Sirkit of Saladin

fc_ironsultanate
Warband
Faction: Iron Sultanate
Rating: 1218| 10
Fielded: Elite: 5, Troop: 5, Mercenary: 1, Total: 11/14
Other: Dead: 2
Arsenal
0
5
Strongbox: 0 | 1
Masterworks Jezzail
Campaign - Winter Campaign
Patron: Sublime Gate
Victory Points: 68
Threshold round: 5: 1100
Campaign Round: 5/5 (max round: 12)
Current field limit: 14 Models
Exploration

Elites

Yüzbaşı Captain
Yüzbaşı Captain
200
2
Halberd-Gun, Alchemical Ammunition, Binoculars, Cloak of Alamut, Medi-Kit, Takwin Anqa Bird, Alchemist Armour, Frag Grenades
Janissary
Janissary
127
Siege Jezzail, Sword / Axe, Trench Club, Alchemical Ammunition, Combat Helmet, Gas Mask, Frag Grenades, Standard Armour
Lion of Jabir
Lion of Jabir
90
Wind Amulet, Standard Armour
Azeb
Azeb
72
Jezzail, Sword / Axe, Trench Knife, Alchemical Ammunition, Combat Helmet, Gas Mask, Frag Grenades, Standard Armour
Jabirean Alchemist
Jabirean Alchemist
122
4
Masterworks Jezzail, Sword / Axe, Alchemical Ammunition, Combat Helmet, Incendiary Grenades, Reinforced Armour

Troops

Azeb
Azeb
84
Shotgun, Bayonet, Combat Helmet, Gas Mask, Frag Grenades, Standard Armour, Trench Shield
Lion of Jabir
Lion of Jabir
90
Wind Amulet, Standard Armour
Brazen Bull
Brazen Bull
195
MURAD Bombard, Titan Zulfiqar, Standard Armour
Janissary
Janissary
137
Sniper Rifle, Greatsword / Greataxe, Alchemical Ammunition, Combat Helmet, Gas Mask, Frag Grenades, Standard Armour
Sultanate Sapper
Sultanate Sapper
101
Alaybozan, Sword / Axe, Alchemical Ammunition, Combat Helmet, Gas Mask, Shovel, Standard Armour, Trench Shield

Mercenaries

Mamluk Faris
Mamluk Faris
4
Jezzail, Alchemical Ammunition, Combat Helmet, Reinforced Armour, Trench Polearm, Trench Shield

Dead

Janissary
Janissary
117
Siege Jezzail, Sword / Axe, Trench Club, Combat Helmet, Gas Mask, Standard Armour
Azeb
Azeb
45
Musket, Standard Armour

Modifiers

Black Network Contact
From now on, in the Quartermaster Step, you can purchase Glory Items costing 8 or less.

Fireteams

Model Fireteam
Mamluk Faris
Jabirean Alchemist
Yüzbaşı Captain
200 | 2
Name: -
Type: Yüzbaşı Captain
Base Cost: 70
Image: @Emitoo
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-2
Keywords
Negate Fire
Negate Gas
Negate Fear
Strong
Tough
Leader
Elite
Sultanate
Upgrades
Jannisary Veteran - 10
You can make the Yüzbaşı a Janissary Veteran with the
Strong
Keyword and the Janissary Counter-Charge ability at a cost of +10
Battlekit

Battlekit: A Yüzbaşı can have any Battlekit from the

Iron Sultanate
Armoury Tables

Ranged Weapons

No ranged weapons equipped

Grenades

Frag Grenades
7

Melee Weapons

Halberd-Gun
20

Armour

Alchemist Armour
50

Shields

No shields equipped

Equipment

Medi-Kit
5
Binoculars
10
Cloak of Alamut
25
Takwin Anqa Bird
2
Alchemical Ammunition
3
Campaign Play

Experience

Battle Scars

Advancements

Hip ShotRanged Weapons used by a model with this Skill count as having the
Assault
Keyword unless they already have it.
Close Quarter CombatAdd
+1 Dice
and
+1 Injury Dice
to rolls for Melee Attacks made by a model with this Skill if it is in contact with a terrain piece.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Mubarizon: A Yüzbaşı is expected to face the mightiest of their enemies in personal combat, inspiring the troops to victory with their personal prowess. Add
+1 Injury Dice
for attacks made by a Yüzbaşı if the target model has the
Tough
Keyword.
Counter-Charge: If the first
Action
a model makes during their Activation is a Charge, add
+1 Dice
to Melee Attacks made by the Yüzbaşı for the rest of the Activation.
STL finder
Janissary
127
Name: -
Type: Janissary
Base Cost: 55
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+2D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas
Strong
Elite
Sultanate
Battlekit

Battlekit: A Janissary can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons

Siege Jezzail
30

Grenades

Frag Grenades
7

Melee Weapons

Sword / Axe
4
Trench Club
3

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Gas Mask
5
Combat Helmet
5
Alchemical Ammunition
3
Campaign Play

Experience

Battle Scars

Advancements

Ranged ProficiencyAdd
+1 Dice
to the Ranged Characteristic of a model with this Skill.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Counter-Charge: If the first
Action
a model makes during their Activation is a Charge, add
+1 Dice
to Melee Attacks made by the Yüzbaşı for the rest of the Activation.
STL finder
Lion of Jabir
90
Name: -
Type: Lion of Jabir
Base Cost: 60
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Armour
-1
Keywords
Fear
Elite
Artificial
Sultanate
Upgrades
Fierce and Brave - 5
The model gains the
Fear
keyword.
Battlekit

Battlekit: A Lion of Jabir can have Armour and/or a Wind Amulet from the Iron Sultanate Armoury Tables. They cannot have Shields or any other Battlekit. Any number of Lions of Jabir can have the FEAR Keyword at a cost of +5 each.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Unarmed

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Wind Amulet
10
Campaign Play

Experience

Battle Scars

Advancements

ParryAdd
-1 Dice
to Success Rolls for Melee Attacks that target a model with this Skill.
Glory HoundAt the end of each game, your Warband receives 1 extra for each model with this Skill that is on the battlefield.

Injuries

Leg Wound
Elite Injuries Chart #31
Subtract 2" from this model’s Movement Characteristic. In addition, add
-1 Dice
to the
Risky Success
Roll for this model when it takes a Dash
Action
.

Fighter Status

Active

Fighter Rank

Elite
limited potential

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Artificial Life: Add
-1 Injury Dice
to Injury Rolls for the model.
Pin: Enemy models that are Down and that are mounted on a base of 40mm or less are not allowed to stand up if a Lion of Jabir is within 1" of them (even if the Lion of Jabir is also Down).
Agile: Add
+1 Dice
to Risky Success Roll when a Lion of Jabir Climbs, Jumps, or makes a Diving Charge, or takes a Dash
Action
.
Teeth and Claws: The model can make a Melee Attack even though it doesn’t have a Melee Weapon.
STL finder
Azeb
72
Name: -
Type: Azeb
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas
Elite
Sultanate
Battlekit

Battlekit: An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons

Jezzail
7

Grenades

Frag Grenades
7

Melee Weapons

Sword / Axe
4
Trench Knife
1

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Combat Helmet
5
Gas Mask
5
Alchemical Ammunition
3
Campaign Play

Experience

Battle Scars

Advancements

Point BlankWhen a model with this Skill makes a Melee Attack, it can use a Ranged Weapon and its Ranged Attack Characteristic instead of a Melee Weapon and its Melee Attack Characteristic. It must still be within 1" of the target model to make the attack. It can also use the Ranged Weapon to make a Ranged Attack during the same Activation.
Sharp EyesRanged Attacks made by a model with this Skill have the
Ignore
LONG RANGE Keyword.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Azeb
84
Name: -
Type: Azeb
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Skirmisher
Sultanate
Upgrades
Skirmisher - 5
The model is converted to a
Skirmisher
. Unless engaged in melee, when an enemy model declares a charge against any
Skirmisher
, they can immediately move D3” in any direction they wish (except within 1” of any enemy or out of the battlefield). After this manoeuvre, the charging model is moved as normal. This may lead to the charger being unable to enter melee. This move cannot be taken by a model that is Down.
Battlekit

Battlekit: An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons

Shotgun
10

Grenades

Frag Grenades
7

Melee Weapons

Bayonet
2

Armour

Standard Armour
15

Shields

Trench Shield
10

Equipment

Combat Helmet
5
Gas Mask
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Lion of Jabir
90
Name: -
Type: Lion of Jabir
Base Cost: 60
Image: @Emitoo
Movement
8"/Infantry
Melee
+1D
Armour
-1
Keywords
Fear
Artificial
Sultanate
Upgrades
Fierce and Brave - 5
The model gains the
Fear
keyword.
Battlekit

Battlekit: A Lion of Jabir can have Armour and/or a Wind Amulet from the Iron Sultanate Armoury Tables. They cannot have Shields or any other Battlekit. Any number of Lions of Jabir can have the FEAR Keyword at a cost of +5 each.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Unarmed

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Wind Amulet
10
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
limited potential

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Artificial Life: Add
-1 Injury Dice
to Injury Rolls for the model.
Pin: Enemy models that are Down and that are mounted on a base of 40mm or less are not allowed to stand up if a Lion of Jabir is within 1" of them (even if the Lion of Jabir is also Down).
Agile: Add
+1 Dice
to Risky Success Roll when a Lion of Jabir Climbs, Jumps, or makes a Diving Charge, or takes a Dash
Action
.
Teeth and Claws: The model can make a Melee Attack even though it doesn’t have a Melee Weapon.
STL finder
Janissary
117
Name: -
Type: Janissary
Base Cost: 55
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas
Strong
Sultanate
Battlekit

Battlekit: A Janissary can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons

Siege Jezzail
30

Grenades

No grenades equipped

Melee Weapons

Sword / Axe
4
Trench Club
3

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Combat Helmet
5
Gas Mask
5
Campaign Play

Fighter Status

Dead

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Counter-Charge: If the first
Action
a model makes during their Activation is a Charge, add
+1 Dice
to Melee Attacks made by the Yüzbaşı for the rest of the Activation.
STL finder
Azeb
45
Name: -
Type: Azeb
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
-1
Keywords
Sultanate
Battlekit

Battlekit: An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons

Musket
5

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Dead

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Mamluk Faris
4
Name: -
Type: Mamluk Faris
Base Cost: 4
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-3
Keywords
Negate Shrapnel
Ignore Off-hand Weapon
Battlekit

Battlekit: A Mamluk Faris always has Reinforced Armour, a Combat Helmet, and either a Greatsword, or a Polearm and a Trench Shield, or a Pistol and a Sword/Axe. In addition, they have a Jezzail with Alchemical Ammunition from the Iron Sultanate Faction List. The Mamluk Faris has an Armour Characteristic of -3 if it has a Trench Shield and an Armour Characteristic of -2 if it does not.

Loadout Options

Mamluk Faris Loadouts
Polearm and Shield

Ranged Weapons

Jezzail

Grenades

No grenades equipped

Melee Weapons

Trench Polearm

Armour

Reinforced Armour

Shields

Trench Shield

Equipment

Alchemical Ammunition
Combat Helmet
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Sworn Bretheren: When you recruit a Mamluk Faris to your Warband, before adding it to your roster, you can say it will form a
Fireteam
with 1 other model from your Warband that has the
Elite
Keyword. Both of the models gain the
Fireteam
Keyword. Note that the Mamluk Faris’s
Fireteam
is in addition to any other
Fireteam
S your Warband can have, and that if a Mamluk Faris is in a
Fireteam
with a model from a New Antioch Warband, then only the model from the New Antioch Warband can use the Concentrated Fire special rule.
Martial Prowess: Mamluks are disciples of furūsiyya, the knightly discipline passed on through generations, they practice ceaselessly and thus have few equals. The Mamluk’s Greatsword does not have the HEAVY Keyword, and the Jezzail carried by a Mamluk Faris has the
Assault
Keyword and Shield Combo stipulation.
Automaton Destrier: If the scenario you are playing allows
Infiltrators
to use their special deployment rules, after any
Infiltrators
have deployed, you can deploy the Mamluk Faris within 1" of any edge of the battlefield and more than 8" away from any enemy models.
STL finder
Brazen Bull
195
Name: -
Type: Brazen Bull
Base Cost: 100
Image: @Emitoo
Movement
6"/Infantry
Melee
+2D
Ranged
0D
Armour
-1
Keywords
Fear
Strong
Tough
Artificial
Sultanate
Battlekit

Battlekit: A Brazen Bull can have Battlekit from the Iron Sultanate Armoury Tables. It may only have Weapons that have the

Heavy
Keyword, and may not have a Shovel unless it is a Marid Shovel. No restrictions apply to any other Types of Battlekit.

Ranged Weapons

MURAD Bombard
50

Grenades

No grenades equipped

Melee Weapons

Titan Zulfiqar
30

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
limited potential

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Artificial Life: Add
-1 Injury Dice
to Injury Rolls for the model.
Trample: A Brazen Bull can take a Trample
Action
. If it does so, it can make a Melee Attack that must target an enemy model that is Down. A Trample Melee Attack does not use a Melee Weapon and has the
Ignore Armour
Keyword.
STL finder
Janissary
137
Name: -
Type: Janissary
Base Cost: 55
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas
Strong
Sultanate
Battlekit

Battlekit: A Janissary can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons

Sniper Rifle
35

Grenades

Frag Grenades
7

Melee Weapons

Greatsword / Greataxe
12

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Combat Helmet
5
Gas Mask
5
Alchemical Ammunition
3
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Counter-Charge: If the first
Action
a model makes during their Activation is a Charge, add
+1 Dice
to Melee Attacks made by the Yüzbaşı for the rest of the Activation.
STL finder
Sultanate Sapper
101
Name: -
Type: Sultanate Sapper
Base Cost: 50
Image: @Emitoo
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Sultanate
Battlekit

Battlekit: Sappers are equipped with shovels. This equipment can never be removed. They can be equipped with any weapon, armour and equipment from the

Iron Sultanate
Armoury.

Ranged Weapons

Alaybozan
9

Grenades

No grenades equipped

Melee Weapons

Sword / Axe
4

Armour

Standard Armour
15

Shields

Trench Shield
10

Equipment

Shovel
Combat Helmet
5
Gas Mask
5
Alchemical Ammunition
3
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Set Mine: A Sultanate Sapper can take a Set Mine
Action
if they are in contact with a terrain piece that measures up to 8" by 8". If they do so, take a Success Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, nothing happens. If the roll is a Success or a Critical Success, terrain piece becomes Mined.
Defuse Mine: When you move a Sultanate Sapper into contact with a terrain piece that has been Mined, you can say the Sultanate Sapper will halt and try to defuse the mine before it detonates. If you do so, take a
Risky Success
Roll for the model. If the roll is a Failure, the mine detonates anyway and the Sultanate Sapper’s Activation ends. If the roll is a Success or a Critical Success, the mine does not detonate and the terrain piece is no longer considered to be Mined.
Forward Positions: When you deploy a Sultanate Sapper for the first time in a game, you must deploy them up to 6" away from your deployment zone and in contact with a terrain piece that is at least ½" high.
Fortify: A Sultanate Sapper can take a Fortify
Action
. If they do so, take a
Risky Success
Roll for the Sultanate Sapper. If the roll is a Failure, the Sultanate Sappers Activation ends. If the roll is a Success or a Critical Success, the Sultanate Sapper has the COVER Keyword until they move away from their current position.
Detonating Mines: When a model moves into contact with a Mined terrain piece, the mine will detonate unless the model is the one that set the mine, or has the Defuse Mine ability. Make an Injury Roll with the
Shrapnel
Keyword for the model that detonated the mine. The terrain piece is then no longer considered to be Mined. If the model wasn’t taken Down or Out of Action, it can then continue its move. Flying models only detonate a mine if they finish a move in contact with a Mined terrain piece (they can fly across it without setting it off ).
STL finder
Jabirean Alchemist
122 | 4
Name: -
Type: Jabirean Alchemist
Base Cost: 55
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+2D
Armour
-2
Keywords
Negate Shrapnel
Elite
Sultanate
Battlekit

Battlekit: A Jabirean Alchemist can have any Battlekit from the

Iron Sultanate
Armoury Tables

Ranged Weapons

Masterworks Jezzail
4

Grenades

Incendiary Grenades
15

Melee Weapons

Sword / Axe
4

Armour

Reinforced Armour
40

Shields

No shields equipped

Equipment

Combat Helmet
5
Alchemical Ammunition
3
Campaign Play

Experience

Battle Scars

Advancements

No advancements

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Mastery of the Elements: When this model is deployed for the first time in a game, you can give one of the following Keywords to all of the Jabirean Alchemist’s Ranged Weapons and Melee Weapons:
Fire
or
Gas
or
Shrapnel
. All of the Weapons have the same Keyword. If the Weapon already has the Keyword, it does not receive it a second time.
Elements
FIRE
Elemental Change: A Jabirean Alchemist can take an Elemental Change
Action
. If they do so, take a
Risky Success
Roll for the model. If the roll is a Failure, nothing happens and the Jabirean Alchemist’s Activation ends. If the roll is a Success or a Critical Success, you can change the Master of the Elements Keyword on all of the Jabirean Alchemist’s Weapons to one of the other two choices.
STL finder