grial new vwersionprueba batltetrix

fc_cultoftheblackgrail
Warband
Faction: Cult of the Black Grail
Rating: 800| 6
Fielded: Elite: 2, Troop: 7, Mercenary: 0, Total: 9/10
Arsenal
0
0
Strongbox: 0 | 0
No items in your arsenal
Campaign
Victory Points: 0
Campaign Round: 1 (max round: 12)
Exploration
Elites
Lord of Tumors
201
2
Trench Knife, Grail Devotee, Grail Devotee, Musical Instrument, Reinforced Armour
Plague Knight
94
3
Anti-Materiel Rifle, Trench Club, Trench Knife, Compound Eyes Helmet, Standard Armour
Troops
Hounds of the Black Grail
55
No Battlekit
Hounds of the Black Grail
55
No Battlekit
Hounds of the Black Grail
55
No Battlekit
Herald of Beelzebub
80
Putrid Shotgun, Compound Eyes Helmet
Herald of Beelzebub
80
Putrid Shotgun, Compound Eyes Helmet
Amalgam
180
Pistol / Revolver, Pistol / Revolver, Greatsword / Greataxe, Trench Club, Trench Club, Trench Shield
Trench Dog
1
No Battlekit
Lord of Tumors
201 | 2
Name: -
Type: Lord of Tumors
Base Cost: 130
Image: @Scheerlock
Movement
6"/Infantry
Melee
+4D
Ranged
+1D
Armour
-2
Keywords
Negate Gas
Fear
Strong
Negate Heavy
Tough
Leader
Elite
Black Grail

Battlekit

A Lord of Tumours can have any Battlekit from the Cult of the

Black Grail
Armoury Tables.

Ranged Weapons
Grenades
Melee Weapons
Trench Knife
1
Armour
Reinforced Armour
40
Shields
Equipment
Grail Devotee
15
Grail Devotee
2
Musical Instrument
15
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Beelzebub's Touch: Whenever a Melee Attack made by a Lord of Tumours causes any
Blood Markers
or
Infection Marker
S to be placed on the target, place 1 extra
Infection Marker
next to the target model.
Crushing Blows: A Lord of Tumours can make a Crushing Blows Melee Attack even if it does not have any Melee Weapons, or instead of using any Melee Weapons that it has. If it does so, this Melee Attack has the CLEAVE 2 Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Hounds of the Black Grail
55
Name: -
Type: Hounds of the Black Grail
Base Cost: 55
Image: @Scheerlock
Movement
8"/Infantry
Melee
+1D
Armour
0
Keywords
Negate Gas
Fear
Black Grail

Battlekit

A Hound of the Black Grail cannot have any Battlekit.

Ranged Weapons
Grenades
Melee Weapons
Unarmed
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Frightening Speed: Add
+1 Dice
to the
Risky Success
Roll for a Hound of the Black Grail that is taking a Dash
Action
. In addition, do not halve the Movement Characteristic of a Hound of the Cult of the Black Grail when it stands up at the start of an Activation.
Disease Carrier: If an enemy model is Activated while it is within 1" of a Hound of the Black Grail, place 1
Infection Marker
next to the enemy model before it carries out any Actions.
Teeth and Claws: The model can make a Melee Attack even though it doesn’t have a Melee Weapon.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Hounds of the Black Grail
55
Name: -
Type: Hounds of the Black Grail
Base Cost: 55
Image: @Scheerlock
Movement
8"/Infantry
Melee
+1D
Armour
0
Keywords
Negate Gas
Fear
Black Grail

Battlekit

A Hound of the Black Grail cannot have any Battlekit.

Ranged Weapons
Grenades
Melee Weapons
Unarmed
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Frightening Speed: Add
+1 Dice
to the
Risky Success
Roll for a Hound of the Black Grail that is taking a Dash
Action
. In addition, do not halve the Movement Characteristic of a Hound of the Cult of the Black Grail when it stands up at the start of an Activation.
Disease Carrier: If an enemy model is Activated while it is within 1" of a Hound of the Black Grail, place 1
Infection Marker
next to the enemy model before it carries out any Actions.
Teeth and Claws: The model can make a Melee Attack even though it doesn’t have a Melee Weapon.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Hounds of the Black Grail
55
Name: -
Type: Hounds of the Black Grail
Base Cost: 55
Image: @Scheerlock
Movement
8"/Infantry
Melee
+1D
Armour
0
Keywords
Negate Gas
Fear
Black Grail

Battlekit

A Hound of the Black Grail cannot have any Battlekit.

Ranged Weapons
Grenades
Melee Weapons
Unarmed
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Frightening Speed: Add
+1 Dice
to the
Risky Success
Roll for a Hound of the Black Grail that is taking a Dash
Action
. In addition, do not halve the Movement Characteristic of a Hound of the Cult of the Black Grail when it stands up at the start of an Activation.
Disease Carrier: If an enemy model is Activated while it is within 1" of a Hound of the Black Grail, place 1
Infection Marker
next to the enemy model before it carries out any Actions.
Teeth and Claws: The model can make a Melee Attack even though it doesn’t have a Melee Weapon.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Herald of Beelzebub
80
Name: -
Type: Herald of Beelzebub
Base Cost: 50
Image: @Scheerlock
Movement
10"/Flying
Melee
0D
Ranged
+1D
Armour
0
Keywords
Negate Shrapnel
Negate Gas
Fear
Skirmisher
Flying
Black Grail

Battlekit

A Herald of Beelzebub can have any Ranged Weapon from the Cult of the

Black Grail
Armoury Tables. They cannot have any other Battlekit apart from a Compound Eyes Helmet.

Ranged Weapons
Putrid Shotgun
20
Grenades
Melee Weapons
Unarmed
Armour
Shields
Equipment
Compound Eyes Helmet
10
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Infected Proboscis: A Herald of Beelzebub can make a Melee Attack with the
Infection Markers
Keyword even though it does not have a Melee Weapon. If a Melee Attack made by a Herald of Beelzebub causes any
Infection Markers
to be placed on the target model, you can remove up to 1
Blood Marker
from the attacking Herald of Beelzebub.
Maddening Buzzing: Up to 1 Herald of Beelzebub model can have the Maddening Buzzing ability at a cost of +10 . Success Rolls taken for enemy models within 8" of a model with this ability become
Risky Success
Rolls (there is no additional effect if they are
Risky Success
Rolls already).

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Herald of Beelzebub
80
Name: -
Type: Herald of Beelzebub
Base Cost: 50
Image: @Scheerlock
Movement
10"/Flying
Melee
0D
Ranged
+1D
Armour
0
Keywords
Negate Shrapnel
Negate Gas
Fear
Skirmisher
Flying
Black Grail

Battlekit

A Herald of Beelzebub can have any Ranged Weapon from the Cult of the

Black Grail
Armoury Tables. They cannot have any other Battlekit apart from a Compound Eyes Helmet.

Ranged Weapons
Putrid Shotgun
20
Grenades
Melee Weapons
Unarmed
Armour
Shields
Equipment
Compound Eyes Helmet
10
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Infected Proboscis: A Herald of Beelzebub can make a Melee Attack with the
Infection Markers
Keyword even though it does not have a Melee Weapon. If a Melee Attack made by a Herald of Beelzebub causes any
Infection Markers
to be placed on the target model, you can remove up to 1
Blood Marker
from the attacking Herald of Beelzebub.
Maddening Buzzing: Up to 1 Herald of Beelzebub model can have the Maddening Buzzing ability at a cost of +10 . Success Rolls taken for enemy models within 8" of a model with this ability become
Risky Success
Rolls (there is no additional effect if they are
Risky Success
Rolls already).

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Amalgam
180
Name: -
Type: Amalgam
Base Cost: 140
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Negate Gas
Fear
Strong
Negate Heavy
Tough
Black Grail

Battlekit

An Amalgam has six arms, which allows it to carry a vast combination of different Ranged and Melee Weapons. It can have up to six Ranged or Melee Weapons from the

Black Grail
Armoury. In addition, an Amalgam can treat two 2-Handed Weapons with the HEAVY Keyword (regardless of whether they are Ranged or Melee Weapons) as 1-Handed Weapons instead of the single 2-Handed Melee Weapon granted by the
Strong
Keyword. Remaining 2-Handed Weapons count as two weapons towards this total. An Amalgam cannot have the same Weapon more than twice and it cannot have Grenades. An Amalgam may have up to 1 Trench Shield in place of one of its 1-Handed Weapons, but it does not benefit from the Shield Combo rule. It cannot have any other Battlekit.

Ranged Weapons
Pistol / Revolver
6
Pistol / Revolver
6
Grenades
Melee Weapons
Greatsword / Greataxe
12
Trench Club
3
Trench Club
3
Armour
Shields
Trench Shield
10
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Six-Armed Monstrosity: An Amalgam can take 1 Shoot
Action
per Activation with each Ranged Weapon it is equipped with, and can take 1 Fight
Action
per Activation with each Melee Weapon it is equipped with. The Off-Hand Weapon modifier does not apply to any of its Melee Attacks.
Corpulent: Add
-2 Injury Dice
to Injury Rolls for any attacks that target an Amalgam model.
Trample: An Amalgam can take a Trample
Action
. If it does so, it can make a Melee Attack that must target an enemy model that is Down. A Trample Melee Attack does not use a Melee Weapon and has the
Ignore Armour
Keyword.
Unstoppable: Enemy models that are mounted on a base of 32mm or less are not allowed to make a Melee Attack when an Amalgam that is within 1” of them retreats. In addition, an Amalgam can take a Move or Charge ACTION if all enemy models within 1” of it are mounted on bases of 32mm or less.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Plague Knight
94 | 3
Name: -
Type: Plague Knight
Base Cost: 60
Image: @Scheerlock
Movement
6"/Infantry
Melee
+2D
Ranged
+1D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas
Fear
Strong
Negate Heavy
Elite
Black Grail

Plague Knight Ranks

Limit: Plague Knight can choose up to 1 Plague Knight Ranks.

Knight of the Rotten Cross - 5 - 1/1
You can purchase 1 Ranged Weapon or 1 Melee Weapon from the New Antioch or Heretic Legions Armoury Tables for this model. Any stipulations that apply to the Weapon must be followed (so there is no point in taking a Weapon that can only be used by a specific model). The Weapon cannot be sold or reallocated in the Quartermaster Step of the Campaign Phase, but can be replaced if it is lost for any reason.
Rotten Cross Expanded Armoury Option
Anti Material Rifle 3 Glory (Limit 1)

Battlekit

A Plague Knight can have any Battlekit from the Cult of the Black Grail Armoury Tables. It must have a suit of Armour. No restrictions apply to any other Types of Battlekit.

Ranged Weapons
Anti-Materiel Rifle
3
Grenades
Melee Weapons
Trench Knife
1
Trench Club
3
Armour
Standard Armour
15
Shields
Equipment
Compound Eyes Helmet
10
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Trench Dog
1
Name: -
Type: Trench Dog
Base Cost: 1
Image: @pandemonpaints
Movement
8"/Infantry
Melee
0D
Armour
0
Keywords

Battlekit

A Trench Dog cannot have any Battlekit. At an additional cost the dog gains an ability to form a

Fireteam
with any 1 model in your Warband.

Ranged Weapons
Grenades
Melee Weapons
Unarmed
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Four Paws: Add
+1 Dice
to
Risky Success
rolls for a Trench Dog when they Climb, Jump or take a Dash
Action
.
Pack Loyalty: A Trench Dog has the same Faction Keyword as the model that has it. For example, the owner of a Trench Dog had the
New Antioch
Faction Keyword, then the Trench Dog will have the
New Antioch
Faction Keyword too.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder