

Battlekit: A Hunter of the Left-Hand Path always has a Bow of Lethe, and it cannot be removed or lost of the course of the campaign for any reason. The Hunter of the Left-Hand Path must always hold it in one of their hands. They can also have any Battlekit from the

Baelor, the Many Faced can choose up to 2 Goetic.
So great is the envy of this creature, it can manifest the object of its desire in physical form.
You can purchase 1 piece of Battlekit from the New Antioch, Trench Pilgrims, or Iron Sultanate Armouries for a model with this Goetic Ability. Any stipulation that apply to it must still be followed (so there is little point in taking the Assassin’s Dagger, for example, as it can only be used by Assassins). You can repurchase the Battlekit later during the Campaign if it is lost for any reason.The burning jealousy and envy of those in better position in life allows the caster of this spell to instantly change places with whomever they envy.
Battlekit: A Praetor can have any Battlekit from The

Armârôs can choose up to 4 Goetic.
The Sorcerer opens a portal to the Lake of Fire, drawing forth a great screaming ball of Infernal lava mixed with damned souls.
Yoke Fiends are held in total thrall by the mightier members of the Court.
The burning jealousy and envy of those in better position in life allows the caster of this spell to instantly change places with whomever they envy.
Battlekit: A Sorcerer can have any Battlekit from The

Battlekit: Wretched can have any Battlekit from the

Battlekit: Wretched can have any Battlekit from the

Battlekit: A Yoke Fiend can have 1 Ranged Weapon that has a cost of 30 or less from the

Battlekit: A Yoke Fiend can have 1 Ranged Weapon that has a cost of 30 or less from the

Battlekit: A Hell Knight always has a suit of Infernal Iron Armour. The Infernal Iron Armour cannot be removed or lost over the course of the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from the Seven-Headed Serpent Armoury Tables apart from Armour.

Battlekit: Sin Eater always has Reinforced Armour, a Combat Helmet, and a Tenderiser Maul.

Battlekit: A Trench Dog cannot have any Battlekit. At an additional cost the dog gains an ability to form a

This Takwin Homunculus can have Ranged and Melee Weapons from the Iron Sultanate Armoury. It can also have a Trench Shield or a Fire Shield. A Homunculus cannot have the Human Hands Alchemical Formula if it has the Wings Alchemical Formula. It cannot use its Pummelling Blows ability if it is armed with any Melee Weapons
If a Takwin Homunculus with Human hands also has an Additional Arm, then it can have three 1-Handed Melee Weapons or one 1-Handed Melee Weapons and one 2-Handed Melee Weapon, and it can have three 1-Handed Ranged Weapons or one 1-Handed Ranged Weapons and one 2-Handed Ranged Weapon. If it takes a Shield, then the Shield replaces one of the Melee Weapons it can have but the Shield-combo rule cannot be used for any of its weapons. In addition, when it takes a Fight
Battlekit: The golem cannot be equipped with any weapons, armour or equipment. It can fight in melee without any penalty.

Battlekit: A Goetic Warlock always has Reinforced Armour.
