Los malditos madafakas

fc_courtofthesevenheadedserpent
Warband
Faction: Court of the Seven-Headed Serpent
Rating: 1378| 1
Fielded: Elite: 6, Troop: 5, Mercenary: 0, Total: 11/16
Arsenal
40
4
Strongbox: 5 | 4
Ophidian Rifle, Trench Shield
Campaign - Seco Peteco
Victory Points: 76
Threshold round: 7: 1300
Campaign Round: 7/7 (max round: 12)
Exploration
Elites
Praetor
Pezonman
304
Serpent Assault Gun, Malebranche Sword, Sword / Axe, Crown of Hellfire, Gas Grenades, Reinforced Armour
Hell Knight
Colo colo
135
Hellblade, Gas Grenades, Infernal Iron Armour
Hell Knight
Audax Italiano
145
Hellblade, Gas Grenades, Infernal Iron Armour, Trench Shield
Hell Knight
Huachipato
145
Hellblade, Gas Grenades, Infernal Iron Armour, Trench Shield
Desecrated Saint
San Pepito
149
Sword / Axe, Sword / Axe, Trench Knife
Hunter of the Left-Hand Path
Donald Trump
140
Bow of Lethe, Head Taker, Standard Armour
Troops
Wretched
23
Trench Club
Yoke Fiend
71
Arquebus, Torture Instrument, Restraining Muzzle, Standard Armour
Pit Locust
105
Crown of Hellfire, Reinforced Armour
Yoke Fiend
71
1
Arquebus, Torture Instrument, Restraining Muzzle, Gas Grenades, Standard Armour
Pit Locust
90
Reinforced Armour
Dead
Pit Locust
105
Crown of Hellfire, Reinforced Armour
Hunter of the Left-Hand Path
Vayaina face
125
Bow of Lethe, Head Taker
Pit Locust
105
Crown of Hellfire, Reinforced Armour
Praetor - Pezonman
304
Name: Pezonman
Type: Praetor
Base Cost: 115
Image: @Darius_minis
Movement
8"/Flying
Melee
+3D
Ranged
+3D
Armour
-2
Keywords
Negate Fire
Fear
Strong
Negate Heavy
Tough
Leader
Flying
Elite
Demonic
The Court

Goetic

Limit: Pezonman can choose up to 1 Goetic.
Note: You must choose the goetic powers on recruitment and cannot change them or add new ones during the quartermaster step.

Lesser Mark of Cain - 20 - 1/1

An inferior copy of the mark that the God-Tyrant YHWH placed on the forehead of Cain, the First Murderer.

A model with this Goetic Ability has the

-1 Injury Dice
Keyword.

Battlekit

A Praetor can have any Battlekit from The

Court
’s Armoury Tables.

Ranged Weapons
Serpent Assault Gun
50
Grenades
Gas Grenades
10
Melee Weapons
Malebranche Sword
50
Sword / Axe
4
Armour
Reinforced Armour
40
Shields
Equipment
Crown of Hellfire
15
Special

Campaign

Experience
Battle Scars
Advancements
'Tis but a ScratchYou can re-roll the result on the Trauma Chart for a model with this Skill.
Skill & ExpertiseWhen you give a model this Skill, choose 1
Action
on that model's Warband Entry, or 1 Common
Action
apart from Fight or Shoot
Action
S, and write it on your Warband Roster. Add
+1 Dice
to rolls made as part of the chosen
Action
when they are taken by this model.
Injuries
Full RecoveryThe model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Goetic Power: A Praetor can have up to 2 Goetic Powers. Praetors from a Warband dedicated to Wrath can have only 1 Goetic Power.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Hell Knight - Colo colo
135
Name: Colo colo
Type: Hell Knight
Base Cost: 100
Image: @Darius_minis
Movement
6"/Infantry
Melee
+2D
Ranged
0D
Armour
-2
Keywords
Negate Fire
Strong
Negate Heavy
Elite
Demonic
The Court

Goetic

Limit: Colo colo can choose up to 1 Goetic.
Note: You must choose the goetic powers on recruitment and cannot change them or add new ones during the quartermaster step.

Blind Rage - 10 - 1/3

With alacrity borne out of sheer rage, this creature can move at a startling speed.

Add
+1 Dice
to the
Risky Success
Roll for a model with this Goetic Ability that is taking a Dash
Action
.

Battlekit

A Hell Knight always has a suit of Infernal Iron Armour. The Infernal Iron Armour cannot be removed or lost over the course of the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from The

Court
's Armoury Tables apart from Armour.

Ranged Weapons
Grenades
Gas Grenades
10
Melee Weapons
Hellblade
15
Armour
Infernal Iron Armour
Shields
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
Bad CompanyA model with this Skill does not count towards the number of
Elite
models that are in your Warband at the start of the Promotion step.
ScavengerA model with this Skill has the Extra Dice Exploration Skill.
Injuries
Lost ArmThis model cannot use Battlekit that requires 2 hands, and can only use one piece of Battlekit that requires 1 hand.
Full RecoveryThe model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Goetic Power: A Hell Knight can have up to 2
Goetic
Powers, one of which must be the Blood Magic Goetic Spell taken at no extra cost.
Blood Magic:
Goetic
(1): You can cast this spell before making any Injury Rolls for an attack made by the spellcaster. If you do so, add
+1 Injury Dice
to all of the Injury Rolls you make for the attack. For example, if the attack has the
Blast
Keyword, you would add
+1 Injury Dice
to the rolls for each model that was caught in the blast radius of the attack.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Hell Knight - Audax Italiano
145
Name: Audax Italiano
Type: Hell Knight
Base Cost: 100
Image: @Darius_minis
Movement
6"/Infantry
Melee
+2D
Ranged
-1D
Armour
-3
Keywords
Negate Fire
Strong
Negate Heavy
Elite
Demonic
The Court

Goetic

Limit: Audax Italiano can choose up to 1 Goetic.
Note: You must choose the goetic powers on recruitment and cannot change them or add new ones during the quartermaster step.

Charge of Hatred - 10 - 2/3

There is virtually no escape from the hatred of this creature.

When a model with this Goetic Ability makes a Charge it counts as having Movement Characteristic of 12”. Do not roll a D6 to determine its Charge Bonus, but in all other regards carry out the Charge normally (i.e. Difficult terrain will slow the model down, it will have to Jump across gaps, and so on). In addition, unless the target of the charge is the closest enemy model in Line of Sight, you must take a
Risky Success
Roll for the model before making the charge move. If the roll is a Failure, the model cannot move and its Activation ends. If the roll is a Success, it can carry out the Charge normally.

Battlekit

A Hell Knight always has a suit of Infernal Iron Armour. The Infernal Iron Armour cannot be removed or lost over the course of the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from The

Court
's Armoury Tables apart from Armour.

Ranged Weapons
Grenades
Gas Grenades
10
Melee Weapons
Hellblade
15
Armour
Infernal Iron Armour
Shields
Trench Shield
10
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
Hard as NailsThe first time a model with this Skill suffers a Down result on the Injury table, it is treated as a No Effect result instead.
War StoriesWhen you are recording the Experience Points earned by the models in your Warband in the Campaign Phase, you can give each model with the
Elite
Keyword that does not also have this Skill +1 extra Experience Point. You can’t pick the model with the Skill itself. A Warband can only have one model with this Skill.
Injuries
Chest WoundAdd
+1 Injury Dice
to Injury Rolls for attacks that target this model.
Lost An EyeAdd
-1 Dice
to rolls for Ranged Attacks made for this model. If this model receives this injury for a second time, they are blinded and you must remove them from your Warband Roster instead of re-rolling the result. Treat this injury as a Full Recovery if it is inflicted on a Sniper Priest.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Goetic Power: A Hell Knight can have up to 2
Goetic
Powers, one of which must be the Blood Magic Goetic Spell taken at no extra cost.
Blood Magic:
Goetic
(1): You can cast this spell before making any Injury Rolls for an attack made by the spellcaster. If you do so, add
+1 Injury Dice
to all of the Injury Rolls you make for the attack. For example, if the attack has the
Blast
Keyword, you would add
+1 Injury Dice
to the rolls for each model that was caught in the blast radius of the attack.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Hell Knight - Huachipato
145
Name: Huachipato
Type: Hell Knight
Base Cost: 100
Image: @Darius_minis
Movement
6"/Infantry
Melee
+2D
Ranged
0D
Armour
-3
Keywords
Negate Fire
Strong
Negate Heavy
Elite
Demonic
The Court

Goetic

Limit: Huachipato can choose up to 1 Goetic.
Note: You must choose the goetic powers on recruitment and cannot change them or add new ones during the quartermaster step.

Charge of Hatred - 10 - 2/3

There is virtually no escape from the hatred of this creature.

When a model with this Goetic Ability makes a Charge it counts as having Movement Characteristic of 12”. Do not roll a D6 to determine its Charge Bonus, but in all other regards carry out the Charge normally (i.e. Difficult terrain will slow the model down, it will have to Jump across gaps, and so on). In addition, unless the target of the charge is the closest enemy model in Line of Sight, you must take a
Risky Success
Roll for the model before making the charge move. If the roll is a Failure, the model cannot move and its Activation ends. If the roll is a Success, it can carry out the Charge normally.

Battlekit

A Hell Knight always has a suit of Infernal Iron Armour. The Infernal Iron Armour cannot be removed or lost over the course of the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from The

Court
's Armoury Tables apart from Armour.

Ranged Weapons
Grenades
Gas Grenades
10
Melee Weapons
Hellblade
15
Armour
Infernal Iron Armour
Shields
Trench Shield
10
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
DisengageEnemy models cannot make a Melee Attack on a model with this Skill when it Retreats.
Relentless ChargeAdd
+1 Dice
to rolls for Melee Attacks made by a model with this Skill if it successfully charged earlier in the same Activation.
Injuries
InsomniacThis model must always be the first model you deploy in any game it takes part in, and loses the
Infiltrator
Keyword if it has it.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Goetic Power: A Hell Knight can have up to 2
Goetic
Powers, one of which must be the Blood Magic Goetic Spell taken at no extra cost.
Blood Magic:
Goetic
(1): You can cast this spell before making any Injury Rolls for an attack made by the spellcaster. If you do so, add
+1 Injury Dice
to all of the Injury Rolls you make for the attack. For example, if the attack has the
Blast
Keyword, you would add
+1 Injury Dice
to the rolls for each model that was caught in the blast radius of the attack.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Desecrated Saint - San Pepito
149
Name: San Pepito
Type: Desecrated Saint
Base Cost: 140
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+3D
Armour
-3
Keywords
Negate Fire
Fear
Strong
Negate Heavy
Tough
Elite
Demonic
The Court
Ignore Off-hand Weapon

Battlekit

A Desecrated Saint has several arms. It can have up to three 1-Handed Melee Weapons from The

Court
's Armoury Tables or two 1-Handed Melee Weapons and one 2-Handed Melee Weapon. It cannot have any other Battlekit.

Melee Weapons
Trench Knife
1
Sword / Axe
4
Sword / Axe
4
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite
limited potential

Abilities

Demonic Aura: A Desecrated Saint has one of the following auras. The aura it has is determined by the Deadly Sin its Warband is dedicated to.
Annihilator: A Desecrated Saint can take 1 Fight
Action
per Activation with each Melee Weapon it is equipped with. The Off-hand Weapon modifier does not apply to any of its Melee Attacks.
Aura of Wrath: Add
+1 Dice
to rolls for Melee Attacks and the Risky Success Roll for taking a Dash ACTION for friendly models that are within 8" of this Desecrated Saint (including the Desecrated Saint themselves).

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Pit Locust
105
Name: -
Type: Pit Locust
Base Cost: 90
Image: @Darius_minis
Movement
8"/Flying
Melee
+2D
Ranged
0D
Armour
-2
Keywords
Negate Fire
Fear
Flying
Demonic
The Court

Battlekit

A Pit Locust can have a Crown of Hellfire from from The Court's' Armoury Table. They cannot have any other Battlekit.

Melee Weapons
Unarmed
Armour
Reinforced Armour
Equipment
Crown of Hellfire
15
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop
limited potential

Abilities

Poison Stingers: A Pit Locust can make a Melee Attack with the CLEAVE 2 and
Shrapnel
Keywords even though it does not have a Melee Weapon.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Wretched
23
Name: -
Type: Wretched
Base Cost: 20
Image: @Mini Merchant
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
0
Keywords
The Court

Battlekit

Wretched can have any Battlekit from The

Court
's Armoury Tables that costs up to 10 . A Wretched must have at least 1 Weapon (they cannot be sent into battle completely unarmed).

Ranged Weapons
Grenades
Melee Weapons
Trench Club
3
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Law of Hell: If an attack made by a Wretched takes an enemy model with the
Elite
Keyword out of Action, the Wretched model gains its freedom and is immediately removed from the game. It no longer counts as being part of the Warband for the purposes of Morale Checks and is removed from the Warband Roster.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Yoke Fiend
71
Name: -
Type: Yoke Fiend
Base Cost: 30
Image: @Darius_minis
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Negate Fire
Demonic
The Court

Battlekit

A Yoke Fiend can have 1 Ranged Weapon that has a cost of 30 or less from The

Court
's Armoury Tables. They can have any other Battlekit from The
Court
's Armoury Tables apart from Ranged Weapons.

Ranged Weapons
Arquebus
8
Grenades
Melee Weapons
Torture Instrument
8
Armour
Standard Armour
15
Shields
Equipment
Restraining Muzzle
10
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Torturer: When a Yoke Fiend makes a Melee Attack, it can target a friendly model that does not have the
Demonic
Keyword. If it does so, it cannot attack again during the same Activation.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Hunter of the Left-Hand Path - Vayaina face
125
Name: Vayaina face
Type: Hunter of the Left-Hand Path
Base Cost: 110
Image: @Darius_minis
Movement
6"/Infantry
Melee
+1D
Ranged
+2D
Armour
0
Keywords
Negate Fire
Infiltrator
Elite
Demonic
The Court

Battlekit

A Hunter of the Left-Hand Path always has a Bow of Lethe, and it cannot be removed or lost over the course of the campaign for any reason. The Hunter of the Left-Hand Path must always hold it in one of their hands. They can also have any Battlekit from The

Court
's Armoury Tables apart from 2-Handed Weapons.

Ranged Weapons
Bow of Lethe
Grenades
Melee Weapons
Head Taker
15
Armour
Shields
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
ParanoidThis model cannot be deployed within 8" of a friendly model. Friendly models can be deployed within 8" of this model after it has been deployed.
CapturedThe enemy captures the model. Before continuing the Trauma Step, you and your opponent from the game can negotiate a ransom price in for the release of the model. If the ransom is not paid, the captured model is executed – remove them from your Warband Roster. If the ransom is paid, transfer the from your Strongbox to your opponent’s, and treat this result as a Full Recovery. Continue with the Trauma Step after resolving the outcome of the ransom.
Fighter Status
Dead
Fighter Rank
Elite

Abilities

Shadow Walker:
Goetic
(2): You can cast this spell before the spellcaster takes a Retreat
Action
. If you do so, enemy models cannot make a Melee Attack on the spellcaster when they retreat.
Left-Hand Path:
Goetic
(2): You can cast this spell when the spellcaster takes a Move, Charge, Retreat or Dash
Action
and moves into contact with a terrain piece. If you do so, you can interrupt the spellcaster's move to remove them from the battlefield and then redeploy them in contact with another terrain piece and more than 1” from any enemy models, unless the spellcaster is making a charge. If the spell is cast during a charge, the spellcaster must redeploy closer to the target than it was before it was removed from the battlefield. You can then carry on with the spellcaster's move as normal.

This spell can be cast as part of any movement the Hunter takes during its Activation (Standard Move, Retreat, Charge, Dash etc.). If it is cast as part of a Charge, it does not need to take the most direct route possible, but it still selects the target as normal (Line of Sight, within 12” etc.).
Oracle Beast Cloak:
Goetic
(3): You can cast this spell once per Turn after an Injury Roll is made for the spellcaster. If you do so, the result of the Injury Roll is changed to a No Effect result (make Injury Rolls for other models hit by the same attack normally).

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Pit Locust
105
Name: -
Type: Pit Locust
Base Cost: 90
Image: @Darius_minis
Movement
8"/Flying
Melee
+2D
Ranged
0D
Armour
-2
Keywords
Negate Fire
Fear
Flying
Demonic
The Court

Battlekit

A Pit Locust can have a Crown of Hellfire from from The Court's' Armoury Table. They cannot have any other Battlekit.

Melee Weapons
Unarmed
Armour
Reinforced Armour
Equipment
Crown of Hellfire
15
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
limited potential

Abilities

Poison Stingers: A Pit Locust can make a Melee Attack with the CLEAVE 2 and
Shrapnel
Keywords even though it does not have a Melee Weapon.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Pit Locust
105
Name: -
Type: Pit Locust
Base Cost: 90
Image: @Darius_minis
Movement
8"/Flying
Melee
+2D
Ranged
0D
Armour
-2
Keywords
Negate Fire
Fear
Flying
Demonic
The Court

Battlekit

A Pit Locust can have a Crown of Hellfire from from The Court's' Armoury Table. They cannot have any other Battlekit.

Melee Weapons
Unarmed
Armour
Reinforced Armour
Equipment
Crown of Hellfire
15
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop
limited potential

Abilities

Poison Stingers: A Pit Locust can make a Melee Attack with the CLEAVE 2 and
Shrapnel
Keywords even though it does not have a Melee Weapon.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Yoke Fiend
71 | 1
Name: -
Type: Yoke Fiend
Base Cost: 30
Image: @Darius_minis
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Negate Fire
Demonic
The Court

Battlekit

A Yoke Fiend can have 1 Ranged Weapon that has a cost of 30 or less from The

Court
's Armoury Tables. They can have any other Battlekit from The
Court
's Armoury Tables apart from Ranged Weapons.

Ranged Weapons
Arquebus
8
Grenades
Gas Grenades
10
Melee Weapons
Torture Instrument
8
Armour
Standard Armour
15
Shields
Equipment
Restraining Muzzle
1
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Torturer: When a Yoke Fiend makes a Melee Attack, it can target a friendly model that does not have the
Demonic
Keyword. If it does so, it cannot attack again during the same Activation.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Hunter of the Left-Hand Path - Donald Trump
140
Name: Donald Trump
Type: Hunter of the Left-Hand Path
Base Cost: 110
Image: @Darius_minis
Movement
6"/Infantry
Melee
+1D
Ranged
+2D
Armour
-1
Keywords
Negate Fire
Infiltrator
Elite
Demonic
The Court

Battlekit

A Hunter of the Left-Hand Path always has a Bow of Lethe, and it cannot be removed or lost over the course of the campaign for any reason. The Hunter of the Left-Hand Path must always hold it in one of their hands. They can also have any Battlekit from The

Court
's Armoury Tables apart from 2-Handed Weapons.

Ranged Weapons
Bow of Lethe
Grenades
Melee Weapons
Head Taker
15
Armour
Standard Armour
15
Shields
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Shadow Walker:
Goetic
(2): You can cast this spell before the spellcaster takes a Retreat
Action
. If you do so, enemy models cannot make a Melee Attack on the spellcaster when they retreat.
Left-Hand Path:
Goetic
(2): You can cast this spell when the spellcaster takes a Move, Charge, Retreat or Dash
Action
and moves into contact with a terrain piece. If you do so, you can interrupt the spellcaster's move to remove them from the battlefield and then redeploy them in contact with another terrain piece and more than 1” from any enemy models, unless the spellcaster is making a charge. If the spell is cast during a charge, the spellcaster must redeploy closer to the target than it was before it was removed from the battlefield. You can then carry on with the spellcaster's move as normal.

This spell can be cast as part of any movement the Hunter takes during its Activation (Standard Move, Retreat, Charge, Dash etc.). If it is cast as part of a Charge, it does not need to take the most direct route possible, but it still selects the target as normal (Line of Sight, within 12” etc.).
Oracle Beast Cloak:
Goetic
(3): You can cast this spell once per Turn after an Injury Roll is made for the spellcaster. If you do so, the result of the Injury Roll is changed to a No Effect result (make Injury Rolls for other models hit by the same attack normally).

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Pit Locust
90
Name: -
Type: Pit Locust
Base Cost: 90
Image: @Darius_minis
Movement
8"/Flying
Melee
+2D
Ranged
0D
Armour
-2
Keywords
Negate Fire
Fear
Flying
Demonic
The Court

Battlekit

A Pit Locust can have a Crown of Hellfire from from The Court's' Armoury Table. They cannot have any other Battlekit.

Melee Weapons
Unarmed
Armour
Reinforced Armour
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
limited potential

Abilities

Poison Stingers: A Pit Locust can make a Melee Attack with the CLEAVE 2 and
Shrapnel
Keywords even though it does not have a Melee Weapon.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder