Sanity Assassin-Bauhaus

fc_ironsultanate_fv_fidaiofalamut
Warband
Faction: Fidai of Alamut - The Cabal of Assassins
Rating: 695| 0
Fielded: Elite: 3, Troop: 0, Mercenary: 0, Total: 3/10
Arsenal
5
0
Strongbox: 5 | 0
No items in your arsenal
Campaign - WBW Campaign 1
Patron: No patron set
Victory Points: 0
Threshold round: 1: 700
Campaign Round: 1/1 (max round: 12)
Current field limit: 10 Models
Exploration

Elites

Master Assassin
Master Assassin
265
Bow of Alamut, Assassin's Dagger, Assassin's Dagger, Cloak of Alamut, Alchemist Armour
Sultanate Assassin
Sultanate Assassin
215
Flamethrower, Assassin's Dagger, Assassin's Dagger, Wind Amulet, Reinforced Armour
Sultanate Assassin
Sultanate Assassin
215
Flamethrower, Golden Khanjar, Golden Khanjar, Reinforced Armour

Fireteams

Fireteam
-
-
Master Assassin
265
Name: -
Type: Master Assassin
Base Cost: 95
Image: @Emitoo
Movement
6"/Infantry
Melee
+2D
Ranged
+1D
Armour
-2
Keywords
Negate Fire
Negate Gas
Tough
Infiltrator
Elite
Sultanate
Art Of Assassination

Master Assassin can choose up to 1 Art Of Assassination.

Mirage of Time - 15 - 1/1
Add
-1 Dice
to the Success Roll for attacks that target this Assassin.
Battlekit

Battlekit: A Sultanate Assassin can have any Battlekit from the

Iron Sultanate
Armoury

Ranged Weapons

Bow of Alamut
50

Grenades

No grenades equipped

Melee Weapons

Assassin's Dagger
15
Assassin's Dagger
15

Armour

Alchemist Armour
50

Shields

No shields equipped

Equipment

Cloak of Alamut
25
Campaign Play

Experience

Battle Scars

Advancements

No advancements

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Time Slip: If your opponent fails their Success Roll for an attack targeting an Assassin, you can say the Assassin will slip into a moment in the future. If you do so, you can redeploy it anywhere within 6" of its original location (measured from the centre of its base to the centre of its base), and more than 1" away from any enemy models. Note that if the Assassin starts within 1" of an enemy model, this is not treated as a Retreat, so the enemy model cannot make a Melee Attack before the Assassin makes the time slip.
Temporal Assassin: After determining the Charge Bonus for an Assassin that has not already carried out a Fight
Action
in its Activation, you can say that the Assassin will split itself through time. If you do so, choose two different enemy models that the Assassin can reach with its Charge, move the Assassin to within 1" of one of the enemy models you picked as normal, and then make a Melee Attack with the enemy model as the target. After resolving the Melee Attack, you can immediately redeploy the Assassin to within 1" of the other model that you picked, and then make a second Melee Attack with the other enemy model as the target. The Assassin must use the same Melee Weapon for both attacks, and cannot take a Fight
Action
later in the same Activation.
STL finder
Sultanate Assassin
215
Name: -
Type: Sultanate Assassin
Base Cost: 85
Image: @Emitoo
Movement
8"/Infantry
Melee
+2D
Ranged
+1D
Armour
-2
Keywords
Infiltrator
Elite
Sultanate
Art Of Assassination

Sultanate Assassin can choose up to 1 Art Of Assassination.

Thunderbolt of Alamut - 20 - 1/1
Add 2" to this Assassin’s Movement Characteristic, and add
+1 Dice
to the
Risky Success
Roll when this Assassin takes a Dash
Action
.
Battlekit

Battlekit: A Sultanate Assassin can have any Battlekit from the

Iron Sultanate
Armoury

Ranged Weapons

Flamethrower
30

Grenades

No grenades equipped

Melee Weapons

Assassin's Dagger
15
Assassin's Dagger
15

Armour

Reinforced Armour
40

Shields

No shields equipped

Equipment

Wind Amulet
10
Campaign Play

Experience

Battle Scars

Advancements

No advancements

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Time Slip: If your opponent fails their Success Roll for an attack targeting an Assassin, you can say the Assassin will slip into a moment in the future. If you do so, you can redeploy it anywhere within 6" of its original location (measured from the centre of its base to the centre of its base), and more than 1" away from any enemy models. Note that if the Assassin starts within 1" of an enemy model, this is not treated as a Retreat, so the enemy model cannot make a Melee Attack before the Assassin makes the time slip.
Temporal Assassin: After determining the Charge Bonus for an Assassin that has not already carried out a Fight
Action
in its Activation, you can say that the Assassin will split itself through time. If you do so, choose two different enemy models that the Assassin can reach with its Charge, move the Assassin to within 1" of one of the enemy models you picked as normal, and then make a Melee Attack with the enemy model as the target. After resolving the Melee Attack, you can immediately redeploy the Assassin to within 1" of the other model that you picked, and then make a second Melee Attack with the other enemy model as the target. The Assassin must use the same Melee Weapon for both attacks, and cannot take a Fight
Action
later in the same Activation.
STL finder
Sultanate Assassin
215
Name: -
Type: Sultanate Assassin
Base Cost: 85
Image: @Emitoo
Movement
6"/Infantry
Melee
+2D
Ranged
+1D
Armour
-2
Keywords
Infiltrator
Elite
Sultanate
Art Of Assassination

Sultanate Assassin can choose up to 1 Art Of Assassination.

Hallucinogen Disguise - 20 - 1/1
If this Assassin is deployed using the
Infiltrator
Keyword, it must be deployed at least 8" away from any enemy models but you may ignore any and all other restrictions that apply to deploying an
Infiltrator
. For example, the model can be deployed in the Line of Sight of an enemy model, enemy Guard Dogs do not affect how it is deployed, and so on.
Battlekit

Battlekit: A Sultanate Assassin can have any Battlekit from the

Iron Sultanate
Armoury

Ranged Weapons

Flamethrower
30

Grenades

No grenades equipped

Melee Weapons

Golden Khanjar
20
Golden Khanjar
20

Armour

Reinforced Armour
40

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

No advancements

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Time Slip: If your opponent fails their Success Roll for an attack targeting an Assassin, you can say the Assassin will slip into a moment in the future. If you do so, you can redeploy it anywhere within 6" of its original location (measured from the centre of its base to the centre of its base), and more than 1" away from any enemy models. Note that if the Assassin starts within 1" of an enemy model, this is not treated as a Retreat, so the enemy model cannot make a Melee Attack before the Assassin makes the time slip.
Temporal Assassin: After determining the Charge Bonus for an Assassin that has not already carried out a Fight
Action
in its Activation, you can say that the Assassin will split itself through time. If you do so, choose two different enemy models that the Assassin can reach with its Charge, move the Assassin to within 1" of one of the enemy models you picked as normal, and then make a Melee Attack with the enemy model as the target. After resolving the Melee Attack, you can immediately redeploy the Assassin to within 1" of the other model that you picked, and then make a second Melee Attack with the other enemy model as the target. The Assassin must use the same Melee Weapon for both attacks, and cannot take a Fight
Action
later in the same Activation.
STL finder