The Unforgivable

fc_trenchpilgrim_fv_processionofthesacredaffliction
v1.0
Warband
Faction: Procession of the Sacred Affliction
Rating: 1597| 6
Fielded: Elite: 4, Troop: 13, Mercenary: 1, Total: 18/19
Other: Dead: 11
Arsenal
3
3
Strongbox: 3 | 3
No items in your arsenal
Campaign - The Sommeish
Patron: Warrior Saint
Victory Points: 80
Threshold round: 10: 1600
Campaign Round: 10/10 (max round: 12)
Current field limit: 19 Models
Exploration

Elites

War Prophet
War Prophet
210
4
Automatic Pistol, Donkey's Jawbone, Blessed Icon, Gas Mask, Incendiary Ammunition, Martyrdom Pills, Saint's Reliquary, Holy Icon Armour, Holy Icon Shield, Molotov Cocktail
Castigator
Castigator
132
Punt Gun, Greatsword / Greataxe, Gas Mask, Reinforced Armour
Stigmatic Nun
Stigmatic Nun
135
Anti-Tank Hammer, Gas Mask, Reinforced Armour, War-Cross
Communicant
Communicant
215
Anti-Tank Hammer, Communicant Cross, Martyrdom Pills, Holy Icon Shield, Reinforced Armour

Troops

Martyr-Penitent
Trench Pilgrim
107
Greatsword / Greataxe, Gas Mask, Holy Icon Shield, Molotov Cocktail, Standard Armour
Anchorite Shrine
Anchorite Shrine
140
Bonebreaker Mace, Catherine Wheel
Trench Pilgrim
Trench Pilgrim
82
Greatsword / Greataxe, Gas Mask, Molotov Cocktail, Standard Armour, Trench Shield
Trench Pilgrim
Trench Pilgrim
67
Bolt-Action Rifle, Bayonet, Gas Mask, Molotov Cocktail, Standard Armour
Trench Pilgrim
Trench Pilgrim
62
Bolt-Action Rifle, Bayonet, Gas Mask, Standard Armour
Trench Pilgrim
Trench Pilgrim
62
Bolt-Action Rifle, Bayonet, Gas Mask, Standard Armour
Ecclesiastic Prisoner (Sacred Affliction)
Ecclesiastic Prisoner (Sacred Affliction)
20
Trench Pilgrim
Trench Pilgrim
87
Greatsword / Greataxe, Gas Mask, Holy Icon Shield
Stigmatic Nun
Stigmatic Nun
74
Sword / Axe, Gas Mask, Standard Armour
Trench Pilgrim
Trench Pilgrim
40
Scourge / Battle-Whip / Flail, Molotov Cocktail
Trench Pilgrim
Trench Pilgrim
39
Sword / Axe, Molotov Cocktail
Stigmatic Nun
Stigmatic Nun
105
Anti-Tank Hammer, Gas Mask, Standard Armour
Ecclesiastic Prisoner (Sacred Affliction)
Ecclesiastic Prisoner (Sacred Affliction)
20

Mercenaries

Mendelist Ammo Monk
Mendelist Ammo Monk
2
Gas Mask

Dead

Communicant
Communicant
100
Communicant Cross
Stigmatic Nun
Stigmatic Nun
50
Martyr-Penitent
Trench Pilgrim
130
Anti-Tank Hammer, Gas Mask, Holy Icon Shield, Molotov Cocktail
Trench Pilgrim
Trench Pilgrim
53
2
Sniper Rifle, Gas Mask, Mountaineer Kit, Standard Armour
Trench Pilgrim
Trench Pilgrim
30
Communicant Anti-Tank Hunter
Communicant Anti-Tank Hunter
5
Anti-Materiel Rifle, Trench Club, Trench Club, Combat Helmet
Ecclesiastic Prisoner (Sacred Affliction)
Ecclesiastic Prisoner (Sacred Affliction)
20
Ecclesiastic Prisoner (Sacred Affliction)
Ecclesiastic Prisoner (Sacred Affliction)
20
Stigmatic Nun
Stigmatic Nun
111
Pistol / Revolver, Anti-Tank Hammer, Medi-Kit, Standard Armour
Ecclesiastic Prisoner (Sacred Affliction)
Ecclesiastic Prisoner (Sacred Affliction)
20
Ecclesiastic Prisoner
Ecclesiastic Prisoner
20
Iron Capirote
War Prophet
210 | 4
Name: -
Type: War Prophet
Base Cost: 80
Image: @grimdank_minis
Movement
6"/Infantry
Melee
+3D
Ranged
+2D
Armour
-2
Keywords
Negate Gas
Negate Fear
Tough
Leader
Elite
Pilgrim
Battlekit

Battlekit: A War Prophet can have any Battlekit from the

Trench Pilgrims
Armoury Tables.

Ranged Weapons

Automatic Pistol
20

Grenades

Molotov Cocktail
5

Melee Weapons

Donkey's Jawbone
4

Armour

Holy Icon Armour
30

Shields

Holy Icon Shield
20

Equipment

Gas Mask
5
Saint's Reliquary
Blessed Icon
15
Martyrdom Pills
20
Incendiary Ammunition
15
Campaign Play

Experience

Battle Scars

Advancements

War StoriesWhen you are recording the Experience Points earned by the models in your Warband in the Campaign Phase, you can give each model with the
Elite
Keyword that does not also have this Skill +1 extra Experience Point. You can’t pick the model with the Skill itself. A Warband can only have one model with this Skill.
Close Quarter CombatAdd
+1 Dice
and
+1 Injury Dice
to rolls for Melee Attacks made by a model with this Skill if it is in contact with a terrain piece.
Melee ProficiencyAdd
+1 Dice
to the Melee Characteristic of a model with this Skill.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Loudspeakers: A War Prophet can take a Loudspeakers
Action
. If they do so, take a
Risky Success
Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, the War Prophet’s Activation ends immediately. If the roll is a Success or Critical Success, you can move all friendly models within 8" of the War Prophet up to 3". They must end the move as close as possible to the nearest enemy model that was visible to them at the start of the move. This move can be used to bring a model within 1" of an enemy model in which case the model counts as charging. If no enemy models are visible, they can move normally.
Laying On Hands: War Prophet can take a Laying on of Hands
Action
. If they do so, take a Success Roll for the model. If the roll is a Failure, nothing happens. If the roll is a Success, remove 1 BLOOD MARKER from a friendly model within 6" of the War Prophet. If the roll is a Critical Success, remove 3
Blood Markers
from a friendly model within 6" of the War Prophet instead of only 1. The War Prophet can use this
Action
to heal themselves.
Memento Mori: The War Prophet is touched by a higher power, and the revealed truth allows them a degree of protection against premature death. The first time the War Prophet suffers an Out of Action result on the Injury Table, it is treated as a No Effect result instead.
Punishing Millstones: Add
+1 Injury Dice
for Melee Attacks made by models from a Procession of the Sacred Affliction if the target is Down. This special rule does not apply to attacks made by Ecclesiastic Prisoners
STL finder
Castigator
132
Name: -
Type: Castigator
Base Cost: 50
Image: @immaterium.painting
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Negate Gas
Strong
Elite
Pilgrim
Upgrades
Zealot Strength - 5
The model may have the Keyword
Strong
.
Battlekit

Battlekit: A Castigator can have any Battlekit from the

Trench Pilgrims
Armoury Tables.

Ranged Weapons

Punt Gun
20

Grenades

No grenades equipped

Melee Weapons

Greatsword / Greataxe
12

Armour

Reinforced Armour
40

Shields

No shields equipped

Equipment

Gas Mask
5
Campaign Play

Experience

Battle Scars

Advancements

DodgeAdd
-1 Dice
to rolls for Ranged Attacks that target a model with this Skill.
HunterRanged Attacks made by a model with this Skill have the
Ignore
COVER Keyword.
Hip ShotRanged Weapons used by a model with this Skill count as having the
Assault
Keyword unless they already have it.
Stand FirmThe first time a model with this Skill suffers a Down result on the Injury table, it is treated as a Minor Wound result instead.
ScavengerA model with this Skill has the Extra Dice Exploration Skill.

Injuries

Severe Nerve Damage
Elite Injuries Chart #13
All Success Rolls you take for this model are treated as being
Risky Success
Rolls, unless they are
Risky Success
Rolls already, in which case there is no additional penalty.

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Enforced Orthodoxy: A Castigator can take an Enforced Orthodoxy
Action
. If they do so, take a
Risky Success
Roll for the model and add
+1 Dice
to the roll. If the roll is a Failure, the Castigator’s Activation ends immediately. If the roll is a Success or Critical Success, all friendly models that are within 8" of the Castigator that are Down immediately stand back up at no cost to their movement.
Whip of God: When a Castigator makes a Melee Attack, they can target a friendly model that is within 1" instead of an enemy model. Set aside a D6 each time a Castigator attacks a friendly model and takes them Out of Action with a Melee Attack. The next time the Castigator’s Warband is forced to take a Morale Check, each D6 that was put aside adds
+1 Dice
to the roll and is then discarded.
Punishing Millstones: Add
+1 Injury Dice
for Melee Attacks made by models from a Procession of the Sacred Affliction if the target is Down. This special rule does not apply to attacks made by Ecclesiastic Prisoners
STL finder
Communicant
100
Name: -
Type: Communicant
Base Cost: 100
Image: @grimdank_minis
Movement
6"/Infantry
Melee
+3D
Ranged
-3D
Armour
0
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
Strong
Tough
Elite
Pilgrim
Battlekit

Battlekit: A Communicant has a Communicant Cross. The Communicant can also have any Battlekit from the

Trench Pilgrims
Armoury Tables.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

No armour equipped

Shields

No shields equipped

Equipment

Communicant Cross
Campaign Play

Experience

Battle Scars

Advancements

Glory HoundAt the end of each game, your Warband receives 1 extra for each model with this Skill that is on the battlefield.
Melee ProficiencyAdd
+1 Dice
to the Melee Characteristic of a model with this Skill.
Close Quarter CombatAdd
+1 Dice
and
+1 Injury Dice
to rolls for Melee Attacks made by a model with this Skill if it is in contact with a terrain piece.

