Abteilung Schinder

fc_hereticlegion_fv_trenchghosts
v0.1.63
Warband
Faction: Trench Ghosts
Rating: 679| 0
Fielded: Elite: 2, Troop: 3, Mercenary: 0, Total: 5/10
Arsenal
21
0
Strongbox: 21 | 0
No items in your arsenal
Campaign
Patron: No patron set
Victory Points: 0
Campaign Round: 1 (max round: 12)
Current field limit: 10 Models
Exploration

Elites

Heretic Priest
Heretic Priest
135
Semi-Automatic Rifle, Reinforced Armour
Death Commando
Death Commando
160
Silenced Pistol, Tartarus Claws, Reinforced Armour

Troops

Annointed Heavy Infantry (Trench Ghost)
Annointed Heavy Infantry (Trench Ghost)
124
Automatic Shotgun, Double-Handed Blunt Weapon, Sword / Axe, Reinforced Armour
Annointed Heavy Infantry (Trench Ghost)
Annointed Heavy Infantry (Trench Ghost)
139
Grenade Launcher, Double-Handed Blunt Weapon, Sword / Axe, Reinforced Armour
Annointed Heavy Infantry (Trench Ghost)
Annointed Heavy Infantry (Trench Ghost)
121
Automatic Shotgun, Double-Handed Blunt Weapon, Knife / Dagger, Reinforced Armour
Heretic Priest
135
Name: -
Type: Heretic Priest
Base Cost: 80
Image: @pie_vendor
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-2
Keywords
Fear
Tough
Leader
Elite
Heretic
Battlekit

Battlekit: The Heretic Priest can be equipped with any weapon, armour or equipment from the

Heretic Legion
Armoury.

Ranged Weapons

Semi-Automatic Rifle
15

Melee Weapons

No melee weapons equipped

Armour

Reinforced Armour
40

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

No advancements

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Puppet Master: Select a target model, friend or foe (including the Priest), within 12”. As a
Risky Action
you can move the model D6” in any one direction, including forcing it to jump/fall down or enter into melee combat with any enemy model (as if it had Charged), or leave Combat (as if it had Retreated, including granting any enemies within range free attacks).
Undead: All models in the Trench Ghost warband do not suffer additional
Blood Markers
from attacks with the Keyword
Gas
.
Spectral: All models in the warband ignore movement penalties caused by Difficult Terrain, though they cannot move through any objects/terrain. Dangerous terrain affects them as normal.
Slow: All models in Trench Ghost warband have a half Dash distance (i.e. 3”), and they suffer
-1 Dice
to all attacks against models Retreating from Melee combat.
Semi-Corporeal: Any Ranged attacks against all models in the Trench Ghost Warband roll injuries with
-1 Dice
– the undead are hard to kill with bullets! Melee Attacks do not suffer this penalty.
Horror: All models in the Warband cause
Fear
.
STL finder
Annointed Heavy Infantry (Trench Ghost)
124
Name: -
Type: Annointed Heavy Infantry (Trench Ghost)
Base Cost: 95
Image: @hardrockinterrainandpaint
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Fear
Strong
Heretic
Battlekit

Battlekit: Anointed are always equipped with a suit of Reinforced Armour which are included in the cost. This armour can never be removed. Otherwise they can be equipped with any weapon, armour or equipment from the

Heretic Legion
Armoury and may purchase a Trench Shield.

Ranged Weapons

Automatic Shotgun
15
+1D to Hit

Melee Weapons

Double-Handed Blunt Weapon
10
+1 to Injuries
Sword / Axe
4

Armour

Reinforced Armour

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead: All models in the Trench Ghost warband do not suffer additional
Blood Markers
from attacks with the Keyword
Gas
.
Spectral: All models in the warband ignore movement penalties caused by Difficult Terrain, though they cannot move through any objects/terrain. Dangerous terrain affects them as normal.
Slow: All models in Trench Ghost warband have a half Dash distance (i.e. 3”), and they suffer
-1 Dice
to all attacks against models Retreating from Melee combat.
Semi-Corporeal: Any Ranged attacks against all models in the Trench Ghost Warband roll injuries with
-1 Dice
– the undead are hard to kill with bullets! Melee Attacks do not suffer this penalty.
Horror: All models in the Warband cause
Fear
.
STL finder
Annointed Heavy Infantry (Trench Ghost)
139
Name: -
Type: Annointed Heavy Infantry (Trench Ghost)
Base Cost: 95
Image: @hardrockinterrainandpaint
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Fear
Strong
Heretic
Battlekit

Battlekit: Anointed are always equipped with a suit of Reinforced Armour which are included in the cost. This armour can never be removed. Otherwise they can be equipped with any weapon, armour or equipment from the

Heretic Legion
Armoury and may purchase a Trench Shield.

Ranged Weapons

Grenade Launcher
30
Ignore Cover, Blast 3"

Melee Weapons

Double-Handed Blunt Weapon
10
+1 to Injuries
Sword / Axe
4

Armour

Reinforced Armour

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead: All models in the Trench Ghost warband do not suffer additional
Blood Markers
from attacks with the Keyword
Gas
.
Spectral: All models in the warband ignore movement penalties caused by Difficult Terrain, though they cannot move through any objects/terrain. Dangerous terrain affects them as normal.
Slow: All models in Trench Ghost warband have a half Dash distance (i.e. 3”), and they suffer
-1 Dice
to all attacks against models Retreating from Melee combat.
Semi-Corporeal: Any Ranged attacks against all models in the Trench Ghost Warband roll injuries with
-1 Dice
– the undead are hard to kill with bullets! Melee Attacks do not suffer this penalty.
Horror: All models in the Warband cause
Fear
.
STL finder
Annointed Heavy Infantry (Trench Ghost)
121
Name: -
Type: Annointed Heavy Infantry (Trench Ghost)
Base Cost: 95
Image: @hardrockinterrainandpaint
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Fear
Strong
Heretic
Battlekit

Battlekit: Anointed are always equipped with a suit of Reinforced Armour which are included in the cost. This armour can never be removed. Otherwise they can be equipped with any weapon, armour or equipment from the

Heretic Legion
Armoury and may purchase a Trench Shield.

Ranged Weapons

Automatic Shotgun
15
+1D to Hit

Melee Weapons

Double-Handed Blunt Weapon
10
+1 to Injuries
Knife / Dagger
1
-1D to Hit

Armour

Reinforced Armour

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead: All models in the Trench Ghost warband do not suffer additional
Blood Markers
from attacks with the Keyword
Gas
.
Spectral: All models in the warband ignore movement penalties caused by Difficult Terrain, though they cannot move through any objects/terrain. Dangerous terrain affects them as normal.
Slow: All models in Trench Ghost warband have a half Dash distance (i.e. 3”), and they suffer
-1 Dice
to all attacks against models Retreating from Melee combat.
Semi-Corporeal: Any Ranged attacks against all models in the Trench Ghost Warband roll injuries with
-1 Dice
– the undead are hard to kill with bullets! Melee Attacks do not suffer this penalty.
Horror: All models in the Warband cause
Fear
.
STL finder
Death Commando
160
Name: -
Type: Death Commando
Base Cost: 90
Image: @pie_vendor
Movement
6"/Infantry
Melee
+2D
Ranged
+1D
Armour
-2
Keywords
Fear
Infiltrator
Elite
Battlekit

Battlekit: The Death Commando can be equipped with any weapon, armour or equipment from the

Heretic Legion
Armoury. The only ranged weapons they can be equipped with are Silenced Pistols, a Tormentor Chain and Gas Grenades.

Ranged Weapons

Silenced Pistol
15
+1D to Hit in Cover

Melee Weapons

Tartarus Claws
15

Armour

Reinforced Armour
40

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

No advancements

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Hide: As a
Risky Action
with
+1 Dice
the Commando can hide if any piece of scenery the model is touching can block line of sight in any direction, even partially, regardless of whether an enemy currently has a clear LOS. If successful, enemies cannot target the Commando with ranged attacks or Charges. Weapons with the Keyword
Blast
affect the Commando as normal if it is in the radius of the weapon. This effect ends if the Commando moves from its exact position in any way, it makes a Ranged Attack or an enemy model comes within 1.5” of it.
Stealth Generator: Ranged attacks against a Death Commando suffer
-1 Dice
to all the attack rolls.
Undead: All models in the Trench Ghost warband do not suffer additional
Blood Markers
from attacks with the Keyword
Gas
.
Spectral: All models in the warband ignore movement penalties caused by Difficult Terrain, though they cannot move through any objects/terrain. Dangerous terrain affects them as normal.
Slow: All models in Trench Ghost warband have a half Dash distance (i.e. 3”), and they suffer
-1 Dice
to all attacks against models Retreating from Melee combat.
Semi-Corporeal: Any Ranged attacks against all models in the Trench Ghost Warband roll injuries with
-1 Dice
– the undead are hard to kill with bullets! Melee Attacks do not suffer this penalty.
Horror: All models in the Warband cause
Fear
.
STL finder