La Chasse Fiévreuse

fc_cultoftheblackgrail
Warband
User: Magnusaur
Faction: Cult of the Black Grail
Rating: 877| 6
Fielded: Elite: 5, Troop: 3, Mercenary: 1, Total: 9/11
Arsenal
7
2
Strongbox: 0 | 2
Musket, Bayonet
Campaign - The Road to Paris
Victory Points: 39
Threshold round: 5: 1100
Campaign Round: 5/2 (max round: 12)
Exploration
Elites
Lord of Tumors
Le Grand Veneur Aymon-Renaud Brondel, Le Prince-Fébrile, Maître de la Chasse Fiévreuse
265
Putrid Shotgun, Beelzebub's Axe, Compound Eyes Helmet, Grail Devotee, Black Grail Shield, Reinforced Armour
Corpse Guard
Vieux-Soufflet, Le Corps-Sonneur
124
Sword / Axe, Musical Instrument, Gas Grenades, Reinforced Armour
Herald of Beelzebub
Le Suce-Merde
90
Corruption Belcher
Plague Knight
Chevalier d’Essai
181
Viscera Cannon, Greatsword / Greataxe, Sword / Axe, Compound Eyes Helmet, Reinforced Armour
Corpse Guard
Le Puselier
87
Infested Rifle, Bayonet, Standard Armour
Troops
Herald of Beelzebub
Rase-Oreilles
80
Corruption Belcher
Grail Thrall
Pattes-Plus
25
No Battlekit
Grail Thrall
Bave-Gueule
25
No Battlekit
Mercenaries
Sin Eater
Seigneur Goinfre
6
Tenderizer Maul, Combat Helmet, Reinforced Armour
Dead
Herald of Beelzebub
Le Nage-Soupe
80
Putrid Shotgun, Compound Eyes Helmet
Herald of Beelzebub
Le Écrasable
80
Corruption Belcher
Amalgam
Le Râtelier
176
Pistol / Revolver, Pistol / Revolver, Shotgun, Shotgun, Bayonet, Bayonet
Hounds of the Black Grail
Chien Rachis
60
No Battlekit
Hounds of the Black Grail
Chien Moelle
60
No Battlekit
Grail Thrall
Tête-Mouche
25
No Battlekit
Grail Thrall
Canif
25
No Battlekit
Modifiers
Black Network Contact
From now on, in the Quartermaster Step, you can purchase Glory Items costing 8 or less.
Herald of Beelzebub - Le Nage-Soupe
80
Name: Le Nage-Soupe
Type: Herald of Beelzebub
Base Cost: 50
Image: @Scheerlock
Movement
10"/Flying
Melee
0D
Ranged
+1D
Armour
0
Keywords
Negate Shrapnel
Negate Gas
Fear
Skirmisher
Flying
Black Grail

Battlekit

A Herald of Beelzebub can have any Ranged Weapon from the Cult of the

Black Grail
Armoury Tables. They cannot have any other Battlekit apart from a Compound Eyes Helmet.

Ranged Weapons
Putrid Shotgun
20
Grenades
Melee Weapons
Unarmed
Equipment
Compound Eyes Helmet
10
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop

Abilities

Infected Proboscis: A Herald of Beelzebub can make a Melee Attack with the
Infection Markers
Keyword even though it does not have a Melee Weapon. If a Melee Attack made by a Herald of Beelzebub causes any
Infection Markers
to be placed on the target model, you can remove up to 1
Blood Marker
from the attacking Herald of Beelzebub.
Maddening Buzzing: Up to 1 Herald of Beelzebub model can have the Maddening Buzzing ability at a cost of +10 . Success Rolls taken for enemy models within 8" of a model with this ability become
Risky Success
Rolls (there is no additional effect if they are
Risky Success
Rolls already).

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Lord of Tumors - Le Grand Veneur Aymon-Renaud Brondel, Le Prince-Fébrile, Maître de la Chasse Fiévreuse
265
Name: Le Grand Veneur Aymon-Renaud Brondel, Le Prince-Fébrile, Maître de la Chasse Fiévreuse
Type: Lord of Tumors
Base Cost: 130
Image: @Scheerlock
Movement
6"/Infantry
Melee
+4D
Ranged
+2D
Armour
-3
Keywords
Negate Shrapnel
Negate Gas
Fear
Strong
Negate Heavy
Tough
Leader
Elite
Black Grail

Battlekit

A Lord of Tumours can have any Battlekit from the Cult of the

Black Grail
Armoury Tables.

Ranged Weapons
Putrid Shotgun
20
Grenades
Melee Weapons
Beelzebub's Axe
30
Armour
Reinforced Armour
40
Shields
Black Grail Shield
20
Equipment
Grail Devotee
15
Compound Eyes Helmet
10
Special

Campaign

Experience
Battle Scars
Advancements
Hip ShotRanged Weapons used by a model with this Skill count as having the
Assault
Keyword unless they already have it.
ScavengerA model with this Skill has the Extra Dice Exploration Skill.
'Tis but a ScratchYou can re-roll the result on the Trauma Chart for a model with this Skill.
Injuries
Full RecoveryThe model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Beelzebub's Touch: Whenever a Melee Attack made by a Lord of Tumours causes any
Blood Markers
or
Infection Marker
S to be placed on the target, place 1 extra
Infection Marker
next to the target model.
Crushing Blows: A Lord of Tumours can make a Crushing Blows Melee Attack even if it does not have any Melee Weapons, or instead of using any Melee Weapons that it has. If it does so, this Melee Attack has the CLEAVE 2 Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Corpse Guard - Vieux-Soufflet, Le Corps-Sonneur
124
Name: Vieux-Soufflet, Le Corps-Sonneur
Type: Corpse Guard
Base Cost: 55
Image: @Scheerlock
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-2
Keywords
Negate Gas
Fear
Elite
Black Grail

Battlekit

A Corpse Guard can have any Battlekit from the Cult of the

Black Grail
Armoury Tables.

Ranged Weapons
Grenades
Gas Grenades
10
Melee Weapons
Sword / Axe
4
Armour
Reinforced Armour
40
Shields
Equipment
Musical Instrument
15
Special

Campaign

Experience
Battle Scars
Advancements
SprinterAdd
+1 Dice
to the
Risky Success
Roll for a model with this Skill that is taking a Dash ACTION.
Close Quarter CombatAdd
+1 Dice
and
+1 Injury Dice
to rolls for Melee Attacks made by a model with this Skill if it is in contact with a terrain piece.
Injuries
CapturedThe enemy captures the model. Before continuing the Trauma Step, you and your opponent from the game can negotiate a ransom price in for the release of the model. If the ransom is not paid, the captured model is executed – remove them from your Warband Roster. If the ransom is paid, transfer the from your Strongbox to your opponent’s, and treat this result as a Full Recovery. Continue with the Trauma Step after resolving the outcome of the ransom.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Parasite Host: Whenever a Melee Attack made by a Corpse Guard causes any
Blood Marker
S or INFECTIONMARKERS to be placed on the target, you can remove up to 1
Blood Marker
or INFECTION MARKER from the attacking Corpse Guard model.
Black Grail Bodyguard: If a friendly
Black Grail
model within 1” of a Corpse Guard is hit by a Ranged Attack or Melee Attack, you can say that the Corpse Guard will take the hit. If you do so, make an Injury Roll for the Corpse Guard instead of the original target. This ability cannot be used against attacks that have the
Blast
Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Herald of Beelzebub - Le Écrasable
80
Name: Le Écrasable
Type: Herald of Beelzebub
Base Cost: 50
Image: @Scheerlock
Movement
10"/Flying
Melee
0D
Ranged
0D
Armour
0
Keywords
Negate Gas
Fear
Skirmisher
Flying
Black Grail

Battlekit

A Herald of Beelzebub can have any Ranged Weapon from the Cult of the

Black Grail
Armoury Tables. They cannot have any other Battlekit apart from a Compound Eyes Helmet.

Ranged Weapons
Corruption Belcher
30
Grenades
Melee Weapons
Unarmed
Equipment
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop

Abilities

Infected Proboscis: A Herald of Beelzebub can make a Melee Attack with the
Infection Markers
Keyword even though it does not have a Melee Weapon. If a Melee Attack made by a Herald of Beelzebub causes any
Infection Markers
to be placed on the target model, you can remove up to 1
Blood Marker
from the attacking Herald of Beelzebub.
Maddening Buzzing: Up to 1 Herald of Beelzebub model can have the Maddening Buzzing ability at a cost of +10 . Success Rolls taken for enemy models within 8" of a model with this ability become
Risky Success
Rolls (there is no additional effect if they are
Risky Success
Rolls already).

Notes & Lore

Notes
Stabbed to death by Mira's Heretical Priest.
Lore
No Lore
STL finder
Amalgam - Le Râtelier
176
Name: Le Râtelier
Type: Amalgam
Base Cost: 140
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
Negate Gas
Fear
Strong
Negate Heavy
Tough
Black Grail

Battlekit

An Amalgam has six arms, which allows it to carry a vast combination of different Ranged and Melee Weapons. It can have up to six Ranged or Melee Weapons from the

Black Grail
Armoury. In addition, an Amalgam can treat two 2-Handed Weapons with the HEAVY Keyword (regardless of whether they are Ranged or Melee Weapons) as 1-Handed Weapons instead of the single 2-Handed Melee Weapon granted by the
Strong
Keyword. Remaining 2-Handed Weapons count as two weapons towards this total. An Amalgam cannot have the same Weapon more than twice and it cannot have Grenades. An Amalgam may have up to 1 Trench Shield in place of one of its 1-Handed Weapons, but it does not benefit from the Shield Combo rule. It cannot have any other Battlekit.

Ranged Weapons
Shotgun
10
Shotgun
10
Pistol / Revolver
6
Pistol / Revolver
6
Melee Weapons
Bayonet
2
Bayonet
2
Shields
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop
Cannot be promoted

Abilities

Six-Armed Monstrosity: An Amalgam can take 1 Shoot
Action
per Activation with each Ranged Weapon it is equipped with, and can take 1 Fight
Action
per Activation with each Melee Weapon it is equipped with. The Off-Hand Weapon modifier does not apply to any of its Melee Attacks.
Corpulent: Add
-2 Injury Dice
to Injury Rolls for any attacks that target an Amalgam model.
Trample: An Amalgam can take a Trample
Action
. If it does so, it can make a Melee Attack that must target an enemy model that is Down. A Trample Melee Attack does not use a Melee Weapon and has the
Ignore Armour
Keyword.
Unstoppable: Enemy models that are mounted on a base of 32mm or less are not allowed to make a Melee Attack when an Amalgam that is within 1” of them retreats. In addition, an Amalgam can take a Move or Charge ACTION if all enemy models within 1” of it are mounted on bases of 32mm or less.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Hounds of the Black Grail - Chien Rachis
60
Name: Chien Rachis
Type: Hounds of the Black Grail
Base Cost: 55
Image: @Scheerlock
Movement
8"/Infantry
Melee
+1D
Armour
0
Keywords
Negate Gas
Fear
Black Grail

Upgrades

Infested Carcasses - 5
Hounds of the Black Grail models adds the
Infection Markers
Keyword to their melee attacks.

Battlekit

A Hound of the Black Grail cannot have any Battlekit.

Melee Weapons
Unarmed
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop
Cannot be promoted

Abilities

Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Frightening Speed: Add
+1 Dice
to the
Risky Success
Roll for a Hound of the Black Grail that is taking a Dash
Action
. In addition, do not halve the Movement Characteristic of a Hound of the Cult of the Black Grail when it stands up at the start of an Activation.
Disease Carrier: If an enemy model is Activated while it is within 1" of a Hound of the Black Grail, place 1
Infection Marker
next to the enemy model before it carries out any Actions.
Teeth and Claws: The model can make a Melee Attack even though it doesn’t have a Melee Weapon.

Notes & Lore

Notes
Shot to death by Mira's Heretical Priest.
Lore
No Lore
STL finder
Hounds of the Black Grail - Chien Moelle
60
Name: Chien Moelle
Type: Hounds of the Black Grail
Base Cost: 55
Image: @Scheerlock
Movement
8"/Infantry
Melee
+1D
Armour
0
Keywords
Negate Gas
Fear
Black Grail

Upgrades

Infested Carcasses - 5
Hounds of the Black Grail models adds the
Infection Markers
Keyword to their melee attacks.

Battlekit

A Hound of the Black Grail cannot have any Battlekit.

Melee Weapons
Unarmed
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop
Cannot be promoted

Abilities

Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Frightening Speed: Add
+1 Dice
to the
Risky Success
Roll for a Hound of the Black Grail that is taking a Dash
Action
. In addition, do not halve the Movement Characteristic of a Hound of the Cult of the Black Grail when it stands up at the start of an Activation.
Disease Carrier: If an enemy model is Activated while it is within 1" of a Hound of the Black Grail, place 1
Infection Marker
next to the enemy model before it carries out any Actions.
Teeth and Claws: The model can make a Melee Attack even though it doesn’t have a Melee Weapon.

Notes & Lore

Notes
Torched by Mira's Anointed.
Lore
No Lore
STL finder
Grail Thrall - Tête-Mouche
25
Name: Tête-Mouche
Type: Grail Thrall
Base Cost: 25
Image: @Scheerlock
Movement
5"/Infantry
Melee
-1D
Armour
0
Keywords
Negate Gas
Fear
Black Grail

Battlekit

A Thrall cannot have any Battlekit.

Melee Weapons
Unarmed
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop
Cannot be promoted

Abilities

Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Overwhelming Horde: A Grail Thrall or Fly Thrall can make a Melee Attack even though it does not have a Melee Weapon. In addition, add
+1 Dice
to the Success Roll for a Melee Attack made by a Grail Thrall or Fly Thrall for each other friendly model within 3" of the attacking model (not including the attacking model itself ).

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Herald of Beelzebub - Le Suce-Merde
90
Name: Le Suce-Merde
Type: Herald of Beelzebub
Base Cost: 50
Image: @Scheerlock
Movement
10"/Flying
Melee
+1D
Ranged
0D
Armour
0
Keywords
Negate Gas
Fear
Skirmisher
Flying
Elite
Black Grail

Upgrades

Maddening Buzz - 10 - 1/1
Success Rolls taken for enemy models within 8" of a model with this ability become
Risky Success
Rolls (there is no additional effect if they are
Risky Success
Rolls already).

Battlekit

A Herald of Beelzebub can have any Ranged Weapon from the Cult of the

Black Grail
Armoury Tables. They cannot have any other Battlekit apart from a Compound Eyes Helmet.

Ranged Weapons
Corruption Belcher
30
Grenades
Melee Weapons
Unarmed
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
Patron SkillPick one of the Skills offered by your patron.
Melee ProficiencyAdd
+1 Dice
to the Melee Characteristic of a model with this Skill.
Infect the MindAt the start of each game, after deployment, for each model with this Skill that is on the battlefield, you can pick an enemy model and move it 6" in the same way as if it were carrying out a Move
Action
(it cannot Charge).
Injuries
Bitter LessonsThis model gains D3 extra Experience Points. It does not receive an Injury or a Battle Scar.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Infected Proboscis: A Herald of Beelzebub can make a Melee Attack with the
Infection Markers
Keyword even though it does not have a Melee Weapon. If a Melee Attack made by a Herald of Beelzebub causes any
Infection Markers
to be placed on the target model, you can remove up to 1
Blood Marker
from the attacking Herald of Beelzebub.
Maddening Buzzing: Up to 1 Herald of Beelzebub model can have the Maddening Buzzing ability at a cost of +10 . Success Rolls taken for enemy models within 8" of a model with this ability become
Risky Success
Rolls (there is no additional effect if they are
Risky Success
Rolls already).

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Plague Knight - Chevalier d’Essai
181
Name: Chevalier d’Essai
Type: Plague Knight
Base Cost: 60
Image: @Scheerlock
Movement
6"/Infantry
Melee
+2D
Ranged
+1D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Fear
Strong
Negate Heavy
Elite
Black Grail

Plague Knight Ranks

Limit: Chevalier d’Essai can choose up to 1 Plague Knight Ranks.

Knight of the Rotten Cross - 5 - 1/1
You can purchase 1 Ranged Weapon or 1 Melee Weapon from the New Antioch or Heretic Legions Armoury Tables for this model. Any stipulations that apply to the Weapon must be followed (so there is no point in taking a Weapon that can only be used by a specific model). The Weapon cannot be sold or reallocated in the Quartermaster Step of the Campaign Phase, but can be replaced if it is lost for any reason.
Rotten Cross Expanded Armoury Option
Anti Material Rifle 3 Glory (Limit 1)

Battlekit

A Plague Knight can have any Battlekit from the Cult of the Black Grail Armoury Tables. It must have a suit of Armour. No restrictions apply to any other Types of Battlekit.

Ranged Weapons
Viscera Cannon
50
Grenades
Melee Weapons
Greatsword / Greataxe
12
Sword / Axe
4
Armour
Reinforced Armour
40
Shields
Equipment
Compound Eyes Helmet
10
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Corpse Guard - Le Puselier
87
Name: Le Puselier
Type: Corpse Guard
Base Cost: 55
Image: @Scheerlock
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-1
Keywords
Negate Gas
Fear
Elite
Black Grail

Battlekit

A Corpse Guard can have any Battlekit from the Cult of the

Black Grail
Armoury Tables.

Ranged Weapons
Infested Rifle
15
Grenades
Melee Weapons
Bayonet
2
Armour
Standard Armour
15
Shields
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
Sniper's NestAdd
+2 Dice
to rolls for Ranged Attacks made with the Elevated Position modifier by a model with this Skill instead of
+1 Dice
.
Injuries
InsomniacThis model must always be the first model you deploy in any game it takes part in, and loses the
Infiltrator
Keyword if it has it.
Head WoundThis model can no longer gain Experience Points. You can assign Promotion Dice to this model as if it were a Troop in the Promotions and Experience Step. If one of its assigned Promotion Dice rolls a “6”, it regains the ability to gain Experience Points, although the Battle Scar remains.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Parasite Host: Whenever a Melee Attack made by a Corpse Guard causes any
Blood Marker
S or INFECTIONMARKERS to be placed on the target, you can remove up to 1
Blood Marker
or INFECTION MARKER from the attacking Corpse Guard model.
Black Grail Bodyguard: If a friendly
Black Grail
model within 1” of a Corpse Guard is hit by a Ranged Attack or Melee Attack, you can say that the Corpse Guard will take the hit. If you do so, make an Injury Roll for the Corpse Guard instead of the original target. This ability cannot be used against attacks that have the
Blast
Keyword.

Notes & Lore

Notes
Repromoted after Head Wound.
Lore
No Lore
STL finder
Herald of Beelzebub - Rase-Oreilles
80
Name: Rase-Oreilles
Type: Herald of Beelzebub
Base Cost: 50
Image: @Scheerlock
Movement
10"/Flying
Melee
0D
Ranged
0D
Armour
0
Keywords
Negate Gas
Fear
Skirmisher
Flying
Black Grail

Battlekit

A Herald of Beelzebub can have any Ranged Weapon from the Cult of the

Black Grail
Armoury Tables. They cannot have any other Battlekit apart from a Compound Eyes Helmet.

Ranged Weapons
Corruption Belcher
30
Grenades
Melee Weapons
Unarmed
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Infected Proboscis: A Herald of Beelzebub can make a Melee Attack with the
Infection Markers
Keyword even though it does not have a Melee Weapon. If a Melee Attack made by a Herald of Beelzebub causes any
Infection Markers
to be placed on the target model, you can remove up to 1
Blood Marker
from the attacking Herald of Beelzebub.
Maddening Buzzing: Up to 1 Herald of Beelzebub model can have the Maddening Buzzing ability at a cost of +10 . Success Rolls taken for enemy models within 8" of a model with this ability become
Risky Success
Rolls (there is no additional effect if they are
Risky Success
Rolls already).

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Grail Thrall - Pattes-Plus
25
Name: Pattes-Plus
Type: Grail Thrall
Base Cost: 25
Image: @Scheerlock
Movement
5"/Infantry
Melee
-1D
Armour
0
Keywords
Negate Gas
Fear
Black Grail

Battlekit

A Thrall cannot have any Battlekit.

Melee Weapons
Unarmed
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Overwhelming Horde: A Grail Thrall or Fly Thrall can make a Melee Attack even though it does not have a Melee Weapon. In addition, add
+1 Dice
to the Success Roll for a Melee Attack made by a Grail Thrall or Fly Thrall for each other friendly model within 3" of the attacking model (not including the attacking model itself ).

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Grail Thrall - Canif
25
Name: Canif
Type: Grail Thrall
Base Cost: 25
Image: @Scheerlock
Movement
5"/Infantry
Melee
-1D
Armour
0
Keywords
Negate Gas
Fear
Black Grail

Battlekit

A Thrall cannot have any Battlekit.

Melee Weapons
Unarmed
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop
Cannot be promoted

Abilities

Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Overwhelming Horde: A Grail Thrall or Fly Thrall can make a Melee Attack even though it does not have a Melee Weapon. In addition, add
+1 Dice
to the Success Roll for a Melee Attack made by a Grail Thrall or Fly Thrall for each other friendly model within 3" of the attacking model (not including the attacking model itself ).

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Grail Thrall - Bave-Gueule
25
Name: Bave-Gueule
Type: Grail Thrall
Base Cost: 25
Image: @Scheerlock
Movement
5"/Infantry
Melee
-1D
Armour
0
Keywords
Negate Gas
Fear
Black Grail

Battlekit

A Thrall cannot have any Battlekit.

Melee Weapons
Unarmed
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Overwhelming Horde: A Grail Thrall or Fly Thrall can make a Melee Attack even though it does not have a Melee Weapon. In addition, add
+1 Dice
to the Success Roll for a Melee Attack made by a Grail Thrall or Fly Thrall for each other friendly model within 3" of the attacking model (not including the attacking model itself ).

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Sin Eater - Seigneur Goinfre
6
Name: Seigneur Goinfre
Type: Sin Eater
Base Cost: 6
Image: @pie_vendor
Movement
6"/Infantry
Melee
+2D
Armour
-2
Keywords
Negate Shrapnel
Negate Fire
Fear
Strong
Negate Heavy
Tough
Demonic

Battlekit

Sin Eater always has Reinforced Armour, a Combat Helmet, and a Tenderiser Maul.

Melee Weapons
Tenderizer Maul
Armour
Reinforced Armour
Equipment
Combat Helmet

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Devour the Guilty: Sin Eater can take a Devour the Guilty
Action
. If they do so, pick 1 model (friend or foe) that is within 1" of the Sin Eater and is mounted on a base that is 40mm or smaller. If the model is an enemy, take a
Risky Success
Roll for the Sin Eater. If the model is friendly, take a Success Roll for the Sin Eater with
+1 Dice
. If the roll is a Failure, the Sin Eater’s Activation ends, if it was a
Risky Success
Roll, and nothing happens if it was a normal Success Roll. If the roll is a Success or a Critical Success, the model you picked is devoured, and the following rules apply to it:
  • Place the model to one side, along with any MARKERS it may have. It is inside the Sin Eater and cannot be affected in any way or carry out any
    Actions
    except as described below. While it is in the Sin Eater it is considered to be Down for the purposes of Morale Checks. A Sin Eater can only have 1 devoured model at a time.
  • When it is Activated, it can take a Fight
    Action
    and must target the Sin Eater. Add
    -3 Dice
    to the roll for the Melee Attack, and do not use any of the model’s abilities or any of the special rules for its weapons.
  • If the Sin Eater is taken Out of Action, before removing them from the battlefield, deploy the devoured model within 1" of the Sin Eater and place it Down. If this is impossible, the model is taken Out of Action. In either case, the Sin Eater is then removed from the battlefield.
  • If a devoured model is still inside a Sin Eater when the game ends, it is considered to have been taken Out of Action.
  • Each time the Sin Eater is Activated, place 1
    Blood Marker
    next to the devoured model. As soon as a devoured model has 6
    Blood Marker
    S, it is immediately taken Out of Action (ignoring any rules that would prevent this) and is no longer considered to be inside the Sin Eater.
  • A Sin Eater that has a devoured model inside it can take a Purge
    Action
    .If it does so, take a Success Roll for the Sin Eater with
    +4 Dice
    . If the roll is a Failure, nothing happens. If the roll is a Success or Critical Success, deploy the devoured model within 1" of the Sin Eater and place it Down. If this is impossible, the devoured model remains inside the Sin Eater. Once released the model can be Activated normally.

Notes & Lore

Notes
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Lore
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