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fc_courtofthesevenheadedserpent
Warband
User: Breadstix
Faction: Court of the Seven-Headed Serpent
Rating: 320| 0
Fielded: Elite: 1, Troop: 1, Mercenary: 0, Total: 2/10
Arsenal
380
0
Strongbox: 380 | 0
No items in your arsenal
Campaign
Victory Points: 0
Campaign Round: 1 (max round: 12)
Exploration
Elites
Sorcerer
180
Combat Helmet, Gas Mask, Musical Instrument, Reinforced Armour, Trench Shield
Troops
Desecrated Saint
140
No Battlekit
Desecrated Saint
140
Name: -
Type: Desecrated Saint
Base Cost: 140
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+3D
Armour
-3
Keywords
Negate Fire
Fear
Strong
Negate Heavy
Tough
Demonic
The Court
Ignore Off-hand Weapon

Battlekit

A Desecrated Saint has several arms. It can have up to three 1-Handed Melee Weapons from The

Court
's Armoury Tables or two 1-Handed Melee Weapons and one 2-Handed Melee Weapon. It cannot have any other Battlekit.

Ranged Weapons
Grenades
Melee Weapons
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
limited potential

Abilities

Demonic Aura: A Desecrated Saint has one of the following auras. The aura it has is determined by the Deadly Sin its Warband is dedicated to.
Annihilator: A Desecrated Saint can take 1 Fight
Action
per Activation with each Melee Weapon it is equipped with. The Off-hand Weapon modifier does not apply to any of its Melee Attacks.
Aura of Pride: Place 1
Blood Marker
next to each enemy model that is within 8" of this Desecrated Saint when the Desecrated Saint’s Activation ends.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Sorcerer
180
Name: -
Type: Sorcerer
Base Cost: 75
Image: @Darius_minis
Movement
6"/Flying
Melee
+1D
Ranged
+1D
Armour
-3
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Fear
Flying
Elite
Demonic
The Court

Goetic

Limit: Sorcerer can choose up to 3 Goetic.
Note: You must choose the goetic powers on recruitment and cannot change them or add new ones during the quartermaster step.

Burning Inferno - 15

The Sorcerer opens a portal to the Lake of Fire, drawing forth a great screaming ball of Infernal lava mixed with damned souls.

Goetic
(1-3): You must take a Cast Spell
Action
with the spellcaster in order for it to cast this spell. If you do so, the spellcaster can make a Ranged Attack with a Range of 36”. The attack has the
Blast
,
Fire
and
Scatter
Keywords, and a blast radius in inches equal to the number of
Blood Markers
that were paid to cast the spell. In addition, if the Success Roll for a Ranged Attack with a Burning Inferno that targets an enemy model is a Success or a Critical Success, or if the attack is a Failure and the target point scatters onto a model's base, apply the effect of the
Ignore Armour
Keyword to the Injury Roll for that model.

Light of Samael - 15

The Angel Samael fell from splendour and glory, and now his divine light burns all in its path.

Goetic
(2): You must take a Cast Spell
Action
with the spellcaster in order for it to cast this spell. If you do so, pick an enemy model that is within 24" of the spellcaster and in their Line of Sight, and then make an Injury Roll for the enemy model. If the enemy model is mounted on a base of 32mm or less, it is driven back D6" in a straight line directly away from the spellcaster. The model stops if it is driven into another model, Impassable terrain or terrain it cannot cross without having to Climb.

Battlekit

A Sorcerer can have any Battlekit from The

Court
’s Armoury Tables apart from Ranged Weapons and Grenades.

Ranged Weapons
Grenades
Melee Weapons
Armour
Reinforced Armour
40
Shields
Trench Shield
10
Equipment
Combat Helmet
5
Gas Mask
5
Musical Instrument
15
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Goetic Magic: Powers A Sorcerer can have up to 3 Goetic Powers. In addition it has the Blessing of the Serpent Moon Goetic Spell which is taken at no extra cost.
Blessings of the Serpent Moon:
Goetic
(2/4/6) Spell: You can cast this spell before an Injury Roll is made for the spellcaster. If you do so, add a -1
Injury Modifier
to the roll for every 2
Blood Markers
that were paid to cast the spell.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder