Dirge - First European Championchip

fc_cultoftheblackgrail_fv_dirgeofthegreathegemon
Warband
User: JWW
Faction: Dirge of the Great Hegemon
Rating: 900| 6
Fielded: Elite: 4, Troop: 6, Mercenary: 1, Total: 11/10
Arsenal
0
2
Strongbox: 0 | 2
No items in your arsenal
Campaign
Victory Points: 0
Campaign Round: 1 (max round: 12)
Exploration
Elites
Executor
192
Plague Blade, Broken Crown, Grail Devotee, Gas Grenades, Reinforced Armour, Trench Shield
Plague Knight
142
Shotgun, Plague Blade, Grail Devotee, Reinforced Armour, Trench Shield
Corpse Guard
102
Plague Blade, Musical Instrument, Gas Grenades, Standard Armour
Corpse Guard
124
Viscera Cannon, Sword / Axe, Standard Armour
Troops
Bereaved
50
Putrid Shotgun
Bereaved
50
Putrid Shotgun
Bereaved
50
Putrid Shotgun
Fly Bereaved
30
No Battlekit
Herald of Beelzebub
80
Corruption Belcher
Herald of Beelzebub
80
Corruption Belcher
Mercenaries
Sin Eater
6
Tenderizer Maul, Combat Helmet, Reinforced Armour
Executor
192
Name: -
Type: Executor
Base Cost: 80
Image: @Darius_minis
Movement
6"/Infantry
Melee
+2D
Ranged
+1D
Armour
-3
Keywords
Negate Gas
Fear
Strong
Negate Heavy
Tough
Leader
Elite
Black Grail

Plague Knight Ranks

Limit: Executor can choose up to 1 Plague Knight Ranks.

Knight Companion of the Fly - 5
Add
+1 Dice
to either the Ranged or the Melee Characteristic of this Plague Knight (you can choose which of the Characteristics to increase)
Knight Companion Selection
-
Selection missing
Not all selections have been made

Battlekit

A Plague Knight can have any Battlekit from the Cult of the Black Grail Armoury Tables. It must have a suit of Armour. No restrictions apply to any other Types of Battlekit.

Ranged Weapons
Grenades
Gas Grenades
10
Melee Weapons
Plague Blade
7
Armour
Reinforced Armour
40
Shields
Trench Shield
10
Equipment
Grail Devotee
15
Broken Crown
25
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Hegemon's Will:

Using the remnants of the lingering power of a fallen Hegemon, a Plague Knight of the Warband can directly command a nearby Bereaved. An Executor or Plague Knight in a Dirge of the Great Hegemon Warband can take a Command Bereaved

Action
. If it does so, you can remove any number of
Infection Marker
S from enemy models. For each
Infection Marker
you remove, you can then carry out one of the following Commands with a Bereaved (Grail Thrall or Fly Thrall) that is within 18" of the model taking the Command Bereaved
Action
. A Bereaved cannot be given more than 1 Command each Turn, but carrying out a Command does not stop it from also being Activated in the same Turn (before or after the Command was issued).

  • Move Command: The Bereaved carries out a Move (it cannot Charge or Retreat).
  • Shoot Command: The Bereaved carries out a Ranged Attack.
  • Charge Command: The Bereaved carries out a charge move.
  • Fight Command: The Bereaved carries out a Melee Attack.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Plague Knight
142
Name: -
Type: Plague Knight
Base Cost: 60
Image: @Scheerlock
Movement
6"/Infantry
Melee
+2D
Ranged
0D
Armour
-3
Keywords
Negate Gas
Fear
Strong
Negate Heavy
Elite
Black Grail

Battlekit

A Plague Knight can have any Battlekit from the Cult of the Black Grail Armoury Tables. It must have a suit of Armour. No restrictions apply to any other Types of Battlekit.

Ranged Weapons
Shotgun
10
Grenades
Melee Weapons
Plague Blade
7
Armour
Reinforced Armour
40
Shields
Trench Shield
10
Equipment
Grail Devotee
15
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Hegemon's Will:

Using the remnants of the lingering power of a fallen Hegemon, a Plague Knight of the Warband can directly command a nearby Bereaved. An Executor or Plague Knight in a Dirge of the Great Hegemon Warband can take a Command Bereaved

Action
. If it does so, you can remove any number of
Infection Marker
S from enemy models. For each
Infection Marker
you remove, you can then carry out one of the following Commands with a Bereaved (Grail Thrall or Fly Thrall) that is within 18" of the model taking the Command Bereaved
Action
. A Bereaved cannot be given more than 1 Command each Turn, but carrying out a Command does not stop it from also being Activated in the same Turn (before or after the Command was issued).

  • Move Command: The Bereaved carries out a Move (it cannot Charge or Retreat).
  • Shoot Command: The Bereaved carries out a Ranged Attack.
  • Charge Command: The Bereaved carries out a charge move.
  • Fight Command: The Bereaved carries out a Melee Attack.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Corpse Guard
102
Name: -
Type: Corpse Guard
Base Cost: 55
Image: @Scheerlock
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-1
Keywords
Negate Gas
Fear
Elite
Black Grail

Battlekit

A Corpse Guard can have any Battlekit from the Cult of the

Black Grail
Armoury Tables.

Ranged Weapons
Grenades
Gas Grenades
10
Melee Weapons
Plague Blade
7
Armour
Standard Armour
15
Shields
Equipment
Musical Instrument
15
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Parasite Host: Whenever a Melee Attack made by a Corpse Guard causes any
Blood Marker
S or INFECTIONMARKERS to be placed on the target, you can remove up to 1
Blood Marker
or INFECTION MARKER from the attacking Corpse Guard model.
Black Grail Bodyguard: If a friendly
Black Grail
model within 1” of a Corpse Guard is hit by a Ranged Attack or Melee Attack, you can say that the Corpse Guard will take the hit. If you do so, make an Injury Roll for the Corpse Guard instead of the original target. This ability cannot be used against attacks that have the
Blast
Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Corpse Guard
124
Name: -
Type: Corpse Guard
Base Cost: 55
Image: @Scheerlock
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-1
Keywords
Negate Gas
Fear
Elite
Black Grail

Battlekit

A Corpse Guard can have any Battlekit from the Cult of the

Black Grail
Armoury Tables.

Ranged Weapons
Viscera Cannon
50
Grenades
Melee Weapons
Sword / Axe
4
Armour
Standard Armour
15
Shields
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Parasite Host: Whenever a Melee Attack made by a Corpse Guard causes any
Blood Marker
S or INFECTIONMARKERS to be placed on the target, you can remove up to 1
Blood Marker
or INFECTION MARKER from the attacking Corpse Guard model.
Black Grail Bodyguard: If a friendly
Black Grail
model within 1” of a Corpse Guard is hit by a Ranged Attack or Melee Attack, you can say that the Corpse Guard will take the hit. If you do so, make an Injury Roll for the Corpse Guard instead of the original target. This ability cannot be used against attacks that have the
Blast
Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Bereaved
50
Name: -
Type: Bereaved
Base Cost: 30
Image: @Scheerlock
Movement
5"/Infantry
Melee
-1D
Ranged
0D
Armour
0
Keywords
Negate Gas
Fear
Black Grail

Battlekit

Thralls can be equipped with ranged weapons, troop flags, or instruments, but nothing else. They do not suffer penalties for fighting unarmed.

Ranged Weapons
Putrid Shotgun
20
Grenades
Melee Weapons
Unarmed
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Overwhelming Horde: A Grail Thrall or Fly Thrall can make a Melee Attack even though it does not have a Melee Weapon. In addition, add
+1 Dice
to the Success Roll for a Melee Attack made by a Grail Thrall or Fly Thrall for each other friendly model within 3" of the attacking model (not including the attacking model itself ).

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Bereaved
50
Name: -
Type: Bereaved
Base Cost: 30
Image: @Scheerlock
Movement
5"/Infantry
Melee
-1D
Ranged
0D
Armour
0
Keywords
Negate Gas
Fear
Black Grail

Battlekit

Thralls can be equipped with ranged weapons, troop flags, or instruments, but nothing else. They do not suffer penalties for fighting unarmed.

Ranged Weapons
Putrid Shotgun
20
Grenades
Melee Weapons
Unarmed
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Overwhelming Horde: A Grail Thrall or Fly Thrall can make a Melee Attack even though it does not have a Melee Weapon. In addition, add
+1 Dice
to the Success Roll for a Melee Attack made by a Grail Thrall or Fly Thrall for each other friendly model within 3" of the attacking model (not including the attacking model itself ).

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Bereaved
50
Name: -
Type: Bereaved
Base Cost: 30
Image: @Scheerlock
Movement
5"/Infantry
Melee
-1D
Ranged
0D
Armour
0
Keywords
Negate Gas
Fear
Black Grail

Battlekit

Thralls can be equipped with ranged weapons, troop flags, or instruments, but nothing else. They do not suffer penalties for fighting unarmed.

Ranged Weapons
Putrid Shotgun
20
Grenades
Melee Weapons
Unarmed
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Overwhelming Horde: A Grail Thrall or Fly Thrall can make a Melee Attack even though it does not have a Melee Weapon. In addition, add
+1 Dice
to the Success Roll for a Melee Attack made by a Grail Thrall or Fly Thrall for each other friendly model within 3" of the attacking model (not including the attacking model itself ).

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Fly Bereaved
30
Name: -
Type: Fly Bereaved
Base Cost: 30
Image: @Scheerlock
Movement
6"/Flying
Melee
-1D
Armour
0
Keywords
Negate Gas
Fear
Black Grail

Battlekit

A Thrall cannot have any Battlekit.

Ranged Weapons
Grenades
Melee Weapons
Unarmed
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Overwhelming Horde: A Grail Thrall or Fly Thrall can make a Melee Attack even though it does not have a Melee Weapon. In addition, add
+1 Dice
to the Success Roll for a Melee Attack made by a Grail Thrall or Fly Thrall for each other friendly model within 3" of the attacking model (not including the attacking model itself ).

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Herald of Beelzebub
80
Name: -
Type: Herald of Beelzebub
Base Cost: 50
Image: @Scheerlock
Movement
10"/Flying
Melee
0D
Ranged
0D
Armour
0
Keywords
Negate Gas
Fear
Skirmisher
Flying
Black Grail

Battlekit

A Herald of Beelzebub can have any Ranged Weapon from the Cult of the

Black Grail
Armoury Tables. They cannot have any other Battlekit apart from a Compound Eyes Helmet.

Ranged Weapons
Corruption Belcher
30
Grenades
Melee Weapons
Unarmed
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Infected Proboscis: A Herald of Beelzebub can make a Melee Attack with the
Infection Markers
Keyword even though it does not have a Melee Weapon. If a Melee Attack made by a Herald of Beelzebub causes any
Infection Markers
to be placed on the target model, you can remove up to 1
Blood Marker
from the attacking Herald of Beelzebub.
Maddening Buzzing: Up to 1 Herald of Beelzebub model can have the Maddening Buzzing ability at a cost of +10 . Success Rolls taken for enemy models within 8" of a model with this ability become
Risky Success
Rolls (there is no additional effect if they are
Risky Success
Rolls already).

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Herald of Beelzebub
80
Name: -
Type: Herald of Beelzebub
Base Cost: 50
Image: @Scheerlock
Movement
10"/Flying
Melee
0D
Ranged
0D
Armour
0
Keywords
Negate Gas
Fear
Skirmisher
Flying
Black Grail

Battlekit

A Herald of Beelzebub can have any Ranged Weapon from the Cult of the

Black Grail
Armoury Tables. They cannot have any other Battlekit apart from a Compound Eyes Helmet.

Ranged Weapons
Corruption Belcher
30
Grenades
Melee Weapons
Unarmed
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Infected Proboscis: A Herald of Beelzebub can make a Melee Attack with the
Infection Markers
Keyword even though it does not have a Melee Weapon. If a Melee Attack made by a Herald of Beelzebub causes any
Infection Markers
to be placed on the target model, you can remove up to 1
Blood Marker
from the attacking Herald of Beelzebub.
Maddening Buzzing: Up to 1 Herald of Beelzebub model can have the Maddening Buzzing ability at a cost of +10 . Success Rolls taken for enemy models within 8" of a model with this ability become
Risky Success
Rolls (there is no additional effect if they are
Risky Success
Rolls already).

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Sin Eater
6
Name: -
Type: Sin Eater
Base Cost: 6
Image: @pie_vendor
Movement
6"/Infantry
Melee
+2D
Armour
-2
Keywords
Negate Shrapnel
Negate Fire
Fear
Strong
Negate Heavy
Tough
Demonic

Battlekit

Sin Eater always has Reinforced Armour, a Combat Helmet, and a Tenderiser Maul.

Ranged Weapons
Grenades
Melee Weapons
Tenderizer Maul
Armour
Reinforced Armour
Shields
Equipment
Combat Helmet
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Devour the Guilty: Sin Eater can take a Devour the Guilty
Action
. If they do so, pick 1 model (friend or foe) that is within 1" of the Sin Eater and is mounted on a base that is 40mm or smaller. If the model is an enemy, take a
Risky Success
Roll for the Sin Eater. If the model is friendly, take a Success Roll for the Sin Eater with
+1 Dice
. If the roll is a Failure, the Sin Eater’s Activation ends, if it was a
Risky Success
Roll, and nothing happens if it was a normal Success Roll. If the roll is a Success or a Critical Success, the model you picked is devoured, and the following rules apply to it:
  • Place the model to one side, along with any MARKERS it may have. It is inside the Sin Eater and cannot be affected in any way or carry out any
    Actions
    except as described below. While it is in the Sin Eater it is considered to be Down for the purposes of Morale Checks. A Sin Eater can only have 1 devoured model at a time.
  • When it is Activated, it can take a Fight
    Action
    and must target the Sin Eater. Add
    -3 Dice
    to the roll for the Melee Attack, and do not use any of the model’s abilities or any of the special rules for its weapons.
  • If the Sin Eater is taken Out of Action, before removing them from the battlefield, deploy the devoured model within 1" of the Sin Eater and place it Down. If this is impossible, the model is taken Out of Action. In either case, the Sin Eater is then removed from the battlefield.
  • If a devoured model is still inside a Sin Eater when the game ends, it is considered to have been taken Out of Action.
  • Each time the Sin Eater is Activated, place 1
    Blood Marker
    next to the devoured model. As soon as a devoured model has 6
    Blood Marker
    S, it is immediately taken Out of Action (ignoring any rules that would prevent this) and is no longer considered to be inside the Sin Eater.
  • A Sin Eater that has a devoured model inside it can take a Purge
    Action
    .If it does so, take a Success Roll for the Sin Eater with
    +4 Dice
    . If the roll is a Failure, nothing happens. If the roll is a Success or Critical Success, deploy the devoured model within 1" of the Sin Eater and place it Down. If this is impossible, the devoured model remains inside the Sin Eater. Once released the model can be Activated normally.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder