Campaign

fc_newantioch
Warband
User: Vove21
Faction: The Principality of New Antioch
Rating: 405| 0
Fielded: Elite: 3, Troop: 0, Mercenary: 0, Total: 3/10
Arsenal
295
0
Strongbox: 295 | 0
No items in your arsenal
Campaign
Victory Points: 0
Campaign Round: 1 (max round: 12)
Exploration
Elites
Lieutenant
158
Submachine Gun, Sword / Axe, Sword / Axe, Combat Helmet, Gas Mask, Reinforced Armour
Sniper Priest
100
Sniper Rifle, Standard Armour
Trench Cleric
147
Submachine Gun, Trench Polearm, Reinforced Armour, Trench Shield
Fireteams
New Antioch Fireteam
-
-

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

New Antioch Fireteam
-
-

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

Lieutenant
158
Name: -
Type: Lieutenant
Base Cost: 70
Image: @terrainbeast
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Tough
Leader
Elite
New Antioch

Battlekit

A Lieutenant can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Submachine Gun
30
Grenades
Melee Weapons
Sword / Axe
4
Sword / Axe
4
Armour
Reinforced Armour
40
Shields
Equipment
Combat Helmet
5
Gas Mask
5
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Hold Your Fire!: The Lieutenant orders their warband to stop shooting, forcing the enemy to move first. To represent this, a Lieutenant can take a Hold Your Fire!
Action
. If they do so, pick 1 enemy model that is in the Lieutenant’s Line of Sight and that the opponent is allowed to Activate. The Lieutenant’s Activation then ends, and the opponent must Activate the model you picked.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Sniper Priest
100
Name: -
Type: Sniper Priest
Base Cost: 50
Image: @terrainbeast
Movement
6"/Infantry
Melee
-1D
Ranged
+2D
Armour
-1
Keywords
Elite
New Antioch

Battlekit

A Sniper Priest can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Sniper Rifle
35
Grenades
Melee Weapons
Armour
Standard Armour
15
Shields
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Aim: A Sniper Priest can take an Aim
Action
. If they do so, take a
Risky Success
Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, nothing happens and the Sniper Priest’s Activation ends. If the roll is a Success or Critical Success, for the rest of the Activation, add
+2 Dice
to the Success Rolls for Ranged Attacks that are made by the Sniper Priest
Absolute Faith: Sniper Priests do not use their eyesight to aim at their enemies. The opposing player cannot spend
Blood Markers
to add
-dice
to a Ranged Attack by a Sniper Priest.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Trench Cleric
147
Name: -
Type: Trench Cleric
Base Cost: 60
Image: @koolkiwi_miniatures
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-3
Keywords
Negate Fear
Elite
New Antioch

Battlekit

Trench Clerics can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Submachine Gun
30
Grenades
Melee Weapons
Trench Polearm
7
Armour
Reinforced Armour
40
Shields
Trench Shield
10
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Onward, Christian Soldiers!: Friendly NEW ANTIOCH models within 8" of a Trench Cleric have the
Negate Fear
Keyword.
God is With Us!: A Trench Cleric can take a God is With Us!
Action
. If they do so, take a
Risky Success
Roll for the Trench Cleric. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or a Critical Success, you can place 1
Blessing Marker
next to the Trench Cleric or a friendly model within 6" of the Trench Cleric.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder