Court of Wrath

fc_courtofthesevenheadedserpent
Warband
User: dillyhop
Faction: Court of the Seven-Headed Serpent
Rating: 1932| 0
Fielded: Elite: 6, Troop: 6, Mercenary: 0, Total: 12/10
Arsenal
156
0
Strongbox: 156 | 0
No items in your arsenal
Campaign
Victory Points: 0
Campaign Round: 1 (max round: 12)
Exploration
Elites
Praetor
290
Malebranche Sword, Combat Helmet, Crown of Hellfire, Gas Mask, Unholy Trinket, Incendiary Grenades, Reinforced Armour, Trench Shield
Hell Knight
230
Heavy Flamethrower, Great Hammer/Maul, Combat Helmet, Crown of Hellfire, Gas Mask, Unholy Relic, Unholy Trinket, Infernal Iron Armour
Hell Knight
230
Serpent Assault Gun, Hellblade, Combat Helmet, Crown of Hellfire, Gas Mask, Unholy Relic, Unholy Trinket, Infernal Iron Armour
Hell Knight
230
Serpent Assault Gun, Hellblade, Combat Helmet, Crown of Hellfire, Gas Mask, Unholy Relic, Unholy Trinket, Infernal Iron Armour
Sorcerer
165
Unholy Trinket, Reinforced Armour, Trench Shield
Hunter of the Left-Hand Path
235
Bow of Lethe, Head Taker, Combat Helmet, Crown of Hellfire, Gas Mask, Incendiary Ammunition, Unholy Relic, Unholy Trinket, Reinforced Armour
Troops
Desecrated Saint
163
Hellblade, Sword / Axe, Sword / Axe
Wretched
21
Trench Knife
Pit Locust
105
Crown of Hellfire, Reinforced Armour
Yoke Fiend
73
Shotgun, Torture Instrument, Restraining Muzzle, Standard Armour
Yoke Fiend
95
Flamethrower, Great Hammer/Maul, Restraining Muzzle, Standard Armour
Yoke Fiend
95
Flamethrower, Great Hammer/Maul, Restraining Muzzle, Standard Armour
Praetor
290
Name: -
Type: Praetor
Base Cost: 115
Image: @Darius_minis
Movement
8"/Flying
Melee
+3D
Ranged
+3D
Armour
-3
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Fear
Strong
Negate Heavy
Tough
Leader
Flying
Elite
Demonic
The Court

Goetic

Limit: Praetor can choose up to 1 Goetic.
Note: You must choose the goetic powers on recruitment and cannot change them or add new ones during the quartermaster step.

Lesser Mark of Cain - 20 - 1/1

An inferior copy of the mark that the God-Tyrant YHWH placed on the forehead of Cain, the First Murderer.

A model with this Goetic Ability has the

-1 Injury Dice
Keyword.

Battlekit

A Praetor can have any Battlekit from The

Court
’s Armoury Tables.

Ranged Weapons
Grenades
Incendiary Grenades
15
Melee Weapons
Malebranche Sword
50
Armour
Reinforced Armour
40
Shields
Trench Shield
10
Equipment
Crown of Hellfire
15
Combat Helmet
5
Gas Mask
5
Unholy Trinket
15
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Goetic Power: A Praetor can have up to 2 Goetic Powers. Praetors from a Warband dedicated to Wrath can have only 1 Goetic Power.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Hell Knight
230
Name: -
Type: Hell Knight
Base Cost: 100
Image: @Darius_minis
Movement
6"/Infantry
Melee
+2D
Ranged
0D
Armour
-2
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Fear
Strong
Negate Heavy
Elite
Demonic
The Court

Goetic

Limit: Hell Knight can choose up to 1 Goetic.
Note: You must choose the goetic powers on recruitment and cannot change them or add new ones during the quartermaster step.

Blind Rage - 10 - 3/3

With alacrity borne out of sheer rage, this creature can move at a startling speed.

Add
+1 Dice
to the
Risky Success
Roll for a model with this Goetic Ability that is taking a Dash
Action
.

Battlekit

A Hell Knight always has a suit of Infernal Iron Armour. The Infernal Iron Armour cannot be removed or lost over the course of the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from The

Court
's Armoury Tables apart from Armour.

Ranged Weapons
Heavy Flamethrower
55
Grenades
Melee Weapons
Great Hammer/Maul
10
Armour
Infernal Iron Armour
Shields
Equipment
Combat Helmet
5
Gas Mask
5
Crown of Hellfire
15
Unholy Relic
15
Unholy Trinket
15
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Goetic Power: A Hell Knight can have up to 2
Goetic
Powers, one of which must be the Blood Magic Goetic Spell taken at no extra cost.
Blood Magic:
Goetic
(1): You can cast this spell before making any Injury Rolls for an attack made by the spellcaster. If you do so, add
+1 Injury Dice
to all of the Injury Rolls you make for the attack. For example, if the attack has the
Blast
Keyword, you would add
+1 Injury Dice
to the rolls for each model that was caught in the blast radius of the attack.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Hell Knight
230
Name: -
Type: Hell Knight
Base Cost: 100
Image: @Darius_minis
Movement
6"/Infantry
Melee
+2D
Ranged
0D
Armour
-2
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Fear
Strong
Negate Heavy
Elite
Demonic
The Court

Goetic

Limit: Hell Knight can choose up to 1 Goetic.
Note: You must choose the goetic powers on recruitment and cannot change them or add new ones during the quartermaster step.

Blind Rage - 10 - 3/3

With alacrity borne out of sheer rage, this creature can move at a startling speed.

Add
+1 Dice
to the
Risky Success
Roll for a model with this Goetic Ability that is taking a Dash
Action
.

Battlekit

A Hell Knight always has a suit of Infernal Iron Armour. The Infernal Iron Armour cannot be removed or lost over the course of the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from The

Court
's Armoury Tables apart from Armour.

Ranged Weapons
Serpent Assault Gun
50
Grenades
Melee Weapons
Hellblade
15
Armour
Infernal Iron Armour
Shields
Equipment
Combat Helmet
5
Crown of Hellfire
15
Gas Mask
5
Unholy Relic
15
Unholy Trinket
15
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Goetic Power: A Hell Knight can have up to 2
Goetic
Powers, one of which must be the Blood Magic Goetic Spell taken at no extra cost.
Blood Magic:
Goetic
(1): You can cast this spell before making any Injury Rolls for an attack made by the spellcaster. If you do so, add
+1 Injury Dice
to all of the Injury Rolls you make for the attack. For example, if the attack has the
Blast
Keyword, you would add
+1 Injury Dice
to the rolls for each model that was caught in the blast radius of the attack.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Hell Knight
230
Name: -
Type: Hell Knight
Base Cost: 100
Image: @Darius_minis
Movement
6"/Infantry
Melee
+2D
Ranged
0D
Armour
-2
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Fear
Strong
Negate Heavy
Elite
Demonic
The Court

Goetic

Limit: Hell Knight can choose up to 1 Goetic.
Note: You must choose the goetic powers on recruitment and cannot change them or add new ones during the quartermaster step.

Blind Rage - 10 - 3/3

With alacrity borne out of sheer rage, this creature can move at a startling speed.

Add
+1 Dice
to the
Risky Success
Roll for a model with this Goetic Ability that is taking a Dash
Action
.

Battlekit

A Hell Knight always has a suit of Infernal Iron Armour. The Infernal Iron Armour cannot be removed or lost over the course of the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from The

Court
's Armoury Tables apart from Armour.

Ranged Weapons
Serpent Assault Gun
50
Grenades
Melee Weapons
Hellblade
15
Armour
Infernal Iron Armour
Shields
Equipment
Combat Helmet
5
Unholy Relic
15
Unholy Trinket
15
Gas Mask
5
Crown of Hellfire
15
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Goetic Power: A Hell Knight can have up to 2
Goetic
Powers, one of which must be the Blood Magic Goetic Spell taken at no extra cost.
Blood Magic:
Goetic
(1): You can cast this spell before making any Injury Rolls for an attack made by the spellcaster. If you do so, add
+1 Injury Dice
to all of the Injury Rolls you make for the attack. For example, if the attack has the
Blast
Keyword, you would add
+1 Injury Dice
to the rolls for each model that was caught in the blast radius of the attack.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Sorcerer
165
Name: -
Type: Sorcerer
Base Cost: 75
Image: @Darius_minis
Movement
6"/Flying
Melee
+1D
Ranged
+1D
Armour
-3
Keywords
Negate Fire
Fear
Flying
Elite
Demonic
The Court

Goetic

Limit: Sorcerer can choose up to 3 Goetic.
Note: You must choose the goetic powers on recruitment and cannot change them or add new ones during the quartermaster step.

Burning Inferno - 15

The Sorcerer opens a portal to the Lake of Fire, drawing forth a great screaming ball of Infernal lava mixed with damned souls.

Goetic
(1-3): You must take a Cast Spell
Action
with the spellcaster in order for it to cast this spell. If you do so, the spellcaster can make a Ranged Attack with a Range of 36”. The attack has the
Blast
,
Fire
and
Scatter
Keywords, and a blast radius in inches equal to the number of
Blood Markers
that were paid to cast the spell. In addition, if the Success Roll for a Ranged Attack with a Burning Inferno that targets an enemy model is a Success or a Critical Success, or if the attack is a Failure and the target point scatters onto a model's base, apply the effect of the
Ignore Armour
Keyword to the Injury Roll for that model.

Slavemaster - 10

Yoke Fiends are held in total thrall by the mightier members of the Court.

Goetic
(1): You must take a Cast Spell
Action
with the spellcaster in order for it to cast this spell. If you do so, you can carry out one of the following Commands with a Yoke Fiend that is within 18" of the spellcaster. Carrying out a Command does not stop the Yoke Fiend from being Activated in the same Turn (before or after the Command was issued).

  • Move Command: The Yoke Fiend carries out a Move (it cannot Charge or Retreat).
  • Shoot Command: The Yoke Fiend carries out a Ranged Attack.
  • Fight Command: The Yoke Fiend carries out a Melee Attack.
  • Sacrifice Command: The Yoke Fiend kills itself. It is taken Out of Action and crossed off its Warband Roster.

Battlekit

A Sorcerer can have any Battlekit from The

Court
’s Armoury Tables apart from Ranged Weapons and Grenades.

Melee Weapons
Armour
Reinforced Armour
40
Shields
Trench Shield
10
Equipment
Unholy Trinket
15
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Goetic Magic: Powers A Sorcerer can have up to 3 Goetic Powers. In addition it has the Blessing of the Serpent Moon Goetic Spell which is taken at no extra cost.
Blessings of the Serpent Moon:
Goetic
(2/4/6) Spell: You can cast this spell before an Injury Roll is made for the spellcaster. If you do so, add a -1
Injury Modifier
to the roll for every 2
Blood Markers
that were paid to cast the spell.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Hunter of the Left-Hand Path
235
Name: -
Type: Hunter of the Left-Hand Path
Base Cost: 110
Image: @Darius_minis
Movement
6"/Infantry
Melee
+1D
Ranged
+2D
Armour
-2
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Fear
Infiltrator
Elite
Demonic
The Court

Battlekit

A Hunter of the Left-Hand Path always has a Bow of Lethe, and it cannot be removed or lost over the course of the campaign for any reason. The Hunter of the Left-Hand Path must always hold it in one of their hands. They can also have any Battlekit from The

Court
's Armoury Tables apart from 2-Handed Weapons.

Ranged Weapons
Bow of Lethe
Grenades
Melee Weapons
Head Taker
15
Armour
Reinforced Armour
40
Shields
Equipment
Combat Helmet
5
Crown of Hellfire
15
Gas Mask
5
Incendiary Ammunition
15
Unholy Trinket
15
Unholy Relic
15
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Shadow Walker:
Goetic
(2): You can cast this spell before the spellcaster takes a Retreat
Action
. If you do so, enemy models cannot make a Melee Attack on the spellcaster when they retreat.
Left-Hand Path:
Goetic
(2): You can cast this spell when the spellcaster takes a Move, Charge, Retreat or Dash
Action
and moves into contact with a terrain piece. If you do so, you can interrupt the spellcaster's move to remove them from the battlefield and then redeploy them in contact with another terrain piece and more than 1” from any enemy models, unless the spellcaster is making a charge. If the spell is cast during a charge, the spellcaster must redeploy closer to the target than it was before it was removed from the battlefield. You can then carry on with the spellcaster's move as normal.

This spell can be cast as part of any movement the Hunter takes during its Activation (Standard Move, Retreat, Charge, Dash etc.). If it is cast as part of a Charge, it does not need to take the most direct route possible, but it still selects the target as normal (Line of Sight, within 12” etc.).
Oracle Beast Cloak:
Goetic
(3): You can cast this spell once per Turn after an Injury Roll is made for the spellcaster. If you do so, the result of the Injury Roll is changed to a No Effect result (make Injury Rolls for other models hit by the same attack normally).

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Desecrated Saint
163
Name: -
Type: Desecrated Saint
Base Cost: 140
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+3D
Armour
-3
Keywords
Negate Fire
Fear
Strong
Negate Heavy
Tough
Demonic
The Court
Ignore Off-hand Weapon

Battlekit

A Desecrated Saint has several arms. It can have up to three 1-Handed Melee Weapons from The

Court
's Armoury Tables or two 1-Handed Melee Weapons and one 2-Handed Melee Weapon. It cannot have any other Battlekit.

