Grail test

fc_cultoftheblackgrail
Warband
Faction: Cult of the Black Grail
Rating: 195| 0
Fielded: Elite: 1, Troop: 1, Mercenary: 0, Total: 2/10
The warband is not valid
Arsenal
1.23e+36
1.23e+36
Strongbox: Unlimited | Unlimited
No items in your arsenal
Campaign
Victory Points: 0
Campaign Round: 1 (max round: 12)
Exploration
Elites
Corpse Guard
55
No Battlekit
Troops
Amalgam
140
No Battlekit
Corpse Guard
55
Name: -
Type: Corpse Guard
Base Cost: 55
Image: @Scheerlock
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
0
Keywords
Negate Gas
Fear
Elite
Black Grail

Battlekit

A Corpse Guard can have any Battlekit from the Cult of the

Black Grail
Armoury Tables.

Ranged Weapons
Grenades
Melee Weapons
Armour
Shields
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Parasite Host: Whenever a Melee Attack made by a Corpse Guard causes any
Blood Marker
S or INFECTIONMARKERS to be placed on the target, you can remove up to 1
Blood Marker
or INFECTION MARKER from the attacking Corpse Guard model.
Black Grail Bodyguard: If a friendly
Black Grail
model within 1” of a Corpse Guard is hit by a Ranged Attack or Melee Attack, you can say that the Corpse Guard will take the hit. If you do so, make an Injury Roll for the Corpse Guard instead of the original target. This ability cannot be used against attacks that have the
Blast
Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Amalgam
140
Name: -
Type: Amalgam
Base Cost: 140
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
Negate Gas
Fear
Strong
Negate Heavy
Tough
Black Grail

Battlekit

An Amalgam has six arms, which allows it to carry a vast combination of different Ranged and Melee Weapons. It can have up to six Ranged or Melee Weapons from the

Black Grail
Armoury. In addition, an Amalgam can treat two 2-Handed Weapons with the HEAVY Keyword (regardless of whether they are Ranged or Melee Weapons) as 1-Handed Weapons instead of the single 2-Handed Melee Weapon granted by the
Strong
Keyword. Remaining 2-Handed Weapons count as two weapons towards this total. An Amalgam cannot have the same Weapon more than twice and it cannot have Grenades. An Amalgam may have up to 1 Trench Shield in place of one of its 1-Handed Weapons, but it does not benefit from the Shield Combo rule. It cannot have any other Battlekit.

Ranged Weapons
Grenades
Melee Weapons
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Six-Armed Monstrosity: An Amalgam can take 1 Shoot
Action
per Activation with each Ranged Weapon it is equipped with, and can take 1 Fight
Action
per Activation with each Melee Weapon it is equipped with. The Off-Hand Weapon modifier does not apply to any of its Melee Attacks.
Corpulent: Add
-2 Injury Dice
to Injury Rolls for any attacks that target an Amalgam model.
Trample: An Amalgam can take a Trample
Action
. If it does so, it can make a Melee Attack that must target an enemy model that is Down. A Trample Melee Attack does not use a Melee Weapon and has the
Ignore Armour
Keyword.
Unstoppable: Enemy models that are mounted on a base of 32mm or less are not allowed to make a Melee Attack when an Amalgam that is within 1” of them retreats. In addition, an Amalgam can take a Move or Charge ACTION if all enemy models within 1” of it are mounted on bases of 32mm or less.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder