 3"
Gas Grenades
10
Blast 3"

Melee Weapons

Greatsword / Greataxe
12
Sword / Axe
4

Armour

Reinforced Armour

Equipment

Infernal Brand Mark
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Goetic Warlock
110
Name: -
Type: Goetic Warlock
Base Cost: 110
Image: @pandemonpaints
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Negate Fire
Fear
Demonic
Artificial
Battlekit

Battlekit: The Warlock wears Reinforced Armour. A Warlock counts as being armed with two swords in Melee combat – its arms are deadly weapons in their own right. You cannot alter the Warlock’s weapons and equipment in any way.

Ranged Weapons

No ranged weapons equipped

Melee Weapons

Sword / Axe
Sword / Axe

Armour

Reinforced Armour

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Goetic Portal:

As a

Risky Action
with
+1 Dice
, the Warlock can Teleport up to 6” in any direction into a free space it can see, including into melee with an enemy model. The Warlock may bring a single enemy model that is in Melee Combat with it and has a base size of 32mm or smaller. There must be suitable space for the Warlock (and a possible passenger which must end the teleport in Melee Combat with the Warlock) at its target destination or this teleport automatically fails. It may not teleport out of the battlefield. It may teleport even if it is currently Down, but remains so after the teleportation.

Goetic Gaze:

This is an

Action
which is modified exactly the same way as a ranged attack, executed against one enemy the Warlock can see within 24”. If successful, the model suffers one
Blood Marker
. If the success is a Critical Success, the target suffers two
Blood Marker
instead. This
Action
can be used against enemy models in Melee Combat without having to randomise the target.

Barbed Embrace:

Enemies cannot Retreat from the Goetic Warlock. Additionally, if a model is able to move out of Melee Combat with the Warlock because of a special ability (such as the Assassin’s Dagger), they cannot.

STL finder
Artillery Witches of Mammon - Artillery Witches of Mammon 2
122
Name: Artillery Witches of Mammon 2
Type: Artillery Witches of Mammon
Base Cost: 90
Image: @Darius_minis
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
-2
Keywords
Artificial
Heretic
Battlekit

Battlekit: An Artillery Witch is always equipped with an endless supply of Infernal Bombs (see below) and can carry no other ranged weapons. Otherwise, she can be equipped with any melee weapon, armour or equipment from the

Heretic Legion
Armoury.

Ranged Weapons

Infernal Gas Bomb
Ignore Armour, Blast 3"

Melee Weapons

Trench Polearm
7
-1D to hit for Chargers

Armour

Standard Armour
15
Trench Shield
10

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
limited potential

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Levitate: The Artillery Witch can Climb up without taking an
Action
and does not roll on the Injury Chart when falling.
Artificial Life: Artillery Witches are not affected by
Fear
. Additionally, attacks with the Keyword
Gas
suffer a
-1 Dice
penalty to injure the Witch and they do not suffer additional
Blood Markers
from the Keyword
Gas
.
STL finder
Golem - the LAD (large ass dude)
217
Name: the LAD (large ass dude)
Type: Golem
Base Cost: 40
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-2
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Fear
Negate Fear
Golem
Upgrades
Additional Arm - 15
The Homunculus can perform an additional attack
Action
in Melee or Ranged combat without any penalty. Therefore, if making attacks with three melee weapons, only a single weapon would need to be declared an Off-Hand weapon (suffering the appropriate penalties).

It has three hands to carry weapons if combined with Human Hands, and may equip weapons and a shield in any combination, as long as it has hands free to do so. In this case the Homunculi can make up to two Ranged Attack
Action
S (if it has sufficient weapons and number of hands to carry them), and up to three Melee Attack
Action
S (if armed with three one-handed weapons); or one Melee Attack
Action
with a two-handed weapon and one Melee Attack
Action
with a one-handed weapon.
Human Hands - 10
The Homunculus can buy and wield any weapon allowed in the Iron Sultanate warband or House of Wisdom list, though they cannot select
Elite
only items, grenades or items limited to specific units (such as Assassins). They can also carry a Trench Shield or a Fire Shield. This will apply to the Additional Arms formula as well. Cannot be combined with the Wings formula.
Massive Size - 30
The Homunculus’ size is increased to huge proportions. It now has a base size of 50mm and it gains the Keyword
Tough
. This formula cannot be combined with the Wings formula.
Two Heads - 5
The Homunculus has two heads and therefore can have two sets of eyes via Alchemical Formula.
Battlekit

Battlekit: The golem cannot be equipped with any weapons, armour or equipment. It can fight in melee without any penalty.

Ranged Weapons

Automatic Shotgun
15
+1D to Hit
Pistol / Revolver
6
Gas Grenades
10
Blast 3"

Melee Weapons

Trench Polearm
7
-1D to hit for Chargers
Sword / Axe
4

Armour

Standard Armour
15
Trench Shield
10

Equipment

Unholy Relic
15
Golden Calf Altar
20
Combat Helmet
5
Infernal Brand Mark
5
Gas Mask
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Recreation: If the Homunculus is taken Out of Action during battle, and is deemed to have been killed in the post-battle sequence, you do not have to remove it from your roster. Instead, you can spend 40 ducats at any time between battles to bring it back to life with all of its weapons and abilities.
STL finder
Heretic Trooper - Heretic Trooper legoniar
97
Name: Heretic Trooper legoniar
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Heretic
Battlekit

Battlekit:

The Heretic Trooper can be equipped with any weapon, armour or equipment from the

Heretic Legion
Armoury.

You can upgrade up to half (rounding down) of your Heretic Troopers into Heretic Legionnaires at the cost of +10 ducats each. You can select to upgrade either the Ranged or Melee characteristic of any of your Legionnaires by

+1 Dice
. You can choose a different bonus for each Legionnaire.

Ranged Weapons

Gas Grenade Launcher
30
Ignore Cover, Ignore Armour, -1D to Injuries, Blast 3"
Gas Grenades
10
Blast 3"

Melee Weapons

Trench Polearm
7
-1D to hit for Chargers

Armour

Standard Armour
15

Equipment

Medi-Kit
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
is legoneir
+1 range
Lore
No Lore
STL finder
Wretched - Wretched 1
47
Name: Wretched 1
Type: Wretched
Base Cost: 25
Image: @Mini Merchant
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
-1
Keywords
Battlekit

Battlekit: The Wretched can be equipped with any melee weapon, armour or equipment from the

Heretic Armoury
List. None of their weapons, armour or equipment can cost more than 10 ducats each. Every Wretched must be equipped with at least one weapon.

Ranged Weapons

No ranged weapons equipped

Melee Weapons

Trench Polearm
7
-1D to hit for Chargers

Armour

Trench Shield
10

Equipment

Medi-Kit
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Law of Hell: If a Wretch manages to take any enemy
Elite
model Out of Action or performs a Glorious Deed, it gains its freedom and is immediately removed from the battle and from your warband permanently. It does not count as a casualty, but your warband’s total size for this battle is reduced by one for purposes of Morale.
Dark Blessing: If a Wretch is taken Out of Action in battle, one of your models with Keywords
Heretic
and
Elite
gains one
Blessing Marker
.
Chattel: Wretched can be sold at any time for their full ducat value between battles. Note that their weapons, armour and equipment still only fetch half price.
STL finder
Wretched - Wretched 2
47
Name: Wretched 2
Type: Wretched
Base Cost: 25
Image: @Mini Merchant
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
-1
Keywords
Battlekit

Battlekit: The Wretched can be equipped with any melee weapon, armour or equipment from the

Heretic Armoury
List. None of their weapons, armour or equipment can cost more than 10 ducats each. Every Wretched must be equipped with at least one weapon.

Ranged Weapons

No ranged weapons equipped

Melee Weapons

Trench Polearm
7
-1D to hit for Chargers

Armour

Trench Shield
10

Equipment

Medi-Kit
5
Campaign Play

Fighter Status

Dead

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Law of Hell: If a Wretch manages to take any enemy
Elite
model Out of Action or performs a Glorious Deed, it gains its freedom and is immediately removed from the battle and from your warband permanently. It does not count as a casualty, but your warband’s total size for this battle is reduced by one for purposes of Morale.
Dark Blessing: If a Wretch is taken Out of Action in battle, one of your models with Keywords
Heretic
and
Elite
gains one
Blessing Marker
.
Chattel: Wretched can be sold at any time for their full ducat value between battles. Note that their weapons, armour and equipment still only fetch half price.
STL finder
Wretched - Wretched 2
47
Name: Wretched 2
Type: Wretched
Base Cost: 25
Image: @Mini Merchant
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
-1
Keywords
Battlekit

Battlekit: The Wretched can be equipped with any melee weapon, armour or equipment from the

Heretic Armoury
List. None of their weapons, armour or equipment can cost more than 10 ducats each. Every Wretched must be equipped with at least one weapon.

Ranged Weapons

No ranged weapons equipped

Melee Weapons

Trench Polearm
7
-1D to hit for Chargers

Armour

Trench Shield
10

Equipment

Medi-Kit
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Law of Hell: If a Wretch manages to take any enemy
Elite
model Out of Action or performs a Glorious Deed, it gains its freedom and is immediately removed from the battle and from your warband permanently. It does not count as a casualty, but your warband’s total size for this battle is reduced by one for purposes of Morale.
Dark Blessing: If a Wretch is taken Out of Action in battle, one of your models with Keywords
Heretic
and
Elite
gains one
Blessing Marker
.
Chattel: Wretched can be sold at any time for their full ducat value between battles. Note that their weapons, armour and equipment still only fetch half price.
STL finder
Wretched - Wretched 3
47
Name: Wretched 3
Type: Wretched
Base Cost: 25
Image: @Mini Merchant
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
-1
Keywords
Battlekit

Battlekit: The Wretched can be equipped with any melee weapon, armour or equipment from the

Heretic Armoury
List. None of their weapons, armour or equipment can cost more than 10 ducats each. Every Wretched must be equipped with at least one weapon.

Ranged Weapons

No ranged weapons equipped

Melee Weapons

Trench Polearm
7
-1D to hit for Chargers

Armour

Trench Shield
10

Equipment

Medi-Kit
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Law of Hell: If a Wretch manages to take any enemy
Elite
model Out of Action or performs a Glorious Deed, it gains its freedom and is immediately removed from the battle and from your warband permanently. It does not count as a casualty, but your warband’s total size for this battle is reduced by one for purposes of Morale.
Dark Blessing: If a Wretch is taken Out of Action in battle, one of your models with Keywords
Heretic
and
Elite
gains one
Blessing Marker
.
Chattel: Wretched can be sold at any time for their full ducat value between battles. Note that their weapons, armour and equipment still only fetch half price.
STL finder
Wretched - Wretched 4
47
Name: Wretched 4
Type: Wretched
Base Cost: 25
Image: @Mini Merchant
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
-1
Keywords
Battlekit

Battlekit: The Wretched can be equipped with any melee weapon, armour or equipment from the

Heretic Armoury
List. None of their weapons, armour or equipment can cost more than 10 ducats each. Every Wretched must be equipped with at least one weapon.

Ranged Weapons

No ranged weapons equipped

Melee Weapons

Trench Polearm
7
-1D to hit for Chargers

Armour

Trench Shield
10

Equipment

Medi-Kit
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Law of Hell: If a Wretch manages to take any enemy
Elite
model Out of Action or performs a Glorious Deed, it gains its freedom and is immediately removed from the battle and from your warband permanently. It does not count as a casualty, but your warband’s total size for this battle is reduced by one for purposes of Morale.
Dark Blessing: If a Wretch is taken Out of Action in battle, one of your models with Keywords
Heretic
and
Elite
gains one
Blessing Marker
.
Chattel: Wretched can be sold at any time for their full ducat value between battles. Note that their weapons, armour and equipment still only fetch half price.
STL finder
Wretched - Wretched 5
47
Name: Wretched 5
Type: Wretched
Base Cost: 25
Image: @Mini Merchant
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
-1
Keywords
Battlekit

Battlekit: The Wretched can be equipped with any melee weapon, armour or equipment from the

Heretic Armoury
List. None of their weapons, armour or equipment can cost more than 10 ducats each. Every Wretched must be equipped with at least one weapon.

