Revolting Raiders

fc_hereticlegion_fv_hereticnavalraidingparty
Warband
User: Daggie
Faction: Heretic Naval Raiders
Rating: 689| 0
Fielded: Elite: 3, Troop: 2, Mercenary: 0, Total: 5/10
Arsenal
2
0
Strongbox: 2 | 0
No items in your arsenal
Campaign - Season of Carnage
Victory Points: 0
Threshold round: 1: 700
Campaign Round: 1/1 (max round: 6)
Exploration
Elites
Heretic Priest
Gath of Eternal Night
147
Submachine Gun, Bayonet, Incendiary Ammunition, Standard Armour, Trench Shield
Death Commando
Sattum of Endless Shadow
153
Silenced Pistol, Sacrificial Blade, Standard Armour, Trench Shield
Heretic Chorister
Uriel Voidshadow
138
Submachine Gun, Sacrificial Blade, Standard Armour, Trench Shield
Troops
Annointed Heavy Infantry
Muzum the Obscene
149
Submachine Gun, Bayonet, Infernal Brand Mark, Frag Grenades, Reinforced Armour, Trench Shield
Heretic Trooper
Baal-hanan the Demonsoul
102
Submachine Gun, Bayonet, Gas Grenades, Standard Armour, Trench Shield
Dead
Annointed Heavy Infantry
Chron the Sordid
149
Submachine Gun, Bayonet, Infernal Brand Mark, Frag Grenades, Reinforced Armour, Trench Shield
Heretic Priest - Gath of Eternal Night
147
Name: Gath of Eternal Night
Type: Heretic Priest
Base Cost: 80
Image: @pie_vendor
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-2
Keywords
Tough
Leader
Elite
Heretic

Battlekit

A Heretic Priest can have any Battlekit from the

Heretic Legion
s Armoury Tables.

Ranged Weapons
Submachine Gun
25
Grenades
Melee Weapons
Bayonet
2
Armour
Standard Armour
15
Shields
Trench Shield
10
Equipment
Incendiary Ammunition
15
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Muscle DamageThis model cannot have Battlekit that has the
Heavy
Keyword. Any that it has when the Injury is suffered is lost.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Puppet Master: A Heretic Priest can take a Puppet Master
Action
. If they do so, take a
Risky Success
Roll for the model. If the roll is a Failure, the Heretic Priest’s Activation ends immediately. If the roll is a Success or Critical Success, pick 1 model (friend or foe) that is within 12” of the Heretic Priest and in their Line of Sight, apart from the Heretic Priest themselves. You can move the model D6”. The move must be in a straight line, but can be in any direction, and can be used to make the model move within 1” of an enemy, make a retreat move, Climb, Jump, or Jump Down. The model cannot make a Diving Charge and does not count as charging if it finishes the move within 1” of an enemy model.
Fast as Lightning: Add
+1 Dice
to the
Risky Success
Roll for models from a Heretic Naval Raiders Warband that are taking a Dash
Action
.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Death Commando - Sattum of Endless Shadow
153
Name: Sattum of Endless Shadow
Type: Death Commando
Base Cost: 90
Image: @pie_vendor
Movement
6"/Infantry
Melee
+2D
Ranged
+1D
Armour
-2
Keywords
Infiltrator
Elite
Heretic

Battlekit

A Death Commando can have Battlekit from the

Heretic Legion
s Armoury Tables. The only Ranged Weapons they can have are Silenced Pistols and Tormentor Chains, and the only Grenades they can have are Gas Grenades. No restrictions apply to any other Types of Battlekit.

Ranged Weapons
Silenced Pistol
15
Grenades
Melee Weapons
Sacrificial Blade
23
Armour
Standard Armour
15
Shields
Trench Shield
10
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Shell ShockedRoll a D6 the first time this model is deployed during a game. On a 1-2, add
-1 Dice
to rolls for this model for the rest of the game.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Hide: A Death Commando can take a Hide
Action
if they are in contact with a terrain piece that is at least ½" high. If they do so, take a
Risky Success
Roll for the model and add
+1 Dice
to the roll. If the roll is a Failure, the Death Commando’s Activation ends immediately. If the roll is a Success or Critical Success, enemy models cannot choose the Death Commando as the target for a Ranged Attack or Charge until the Death Commando moves, charges, retreats, makes a Ranged Attack, or an enemy model moves within 1.5" of them. The Death Commando can be hit if they are within the blast radius of a Weapon with the
Blast
Keyword.
Stealth Generator: Add
-1 Dice
to rolls for Ranged Attacks that target a Death Commando.
Fast as Lightning: Add
+1 Dice
to the
Risky Success
Roll for models from a Heretic Naval Raiders Warband that are taking a Dash
Action
.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Annointed Heavy Infantry - Chron the Sordid
149
Name: Chron the Sordid
Type: Annointed Heavy Infantry
Base Cost: 95
Image: @pie_vendor
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-3
Keywords
Negate Fire
Strong
Negate Heavy
Infiltrator
Heretic

Upgrades

Infiltrator - 10 - 2/3
The model is converted to an
Infiltrator
. The model can be placed anywhere on the table out of line of sight of any enemies, but at least 8” away from the closest enemy. Deployed after all other models without the Keyword
Infiltrator
.

Battlekit

An Anointed Heavy Infantry always has Reinforced Armour and an Infernal Brand. This Battlekit cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from the

Heretic Legion
s Armoury Tables.

Ranged Weapons
Submachine Gun
25
Grenades
Frag Grenades
7
Melee Weapons
Bayonet
2
Armour
Reinforced Armour
Shields
Trench Shield
10
Equipment
Infernal Brand Mark
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop

Abilities

Fast as Lightning: Add
+1 Dice
to the
Risky Success
Roll for models from a Heretic Naval Raiders Warband that are taking a Dash
Action
.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Annointed Heavy Infantry - Muzum the Obscene
149
Name: Muzum the Obscene
Type: Annointed Heavy Infantry
Base Cost: 95
Image: @pie_vendor
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-3
Keywords
Negate Fire
Strong
Negate Heavy
Infiltrator
Heretic

Upgrades

Infiltrator - 10 - 2/3
The model is converted to an
Infiltrator
. The model can be placed anywhere on the table out of line of sight of any enemies, but at least 8” away from the closest enemy. Deployed after all other models without the Keyword
Infiltrator
.

Battlekit

An Anointed Heavy Infantry always has Reinforced Armour and an Infernal Brand. This Battlekit cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from the

Heretic Legion
s Armoury Tables.

Ranged Weapons
Submachine Gun
25
Grenades
Frag Grenades
7
Melee Weapons
Bayonet
2
Armour
Reinforced Armour
Shields
Trench Shield
10
Equipment
Infernal Brand Mark
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Fast as Lightning: Add
+1 Dice
to the
Risky Success
Roll for models from a Heretic Naval Raiders Warband that are taking a Dash
Action
.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Heretic Trooper - Baal-hanan the Demonsoul
102
Name: Baal-hanan the Demonsoul
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-2
Keywords
Infiltrator
Heretic

Upgrades

Infiltrator - 10 - 2/3
The model is converted to an
Infiltrator
. The model can be placed anywhere on the table out of line of sight of any enemies, but at least 8” away from the closest enemy. Deployed after all other models without the Keyword
Infiltrator
.

Battlekit

A Heretic Trooper or

Heretic Legion
naire can have any Battlekit from the
Heretic Legion
s Armoury Tables.

Ranged Weapons
Submachine Gun
25
Grenades
Gas Grenades
10
Melee Weapons
Bayonet
2
Armour
Standard Armour
15
Shields
Trench Shield
10
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Heretic Legionnaire: You can upgrade Heretic Troopers in your Warband to Heretic Legionnaires, at a cost of +10 each. You cannot upgrade a Heretic Trooper if doing so would result in there being more Heretic Legionnaires in your Warband than there are Heretic Troopers. When you upgrade a Heretic Trooper to a Heretic Legionnaire, you can change either their Ranged Characteristic or their Melee Characteristic from 0 to +1.
Fast as Lightning: Add
+1 Dice
to the
Risky Success
Roll for models from a Heretic Naval Raiders Warband that are taking a Dash
Action
.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Heretic Chorister - Uriel Voidshadow
138
Name: Uriel Voidshadow
Type: Heretic Chorister
Base Cost: 65
Image: @pie_vendor
Movement
6"/Infantry
Melee
+2D
Ranged
-2D
Armour
-2
Keywords
Fear
Elite
Heretic

Battlekit

A Chorister can have any Battlekit from the

Heretic Legion
s Armoury Tables.

Ranged Weapons
Submachine Gun
25
Grenades
Melee Weapons
Sacrificial Blade
23
Armour
Standard Armour
15
Shields
Trench Shield
10
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Unholy Hymns: Add
-1 Dice
to Success Rolls taken for enemy models that are within 8" of one or more Choristers.
Fast as Lightning: Add
+1 Dice
to the
Risky Success
Roll for models from a Heretic Naval Raiders Warband that are taking a Dash
Action
.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder