34e Bataille - Grande Compagnie de la Sainte Ampoule Cramoisie

fc_newantioch
v0.1.63
Warband
Faction: The Principality of New Antioch
Rating: 684| 0
Fielded: Elite: 1, Troop: 6, Mercenary: 0, Total: 7
Arsenal
16
0
Strongbox: 16 | 0
No items in your arsenal
Campaign
Patron: No patron set
Victory Points: 0
Campaign Round: 1 (max: 12)
Exploration

Elites

Lieutenant
Lieutenant
149
Grenade Launcher, Sword / Axe, Medi-Kit, Reinforced Armour

Troops

Yeoman
Yeoman
44
Bolt-Action Rifle, Grenades, Bayonet
Yeoman
Yeoman
44
Bolt-Action Rifle, Grenades, Bayonet
Yeoman
Yeoman
44
Bolt-Action Rifle, Grenades, Bayonet
Mechanised Heavy Infantry
Mechanised Heavy Infantry
147
Machine Gun, Greatsword / Greataxe, Reinforced Armour
Mechanised Heavy Infantry
Mechanised Heavy Infantry
147
Machine Gun, Greatsword / Greataxe, Reinforced Armour
Shocktrooper
Shocktrooper
109
Grenades, Submachine Gun, Greatsword / Greataxe, Standard Armour

Fireteams

New Antioch Fireteam
-
-

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

New Antioch Fireteam
-
-

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

Lieutenant
149
Name: -
Type: Lieutenant
Base Cost: 70
Image: @terrainbeast
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-2
Keywords
Tough
Leader
Elite
New Antioch
Battlekit

Battlekit: The Lieutenant can be equipped with any weapon, armour and equipment from the

New Antioch
Armoury.

Ranged Weapons

Grenade Launcher
30
Ignore Cover, Blast 3"

Melee Weapons

Sword / Axe
4

Armour

Reinforced Armour
40

Equipment

Medi-Kit
5
Campaign Play

Experience

Battle Scars

Advancements

No advancements

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
On My Command!: Once per Turn, as an
Action
the Lieutenant can instead force the opponent to activate one of their models that the Lieutenant can select from amongst the models they can see. This ends the Activation of the Lieutenant.
STL finder
Yeoman
44
Name: -
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
New Antioch
Battlekit

Battlekit:

Each yeoman is equipped with a bolt action rifle at a reduced cost of 5 ducats. You can swap this rifle for another ranged weapon of lower, equal or greater cost. If the cost is greater, you must pay the difference in ducats.

Yeomen can be equipped with any weapon, armour and equipment from the

New Antioch
Armoury. At the cost of +10 ducats per model, up to two yeomen can be upgraded to Trench Moles (up to three in warbands of over 1000 ducats value), scouts who make use of tunnels that criss-cross No Man’s Land. They gain the Keyword
Infiltrator
.

Ranged Weapons

Bolt-Action Rifle
5
Grenades
7
Blast 2"

Melee Weapons

Bayonet
2

Armour

No armour equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Yeoman
44
Name: -
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
New Antioch
Battlekit

Battlekit:

Each yeoman is equipped with a bolt action rifle at a reduced cost of 5 ducats. You can swap this rifle for another ranged weapon of lower, equal or greater cost. If the cost is greater, you must pay the difference in ducats.

Yeomen can be equipped with any weapon, armour and equipment from the

New Antioch
Armoury. At the cost of +10 ducats per model, up to two yeomen can be upgraded to Trench Moles (up to three in warbands of over 1000 ducats value), scouts who make use of tunnels that criss-cross No Man’s Land. They gain the Keyword
Infiltrator
.

Ranged Weapons

Bolt-Action Rifle
5
Grenades
7
Blast 2"

Melee Weapons

Bayonet
2

Armour

No armour equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Yeoman
44
Name: -
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
New Antioch
Battlekit

Battlekit:

Each yeoman is equipped with a bolt action rifle at a reduced cost of 5 ducats. You can swap this rifle for another ranged weapon of lower, equal or greater cost. If the cost is greater, you must pay the difference in ducats.

Yeomen can be equipped with any weapon, armour and equipment from the

New Antioch
Armoury. At the cost of +10 ducats per model, up to two yeomen can be upgraded to Trench Moles (up to three in warbands of over 1000 ducats value), scouts who make use of tunnels that criss-cross No Man’s Land. They gain the Keyword
Infiltrator
.

Ranged Weapons

Bolt-Action Rifle
5
Grenades
7
Blast 2"

Melee Weapons

Bayonet
2

Armour

No armour equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Mechanised Heavy Infantry
147
Name: -
Type: Mechanised Heavy Infantry
Base Cost: 85
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-2
Keywords
Strong
New Antioch
Battlekit

Battlekit: Mechanized Heavy Infantry always wear Light Machine Armour which counts as Reinforced Armour (32mm Base). This is reflected in the cost and profile above. This can be upgraded to Machine Armour (despite not being

Elite
and
Limit
: 1) for +10 Ducats (40mm Base). They can be equipped with any weapon, armour and equipment from the
New Antioch
Armoury.

Ranged Weapons

Machine Gun
50
3 Attacks

Melee Weapons

Greatsword / Greataxe
12

Armour

Reinforced Armour

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Mechanised Heavy Infantry
147
Name: -
Type: Mechanised Heavy Infantry
Base Cost: 85
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-2
Keywords
Strong
New Antioch
Battlekit

Battlekit: Mechanized Heavy Infantry always wear Light Machine Armour which counts as Reinforced Armour (32mm Base). This is reflected in the cost and profile above. This can be upgraded to Machine Armour (despite not being

Elite
and
Limit
: 1) for +10 Ducats (40mm Base). They can be equipped with any weapon, armour and equipment from the
New Antioch
Armoury.

Ranged Weapons

Machine Gun
50
3 Attacks

Melee Weapons

Greatsword / Greataxe
12

Armour

Reinforced Armour

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Shocktrooper
109
Name: -
Type: Shocktrooper
Base Cost: 45
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-1
Keywords
New Antioch
Battlekit

Battlekit:

A Shocktrooper can be equipped with any weapon, armour and equipment from the

New Antioch
Armoury.

Ranged Weapons

Submachine Gun
30
2 Attacks
Grenades
7
Blast 2"

Melee Weapons

Greatsword / Greataxe
12

Armour

Standard Armour
15

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Shock Charge: When a Shocktrooper charges, roll 2D6 instead of 1D6 and then add the highest of the two dice to their charge move.
Assault Drill: Shocktroopers ignore the effects of Keyword
Heavy
on Melee weapons. The Shocktrooper can still only carry a single
Heavy
item, unless they are
Strong
.
STL finder