Crew of Titan

fc_hereticlegion_fv_hereticnavalraidingparty
v0.1.63
Warband
Faction: Heretic Naval Raiding Party
Rating: 647| 0
Fielded: Elite: 1, Troop: 6, Mercenary: 0, Total: 7/10
Arsenal
53
0
Strongbox: 53 | 0
No items in your arsenal
Campaign
Patron: No patron set
Victory Points: 0
Campaign Round: 1 (max round: 12)
Current field limit: 10 Models
Exploration

Elites

Heretic Priest
Heretic Priest
178
Submachine Gun, Sacrificial Knife, Reinforced Armour, Trench Shield

Troops

Artillery Witch
Artillery Witch
108
Infernal Bomb, Trench Club, Standard Armour
Heretic Trooper
Heretic Trooper
73
Submachine Gun, Trench Club, Standard Armour
Heretic Trooper
Heretic Trooper
73
Submachine Gun, Trench Club, Standard Armour
Heretic Trooper
Heretic Trooper
73
Submachine Gun, Trench Club, Standard Armour
Heretic Trooper
Heretic Trooper
69
Pistol / Revolver, Trench Club, Musical Instrument, Standard Armour
Heretic Trooper
Heretic Trooper
73
Submachine Gun, Trench Club, Standard Armour
Heretic Priest
178
Name: -
Type: Heretic Priest
Base Cost: 80
Image: @pie_vendor
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-3
Keywords
Tough
Leader
Elite
Heretic
Battlekit

Battlekit: The Heretic Priest can be equipped with any weapon, armour or equipment from the

Heretic Legion
Armoury.

Ranged Weapons

Submachine Gun
25
2 Attacks

Melee Weapons

Sacrificial Knife
23
+2 to Injuries

Armour

Reinforced Armour
40
Trench Shield
10

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

No advancements

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Puppet Master: Select a target model, friend or foe (including the Priest), within 12”. As a
Risky Action
you can move the model D6” in any one direction, including forcing it to jump/fall down or enter into melee combat with any enemy model (as if it had Charged), or leave Combat (as if it had Retreated, including granting any enemies within range free attacks).
Fast as Lightning: Add
+1 Dice
to the
Risky Success
Roll for models from a Heretic Naval Raiders Warband that are taking a Dash
Action
.
STL finder
Artillery Witch
108
Name: -
Type: Artillery Witch
Base Cost: 90
Image: @pie_vendor
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
-1
Keywords
Artificial
Heretic
Battlekit

Battlekit: An Artillery Witch is always equipped with an endless supply of Infernal Bombs (see below) and can carry no other ranged weapons. Otherwise, she can be equipped with any melee weapon, armour or equipment from the

Heretic Legion
Armoury.

Ranged Weapons

Infernal Bomb
Blast 3"

Melee Weapons

Trench Club
3

Armour

Standard Armour
15

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
limited potential

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Levitate: The Artillery Witch can Climb up without taking an
Action
and does not roll on the Injury Chart when falling.
Artificial Life: Artillery Witches are not affected by
Fear
. Additionally, attacks with the Keyword
Gas
suffer a
-1 Dice
penalty to injure the Witch and they do not suffer additional
Blood Markers
from the Keyword
Gas
.
Fast as Lightning: Add
+1 Dice
to the
Risky Success
Roll for models from a Heretic Naval Raiders Warband that are taking a Dash
Action
.
STL finder
Heretic Trooper
73
Name: -
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Heretic
Battlekit

Battlekit:

The Heretic Trooper can be equipped with any weapon, armour or equipment from the

Heretic Legion
Armoury.

You can upgrade up to half (rounding down) of your Heretic Troopers into Heretic Legionnaires at the cost of +10 ducats each. You can select to upgrade either the Ranged or Melee characteristic of any of your Legionnaires by

+1 Dice
. You can choose a different bonus for each Legionnaire.

Ranged Weapons

Submachine Gun
25
2 Attacks

Melee Weapons

Trench Club
3

Armour

Standard Armour
15

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Fast as Lightning: Add
+1 Dice
to the
Risky Success
Roll for models from a Heretic Naval Raiders Warband that are taking a Dash
Action
.
STL finder
Heretic Trooper
73
Name: -
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Heretic
Battlekit

Battlekit:

The Heretic Trooper can be equipped with any weapon, armour or equipment from the

Heretic Legion
Armoury.

You can upgrade up to half (rounding down) of your Heretic Troopers into Heretic Legionnaires at the cost of +10 ducats each. You can select to upgrade either the Ranged or Melee characteristic of any of your Legionnaires by

+1 Dice
. You can choose a different bonus for each Legionnaire.

Ranged Weapons

Submachine Gun
25
2 Attacks

Melee Weapons

Trench Club
3

Armour

Standard Armour
15

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Fast as Lightning: Add
+1 Dice
to the
Risky Success
Roll for models from a Heretic Naval Raiders Warband that are taking a Dash
Action
.
STL finder
Heretic Trooper
73
Name: -
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Heretic
Battlekit

Battlekit:

The Heretic Trooper can be equipped with any weapon, armour or equipment from the

Heretic Legion
Armoury.

You can upgrade up to half (rounding down) of your Heretic Troopers into Heretic Legionnaires at the cost of +10 ducats each. You can select to upgrade either the Ranged or Melee characteristic of any of your Legionnaires by

+1 Dice
. You can choose a different bonus for each Legionnaire.

Ranged Weapons

Submachine Gun
25
2 Attacks

Melee Weapons

Trench Club
3

Armour

Standard Armour
15

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Fast as Lightning: Add
+1 Dice
to the
Risky Success
Roll for models from a Heretic Naval Raiders Warband that are taking a Dash
Action
.
STL finder
Heretic Trooper
69
Name: -
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Heretic
Battlekit

Battlekit:

The Heretic Trooper can be equipped with any weapon, armour or equipment from the

Heretic Legion
Armoury.

You can upgrade up to half (rounding down) of your Heretic Troopers into Heretic Legionnaires at the cost of +10 ducats each. You can select to upgrade either the Ranged or Melee characteristic of any of your Legionnaires by

+1 Dice
. You can choose a different bonus for each Legionnaire.

Ranged Weapons

Pistol / Revolver
6

Melee Weapons

Trench Club
3

Armour

Standard Armour
15

Equipment

Musical Instrument
15
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Fast as Lightning: Add
+1 Dice
to the
Risky Success
Roll for models from a Heretic Naval Raiders Warband that are taking a Dash
Action
.
STL finder
Heretic Trooper
73
Name: -
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Heretic
Battlekit

Battlekit:

The Heretic Trooper can be equipped with any weapon, armour or equipment from the

Heretic Legion
Armoury.

You can upgrade up to half (rounding down) of your Heretic Troopers into Heretic Legionnaires at the cost of +10 ducats each. You can select to upgrade either the Ranged or Melee characteristic of any of your Legionnaires by

+1 Dice
. You can choose a different bonus for each Legionnaire.

Ranged Weapons

Submachine Gun
25
2 Attacks

Melee Weapons

Trench Club
3

Armour

Standard Armour
15

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Fast as Lightning: Add
+1 Dice
to the
Risky Success
Roll for models from a Heretic Naval Raiders Warband that are taking a Dash
Action
.
STL finder