Rìoghachd na h-Alba

fc_newantioch_fv_kingdomofalbaassaultdetatchment
Warband
Faction: Kingdom of Alba Assault Detatchment
Rating: 839| 14
Fielded: Elite: 5, Troop: 5, Mercenary: 2, Total: 12/13
Arsenal
161
2
Strongbox: 161 | 2
Book of Battle Prayers
Campaign - Trench Crusade w Hugonówce
Patron: Warrior Saint
Victory Points: 15
Threshold round: 3: 900
Campaign Round: 3/4 (max round: 12)
Current field limit: 13 Models
Exploration

Elites

Highland Lieutenant
Król Donald II
156
Submachine Gun, Greatsword / Greataxe, Sword / Axe, Celtic Machine Armour
Trench Cleric
Konstantyn
80
Semi-Automatic Rifle, Trench Club, Trench Club
Sniper Priest
Malcolm
85
Sniper Rifle
Highland Mechanised Infantry
Óengus z Moray
112
Lochaber Axe, Celtic Machine Armour, Frag Grenades
Highland Mechanised Infantry
Lulach z Moray
122
Lochaber Axe, Celtic Machine Armour, Frag Grenades

Troops

Yeoman
Fergus
51
Pistol / Revolver, Bagpipes
Highland Shocktrooper
Angus
59
Greatsword / Greataxe, Frag Grenades
Highland Shocktrooper
Highland Shocktrooper
57
Double-Handed Blunt Weapon, Frag Grenades
Highland Shocktrooper
Highland Shocktrooper
58
Trench Club, Trench Club, Frag Grenades
Highland Shocktrooper
Highland Shocktrooper
59
Greatsword / Greataxe, Frag Grenades

Mercenaries

Mamluk Faris
Mamluk Faris
4
Jezzail, Alchemical Ammunition, Combat Helmet, Reinforced Armour, Trench Polearm, Trench Shield
Observer
Observer
3
Trench Polearm, Combat Helmet, Gas Mask, Medi-Kit, Standard Armour

Deployed Equipment

Book of Battle Prayers
7

Fireteams

New Antioch Fireteam
Król Donald II
Lulach z Moray

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

New Antioch Fireteam
Óengus z Moray
Highland Shocktrooper

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

Model Fireteam
Mamluk Faris
-
Highland Lieutenant - Król Donald II
156
Name: Król Donald II
Type: Highland Lieutenant
Base Cost: 70
Image: @themountain
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-3
Keywords
Strong
Tough
Leader
Elite
New Antioch
Ignore Defended Obstacle
Battlekit

Battlekit: A Lieutenant can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

Submachine Gun
30

Grenades

No grenades equipped

Melee Weapons

Greatsword / Greataxe
4
Sword / Axe
2

Armour

Celtic Machine Armour
50

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

Sharp EyesRanged Attacks made by a model with this Skill have the
Ignore
LONG RANGE Keyword.
Glory HoundAt the end of each game, your Warband receives 1 extra for each model with this Skill that is on the battlefield.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Hold Your Fire!: The Lieutenant orders their warband to stop shooting, forcing the enemy to move first. To represent this, a Lieutenant can take a Hold Your Fire!
Action
. If they do so, pick 1 enemy model that is in the Lieutenant’s Line of Sight and that the opponent is allowed to Activate. The Lieutenant’s Activation then ends, and the opponent must Activate the model you picked.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.
STL finder
Trench Cleric - Konstantyn
80
Name: Konstantyn
Type: Trench Cleric
Base Cost: 60
Image: @koolkiwi_miniatures
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
0
Keywords
Negate Fear
Elite
New Antioch
Ignore Defended Obstacle
Battlekit

Battlekit: Trench Clerics can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

Semi-Automatic Rifle
15

Grenades

No grenades equipped

Melee Weapons

Trench Club
2
Trench Club
3

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

Show OffAdd 1 dice to the Promotion Pool in the Promotion step for each model in your Warband with this Skill.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Onwards, Christian Soldiers!: Friendly NEW ANTIOCH models within 8" of a Trench Cleric have the
Negate Fear
Keyword.
God is With Us!: A Trench Cleric can take a God is With Us!
Action
. If they do so, take a
Risky Success
Roll for the Trench Cleric. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or a Critical Success, you can place 1
Blessing Marker
next to the Trench Cleric or a friendly model within 6" of the Trench Cleric.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.
STL finder
Sniper Priest - Malcolm
85
Name: Malcolm
Type: Sniper Priest
Base Cost: 50
Image: @terrainbeast
Movement
6"/Infantry
Melee
-1D
Ranged
+2D
Armour
0
Keywords
Elite
New Antioch
Ignore Defended Obstacle
Battlekit

Battlekit: A Sniper Priest can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

Sniper Rifle
35

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

Sharp EyesRanged Attacks made by a model with this Skill have the
Ignore
LONG RANGE Keyword.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Aim: A Sniper Priest can take an Aim
Action
. If they do so, take a
Risky Success
Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, nothing happens and the Sniper Priest’s Activation ends. If the roll is a Success or Critical Success, for the rest of the Activation, add
+2 Dice
to the Success Rolls for Ranged Attacks that are made by the Sniper Priest
Absolute Faith: Sniper Priests do not use their eyesight to aim at their enemies. The opposing player cannot spend
Blood Markers
to add
-dice
to a Ranged Attack by a Sniper Priest.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.
STL finder
Highland Mechanised Infantry - Óengus z Moray
112
Name: Óengus z Moray
Type: Highland Mechanised Infantry
Base Cost: 85
Image: @themountain
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-3
Keywords
Strong
Elite
New Antioch
Ignore Defended Obstacle
Upgrades
Celtic Machine Armour - 10
The model swaps out its Light Machine Armour for Celtic Machine Armour, and its base size increases to 40mm.
Battlekit

Battlekit: A Mechanized Heavy Infantry model always has either Reinforced Armour at cost of 85 , or Machine Armour at a cost of 95 . The modifier for the armour is included in the Mechanized Heavy Infantry model’s Profile above. Their Armour cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is included in the model’s Profile above. They can have any Battlekit from the

New Antioch
Armoury Tables, apart from Armour

Ranged Weapons

No ranged weapons equipped

Grenades

Frag Grenades
7

Melee Weapons

Lochaber Axe
10

Armour

Celtic Machine Armour

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

Relentless ChargeAdd
+1 Dice
to rolls for Melee Attacks made by a model with this Skill if it successfully charged earlier in the same Activation.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.
Celtic Machine Armour: Models in a Kingdom of Alba Assault Detachment Warband with Machine Armour have a Charge Bonus of D6" (it is not reduced to D3" by Machine Armour).
STL finder
Highland Mechanised Infantry - Lulach z Moray
122
Name: Lulach z Moray
Type: Highland Mechanised Infantry
Base Cost: 85
Image: @themountain
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-3
Keywords
Strong
Elite
New Antioch
Ignore Defended Obstacle
Upgrades
Celtic Machine Armour - 10
The model swaps out its Light Machine Armour for Celtic Machine Armour, and its base size increases to 40mm.
Battlekit

Battlekit: A Mechanized Heavy Infantry model always has either Reinforced Armour at cost of 85 , or Machine Armour at a cost of 95 . The modifier for the armour is included in the Mechanized Heavy Infantry model’s Profile above. Their Armour cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is included in the model’s Profile above. They can have any Battlekit from the

New Antioch
Armoury Tables, apart from Armour

Ranged Weapons

No ranged weapons equipped

Grenades

Frag Grenades
7

Melee Weapons

Lochaber Axe
20

Armour

Celtic Machine Armour

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

Strength of SamsonAdd
+1 Injury Dice
to rolls for Melee Attacks made by a model with this Skill. In addition, a model with this Skill has the
Strong
keyword.
DragonslayerWhen you make an Injury Roll for a Melee Attack made by a model with this Skill, you can change the roll of one the D6s used for the Injury Roll to a 6.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.
Celtic Machine Armour: Models in a Kingdom of Alba Assault Detachment Warband with Machine Armour have a Charge Bonus of D6" (it is not reduced to D3" by Machine Armour).
STL finder
Yeoman - Fergus
51
Name: Fergus
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
New Antioch
Ignore Defended Obstacle
Battlekit

Battlekit:

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons

Pistol / Revolver
6

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

No armour equipped

Shields

No shields equipped

Equipment

Bagpipes
15
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Trench Mole: Trench Moles are scouts who use tunnels that criss-cross No Man’s Land to reach positions ahead of the main trench lines. Up to 2 Yeomen can be upgraded to Trench Moles with the
Infiltrator
Keyword at a cost of +10 each. You can include a 3rd Trench Mole in a Warband if the total cost of all of the other models in the Warband (including their Battlekit, etc) adds up to 1,000 or more.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.
STL finder
Highland Shocktrooper - Angus
59
Name: Angus
Type: Highland Shocktrooper
Base Cost: 45
Image: @themountain
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
0
Keywords
Strong
New Antioch
Ignore Defended Obstacle
Battlekit

Battlekit:

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

No ranged weapons equipped

Grenades

Frag Grenades
7

Melee Weapons

Greatsword / Greataxe
7

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Assault Drill: You can ignore the Effect of the
Heavy
Keyword for 1 Melee Weapon that a Shock Trooper has. A Shock Trooper still cannot have more than 1 Weapon (of any type) with the
Heavy
Keyword.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.
STL finder
Highland Shocktrooper
57
Name: -
Type: Highland Shocktrooper
Base Cost: 45
Image: @themountain
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
0
Keywords
Strong
New Antioch
Ignore Defended Obstacle
Battlekit

Battlekit:

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

No ranged weapons equipped

Grenades

Frag Grenades
7

Melee Weapons

Double-Handed Blunt Weapon
5

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Assault Drill: You can ignore the Effect of the
Heavy
Keyword for 1 Melee Weapon that a Shock Trooper has. A Shock Trooper still cannot have more than 1 Weapon (of any type) with the
Heavy
Keyword.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.
STL finder
Highland Shocktrooper
58
Name: -
Type: Highland Shocktrooper
Base Cost: 45
Image: @themountain
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
0
Keywords
Strong
New Antioch
Ignore Defended Obstacle
Battlekit

Battlekit:

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

No ranged weapons equipped

Grenades

Frag Grenades
7

Melee Weapons

Trench Club
3
Trench Club
3

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Assault Drill: You can ignore the Effect of the
Heavy
Keyword for 1 Melee Weapon that a Shock Trooper has. A Shock Trooper still cannot have more than 1 Weapon (of any type) with the
Heavy
Keyword.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.
STL finder
Mamluk Faris
4
Name: -
Type: Mamluk Faris
Base Cost: 4
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-3
Keywords
Negate Shrapnel
Ignore Defended Obstacle
Ignore Off-hand Weapon
Battlekit

Battlekit: A Mamluk Faris always has Reinforced Armour, a Combat Helmet, and either a Greatsword, or a Polearm and a Trench Shield, or a Pistol and a Sword/Axe. In addition, they have a Jezzail with Alchemical Ammunition from the Iron Sultanate Faction List. The Mamluk Faris has an Armour Characteristic of -3 if it has a Trench Shield and an Armour Characteristic of -2 if it does not.

Loadout Options

Mamluk Faris Loadouts
Polearm and Shield

Ranged Weapons

Jezzail

Grenades

No grenades equipped

Melee Weapons

Trench Polearm

Armour

Reinforced Armour

Shields

Trench Shield

Equipment

Alchemical Ammunition
Combat Helmet
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Sworn Bretheren: When you recruit a Mamluk Faris to your Warband, before adding it to your roster, you can say it will form a
Fireteam
with 1 other model from your Warband that has the
Elite
Keyword. Both of the models gain the
Fireteam
Keyword. Note that the Mamluk Faris’s
Fireteam
is in addition to any other
Fireteam
S your Warband can have, and that if a Mamluk Faris is in a
Fireteam
with a model from a New Antioch Warband, then only the model from the New Antioch Warband can use the Concentrated Fire special rule.
Martial Prowess: Mamluks are disciples of furūsiyya, the knightly discipline passed on through generations, they practice ceaselessly and thus have few equals. The Mamluk’s Greatsword does not have the HEAVY Keyword, and the Jezzail carried by a Mamluk Faris has the
Assault
Keyword and Shield Combo stipulation.
Automaton Destrier: If the scenario you are playing allows
Infiltrators
to use their special deployment rules, after any
Infiltrators
have deployed, you can deploy the Mamluk Faris within 1" of any edge of the battlefield and more than 8" away from any enemy models.
STL finder
Observer
3
Name: -
Type: Observer
Base Cost: 3
Image: @jimmy_crisps
Movement
8"/Infantry
Melee
+2D
Ranged
+1D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas
Ignore Defended Obstacle
Battlekit

Battlekit: An Observer always has Standard Armour, a Combat Helmet, a Gas Mask, a Medi-kit, and a Polearm.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Trench Polearm

Armour

Standard Armour

Shields

No shields equipped

Equipment

Gas Mask
Combat Helmet
Medi-Kit
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Lightning Speed: When an Observer takes a Fight
Action
, they can make 2 Melee Attacks with their Polearm, one after the other.
Temporal Fuge: Add
-1 Dice
to rolls for Ranged Attacks and Melee Attacks that target an Observer.
Eye of God: You can re-roll failed Success Rolls and
Risky Success
Rolls for an Observer. If you do so and any of the re-rolled dice show a 1, then the roll is treated as a Failure, the Observer is taken Down and 1
Blood Marker
is placed next to them, and their Activation immediately ends.
Voice of God: An Observer can take a Voice of God
Action
. If they do so, take a
Risky Success
Roll for the Observer. If the roll is a Failure, the Observer’s Activation ends. If the roll is a Success or Critical Success, pick 1 model (friend or foe), anywhere on the battlefield, that has not been Activated this Turn. The Observer’s Activation then ends, and the other model’s Activation immediately begins.
STL finder
Highland Shocktrooper
59
Name: -
Type: Highland Shocktrooper
Base Cost: 45
Image: @themountain
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
0
Keywords
Strong
New Antioch
Ignore Defended Obstacle
Battlekit

Battlekit:

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

No ranged weapons equipped

Grenades

Frag Grenades
7

Melee Weapons

Greatsword / Greataxe
7

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Assault Drill: You can ignore the Effect of the
Heavy
Keyword for 1 Melee Weapon that a Shock Trooper has. A Shock Trooper still cannot have more than 1 Weapon (of any type) with the
Heavy
Keyword.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.
STL finder