Melee Weapons
Hellblade
15
Sword / Axe
4
Sword / Axe
4
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
limited potential
Cannot be promoted

Abilities

Demonic Aura: A Desecrated Saint has one of the following auras. The aura it has is determined by the Deadly Sin its Warband is dedicated to.
Annihilator: A Desecrated Saint can take 1 Fight
Action
per Activation with each Melee Weapon it is equipped with. The Off-hand Weapon modifier does not apply to any of its Melee Attacks.
Aura of Wrath: Add
+1 Dice
to rolls for Melee Attacks and the Risky Success Roll for taking a Dash ACTION for friendly models that are within 8" of this Desecrated Saint (including the Desecrated Saint themselves).

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Wretched
21
Name: -
Type: Wretched
Base Cost: 20
Image: @Mini Merchant
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
0
Keywords
The Court

Battlekit

Wretched can have any Battlekit from The

Court
's Armoury Tables that costs up to 10 . A Wretched must have at least 1 Weapon (they cannot be sent into battle completely unarmed).

Ranged Weapons
Grenades
Melee Weapons
Trench Knife
1
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Law of Hell: If an attack made by a Wretched takes an enemy model with the
Elite
Keyword out of Action, the Wretched model gains its freedom and is immediately removed from the game. It no longer counts as being part of the Warband for the purposes of Morale Checks and is removed from the Warband Roster.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Pit Locust
105
Name: -
Type: Pit Locust
Base Cost: 90
Image: @Darius_minis
Movement
8"/Flying
Melee
+2D
Ranged
0D
Armour
-2
Keywords
Negate Fire
Fear
Flying
Demonic
The Court

Battlekit

A Pit Locust can have a Crown of Hellfire from from The Court's' Armoury Table. They cannot have any other Battlekit.

Melee Weapons
Unarmed
Armour
Reinforced Armour
Equipment
Crown of Hellfire
15
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
limited potential
Cannot be promoted

Abilities

Poison Stingers: A Pit Locust can make a Melee Attack with the CLEAVE 2 and
Shrapnel
Keywords even though it does not have a Melee Weapon.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Yoke Fiend
73
Name: -
Type: Yoke Fiend
Base Cost: 30
Image: @Darius_minis
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Negate Fire
Demonic
The Court

Battlekit

A Yoke Fiend can have 1 Ranged Weapon that has a cost of 30 or less from The

Court
's Armoury Tables. They can have any other Battlekit from The
Court
's Armoury Tables apart from Ranged Weapons.

Ranged Weapons
Shotgun
10
Grenades
Melee Weapons
Torture Instrument
8
Armour
Standard Armour
15
Shields
Equipment
Restraining Muzzle
10
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Torturer: When a Yoke Fiend makes a Melee Attack, it can target a friendly model that does not have the
Demonic
Keyword. If it does so, it cannot attack again during the same Activation.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Yoke Fiend
95
Name: -
Type: Yoke Fiend
Base Cost: 30
Image: @Darius_minis
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Negate Fire
Demonic
The Court

Battlekit

A Yoke Fiend can have 1 Ranged Weapon that has a cost of 30 or less from The

Court
's Armoury Tables. They can have any other Battlekit from The
Court
's Armoury Tables apart from Ranged Weapons.

Ranged Weapons
Flamethrower
30
Grenades
Melee Weapons
Great Hammer/Maul
10
Armour
Standard Armour
15
Shields
Equipment
Restraining Muzzle
10
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Torturer: When a Yoke Fiend makes a Melee Attack, it can target a friendly model that does not have the
Demonic
Keyword. If it does so, it cannot attack again during the same Activation.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Yoke Fiend
95
Name: -
Type: Yoke Fiend
Base Cost: 30
Image: @Darius_minis
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Negate Fire
Demonic
The Court

Battlekit

A Yoke Fiend can have 1 Ranged Weapon that has a cost of 30 or less from The

Court
's Armoury Tables. They can have any other Battlekit from The
Court
's Armoury Tables apart from Ranged Weapons.

Ranged Weapons
Flamethrower
30
Grenades
Melee Weapons
Great Hammer/Maul
10
Armour
Standard Armour
15
Shields
Equipment
Restraining Muzzle
10
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Torturer: When a Yoke Fiend makes a Melee Attack, it can target a friendly model that does not have the
Demonic
Keyword. If it does so, it cannot attack again during the same Activation.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder