The 173rd Expeditionary Force (Trench Takers)

fc_newantioch_fv_expeditionaryforcedofabyssinia
Warband
User: Daggie
Faction: Expeditionary Forces of Abyssinia
Rating: 700| 0
Fielded: Elite: 2, Troop: 5, Mercenary: 0, Total: 7/10
Arsenal
0
0
Strongbox: 0 | 0
No items in your arsenal
Campaign - Season of Carnage
Victory Points: 0
Threshold round: 1: 700
Campaign Round: 1/1 (max round: 6)
Exploration
Elites
Lieutenant
Lt Rokal Bad Hand Jordayne
175
Sniper Rifle, Shotel, Shotel, Anfarro (Warrior's Crown), Machine Armour
Holy Warrior
Maximilium Preach Righteous Anger
105
Submachine Gun, Greatsword / Greataxe, Holy Water of Lalibela
Troops
Abyssinian Mechanized Infantry
Rigory Tank Warmesiah
116
Heavy Shotgun, Trench Knife, Reinforced Armour, Trench Shield
Abyssinian Mechanized Infantry
Elvor Mad Dog Warmesiah
116
Heavy Shotgun, Trench Knife, Reinforced Armour, Trench Shield
Combat Medic
Bertram Butcher Mortmain
65
Misericordia, Gas Mask, Medi-Kit, Standard Armour
Yeoman
Emoth Joker Redheart
87
Sniper Rifle, Trench Polearm, Standard Armour
Yeoman
Kid
36
Bolt-Action Rifle, Trench Knife
Fireteams
New Antioch Fireteam
Rigory Tank Warmesiah
Bertram Butcher Mortmain

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

New Antioch Fireteam
Lt Rokal Bad Hand Jordayne
Maximilium Preach Righteous Anger

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

Lieutenant - Lt Rokal Bad Hand Jordayne
175
Name: Lt Rokal Bad Hand Jordayne
Type: Lieutenant
Base Cost: 70
Image: @terrainbeast
Movement
6"/Infantry
Melee
+3D
Ranged
+2D
Armour
-3
Keywords
Negate Fear
Tough
Leader
Elite
New Antioch

Battlekit

A Lieutenant can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Sniper Rifle
35
Grenades
Melee Weapons
Shotel
5
Shotel
5
Armour
Machine Armour
50
Shields
Equipment
Anfarro (Warrior's Crown)
10
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Hold Your Fire!: The Lieutenant orders their warband to stop shooting, forcing the enemy to move first. To represent this, a Lieutenant can take a Hold Your Fire!
Action
. If they do so, pick 1 enemy model that is in the Lieutenant’s Line of Sight and that the opponent is allowed to Activate. The Lieutenant’s Activation then ends, and the opponent must Activate the model you picked.
Short-Range Marksmanship: Add
+1 Dice
to the Success Rolls for Ranged Attacks made at Short Range by the Lieutenant and any Yeomen in an Expeditionary Forces of Abyssinia Warband, unless the attacking Weapon is a
Grenade
or has the
Heavy
Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Abyssinian Mechanized Infantry - Rigory Tank Warmesiah
116
Name: Rigory Tank Warmesiah
Type: Abyssinian Mechanized Infantry
Base Cost: 85
Image: @koolkiwi
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-3
Keywords
Strong
Negate Heavy
New Antioch

Battlekit

Abyssinian Heavy Infantry always wear Light Machine Armour which counts as Reinforced Armour (32mm Base). This is reflected in the cost and profile above. They can be equipped with any weapon, armour and equipment from the

New Antioch
Armoury.

Ranged Weapons
Heavy Shotgun
20
Grenades
Melee Weapons
Trench Knife
1
Armour
Reinforced Armour
Shields
Trench Shield
10
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
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Abyssinian Mechanized Infantry - Elvor Mad Dog Warmesiah
116
Name: Elvor Mad Dog Warmesiah
Type: Abyssinian Mechanized Infantry
Base Cost: 85
Image: @koolkiwi
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-3
Keywords
Strong
Negate Heavy
New Antioch

Battlekit

Abyssinian Heavy Infantry always wear Light Machine Armour which counts as Reinforced Armour (32mm Base). This is reflected in the cost and profile above. They can be equipped with any weapon, armour and equipment from the

New Antioch
Armoury.

Ranged Weapons
Heavy Shotgun
20
Grenades
Melee Weapons
Trench Knife
1
Armour
Reinforced Armour
Shields
Trench Shield
10
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
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Combat Medic - Bertram Butcher Mortmain
65
Name: Bertram Butcher Mortmain
Type: Combat Medic
Base Cost: 65
Image: @Darius_minis
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Negate Gas
Negate Fear
New Antioch

Battlekit

A Combat Medic always has Standard Armour, a Gas Mask, a Medi-kit, and a Misericordia (▶ see Battlekit in the Trench Crusade Digital Rulebook). The Injury Modifier for the Armour is included in the model’s Profile above. They can also have any Battlekit from the New Antioch Armoury Tables, apart from Armour.

Ranged Weapons
Grenades
Melee Weapons
Misericordia
Armour
Standard Armour
Shields
Equipment
Gas Mask
Medi-Kit
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Finish the Fallen: Due to their knowledge of anatomy and physiology, medics are experts at inflicting debilitating injuries and excruciating pain. Add
+1 Injury Dice
to Injury Rolls for Melee Attacks made by a Combat Medic if the target is Down and does not have the
Black Grail
or
Demonic
Keywords.
Expert Medic: Add
+2 Dice
to the
Risky Success
Roll when a Combat Medic carries out a Treat
Action
with their Medi-kit.

Notes & Lore

Notes
No Notes
Lore
No Lore
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Holy Warrior - Maximilium Preach Righteous Anger
105
Name: Maximilium Preach Righteous Anger
Type: Holy Warrior
Base Cost: 60
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
0
Keywords
Negate Fear
Elite
New Antioch

Battlekit

Trench Clerics can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Submachine Gun
30
Grenades
Melee Weapons
Greatsword / Greataxe
12
Armour
Shields
Equipment
Holy Water of Lalibela
3
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Onward, Christian Soldiers!: Friendly NEW ANTIOCH models within 8" of a Trench Cleric have the
Negate Fear
Keyword.
God is With Us!: A Trench Cleric can take a God is With Us!
Action
. If they do so, take a
Risky Success
Roll for the Trench Cleric. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or a Critical Success, you can place 1
Blessing Marker
next to the Trench Cleric or a friendly model within 6" of the Trench Cleric.
Blessed Psalm: A Holy Warrior can take a Blessed Psalm
Action
. If they do so, you can remove 1
Blessed Marker
from the Holy Warrior and place it beside a friendly model. A Success Roll is not required to carry out this Action.
Arise and be Healed!: The Trench Cleric can take an Arise and be Healed!
Action
. If they do so, take a
Risky Success
Roll for the Trench Cleric. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or Critical Success, pick the Trench Cleric or 1 friendly model within 3" of the Trench Cleric. The model you pick can stand back up at no cost to their movement, and you can remove up to D3
Blood Markers
and/or
Infection Markers
from the model.

Notes & Lore

Notes
No Notes
Lore
No Lore
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Yeoman - Emoth Joker Redheart
87
Name: Emoth Joker Redheart
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
New Antioch

Battlekit

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons
Sniper Rifle
35
Grenades
Melee Weapons
Trench Polearm
7
Armour
Standard Armour
15
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Short-Range Marksmanship: Add
+1 Dice
to the Success Rolls for Ranged Attacks made at Short Range by the Lieutenant and any Yeomen in an Expeditionary Forces of Abyssinia Warband, unless the attacking Weapon is a
Grenade
or has the
Heavy
Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Yeoman - Kid
36
Name: Kid
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
New Antioch

Battlekit

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons
Bolt-Action Rifle
5
Grenades
Melee Weapons
Trench Knife
1
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Short-Range Marksmanship: Add
+1 Dice
to the Success Rolls for Ranged Attacks made at Short Range by the Lieutenant and any Yeomen in an Expeditionary Forces of Abyssinia Warband, unless the attacking Weapon is a
Grenade
or has the
Heavy
Keyword.

Notes & Lore

Notes
No Notes
Lore
An orphan the squad found after clearing a village of heretic legionaries, they just call him Kid because he has been mute since the day they found him.
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