Morningstar

fc_courtofthesevenheadedserpent
v0.1.63
Warband
Faction: Court of the Seven-Headed Serpent
Rating: 700| 0
Fielded: Elite: 3, Troop: 2, Mercenary: 0, Total: 5
The warband is not valid
Arsenal
0
0
Strongbox: 0 | 0
No items in your arsenal
Campaign
Patron: Infernal Noble
Victory Points: 0
Campaign Round: 1 (max: 12)
Exploration

Elites

Praetor
Praetor
290
Serpent Assault Gun, Malebranche Sword, Gas Mask, Reinforced Armour
Hunter of the Left-Hand Path
Hunter of the Left-Hand Path
160
Bow of Lethe, Reinforced Armour, Trench Shield
Hell Knight
Hell Knight
140
Ophidian Rifle, Hellblade, Infernal Iron Armour

Troops

Pit Locust
Pit Locust
90
Reinforced Armour
Wretched
Wretched
20
Praetor
290
Name: -
Type: Praetor
Base Cost: 115
Image: @Darius_minis
Movement
8"/Flying
Melee
+3D
Ranged
+3D
Armour
-2
Keywords
Negate Fire
Negate Gas
Fear
Strong
Tough
Leader
Elite
Demonic
The Court
Goetic

Praetor can choose up to 2 Goetic.

Proud Defiance - 15
While this model is on the battlefield, its Warband automatically succeeds Morale Tests.
Light of Samael - 15
As a
Goetic
(2) Spell, this model can hit an enemy model it can see within 24” with punishing light. That model rolls on the Injury Chart. If the target is on a 32mm or smaller base and was not taken Out of Action, it is pushed D6” directly away from the caster of this Spell, stopping if it hits another model or a solid object. They also stop if they would otherwise enter Impassable Terrain or if they would be pushed out of the battlefield.
Battlekit

Battlekit:

The Praetor can be equipped with any weapons, armour and equipment from the

Court
Armoury.

Ranged Weapons

Serpent Assault Gun
50
2 Attacks

Melee Weapons

Malebranche Sword
50
3D6 Injury Roll

Armour

Reinforced Armour
40

Equipment

Gas Mask
5
Campaign Play

Experience

Battle Scars

Advancements

No advancements

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Goetic Power: You may purchase up to two
Goetic
Powers or Spells for the Praetor (or only one if you command a Wrath Warband).
STL finder
Hunter of the Left-Hand Path
160
Name: -
Type: Hunter of the Left-Hand Path
Base Cost: 110
Image: @Darius_minis
Movement
6"/Infantry
Melee
+1D
Ranged
+2D
Armour
-3
Keywords
Negate Fire
Infiltrator
Elite
Demonic
The Court
Battlekit

Battlekit:

The Hunter can be equipped with any melee weapons, armour (though not Infernal Armour which would disrupt the powers of the Hunter) and equipment from the

Court
Armoury. The Hunter always carries the Bow of Lethe as its ranged weapon and it cannot swap or lose this weapon. It always takes the use of one of the arms of the Hunter.

Ranged Weapons

Bow of Lethe
+2D to Injuries OR Ignore Armour

Melee Weapons

No melee weapons equipped

Armour

Reinforced Armour
40
Trench Shield
10

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

No advancements

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Shadow Walker: As a Retreat
Action
with
Goetic
(2), the Hunter Retreats from Melee Combat without enemy models getting any free attacks against it.
Left-Hand Path:

Once during its Activation, when the Hunter moves into contact with a piece of scenery at least 2” wide, it can cast this

Goetic
(2) Spell to walk the path between Hell and Creation. Remove the Hunter and immediately place it into contact with any other piece of scenery over 2” wide on the battlefield, including on top of or inside it. The Hunter then continues its movement as normal. It can cast this Spell again as part of the same movement, spending a BLOOD MARKER each time, but it cannot cast it later as part of a different movement during the same Activation.

This spell can be cast as part of any movement the Hunter takes during its Activation (Standard Move, Retreat, Charge, Dash etc.). If it is cast as part of a Charge, it does not need to take the most direct route possible, but it still selects the target as normal (Line of Sight, within 12” etc.).

Oracle Beast Cloak: Once per Turn, the Hunter can use this
Goetic
(3) after an injury is rolled against it to negate the result (and any other effects caused by the triggering event) entirely. Effects from the triggering event, such as
Blast
weapons that originally targeted the Hunter, still affect other models as normal.
STL finder
Hell Knight
140
Name: -
Type: Hell Knight
Base Cost: 100
Image: @Darius_minis
Movement
6"/Infantry
Melee
+2D
Ranged
0D
Armour
-2
Keywords
Negate Fire
Strong
Elite
Demonic
The Court
Battlekit

Battlekit:

The Hell Knights are always equipped with a suit of Infernal Iron Armour which is included in their cost. This armour can never be removed or lost. Hell Knights can be equipped with any weapons, armour and equipment from the

Court
Armoury.

Ranged Weapons

Ophidian Rifle
25

Melee Weapons

Hellblade
15
+1D to Injuries

Armour

Infernal Iron Armour
Cannot be Ignored

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

No advancements

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Goetic Power: You may purchase one
Goetic
Power or Spell for the Model.
Blood Magic: Before rolling an injury caused by the Hell Knight’s melee or ranged attack, it can cast this
Goetic
(1) Spell to roll that injury with
+1 Dice
. When this Spell is used on an injury caused by a
Blast
weapon, it applies to every injury caused by that attack ACTION
STL finder
Pit Locust
90
Name: -
Type: Pit Locust
Base Cost: 90
Image: @Darius_minis
Movement
8"/Flying
Melee
+2D
Ranged
0D
Armour
-2
Keywords
Negate Fire
Fear
Demonic
The Court
Battlekit

Battlekit:

A Pit Locust wears a suit of Reinforced Armour which is reflected in its profile above. They can have no other armour, weapons and equipment, except for the Crown of Hellfire. They do not suffer penalties for fighting unarmed.

Ranged Weapons

No ranged weapons equipped

Melee Weapons

Unarmed

Armour

Reinforced Armour

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
limited potential

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Swarming Attack: When the Pit Locust makes a melee attack, it can make an additional attack with its stinger if it charged during this Activation. Pit Locusts suffer no penalties for fighting unarmed, nor do they suffer penalties or restrictions for making Off-Hand Attacks with their stingers. The first attack made by a Pit Locust has the Keyword
Shrapnel
and therefore causes an additional
Blood Marker
.
STL finder
Wretched
20
Name: -
Type: Wretched
Base Cost: 20
Image: @Mini Merchant
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
0
Keywords
The Court
Battlekit

Battlekit: The wretched can be equipped with any melee weapon, armour and equipment from the

Court
Armoury. None of their weapons, armour or equipment can cost more than 10 ducats each. They must be equipped with at least one weapon.

Ranged Weapons

No ranged weapons equipped

Melee Weapons

No melee weapons equipped

Armour

No armour equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Law of Hell: If a Wretch manages to take any enemy
Elite
model Out of Action or performs a Glorious Deed, it gains its freedom and is immediately removed from the battle and from your warband permanently. It does not count as a casualty, but your warband’s total size for this battle is reduced by one for purposes of Morale.
STL finder
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