Ghosts

fc_hereticlegion_fv_trenchghosts
Warband
Faction: Trench Ghosts
Rating: 695| 0
Fielded: Elite: 1, Troop: 4, Mercenary: 0, Total: 5/10
Arsenal
5
0
Strongbox: 5 | 0
No items in your arsenal
Campaign
Victory Points: 0
Campaign Round: 1 (max round: 12)
Exploration
Elites
Heretic Priest
167
Automatic Shotgun, Greatsword / Greataxe, Tank Palanquin
Troops
Annointed Heavy Infantry (Trench Ghost)
132
Automatic Shotgun, Greatsword / Greataxe, Reinforced Armour, Trench Shield
Annointed Heavy Infantry (Trench Ghost)
132
Automatic Shotgun, Greatsword / Greataxe, Reinforced Armour, Trench Shield
Annointed Heavy Infantry (Trench Ghost)
132
Automatic Shotgun, Greatsword / Greataxe, Reinforced Armour, Trench Shield
Annointed Heavy Infantry (Trench Ghost)
132
Automatic Shotgun, Greatsword / Greataxe, Reinforced Armour, Trench Shield
Heretic Priest
167
Name: -
Type: Heretic Priest
Base Cost: 80
Image: @pie_vendor
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-3
Keywords
Negate Gas
Fear
Strong
Negate Heavy
Tough
Leader
Elite
Heretic
Negate Difficult Terrain

Battlekit

A Heretic Priest can have any Battlekit from the

Heretic Legion
s Armoury Tables.

Ranged Weapons
Automatic Shotgun
15
Grenades
Melee Weapons
Greatsword / Greataxe
12
Armour
Tank Palanquin
60
Shields
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Puppet Master: A Heretic Priest can take a Puppet Master
Action
. If they do so, take a
Risky Success
Roll for the model. If the roll is a Failure, the Heretic Priest’s Activation ends immediately. If the roll is a Success or Critical Success, pick 1 model (friend or foe) that is within 12” of the Heretic Priest and in their Line of Sight, apart from the Heretic Priest themselves. You can move the model D6”. The move must be in a straight line, but can be in any direction, and can be used to make the model move within 1” of an enemy, make a retreat move, Climb, Jump, or Jump Down. The model cannot make a Diving Charge and does not count as charging if it finishes the move within 1” of an enemy model.
Undead Horror: Models in this Warband have the
Fear
,
Negate Difficult Terrain
, and
Negate Gas
Keywords.
Slow and Creeping: Treat a Trench Ghost model as having a Movement Characteristic of 3”/Infantry when it takes a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Annointed Heavy Infantry (Trench Ghost)
132
Name: -
Type: Annointed Heavy Infantry (Trench Ghost)
Base Cost: 95
Image: @hardrockinterrainandpaint
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-3
Keywords
Negate Gas
Fear
Strong
Negate Heavy
Heretic
Negate Difficult Terrain

Battlekit

Anointed are always equipped with a suit of Reinforced Armour which are included in the cost. This armour can never be removed. Otherwise they can be equipped with any weapon, armour or equipment from the

Heretic Legion
Armoury and may purchase a Trench Shield.

Ranged Weapons
Automatic Shotgun
15
Grenades
Melee Weapons
Greatsword / Greataxe
12
Armour
Reinforced Armour
Shields
Trench Shield
10
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Undead Horror: Models in this Warband have the
Fear
,
Negate Difficult Terrain
, and
Negate Gas
Keywords.
Slow and Creeping: Treat a Trench Ghost model as having a Movement Characteristic of 3”/Infantry when it takes a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Annointed Heavy Infantry (Trench Ghost)
132
Name: -
Type: Annointed Heavy Infantry (Trench Ghost)
Base Cost: 95
Image: @hardrockinterrainandpaint
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-3
Keywords
Negate Gas
Fear
Strong
Negate Heavy
Heretic
Negate Difficult Terrain

Battlekit

Anointed are always equipped with a suit of Reinforced Armour which are included in the cost. This armour can never be removed. Otherwise they can be equipped with any weapon, armour or equipment from the

Heretic Legion
Armoury and may purchase a Trench Shield.

Ranged Weapons
Automatic Shotgun
15
Grenades
Melee Weapons
Greatsword / Greataxe
12
Armour
Reinforced Armour
Shields
Trench Shield
10
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Undead Horror: Models in this Warband have the
Fear
,
Negate Difficult Terrain
, and
Negate Gas
Keywords.
Slow and Creeping: Treat a Trench Ghost model as having a Movement Characteristic of 3”/Infantry when it takes a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Annointed Heavy Infantry (Trench Ghost)
132
Name: -
Type: Annointed Heavy Infantry (Trench Ghost)
Base Cost: 95
Image: @hardrockinterrainandpaint
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-3
Keywords
Negate Gas
Fear
Strong
Negate Heavy
Heretic
Negate Difficult Terrain

Battlekit

Anointed are always equipped with a suit of Reinforced Armour which are included in the cost. This armour can never be removed. Otherwise they can be equipped with any weapon, armour or equipment from the

Heretic Legion
Armoury and may purchase a Trench Shield.

Ranged Weapons
Automatic Shotgun
15
Grenades
Melee Weapons
Greatsword / Greataxe
12
Armour
Reinforced Armour
Shields
Trench Shield
10
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Undead Horror: Models in this Warband have the
Fear
,
Negate Difficult Terrain
, and
Negate Gas
Keywords.
Slow and Creeping: Treat a Trench Ghost model as having a Movement Characteristic of 3”/Infantry when it takes a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Annointed Heavy Infantry (Trench Ghost)
132
Name: -
Type: Annointed Heavy Infantry (Trench Ghost)
Base Cost: 95
Image: @hardrockinterrainandpaint
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-3
Keywords
Negate Gas
Fear
Strong
Negate Heavy
Heretic
Negate Difficult Terrain

Battlekit

Anointed are always equipped with a suit of Reinforced Armour which are included in the cost. This armour can never be removed. Otherwise they can be equipped with any weapon, armour or equipment from the

Heretic Legion
Armoury and may purchase a Trench Shield.

Ranged Weapons
Automatic Shotgun
15
Grenades
Melee Weapons
Greatsword / Greataxe
12
Armour
Reinforced Armour
Shields
Trench Shield
10
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Undead Horror: Models in this Warband have the
Fear
,
Negate Difficult Terrain
, and
Negate Gas
Keywords.
Slow and Creeping: Treat a Trench Ghost model as having a Movement Characteristic of 3”/Infantry when it takes a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder