The Morrigans Finest

fc_newantioch_fc_eirerangers
Warband
Faction: Eire Rangers
Rating: 811| 0
Fielded: Elite: 4, Troop: 3, Mercenary: 0, Total: 7/12
Arsenal
109
0
Strongbox: 109 | 0
No items in your arsenal
Campaign - Rally To The Blessing
Victory Points: 0
Threshold round: 1: 700
Campaign Round: 1/3 (max round: 12)
Exploration
Elites
Eire Lieutenant
144
Automatic Shotgun, Bayonet, Armour-Piercing Bullets, Binoculars, Combat Helmet, Gas Mask, Frag Grenades, Trench Shield
Mechanized Heavy Infantry
Mechanised Heavy Infantry
127
Great Hammer/Maul, Combat Helmet, Gas Mask, Medi-Kit, Frag Grenades, Machine Armour
Eire Warrior Priest
124
Automatic Shotgun, Bayonet, Armour-Piercing Bullets, Combat Helmet, Gas Mask, Frag Grenades, Standard Armour, Trench Shield
Sniper Priest
125
Sniper Rifle, Binoculars, Combat Helmet, Gas Mask, Shovel, Standard Armour
Troops
Shocktrooper
ST 1
97
Semi-Automatic Rifle, Bayonet, Combat Helmet, Gas Mask, Standard Armour
Shocktrooper
ST 2
97
Semi-Automatic Rifle, Bayonet, Combat Helmet, Gas Mask, Standard Armour
Shocktrooper
ST 3
97
Semi-Automatic Rifle, Bayonet, Combat Helmet, Gas Mask, Standard Armour
Fireteams
New Antioch Fireteam
-
-

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

New Antioch Fireteam
-
-

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

Eire Lieutenant
144
Name: -
Type: Eire Lieutenant
Base Cost: 70
Image: @Darius_minis
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
Tough
Skirmisher
Leader
Elite
New Antioch

Upgrades

Berserker - 15 - 1/1
A Berserker cannot have Armour (they can have Shields). In addition, a Berserker has the
Negate Fear
Keyword, and
Blood Markers
are never placed on them under any circumstances.

Battlekit

A Lieutenant can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Automatic Shotgun
15
Grenades
Frag Grenades
7
Melee Weapons
Bayonet
2
Armour
Shields
Trench Shield
10
Equipment
Binoculars
10
Combat Helmet
5
Gas Mask
5
Armour-Piercing Bullets
5
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Expensive TreatmentThe model’s wounds require constant treatment. Before you can deploy this model, you must deduct 10 from your Warband’s Strongbox. This payment does not count towards your Warband’s Threshold Value.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Hit-and-Run Tactics: Add
-1 Dice
to the roll for a Melee Attack that targets a model from an Éire Rangers Warband that is making a Retreat.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Mechanized Heavy Infantry - Mechanised Heavy Infantry
127
Name: Mechanised Heavy Infantry
Type: Mechanized Heavy Infantry
Base Cost: 85
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-3
Keywords
Negate Shrapnel
Negate Gas
Strong
Negate Heavy
Elite
New Antioch

Upgrades

Machine Armour - 10
The model swaps out its Light Machine Armour for Machine Armour, and its base size increases to 40mm.

Battlekit

A Mechanized Heavy Infantry model always has either Reinforced Armour at cost of 85 , or Machine Armour at a cost of 95 . Their Armour cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is included in the model’s Profile above. They can have any Battlekit from the

New Antioch
Armoury Tables, apart from Armour.

Ranged Weapons
Grenades
Frag Grenades
7
Melee Weapons
Great Hammer/Maul
10
Armour
Machine Armour
Shields
Equipment
Combat Helmet
5
Gas Mask
5
Medi-Kit
5
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Hit-and-Run Tactics: Add
-1 Dice
to the roll for a Melee Attack that targets a model from an Éire Rangers Warband that is making a Retreat.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Eire Warrior Priest
124
Name: -
Type: Eire Warrior Priest
Base Cost: 60
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
Elite
New Antioch

Battlekit

Trench Clerics can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Automatic Shotgun
15
Grenades
Frag Grenades
7
Melee Weapons
Bayonet
2
Armour
Standard Armour
15
Shields
Trench Shield
10
Equipment
Gas Mask
5
Combat Helmet
5
Armour-Piercing Bullets
5
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
ParanoidThis model cannot be deployed within 8" of a friendly model. Friendly models can be deployed within 8" of this model after it has been deployed.
Fighter Status
Active
Fighter Rank
Elite

Abilities

God is With Us!: A Trench Cleric can take a God is With Us!
Action
. If they do so, take a
Risky Success
Roll for the Trench Cleric. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or a Critical Success, you can place 1
Blessing Marker
next to the Trench Cleric or a friendly model within 6" of the Trench Cleric.
Away Serpents!: An Éire Rangers Trench Cleric can take an Away Serpents!
Action
. If they do so, pick 1 enemy model within 12" of the Trench Cleric and say that the Trench Cleric orders them to crawl on their belly like a snake. Then take a
Risky Success
Roll for the Trench Cleric. Add
-1 Dice
to the roll if the enemy model is mounted on a base that is 40mm or greater. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or Critical Success, the enemy model is taken Down.
Arise and be Healed!: The Trench Cleric can take an Arise and be Healed!
Action
. If they do so, take a
Risky Success
Roll for the Trench Cleric. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or Critical Success, pick the Trench Cleric or 1 friendly model within 3" of the Trench Cleric. The model you pick can stand back up at no cost to their movement, and you can remove up to D3
Blood Markers
and/or
Infection Markers
from the model.
Hit-and-Run Tactics: Add
-1 Dice
to the roll for a Melee Attack that targets a model from an Éire Rangers Warband that is making a Retreat.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Sniper Priest
125
Name: -
Type: Sniper Priest
Base Cost: 50
Image: @terrainbeast
Movement
6"/Infantry
Melee
-1D
Ranged
+2D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas
Elite
New Antioch

Battlekit

A Sniper Priest can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Sniper Rifle
35
Grenades
Melee Weapons
Armour
Standard Armour
15
Shields
Equipment
Binoculars
10
Combat Helmet
5
Gas Mask
5
Shovel
5
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Dark MemoryWrite down the name of the Warband from the game where this injury was received. Add
-1 Dice
to rolls for Melee Attacks made by this model if the target is a model from the Warband you have written down.
Feared Warband
-
Fighter Status
Active
Fighter Rank
Elite

Abilities

Aim: A Sniper Priest can take an Aim
Action
. If they do so, take a
Risky Success
Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, nothing happens and the Sniper Priest’s Activation ends. If the roll is a Success or Critical Success, for the rest of the Activation, add
+2 Dice
to the Success Rolls for Ranged Attacks that are made by the Sniper Priest
Absolute Faith: Sniper Priests do not use their eyesight to aim at their enemies. The opposing player cannot spend
Blood Markers
to add
-dice
to a Ranged Attack by a Sniper Priest.
Hit-and-Run Tactics: Add
-1 Dice
to the roll for a Melee Attack that targets a model from an Éire Rangers Warband that is making a Retreat.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Shocktrooper - ST 1
97
Name: ST 1
Type: Shocktrooper
Base Cost: 45
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas
Skirmisher
Infiltrator
New Antioch

Upgrades

Fianna - 10
The model gains the keywords
Infiltrator
and
Skirmisher

Battlekit

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Semi-Automatic Rifle
15
Grenades
Melee Weapons
Bayonet
2
Armour
Standard Armour
15
Shields
Equipment
Gas Mask
5
Combat Helmet
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Assault Drill: You can ignore the Effect of the
Heavy
Keyword for 1 Melee Weapon that a Shock Trooper has. A Shock Trooper still cannot have more than 1 Weapon (of any type) with the
Heavy
Keyword.
Hit-and-Run Tactics: Add
-1 Dice
to the roll for a Melee Attack that targets a model from an Éire Rangers Warband that is making a Retreat.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Shocktrooper - ST 2
97
Name: ST 2
Type: Shocktrooper
Base Cost: 45
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas
Skirmisher
Infiltrator
New Antioch

Upgrades

Fianna - 10
The model gains the keywords
Infiltrator
and
Skirmisher

Battlekit

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Semi-Automatic Rifle
15
Grenades
Melee Weapons
Bayonet
2
Armour
Standard Armour
15
Shields
Equipment
Gas Mask
5
Combat Helmet
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Assault Drill: You can ignore the Effect of the
Heavy
Keyword for 1 Melee Weapon that a Shock Trooper has. A Shock Trooper still cannot have more than 1 Weapon (of any type) with the
Heavy
Keyword.
Hit-and-Run Tactics: Add
-1 Dice
to the roll for a Melee Attack that targets a model from an Éire Rangers Warband that is making a Retreat.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Shocktrooper - ST 3
97
Name: ST 3
Type: Shocktrooper
Base Cost: 45
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas
Skirmisher
Infiltrator
New Antioch

Upgrades

Fianna - 10
The model gains the keywords
Infiltrator
and
Skirmisher

Battlekit

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Semi-Automatic Rifle
15
Grenades
Melee Weapons
Bayonet
2
Armour
Standard Armour
15
Shields
Equipment
Gas Mask
5
Combat Helmet
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Assault Drill: You can ignore the Effect of the
Heavy
Keyword for 1 Melee Weapon that a Shock Trooper has. A Shock Trooper still cannot have more than 1 Weapon (of any type) with the
Heavy
Keyword.
Hit-and-Run Tactics: Add
-1 Dice
to the roll for a Melee Attack that targets a model from an Éire Rangers Warband that is making a Retreat.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder