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Press space again to drop the item in its new position, or press escape to cancel.
A Yoke Fiend can have 1 Ranged Weapon that has a cost of 30 or less from the
Court
of the Seven-Headed Serpent Armoury Tables. They can have any other Battlekit from the Seven-Headed Serpent Armoury Tables apart from Ranged Weapons.
Ranged Weapons
No ranged weapons equipped
Grenades
No grenades equipped
Melee Weapons
No melee weapons equipped
Armour
No armour equipped
Shields
No shields equipped
Equipment
No equipment selected
Campaign Play
Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted
Notes & Lore
Notes
No Notes
Lore
No Lore
Abilities
Hateful: When a Yoke Fiend is Activated, if it is more than 1" from any enemy models and there is an enemy model within 12" of it, that is in its Line of Sight, and that does not have the
Black Grail
or
Demonic
Keywords, then the Yoke Fiend must take a Charge
Action
with the closest enemy model as the target of the charge. If the Yoke Fiend was Down at the start of the Activation, it will stand up if it can do so and must then attempt to make the charge.
Torturer: When a Yoke Fiend makes a Melee Attack, it can target a friendly model that does not have the
Demonic
Keyword. If it does so, it cannot attack again during the same Activation.