To pick up a draggable item, press the space bar.
While dragging, use the arrow keys to move the item.
Press space again to drop the item in its new position, or press escape to cancel.
Sin Eater always has Reinforced Armour, a Combat Helmet, and a Tenderiser Maul.
Ranged Weapons
Grenades
Melee Weapons
Tenderizer Maul
Armour
Reinforced Armour
Shields
Equipment
Combat Helmet
Special
Campaign
Fighter Status
Active
Fighter Rank
Troop
Abilities
Devour the Guilty: Sin Eater can take a Devour the Guilty
Action
. If they do so, pick 1 model (friend or foe) that is within 1" of the Sin Eater and is mounted on a base that is 40mm or smaller. If the model is an enemy, take a
Risky Success
Roll for the Sin Eater. If the model is friendly, take a Success Roll for the Sin Eater with
+1 Dice
. If the roll is a Failure, the Sin Eater’s Activation ends, if it was a
Risky Success
Roll, and nothing happens if it was a normal Success Roll. If the roll is a Success or a Critical Success, the model you picked is devoured, and the following rules apply to it:
Place the model to one side, along with any MARKERS it may have. It is inside the Sin Eater and cannot be affected in any way or carry out any
Actions
except as described below. While it is in the Sin Eater it is considered to be Down for the purposes of Morale Checks. A Sin Eater can only have 1 devoured model at a time.
When it is Activated, it can take a Fight
Action
and must target the Sin Eater. Add
-3 Dice
to the roll for the Melee Attack, and do not use any of the model’s abilities or any of the special rules for its weapons.
If the Sin Eater is taken Out of Action, before removing them from the battlefield, deploy the devoured model within 1" of the Sin Eater and place it Down. If this is impossible, the model is taken Out of Action. In either case, the Sin Eater is then removed from the battlefield.
If a devoured model is still inside a Sin Eater when the game ends, it is considered to have been taken Out of Action.
Each time the Sin Eater is Activated, place 1
Blood Marker
next to the devoured model. As soon as a devoured model has 6
Blood Marker
S, it is immediately taken Out of Action (ignoring any rules that would prevent this) and is no longer considered to be inside the Sin Eater.
A Sin Eater that has a devoured model inside it can take a Purge
Action
.If it does so, take a Success Roll for the Sin Eater with
+4 Dice
. If the roll is a Failure, nothing happens. If the roll is a Success or Critical Success, deploy the devoured model within 1" of the Sin Eater and place it Down. If this is impossible, the devoured model remains inside the Sin Eater. Once released the model can be Activated normally.