Injuries

Lost Arm
Elite Injuries Chart #26
This model cannot use Battlekit that requires 2 hands, and can only use one piece of Battlekit that requires 1 hand.
Possessed
Elite Injuries Chart #33
When this model is Activated, if it is more than 1" from any enemy models the first
Action
that it takes must take a Dash
Action
, and the first 3" of its move must be in a straight line directly away from its starting position, if it is possible for it to do so. If the model is Down at the start of the Activation, it will stand up if it can do so and must then attempt to move 3" in a straight line away from its starting position.
Muscle Damage
Elite Injuries Chart #34
This model cannot have Battlekit that has the
Heavy
Keyword. Any that it has when the Injury is suffered is lost.

Fighter Status

Dead

Fighter Rank

Elite
limited potential

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Miracle of Regeneration: When you Activate a Communicant, before carrying out any
Actions
, you can remove up to 1
Blood Marker
from the model.
Pilgrim Bodyguard: If a friendly
Pilgrim
model within 1" of a Communicant is hit by a Ranged Attack or Melee Attack, you can say that the Communicant will take the hit. If you do so, make an Injury Roll for the Communicant instead of the original target. This ability cannot be used against attacks that have the
Blast
Keyword.
Punishing Millstones: Add
+1 Injury Dice
for Melee Attacks made by models from a Procession of the Sacred Affliction if the target is Down. This special rule does not apply to attacks made by Ecclesiastic Prisoners
STL finder
Stigmatic Nun
50
Name: -
Type: Stigmatic Nun
Base Cost: 50
Image: @grimdank_minis
Movement
8"/Infantry
Melee
+1D
Ranged
+1D
Armour
0
Keywords
Elite
Pilgrim
Battlekit

Battlekit: A Stigmatic Nun can have Battlekit from the

Trench Pilgrims
Armoury Tables. The only Ranged Weapons they can have are Automatic Pistols and Pistols, and the only Grenades they can have are Warcrosses. No restrictions apply to any other Types of Battlekit.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

ChampionAfter a model with this Skill makes a Melee Attack, it can immediately make a second Melee Attack. Add
-1 Dice
to the roll for the second attack.
Relentless ChargeAdd
+1 Dice
to rolls for Melee Attacks made by a model with this Skill if it successfully charged earlier in the same Activation.

Injuries

Dark Memory
Elite Injuries Chart #24
Write down the name of the Warband from the game where this injury was received. Add
-1 Dice
to rolls for Melee Attacks made by this model if the target is a model from the Warband you have written down.
Feared Warband
The Principality of New Antioch
Chest Wound
Elite Injuries Chart #16
Add
+1 Injury Dice
to Injury Rolls for attacks that target this model.

Fighter Status

Dead

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Agile: Add
+1 Dice
to Risky Success Rolls when a Stigmatic Nun Climbs, Jumps, or makes a Diving Charge, or takes a Dash
Action
.
Blessed Stigmata: When you Activate a Stigmatic Nun, before carrying out any
Actions
, you can remove up to 1
Blood Marker
from the model and replace it with 1
Blessing Marker
.
Punishing Millstones: Add
+1 Injury Dice
for Melee Attacks made by models from a Procession of the Sacred Affliction if the target is Down. This special rule does not apply to attacks made by Ecclesiastic Prisoners
STL finder
Martyr-Penitent - Trench Pilgrim
130
Name: Trench Pilgrim
Type: Martyr-Penitent
Base Cost: 45
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-1
Keywords
Negate Gas
Negate Fear
Strong
Pilgrim
Upgrades
Zealot Strength - 5 - 3/3
The model may have the Keyword
Strong
.
Wrath of God - 15 - 1/1
Blood Markers
are never placed next to a model with the Wrath of God special rule, and it has the
Negate Fear
Keyword. It cannot be Broken on the Wheel by an Anchorite Shrine. A model with the Wrath of God special rule cannot have Ranged Weapons or Armour (it can have a Shield).
Martyr Penitent Ressurection - 45
If a Trench Pilgrim is killed after a game, they can be resurrected as a Martyr Penitent with the Martyr Penitent Profile for a cost 45 . Add
-1 Injury Dice
to Injury Rolls for a Martyr Penitent. A Martyr Penitent keeps their Battlekit and Zealot Strength if the ability was purchased, but loses any Scars, Experience, and Advancements. Martyrdom Pills have no effect on a Martyr Penitent model.
Battlekit

Battlekit: A Trench Pilgrim can have any Battlekit from the

Trench Pilgrims
Armoury Tables.

Ranged Weapons

No ranged weapons equipped

Grenades

Molotov Cocktail
5

Melee Weapons

Anti-Tank Hammer
35

Armour

No armour equipped

Shields

Holy Icon Shield
20

Equipment

Gas Mask
5
Campaign Play

Fighter Status

Dead

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Punishing Millstones: Add
+1 Injury Dice
for Melee Attacks made by models from a Procession of the Sacred Affliction if the target is Down. This special rule does not apply to attacks made by Ecclesiastic Prisoners
STL finder
Trench Pilgrim
53 | 2
Name: -
Type: Trench Pilgrim
Base Cost: 30
Image: @jimmy_crisps
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-1
Keywords
Negate Gas
Pilgrim
Battlekit

Battlekit: A Trench Pilgrim can have any Battlekit from the

Trench Pilgrims
Armoury Tables.

Ranged Weapons

Sniper Rifle
2

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Gas Mask
5
Mountaineer Kit
3
Campaign Play

Battle Scars

Advancements

Melee ProficiencyAdd
+1 Dice
to the Melee Characteristic of a model with this Skill.
Sniper's NestAdd
+2 Dice
to rolls for Ranged Attacks made with the Elevated Position modifier by a model with this Skill instead of
+1 Dice
.
Sharp EyesRanged Attacks made by a model with this Skill have the
Ignore
LONG RANGE Keyword.
Blessings of the Warrior SaintWhen a model with this Skill is deployed for the first time, place D3
Blessing Markers
next to the model.

Injuries

Expensive Treatment
Elite Injuries Chart #32
The model’s wounds require constant treatment. Before you can deploy this model, you must deduct 10 from your Warband’s Strongbox. This payment does not count towards your Warband’s Threshold Value.
Severe Nerve Damage
Elite Injuries Chart #13
All Success Rolls you take for this model are treated as being
Risky Success
Rolls, unless they are
Risky Success
Rolls already, in which case there is no additional penalty.
Head Wound
Elite Injuries Chart #22
This model no longer gains Experience Points. It can regain the ability to gain Experience points through promotion, representing its recovery, although the Battle Scar remains.

Fighter Status

Dead

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Punishing Millstones: Add
+1 Injury Dice
for Melee Attacks made by models from a Procession of the Sacred Affliction if the target is Down. This special rule does not apply to attacks made by Ecclesiastic Prisoners
STL finder
Martyr-Penitent - Trench Pilgrim
107
Name: Trench Pilgrim
Type: Martyr-Penitent
Base Cost: 45
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-2
Keywords
Negate Gas
Strong
Pilgrim
Upgrades
Zealot Strength - 5 - 3/3
The model may have the Keyword
Strong
.
Battlekit

Battlekit: A Trench Pilgrim can have any Battlekit from the

Trench Pilgrims
Armoury Tables.

Ranged Weapons

No ranged weapons equipped

Grenades

Molotov Cocktail
5

Melee Weapons

Greatsword / Greataxe
12

Armour

Standard Armour
15

Shields

Holy Icon Shield
20

Equipment

Gas Mask
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Punishing Millstones: Add
+1 Injury Dice
for Melee Attacks made by models from a Procession of the Sacred Affliction if the target is Down. This special rule does not apply to attacks made by Ecclesiastic Prisoners
STL finder
Trench Pilgrim
30
Name: -
Type: Trench Pilgrim
Base Cost: 30
Image: @jimmy_crisps
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
Pilgrim
Battlekit

Battlekit: A Trench Pilgrim can have any Battlekit from the

Trench Pilgrims
Armoury Tables.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Dead

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Punishing Millstones: Add
+1 Injury Dice
for Melee Attacks made by models from a Procession of the Sacred Affliction if the target is Down. This special rule does not apply to attacks made by Ecclesiastic Prisoners
STL finder
Communicant Anti-Tank Hunter
5
Name: -
Type: Communicant Anti-Tank Hunter
Base Cost: 5
Image: @grimdank_minis
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Negate Shrapnel
Strong
Tough
Battlekit

Battlekit: A Communicant Anti-Tank Hunter always has an Anti-Materiel Rifle and a Combat Helmet.

Ranged Weapons

Anti-Materiel Rifle

Grenades

No grenades equipped

Melee Weapons

Trench Club
Trench Club

Armour

No armour equipped

Shields

No shields equipped

Equipment

Combat Helmet
Campaign Play

Fighter Status

Dead

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Miracle of Regeneration: When you Activate a Communicant, before carrying out any
Actions
, you can remove up to 1
Blood Marker
from the model.
Iron Fists: The flesh of a Communicant Anti-Tank Hunter is as hard as iron, which makes their fists deadly weapons in their own right. A Communicant Anti-Tank Hunter can make a Melee Attack despite having no Melee Weapons. When a Communicant Anti-Tank Hunter makes a Melee Attack, it can attack twice even though it doesn’t have any Melee Weapons (the Off-Hand Weapon modifier applies to the second attack).
STL finder
Mendelist Ammo Monk
2
Name: -
Type: Mendelist Ammo Monk
Base Cost: 2
Image: @voiceinthegrimdark
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
0
Keywords
Negate Gas
Battlekit

Battlekit: A Mendelist Ammo Monk only has a Gas Mask. Note that a Mendelist Ammo Monk has no weapons and therefore cannot attack.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

No armour equipped

Shields

No shields equipped

Equipment

Gas Mask
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Faithful Followers: When you Activate a model within 1" of a Mendelist Ammo Monk, you can also Activate the Mendelist Monk if they have not yet been Activated during the Turn. If you do so, the two models can take their
Actions
in any order you wish, and you can switch between the two models freely. If the Activation of either model ends (due to a failed Risky Success Roll, for example), the other model can carry on with its Activation normally.
The Ammunition Sacrement: A Mendelist Ammo Monk can take an Ammunition Sacrament
Action
. If they do so, take a
Risky Success
Roll for the Mendelist Ammo Monk. If the roll is a Failure, the Mendelist Ammo Monk’s Activation ends. If the roll is a Success or a Critical Success, pick 1 friendly model within 1" of the Mendelist Ammo Monk and in their Line of Sight, and then pick one of the following Ammunition Sacraments. The Sacrament you pick applies to the model until the end of its next Activation.
  • Bullet of the Guided Path: Add
    +1 Dice
    to rolls for Ranged Attacks made by the model.
  • Cartridge of His Wrath: Add the
    Blast
    2" and
    Shrapnel
    Keywords to Ranged Weapons used by the model that do not have the
    Blast
    or
    Flamethrower
    Keywords.
  • Echo of His Word: Add
    +1 Injury Dice
    to rolls for Ranged Attacks made by the model.
STL finder
Anchorite Shrine
140
Name: -
Type: Anchorite Shrine
Base Cost: 140
Image: @immaterium.painting
Movement
6"/Infantry
Melee
+2D
Armour
-3
Keywords
Negate Shrapnel
Fear
Strong
Tough
Pilgrim
Battlekit

Battlekit: An Anchorite Shrine has a Bonebreaker Mace and a Catherine Wheel. These Weapons are built into the Anchorite Shrine and cannot be removed or lost throughout the campaign for any reason.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Catherine Wheel
Bonebreaker Mace

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Broken on the Wheel: At the start of each game, before deployment, you can say that one Trench Pilgrim or Ecclesiastic Prisoner will be broken on the wheel to show their piety and devotion. The model you choose is permanently removed from your Warband, but you can redistribute their Battlekit to other models that would be allowed to have it. The Anchorite Shrine then shatters the bones of the volunteer and carries the broken victim to battle on its Wheel. Injuries that would be inflicted on the Anchorite Shrine are instead inflicted on its unfortunate victim, until the victim finally passes away. This is represented by the following special rules, which apply to the Anchorite Shrine until it suffers an Out of Action result on the Injury Table:
  • It has an Armour Characteristic of 0 and does not have the
    Negate Shrapnel
    and
    Tough
    Keywords.
  • It treats Down results as Minor Hit results.
  • The first time the Anchorite Shrine suffers an Out of Action result on the Injury Table, it is treated as a No Effect result. When this happens, any Blood Markers on the Anchorite Shire are removed, and from then on, these special rules no longer apply to the model.
Symphony of Slaughter: An Anchorite Shrine is armed with two 1-Handed Melee Weapons (the Catherine Wheel and Bonebreaker Mace). When it makes a Melee Attack, it can either attack once using either its Catherine Wheel or the Bonebreaker Mace, or twice, first with the Catherine Wheel and second with its Bonebreaker Mace (the Off-Hand Weapon modifier applies to the attack made with the Bonebreaker Mace). Note that both Weapons have the
Risky
keyword, which means that the Anchorite Shrine’s Activation ends immediately if the Success Roll for an attack made with either weapon is a Failure.
Punishing Millstones: Add
+1 Injury Dice
for Melee Attacks made by models from a Procession of the Sacred Affliction if the target is Down. This special rule does not apply to attacks made by Ecclesiastic Prisoners
STL finder
Ecclesiastic Prisoner (Sacred Affliction)
20
Name: -
Type: Ecclesiastic Prisoner (Sacred Affliction)
Base Cost: 20
Image: @H.P.H8craft
Movement
6"/Infantry
Melee
-1D
Armour
0
Keywords
Pilgrim
Battlekit

Battlekit: An Ecclesiastic Prisoner always has an Iron Capirote. Up to 4 Ecclesiastic Prisoners can have a Martyrdom Device for 35 . They cannot have any other Battlekit.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Unarmed

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Dead

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Mad Dash: Add
+1 Dice
to the
Risky Success
Roll for an Ecclesiastic Prisoner that is taking a Dash
Action
.
Feeble Flailing: An Ecclesiastic Prisoner can make a Melee Attack even though it doesn't have a melee weapon. If it does so, add
-1 Dice
to the Success Roll for the attack.
Awaited: An Ecclesiastic Prisoner that is taken Out of Action when their Martyrdom Device is triggered does not count towards the number of models from the Warband taken Out of Action for Morale Checks.
STL finder
Stigmatic Nun
135
Name: -
Type: Stigmatic Nun
Base Cost: 50
Image: @grimdank_minis
Movement
8"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Negate Gas
Elite
Pilgrim
Battlekit

Battlekit: A Stigmatic Nun can have Battlekit from the

Trench Pilgrims
Armoury Tables. The only Ranged Weapons they can have are Automatic Pistols and Pistols, and the only Grenades they can have are Warcrosses. No restrictions apply to any other Types of Battlekit.

Ranged Weapons

No ranged weapons equipped

Grenades

War-Cross
5

Melee Weapons

Anti-Tank Hammer
35

Armour

Reinforced Armour
40

Shields

No shields equipped

Equipment

Gas Mask
5
Campaign Play

Experience

Battle Scars

Advancements

ParryAdd
-1 Dice
to Success Rolls for Melee Attacks that target a model with this Skill.
Hard as NailsThe first time a model with this Skill suffers a Down result on the Injury table, it is treated as a No Effect result instead.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Agile: Add
+1 Dice
to Risky Success Rolls when a Stigmatic Nun Climbs, Jumps, or makes a Diving Charge, or takes a Dash
Action
.
Blessed Stigmata: When you Activate a Stigmatic Nun, before carrying out any
Actions
, you can remove up to 1
Blood Marker
from the model and replace it with 1
Blessing Marker
.
Punishing Millstones: Add
+1 Injury Dice
for Melee Attacks made by models from a Procession of the Sacred Affliction if the target is Down. This special rule does not apply to attacks made by Ecclesiastic Prisoners
STL finder
Ecclesiastic Prisoner (Sacred Affliction)
20
Name: -
Type: Ecclesiastic Prisoner (Sacred Affliction)
Base Cost: 20
Image: @H.P.H8craft
Movement
6"/Infantry
Melee
-1D
Armour
0
Keywords
Pilgrim
Battlekit

Battlekit: An Ecclesiastic Prisoner always has an Iron Capirote. Up to 4 Ecclesiastic Prisoners can have a Martyrdom Device for 35 . They cannot have any other Battlekit.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Unarmed

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Dead

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Mad Dash: Add
+1 Dice
to the
Risky Success
Roll for an Ecclesiastic Prisoner that is taking a Dash
Action
.
Feeble Flailing: An Ecclesiastic Prisoner can make a Melee Attack even though it doesn't have a melee weapon. If it does so, add
-1 Dice
to the Success Roll for the attack.
Awaited: An Ecclesiastic Prisoner that is taken Out of Action when their Martyrdom Device is triggered does not count towards the number of models from the Warband taken Out of Action for Morale Checks.
STL finder
Trench Pilgrim
82
Name: -
Type: Trench Pilgrim
Base Cost: 30
Image: @jimmy_crisps
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-2
Keywords
Negate Gas
Strong
Pilgrim
Upgrades
Zealot Strength - 5 - 3/3
The model may have the Keyword
Strong
.
Battlekit

Battlekit: A Trench Pilgrim can have any Battlekit from the

Trench Pilgrims
Armoury Tables.

Ranged Weapons

No ranged weapons equipped

Grenades

Molotov Cocktail
5

Melee Weapons

Greatsword / Greataxe
12

Armour

Standard Armour
15

Shields

Trench Shield
10

Equipment

Gas Mask
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Punishing Millstones: Add
+1 Injury Dice
for Melee Attacks made by models from a Procession of the Sacred Affliction if the target is Down. This special rule does not apply to attacks made by Ecclesiastic Prisoners
STL finder
Stigmatic Nun
111
Name: -
Type: Stigmatic Nun
Base Cost: 50
Image: @grimdank_minis
Movement
8"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Pilgrim
Battlekit

Battlekit: A Stigmatic Nun can have Battlekit from the

Trench Pilgrims
Armoury Tables. The only Ranged Weapons they can have are Automatic Pistols and Pistols, and the only Grenades they can have are Warcrosses. No restrictions apply to any other Types of Battlekit.

Ranged Weapons

Pistol / Revolver
6

Grenades

No grenades equipped

Melee Weapons

Anti-Tank Hammer
35

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Medi-Kit
5
Campaign Play

Fighter Status

Dead

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Agile: Add
+1 Dice
to Risky Success Rolls when a Stigmatic Nun Climbs, Jumps, or makes a Diving Charge, or takes a Dash
Action
.
Blessed Stigmata: When you Activate a Stigmatic Nun, before carrying out any
Actions
, you can remove up to 1
Blood Marker
from the model and replace it with 1
Blessing Marker
.
Punishing Millstones: Add
+1 Injury Dice
for Melee Attacks made by models from a Procession of the Sacred Affliction if the target is Down. This special rule does not apply to attacks made by Ecclesiastic Prisoners
STL finder
Communicant
215
Name: -
Type: Communicant
Base Cost: 100
Image: @grimdank_minis
Movement
6"/Infantry
Melee
+2D
Ranged
-3D
Armour
-3
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
Strong
Tough
Elite
Pilgrim
Battlekit

Battlekit: A Communicant has a Communicant Cross. The Communicant can also have any Battlekit from the

Trench Pilgrims
Armoury Tables.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Anti-Tank Hammer
35

Armour

Reinforced Armour
40

Shields

Holy Icon Shield
20

Equipment

Communicant Cross
Martyrdom Pills
20
Campaign Play

Experience

Battle Scars

Advancements

Strength of SamsonAdd
+1 Injury Dice
to rolls for Melee Attacks made by a model with this Skill. In addition, a model with this Skill has the
Strong
keyword.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite
limited potential

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Miracle of Regeneration: When you Activate a Communicant, before carrying out any
Actions
, you can remove up to 1
Blood Marker
from the model.
Pilgrim Bodyguard: If a friendly
Pilgrim
model within 1" of a Communicant is hit by a Ranged Attack or Melee Attack, you can say that the Communicant will take the hit. If you do so, make an Injury Roll for the Communicant instead of the original target. This ability cannot be used against attacks that have the
Blast
Keyword.
Punishing Millstones: Add
+1 Injury Dice
for Melee Attacks made by models from a Procession of the Sacred Affliction if the target is Down. This special rule does not apply to attacks made by Ecclesiastic Prisoners
STL finder
Trench Pilgrim
67
Name: -
Type: Trench Pilgrim
Base Cost: 30
Image: @jimmy_crisps
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Negate Gas
Pilgrim
Battlekit

Battlekit: A Trench Pilgrim can have any Battlekit from the

Trench Pilgrims
Armoury Tables.

Ranged Weapons

Bolt-Action Rifle
10

Grenades

Molotov Cocktail
5

Melee Weapons

Bayonet
2

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Gas Mask
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Punishing Millstones: Add
+1 Injury Dice
for Melee Attacks made by models from a Procession of the Sacred Affliction if the target is Down. This special rule does not apply to attacks made by Ecclesiastic Prisoners
STL finder
Ecclesiastic Prisoner (Sacred Affliction)
20
Name: -
Type: Ecclesiastic Prisoner (Sacred Affliction)
Base Cost: 20
Image: @H.P.H8craft
Movement
6"/Infantry
Melee
-1D
Armour
0
Keywords
Pilgrim
Battlekit

Battlekit: An Ecclesiastic Prisoner always has an Iron Capirote. Up to 4 Ecclesiastic Prisoners can have a Martyrdom Device for 35 . They cannot have any other Battlekit.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Unarmed

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Dead

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Mad Dash: Add
+1 Dice
to the
Risky Success
Roll for an Ecclesiastic Prisoner that is taking a Dash
Action
.
Feeble Flailing: An Ecclesiastic Prisoner can make a Melee Attack even though it doesn't have a melee weapon. If it does so, add
-1 Dice
to the Success Roll for the attack.
Awaited: An Ecclesiastic Prisoner that is taken Out of Action when their Martyrdom Device is triggered does not count towards the number of models from the Warband taken Out of Action for Morale Checks.
STL finder
Trench Pilgrim
62
Name: -
Type: Trench Pilgrim
Base Cost: 30
Image: @jimmy_crisps
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Negate Gas
Pilgrim
Battlekit

Battlekit: A Trench Pilgrim can have any Battlekit from the

Trench Pilgrims
Armoury Tables.

Ranged Weapons

Bolt-Action Rifle
10

Grenades

No grenades equipped

Melee Weapons

Bayonet
2

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Gas Mask
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Punishing Millstones: Add
+1 Injury Dice
for Melee Attacks made by models from a Procession of the Sacred Affliction if the target is Down. This special rule does not apply to attacks made by Ecclesiastic Prisoners
STL finder
Trench Pilgrim
62
Name: -
Type: Trench Pilgrim
Base Cost: 30
Image: @jimmy_crisps
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Negate Gas
Pilgrim
Battlekit

Battlekit: A Trench Pilgrim can have any Battlekit from the

Trench Pilgrims
Armoury Tables.

Ranged Weapons

Bolt-Action Rifle
10

Grenades

No grenades equipped

Melee Weapons

Bayonet
2

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Gas Mask
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Punishing Millstones: Add
+1 Injury Dice
for Melee Attacks made by models from a Procession of the Sacred Affliction if the target is Down. This special rule does not apply to attacks made by Ecclesiastic Prisoners
STL finder
Ecclesiastic Prisoner
20
Name: -
Type: Ecclesiastic Prisoner
Base Cost: 20
Image: @jimmy_crisps
Movement
6"/Infantry
Melee
-1D
Armour
0
Keywords
Negate Shrapnel
Negate Fear
Pilgrim
Battlekit

Battlekit: An Ecclesiastic Prisoner always has an Iron Capirote. Up to 4 Ecclesiastic Prisoners can have a Martyrdom Device for 35 . They cannot have any other Battlekit.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Unarmed

Armour

No armour equipped

Shields

No shields equipped

Equipment

Iron Capirote
Campaign Play

Fighter Status

Dead

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Awaited: An Ecclesiastic Prisoner that is taken Out of Action when their Martyrdom Device is triggered does not count towards the number of models from the Warband taken Out of Action for Morale Checks.
Mad Dash: Add
+1 Dice
to the
Risky Success
Roll for an Ecclesiastic Prisoner that is taking a Dash
Action
.
Feeble Flailing: An Ecclesiastic Prisoner can make a Melee Attack even though it doesn't have a melee weapon. If it does so, add
-1 Dice
to the Success Roll for the attack.
STL finder
Ecclesiastic Prisoner (Sacred Affliction)
20
Name: -
Type: Ecclesiastic Prisoner (Sacred Affliction)
Base Cost: 20
Image: @H.P.H8craft
Movement
6"/Infantry
Melee
-1D
Armour
0
Keywords
Pilgrim
Battlekit

Battlekit: An Ecclesiastic Prisoner always has an Iron Capirote. Up to 4 Ecclesiastic Prisoners can have a Martyrdom Device for 35 . They cannot have any other Battlekit.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Unarmed

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Mad Dash: Add
+1 Dice
to the
Risky Success
Roll for an Ecclesiastic Prisoner that is taking a Dash
Action
.
Feeble Flailing: An Ecclesiastic Prisoner can make a Melee Attack even though it doesn't have a melee weapon. If it does so, add
-1 Dice
to the Success Roll for the attack.
Awaited: An Ecclesiastic Prisoner that is taken Out of Action when their Martyrdom Device is triggered does not count towards the number of models from the Warband taken Out of Action for Morale Checks.
STL finder
Trench Pilgrim
87
Name: -
Type: Trench Pilgrim
Base Cost: 30
Image: @jimmy_crisps
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Negate Gas
Negate Fear
Strong
Pilgrim
Upgrades
Zealot Strength - 5 - 3/3
The model may have the Keyword
Strong
.
Wrath of God - 15 - 1/1
Blood Markers
are never placed next to a model with the Wrath of God special rule, and it has the
Negate Fear
Keyword. It cannot be Broken on the Wheel by an Anchorite Shrine. A model with the Wrath of God special rule cannot have Ranged Weapons or Armour (it can have a Shield).
Battlekit

Battlekit: A Trench Pilgrim can have any Battlekit from the

Trench Pilgrims
Armoury Tables.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Greatsword / Greataxe
12

Armour

No armour equipped

Shields

Holy Icon Shield
20

Equipment

Gas Mask
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Punishing Millstones: Add
+1 Injury Dice
for Melee Attacks made by models from a Procession of the Sacred Affliction if the target is Down. This special rule does not apply to attacks made by Ecclesiastic Prisoners
STL finder
Stigmatic Nun
74
Name: -
Type: Stigmatic Nun
Base Cost: 50
Image: @grimdank_minis
Movement
8"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Negate Gas
Pilgrim
Battlekit

Battlekit: A Stigmatic Nun can have Battlekit from the

Trench Pilgrims
Armoury Tables. The only Ranged Weapons they can have are Automatic Pistols and Pistols, and the only Grenades they can have are Warcrosses. No restrictions apply to any other Types of Battlekit.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Sword / Axe
4

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Gas Mask
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Agile: Add
+1 Dice
to Risky Success Rolls when a Stigmatic Nun Climbs, Jumps, or makes a Diving Charge, or takes a Dash
Action
.
Blessed Stigmata: When you Activate a Stigmatic Nun, before carrying out any
Actions
, you can remove up to 1
Blood Marker
from the model and replace it with 1
Blessing Marker
.
Punishing Millstones: Add
+1 Injury Dice
for Melee Attacks made by models from a Procession of the Sacred Affliction if the target is Down. This special rule does not apply to attacks made by Ecclesiastic Prisoners
STL finder
Trench Pilgrim
40
Name: -
Type: Trench Pilgrim
Base Cost: 30
Image: @jimmy_crisps
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
Pilgrim
Battlekit

Battlekit: A Trench Pilgrim can have any Battlekit from the

Trench Pilgrims
Armoury Tables.

Ranged Weapons

No ranged weapons equipped

Grenades

Molotov Cocktail
5

Melee Weapons

Scourge / Battle-Whip / Flail
5

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Punishing Millstones: Add
+1 Injury Dice
for Melee Attacks made by models from a Procession of the Sacred Affliction if the target is Down. This special rule does not apply to attacks made by Ecclesiastic Prisoners
STL finder
Trench Pilgrim
39
Name: -
Type: Trench Pilgrim
Base Cost: 30
Image: @jimmy_crisps
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
Pilgrim
Battlekit

Battlekit: A Trench Pilgrim can have any Battlekit from the

Trench Pilgrims
Armoury Tables.

Ranged Weapons

No ranged weapons equipped

Grenades

Molotov Cocktail
5

Melee Weapons

Sword / Axe
4

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Punishing Millstones: Add
+1 Injury Dice
for Melee Attacks made by models from a Procession of the Sacred Affliction if the target is Down. This special rule does not apply to attacks made by Ecclesiastic Prisoners
STL finder
Stigmatic Nun
105
Name: -
Type: Stigmatic Nun
Base Cost: 50
Image: @grimdank_minis
Movement
8"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Negate Gas
Pilgrim
Battlekit

Battlekit: A Stigmatic Nun can have Battlekit from the

Trench Pilgrims
Armoury Tables. The only Ranged Weapons they can have are Automatic Pistols and Pistols, and the only Grenades they can have are Warcrosses. No restrictions apply to any other Types of Battlekit.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Anti-Tank Hammer
35

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Gas Mask
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Agile: Add
+1 Dice
to Risky Success Rolls when a Stigmatic Nun Climbs, Jumps, or makes a Diving Charge, or takes a Dash
Action
.
Blessed Stigmata: When you Activate a Stigmatic Nun, before carrying out any
Actions
, you can remove up to 1
Blood Marker
from the model and replace it with 1
Blessing Marker
.
Punishing Millstones: Add
+1 Injury Dice
for Melee Attacks made by models from a Procession of the Sacred Affliction if the target is Down. This special rule does not apply to attacks made by Ecclesiastic Prisoners
STL finder
Ecclesiastic Prisoner (Sacred Affliction)
20
Name: -
Type: Ecclesiastic Prisoner (Sacred Affliction)
Base Cost: 20
Image: @H.P.H8craft
Movement
6"/Infantry
Melee
-1D
Armour
0
Keywords
Pilgrim
Battlekit

Battlekit: An Ecclesiastic Prisoner always has an Iron Capirote. Up to 4 Ecclesiastic Prisoners can have a Martyrdom Device for 35 . They cannot have any other Battlekit.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Unarmed

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Mad Dash: Add
+1 Dice
to the
Risky Success
Roll for an Ecclesiastic Prisoner that is taking a Dash
Action
.
Feeble Flailing: An Ecclesiastic Prisoner can make a Melee Attack even though it doesn't have a melee weapon. If it does so, add
-1 Dice
to the Success Roll for the attack.
Awaited: An Ecclesiastic Prisoner that is taken Out of Action when their Martyrdom Device is triggered does not count towards the number of models from the Warband taken Out of Action for Morale Checks.
STL finder