Ranged Weapons

No ranged weapons equipped

Melee Weapons

Trench Polearm
7
-1D to hit for Chargers

Armour

Trench Shield
10

Equipment

Medi-Kit
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Law of Hell: If a Wretch manages to take any enemy
Elite
model Out of Action or performs a Glorious Deed, it gains its freedom and is immediately removed from the battle and from your warband permanently. It does not count as a casualty, but your warband’s total size for this battle is reduced by one for purposes of Morale.
Dark Blessing: If a Wretch is taken Out of Action in battle, one of your models with Keywords
Heretic
and
Elite
gains one
Blessing Marker
.
Chattel: Wretched can be sold at any time for their full ducat value between battles. Note that their weapons, armour and equipment still only fetch half price.
STL finder
Wretched - Wretched 6
47
Name: Wretched 6
Type: Wretched
Base Cost: 25
Image: @Mini Merchant
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
-1
Keywords
Battlekit

Battlekit: The Wretched can be equipped with any melee weapon, armour or equipment from the

Heretic Armoury
List. None of their weapons, armour or equipment can cost more than 10 ducats each. Every Wretched must be equipped with at least one weapon.

Ranged Weapons

No ranged weapons equipped

Melee Weapons

Trench Polearm
7
-1D to hit for Chargers

Armour

Trench Shield
10

Equipment

Medi-Kit
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Law of Hell: If a Wretch manages to take any enemy
Elite
model Out of Action or performs a Glorious Deed, it gains its freedom and is immediately removed from the battle and from your warband permanently. It does not count as a casualty, but your warband’s total size for this battle is reduced by one for purposes of Morale.
Dark Blessing: If a Wretch is taken Out of Action in battle, one of your models with Keywords
Heretic
and
Elite
gains one
Blessing Marker
.
Chattel: Wretched can be sold at any time for their full ducat value between battles. Note that their weapons, armour and equipment still only fetch half price.
STL finder
Sin Eater
6
Name: -
Type: Sin Eater
Base Cost: 6
Image: @pie_vendor
Movement
6"/Infantry
Melee
+2D
Armour
-2
Keywords
Fear
Strong
Tough
Heretic
Battlekit

Battlekit: The Sin Eater is equipped with Reinforced Armour and a 2-handed Tenderizer Maul. You cannot alter the Sin Eater’s weapons and equipment in any way.

Ranged Weapons

No ranged weapons equipped

Melee Weapons

Tenderizer Maul
+1 to Injuries

Armour

Reinforced Armour

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Devour the Guilty:

As a

Risky
Action
, the Sin Eater can attempt to consume a model, friend (in which case the
Action
is not
Risky
and is done with
+1 Dice
) or foe, that is on a 40mm or smaller base and is within 1”. If successful, remove the model from the table and set aside any markers that the model has (
Blood
,
Infection
,
Blessing
etc.). While it is devoured the model cannot be targeted by any attack or ability. When Activated, the devoured model may make one melee attack
Action
available to it, but the attack suffers a
-3 Dice
penalty when rolling to hit. A devoured model counts as being Down for all rules purposes (including Morale) and, if it is still devoured at the end of the battle, it counts as being Out of Action instead.

Whenever the Sin Eater is activated, the devoured model suffers one

Blood Marker
automatically that cannot be avoided by any means. If the devoured model suffers a
Blood Marker
in this way when it already has six
Blood Marker
, it is immediately taken Out of Action and it is no longer considered devoured. If the Sin Eater is taken Out of Action, the devoured model is placed Down where the Sin Eater was. The Sin Eater can only ever have one consumed model in its belly.

Vomit:

The Sin Eater attempts to purge a model it has devoured as an

Action
with
+4 Dice
. If successful, the model’s controller places the model within 1” of the Sin Eater. If no suitable space exists, the vomit fails and the model remains devoured. The vomited model is Down. The Sin Eater can only use this
Action
if it has a model devoured.

STL finder
Trench Dog
1
Name: -
Type: Trench Dog
Base Cost: 1
Image: @pandemonpaints
Movement
8"/Infantry
Melee
0D
Armour
0
Keywords
Battlekit

Battlekit: Dogs do not suffer penalties for fighting unarmed. In battle they are treated as non-

Elite
Troops. War Dogs cannot become
Elite
. At an additional cost the dog gains an ability to form a
Fireteam
with any 1 model in your Warband.

Ranged Weapons

No ranged weapons equipped

Melee Weapons

Unarmed

Armour

No armour equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Four Paws: Dogs may take any Dash
Action
or Jump/Diving Charge
Action
with bonus
+1 Dice
. They cannot climb sheer surfaces.
STL finder