The Procession of Lost Souls

fc_trenchpilgrim_fv_processionofthesacredaffliction
Warband
Faction: Procession of the Sacred Affliction
Rating: 1133| 8
Fielded: Elite: 4, Troop: 6, Mercenary: 2, Total: 12/18
Arsenal
7
0
Strongbox: 7 | 0
No items in your arsenal
Campaign - First CUMpaign
Victory Points: 14
Threshold round: 7: 1300
Campaign Round: 7/9 (max round: 12)
Exploration
Elites
War Prophet
Agnessa
150
Automatic Pistol, Misericordia, Gas Mask, Holy Icon Armour
Stigmatic Nun
Caletta
110
Automatic Pistol, Flail / Scourge, Gas Mask, Holy Icon Armour
Castigator
Nicolas
122
Punt Gun, Greatsword / Greataxe, Gas Mask, Holy Icon Armour
Communicant
185
Anti-Tank Hammer, Communicant Cross, Holy Icon Armour, Holy Icon Shield
Troops
Anchorite Shrine
The Tomb
140
Bonebreaker Mace, Bonebreaker Mace, Catherine Wheel, Catherine Wheel
Stigmatic Nun
Nana
110
Flail / Scourge, Gas Mask, Holy Icon Armour, Holy Icon Shield
Martyr-Penitent
Gustave
96
Flamethrower, Trench Knife, Gas Mask, Standard Armour
Martyr-Penitent
Trench Pilgrim
130
Anti-Tank Hammer, Gas Mask, Holy Icon Shield, Molotov Cocktail, Standard Armour
Trench Pilgrim
70
Anti-Tank Hammer
Ecclesiastic Prisoner (Sacred Affliction)
20
No Battlekit
Mercenaries
Observer
3
Trench Polearm, Combat Helmet, Gas Mask, Medi-Kit, Standard Armour
Communicant Anti-Tank Hunter
5
Anti-Materiel Rifle, Trench Club, Trench Club, Combat Helmet
Dead
Martyr-Penitent
Trench Pilgrim
115
Anti-Tank Hammer, Blessed Icon, Gas Mask
Communicant
185
Anti-Tank Hammer, Communicant Cross, Holy Icon Armour, Holy Icon Shield
Ecclesiastic Prisoner (Sacred Affliction)
20
No Battlekit
Ecclesiastic Prisoner (Sacred Affliction)
20
No Battlekit
Ecclesiastic Prisoner (Sacred Affliction)
20
No Battlekit
War Prophet - Agnessa
150
Name: Agnessa
Type: War Prophet
Base Cost: 80
Image: @grimdank_minis
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-1
Keywords
Negate Gas
Leader
Elite
Pilgrim

Battlekit

A War Prophet can have any Battlekit from the

Trench Pilgrims
Armoury Tables.

Ranged Weapons
Automatic Pistol
20
Grenades
Melee Weapons
Misericordia
15
Armour
Holy Icon Armour
30
Shields
Equipment
Gas Mask
5
Special

Campaign

Experience
Battle Scars
Advancements
Relentless ChargeAdd
+1 Dice
to rolls for Melee Attacks made by a model with this Skill if it successfully charged earlier in the same Activation.
ParryAdd
-1 Dice
to Success Rolls for Melee Attacks that target a model with this Skill.
Injuries
Full RecoveryThe model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
Full RecoveryThe model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Loudspeakers: A War Prophet can take a Loudspeakers
Action
. If they do so, take a
Risky Success
Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, the War Prophet’s Activation ends immediately. If the roll is a Success or Critical Success, you can move all friendly models within 8" of the War Prophet up to 3". They must end the move as close as possible to the nearest enemy model that was visible to them at the start of the move. This move can be used to bring a model within 1" of an enemy model in which case the model counts as charging. If no enemy models are visible, they can move normally.
Laying On Hands: War Prophet can take a Laying on of Hands
Action
. If they do so, take a Success Roll for the model. If the roll is a Failure, nothing happens. If the roll is a Success, remove 1 BLOOD MARKER from a friendly model within 6" of the War Prophet. If the roll is a Critical Success, remove 3
Blood Markers
from a friendly model within 6" of the War Prophet instead of only 1. The War Prophet can use this
Action
to heal themselves.
Memento Mori: The War Prophet is touched by a higher power, and the revealed truth allows them a degree of protection against premature death. The first time the War Prophet suffers an Out of Action result on the Injury Table, it is treated as a No Effect result instead. A War Prophet cannot have the
Tough
Keyword.
Punishing Millstones: Add
+1 Injury Dice
for Melee Attacks made by models from a Procession of the Sacred Affliction if the target is Down. This special rule does not apply to attacks made by Ecclesiastic Prisoners

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Anchorite Shrine - The Tomb
140
Name: The Tomb
Type: Anchorite Shrine
Base Cost: 140
Image: @immaterium.painting
Movement
6"/Infantry
Melee
+2D
Armour
-3
Keywords
Negate Shrapnel
Fear
Strong
Negate Heavy
Tough
Pilgrim

Battlekit

An Anchorite Shrine has a Bonebreaker Mace and a Catherine Wheel. These Weapons are built into the Anchorite Shrine and cannot be removed or lost throughout the campaign for any reason. It cannot have any other Battlekit.

Melee Weapons
Catherine Wheel
Bonebreaker Mace
Catherine Wheel
Bonebreaker Mace
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Broken on the Wheel: At the start of each game, before deployment, you can say that one Trench Pilgrim or Ecclesiastic Prisoner will be broken on the wheel to show their piety and devotion. The model you choose is permanently removed from your Warband, but in a campaign you can redistribute their Battlekit to other models that would be allowed to have it in the following Quartermaster Step. Injuries that would be inflicted on the Anchorite Shrine are instead inflicted on its unfortunate victim, until the victim finally passes away. This is represented by the following special rules, which apply to the Anchorite Shrine until it suffers an Out of Action result on the Injury Table:
  • It has an Armour Characteristic of 0 and does not have the
    Negate Shrapnel
    and
    Tough
    Keywords.
  • It treats Down results as Minor Hit results.
  • The first time the Anchorite Shrine suffers an Out of Action result on the Injury Table, it is treated as a No Effect result. When this happens, any BLOOD MARKERS on the Anchorite Shrine are removed, and from then on, these special rules no longer apply to the model, it has an Armour Characteristic of -3, and gains the NEGATE SHRAPNEL and TOUGH Keywords (the TOUGH Keyword will apply the next time the Anchorite Shrine suffers an Out of Action result on the Injury Table).
Symphony of Slaughter: An Anchorite Shrine is armed with two 1-Handed Melee Weapons (the Catherine Wheel and Bonebreaker Mace). When it makes a Melee Attack, it can either attack once using either its Catherine Wheel or the Bonebreaker Mace, or twice, first with the Catherine Wheel and second with its Bonebreaker Mace (the Off-Hand Weapon modifier applies to the attack made with the Bonebreaker Mace).
Punishing Millstones: Add
+1 Injury Dice
for Melee Attacks made by models from a Procession of the Sacred Affliction if the target is Down. This special rule does not apply to attacks made by Ecclesiastic Prisoners

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Stigmatic Nun - Nana
110
Name: Nana
Type: Stigmatic Nun
Base Cost: 50
Image: @grimdank_minis
Movement
8"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Negate Gas
Regenerate 1
Pilgrim

Battlekit

A Stigmatic Nun can have Battlekit from the

Trench Pilgrims
Armoury Tables. The only Ranged Weapons they can have are Automatic Pistols and Pistols, and the only Grenades they can have are Warcrosses. No restrictions apply to any other Types of Battlekit.

Ranged Weapons
Grenades
Melee Weapons
Flail / Scourge
5
Armour
Holy Icon Armour
30
Shields
Holy Icon Shield
20
Equipment
Gas Mask
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Agile: Add
+1 Dice
to Risky Success Rolls when a Stigmatic Nun Climbs, Jumps, or makes a Diving Charge, or takes a Dash
Action
.
Blessed Stigmata: Each time you remove a
Blood Marker
from a Stigmatic Nun because of the
Regenerate
1 Keyword, place 1
Blessing Marker
next to the Stigmatic Nun.
Punishing Millstones: Add
+1 Injury Dice
for Melee Attacks made by models from a Procession of the Sacred Affliction if the target is Down. This special rule does not apply to attacks made by Ecclesiastic Prisoners

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Stigmatic Nun - Caletta
110
Name: Caletta
Type: Stigmatic Nun
Base Cost: 50
Image: @grimdank_minis
Movement
8"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Negate Gas
Negate Fear
Regenerate 1
Elite
Pilgrim

Battlekit

A Stigmatic Nun can have Battlekit from the

Trench Pilgrims
Armoury Tables. The only Ranged Weapons they can have are Automatic Pistols and Pistols, and the only Grenades they can have are Warcrosses. No restrictions apply to any other Types of Battlekit.

Ranged Weapons
Automatic Pistol
20
Grenades
Melee Weapons
Flail / Scourge
5
Armour
Holy Icon Armour
30
Shields
Equipment
Gas Mask
5
Special

Campaign

Experience
Battle Scars
Advancements
DisengageEnemy models cannot make a Melee Attack on a model with this Skill when it Retreats.
AthleticAdd
+1 Dice
to
Risky Success
rolls for a model with this Skill when it Climbs, Jumps or makes a Diving Charge, and add
-1 Injury Dice
to Injury Rolls if it Falls.
Injuries
HardenedThis model gains the
Negate Fear
Keyword. It does not receive an Injury or a Battle Scar.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Agile: Add
+1 Dice
to Risky Success Rolls when a Stigmatic Nun Climbs, Jumps, or makes a Diving Charge, or takes a Dash
Action
.
Blessed Stigmata: Each time you remove a
Blood Marker
from a Stigmatic Nun because of the
Regenerate
1 Keyword, place 1
Blessing Marker
next to the Stigmatic Nun.
Punishing Millstones: Add
+1 Injury Dice
for Melee Attacks made by models from a Procession of the Sacred Affliction if the target is Down. This special rule does not apply to attacks made by Ecclesiastic Prisoners

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Martyr-Penitent - Gustave
96
Name: Gustave
Type: Martyr-Penitent
Base Cost: 45
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-1
Keywords
Negate Gas
Pilgrim

Upgrades

Martyr Penitent Ressurection - 45
If a Trench Pilgrim is killed after a game, they can be resurrected in the following Quartermaster Step as a Martyr Penitent with the Martyr Penitent Profile for a cost 45 . Add
-1 Injury Dice
to Injury Rolls for a Martyr Penitent. A Martyr Penitent keeps their Battlekit and Zealot Strength if the ability was purchased, but loses any Scars, Experience, and Advancements. Martyrdom Pills have no effect on a Martyr Penitent model. A Martyr Penitent has a Melee Characteristic of +1D

Battlekit

A Trench Pilgrim can have any Battlekit from the

Trench Pilgrims
Armoury Tables.

Ranged Weapons
Flamethrower
30
Grenades
Melee Weapons
Trench Knife
1
Armour
Standard Armour
15
Shields
Equipment
Gas Mask
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Punishing Millstones: Add
+1 Injury Dice
for Melee Attacks made by models from a Procession of the Sacred Affliction if the target is Down. This special rule does not apply to attacks made by Ecclesiastic Prisoners

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Martyr-Penitent - Trench Pilgrim
115
Name: Trench Pilgrim
Type: Martyr-Penitent
Base Cost: 45
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
0
Keywords
Negate Gas
Negate Fear
Pilgrim

Upgrades

Wrath of God - 15 - 0/1
Blood Markers
are never placed next to a model with the Wrath of God special rule, and it has the
Negate Fear
Keyword. It cannot be Broken on the Wheel by an Anchorite Shrine. A model with the Wrath of God special rule cannot have Ranged Weapons or Armour (it can have a Shield).
Martyr Penitent Ressurection - 45
If a Trench Pilgrim is killed after a game, they can be resurrected in the following Quartermaster Step as a Martyr Penitent with the Martyr Penitent Profile for a cost 45 . Add
-1 Injury Dice
to Injury Rolls for a Martyr Penitent. A Martyr Penitent keeps their Battlekit and Zealot Strength if the ability was purchased, but loses any Scars, Experience, and Advancements. Martyrdom Pills have no effect on a Martyr Penitent model. A Martyr Penitent has a Melee Characteristic of +1D

Battlekit

A Trench Pilgrim can have any Battlekit from the

Trench Pilgrims
Armoury Tables.

Grenades
Melee Weapons
Anti-Tank Hammer
35
Shields
Equipment
Gas Mask
5
Blessed Icon
15
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop

Abilities

Punishing Millstones: Add
+1 Injury Dice
for Melee Attacks made by models from a Procession of the Sacred Affliction if the target is Down. This special rule does not apply to attacks made by Ecclesiastic Prisoners

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Martyr-Penitent - Trench Pilgrim
130
Name: Trench Pilgrim
Type: Martyr-Penitent
Base Cost: 45
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-2
Keywords
Negate Gas
Strong
Negate Heavy
Pilgrim

Upgrades

Zealot Strength - 5 - 2/3
The model may have the Keyword
Strong
. In addition, change the base size of the model to 32mm.
Martyr Penitent Ressurection - 45
If a Trench Pilgrim is killed after a game, they can be resurrected in the following Quartermaster Step as a Martyr Penitent with the Martyr Penitent Profile for a cost 45 . Add
-1 Injury Dice
to Injury Rolls for a Martyr Penitent. A Martyr Penitent keeps their Battlekit and Zealot Strength if the ability was purchased, but loses any Scars, Experience, and Advancements. Martyrdom Pills have no effect on a Martyr Penitent model. A Martyr Penitent has a Melee Characteristic of +1D

Battlekit

A Trench Pilgrim can have any Battlekit from the

Trench Pilgrims
Armoury Tables.

Ranged Weapons
Grenades
Molotov Cocktail
5
Melee Weapons
Anti-Tank Hammer
35
Armour
Standard Armour
15
Shields
Holy Icon Shield
20
Equipment
Gas Mask
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Punishing Millstones: Add
+1 Injury Dice
for Melee Attacks made by models from a Procession of the Sacred Affliction if the target is Down. This special rule does not apply to attacks made by Ecclesiastic Prisoners

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Communicant
185
Name: -
Type: Communicant
Base Cost: 100
Image: @grimdank_minis
Movement
6"/Infantry
Melee
+2D
Ranged
-3D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
Regenerate 1
Strong
Negate Heavy
Tough
Elite
Pilgrim

Battlekit

A Communicant has a Communicant Cross. The Communicant can also have any Battlekit from the

Trench Pilgrims
Armoury Tables.

Ranged Weapons
Grenades
Melee Weapons
Anti-Tank Hammer
35
Armour
Holy Icon Armour
30
Shields
Holy Icon Shield
20
Equipment
Communicant Cross
Special

Campaign

Experience
Battle Scars
Advancements
Hard as NailsThe first time a model with this Skill suffers a Down result on the Injury table, it is treated as a No Effect result instead.
Injuries
Head WoundThis model can no longer gain Experience Points. You can assign Promotion Dice to this model as if it were a Troop in the Promotions and Experience Step. If one of its assigned Promotion Dice rolls a “6”, it regains the ability to gain Experience Points, although the Battle Scar remains.
Fighter Status
Dead
Fighter Rank
Elite
limited potential

Abilities

Pilgrim Bodyguard: If a friendly
Pilgrim
model within 1" of a Communicant is hit by a Ranged Attack or Melee Attack, you can say that the Communicant will take the hit. If you do so, make an Injury Roll for the Communicant instead of the original target. This ability cannot be used against attacks that have the
Blast
Keyword.
Punishing Millstones: Add
+1 Injury Dice
for Melee Attacks made by models from a Procession of the Sacred Affliction if the target is Down. This special rule does not apply to attacks made by Ecclesiastic Prisoners

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Ecclesiastic Prisoner (Sacred Affliction)
20
Name: -
Type: Ecclesiastic Prisoner (Sacred Affliction)
Base Cost: 20
Image: @H.P.H8craft
Movement
6"/Infantry
Melee
-1D
Armour
0
Keywords
Pilgrim

Battlekit

An Ecclesiastic Prisoner always has an Iron Capirote. Up to 4 Ecclesiastic Prisoners can have a Martyrdom Device for 35 . They cannot have any other Battlekit.

Melee Weapons
Unarmed
Equipment
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop
Cannot be promoted

Abilities

Mad Dash: Add
+1 Dice
to the
Risky Success
Roll for an Ecclesiastic Prisoner that is taking a Dash
Action
.
Feeble Flailing: An Ecclesiastic Prisoner can make a Melee Attack even though it doesn't have a melee weapon. If it does so, add
-1 Dice
to the Success Roll for the attack.
Awaited: An Ecclesiastic Prisoner that is taken Out of Action when their Martyrdom Device is triggered does not count towards the number of models from the Warband taken Out of Action for Morale Checks.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Ecclesiastic Prisoner (Sacred Affliction)
20
Name: -
Type: Ecclesiastic Prisoner (Sacred Affliction)
Base Cost: 20
Image: @H.P.H8craft
Movement
6"/Infantry
Melee
-1D
Armour
0
Keywords
Pilgrim

Battlekit

An Ecclesiastic Prisoner always has an Iron Capirote. Up to 4 Ecclesiastic Prisoners can have a Martyrdom Device for 35 . They cannot have any other Battlekit.

Melee Weapons
Unarmed
Equipment
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop
Cannot be promoted

Abilities

Mad Dash: Add
+1 Dice
to the
Risky Success
Roll for an Ecclesiastic Prisoner that is taking a Dash
Action
.
Feeble Flailing: An Ecclesiastic Prisoner can make a Melee Attack even though it doesn't have a melee weapon. If it does so, add
-1 Dice
to the Success Roll for the attack.
Awaited: An Ecclesiastic Prisoner that is taken Out of Action when their Martyrdom Device is triggered does not count towards the number of models from the Warband taken Out of Action for Morale Checks.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Trench Pilgrim
70
Name: -
Type: Trench Pilgrim
Base Cost: 30
Image: @jimmy_crisps
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
Strong
Negate Heavy
Pilgrim

Upgrades

Zealot Strength - 5 - 2/3
The model may have the Keyword
Strong
. In addition, change the base size of the model to 32mm.

Battlekit

A Trench Pilgrim can have any Battlekit from the

Trench Pilgrims
Armoury Tables.

Ranged Weapons
Grenades
Melee Weapons
Anti-Tank Hammer
35
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Punishing Millstones: Add
+1 Injury Dice
for Melee Attacks made by models from a Procession of the Sacred Affliction if the target is Down. This special rule does not apply to attacks made by Ecclesiastic Prisoners

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Observer
3
Name: -
Type: Observer
Base Cost: 3
Image: @jimmy_crisps
Movement
8"/Infantry
Melee
+2D
Ranged
+1D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas

Battlekit

An Observer always has Standard Armour, a Combat Helmet, a Gas Mask, a Medi-kit, and a Polearm.

Melee Weapons
Trench Polearm
Armour
Standard Armour
Equipment
Gas Mask
Combat Helmet
Medi-Kit

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Lightning Speed: An Observer's Polearm has the
Cleave
2 Keyword.
Temporal Fuge: Add
-1 Dice
to rolls for Ranged Attacks and Melee Attacks that target an Observer.
Eye of God: You can re-roll failed Success Rolls and
Risky Success
Rolls for an Observer. If you do so and any of the re-rolled dice show a 1, then the roll is treated as a Failure, the Observer is taken Down and their Activation immediately ends.
Voice of God: An Observer can take a Voice of God
Action
. If they do so, take a
Risky Success
Roll for the Observer. If the roll is a Failure, the Observer’s Activation ends. If the roll is a Success or Critical Success, pick 1 model (friend or foe), anywhere on the battlefield, that has not been Activated this Turn. The Observer’s Activation then ends, and the other model’s Activation immediately begins.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Castigator - Nicolas
122
Name: Nicolas
Type: Castigator
Base Cost: 50
Image: @immaterium.painting
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Negate Gas
Strong
Negate Heavy
Elite
Pilgrim

Upgrades

Zealot Strength - 5
The model may have the Keyword
Strong
. In addition, change the base size of the model to 32mm.

Battlekit

A Castigator can have any Battlekit from the

Trench Pilgrims
Armoury Tables.

Ranged Weapons
Punt Gun
20
Grenades
Melee Weapons
Greatsword / Greataxe
12
Armour
Holy Icon Armour
30
Shields
Equipment
Gas Mask
5
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Severe Nerve DamageAll Success Rolls you take for this model are treated as being
Risky Success
Rolls, unless they are
Risky Success
Rolls already, in which case there is no additional penalty.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Enforced Orthodoxy: A Castigator can take an Enforced Orthodoxy
Action
. If they do so, take a
Risky Success
Roll for the model and add
+1 Dice
to the roll. If the roll is a Failure, the Castigator’s Activation ends immediately. If the roll is a Success or Critical Success, all friendly models that are within 8" of the Castigator that are Down immediately stand back up at no cost to their movement.
Whip of God: When a Castigator makes a Melee Attack, they can target a friendly model that is within 1" instead of an enemy model. Set aside a D6 each time a Castigator attacks a friendly model and takes them Out of Action with a Melee Attack. The next time the Castigator’s Warband is forced to take a Morale Check, each D6 that was put aside adds
+1 Dice
to the roll and is then discarded.
Punishing Millstones: Add
+1 Injury Dice
for Melee Attacks made by models from a Procession of the Sacred Affliction if the target is Down. This special rule does not apply to attacks made by Ecclesiastic Prisoners

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Ecclesiastic Prisoner (Sacred Affliction)
20
Name: -
Type: Ecclesiastic Prisoner (Sacred Affliction)
Base Cost: 20
Image: @H.P.H8craft
Movement
6"/Infantry
Melee
-1D
Armour
0
Keywords
Pilgrim

Battlekit

An Ecclesiastic Prisoner always has an Iron Capirote. Up to 4 Ecclesiastic Prisoners can have a Martyrdom Device for 35 . They cannot have any other Battlekit.

Melee Weapons
Unarmed
Equipment
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop
Cannot be promoted

Abilities

Mad Dash: Add
+1 Dice
to the
Risky Success
Roll for an Ecclesiastic Prisoner that is taking a Dash
Action
.
Feeble Flailing: An Ecclesiastic Prisoner can make a Melee Attack even though it doesn't have a melee weapon. If it does so, add
-1 Dice
to the Success Roll for the attack.
Awaited: An Ecclesiastic Prisoner that is taken Out of Action when their Martyrdom Device is triggered does not count towards the number of models from the Warband taken Out of Action for Morale Checks.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Communicant Anti-Tank Hunter
5
Name: -
Type: Communicant Anti-Tank Hunter
Base Cost: 5
Image: @grimdank_minis
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Negate Shrapnel
Regenerate 1
Strong
Negate Heavy
Tough

Battlekit

A Communicant Anti-Tank Hunter always has an Anti-Materiel Rifle and a Combat Helmet.

Ranged Weapons
Anti-Materiel Rifle
Melee Weapons
Trench Club
Trench Club
Equipment
Combat Helmet

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Iron Fists: The flesh of a Communicant Anti-Tank Hunter is as hard as iron, which makes their fists deadly weapons in their own right. A Communicant Anti-Tank Hunter can make a Melee Attack with the
Cleave
2 Keyword even though it does not have a Melee Weapon. In addition, the Off-Hand Weapon modifier applies to the second attack.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Communicant
185
Name: -
Type: Communicant
Base Cost: 100
Image: @grimdank_minis
Movement
6"/Infantry
Melee
+2D
Ranged
-3D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
Regenerate 1
Strong
Negate Heavy
Tough
Elite
Pilgrim

Battlekit

A Communicant has a Communicant Cross. The Communicant can also have any Battlekit from the

Trench Pilgrims
Armoury Tables.

Ranged Weapons
Grenades
Melee Weapons
Anti-Tank Hammer
35
Armour
Holy Icon Armour
30
Shields
Holy Icon Shield
20
Equipment
Communicant Cross
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite
limited potential

Abilities

Pilgrim Bodyguard: If a friendly
Pilgrim
model within 1" of a Communicant is hit by a Ranged Attack or Melee Attack, you can say that the Communicant will take the hit. If you do so, make an Injury Roll for the Communicant instead of the original target. This ability cannot be used against attacks that have the
Blast
Keyword.
Punishing Millstones: Add
+1 Injury Dice
for Melee Attacks made by models from a Procession of the Sacred Affliction if the target is Down. This special rule does not apply to attacks made by Ecclesiastic Prisoners

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Ecclesiastic Prisoner (Sacred Affliction)
20
Name: -
Type: Ecclesiastic Prisoner (Sacred Affliction)
Base Cost: 20
Image: @H.P.H8craft
Movement
6"/Infantry
Melee
-1D
Armour
0
Keywords
Pilgrim

Battlekit

An Ecclesiastic Prisoner always has an Iron Capirote. Up to 4 Ecclesiastic Prisoners can have a Martyrdom Device for 35 . They cannot have any other Battlekit.

Melee Weapons
Unarmed
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Mad Dash: Add
+1 Dice
to the
Risky Success
Roll for an Ecclesiastic Prisoner that is taking a Dash
Action
.
Feeble Flailing: An Ecclesiastic Prisoner can make a Melee Attack even though it doesn't have a melee weapon. If it does so, add
-1 Dice
to the Success Roll for the attack.
Awaited: An Ecclesiastic Prisoner that is taken Out of Action when their Martyrdom Device is triggered does not count towards the number of models from the Warband taken Out of Action for Morale Checks.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder