Northern Steel

fc_newantioch_fv_kingdomofalbaassaultdetatchment
Warband
Faction: Kingdom of Alba Assault Detatchment
Rating: 1099| 5
Fielded: Elite: 3, Troop: 9, Mercenary: 1, Total: 13/10
Arsenal
79
4
Strongbox: 0 | 4
Standard Armour, Trench Club, Automatic Rifle, Greatsword / Greataxe, Standard Armour
Campaign - WBW Campaign 1
Patron: Warrior Saint
Victory Points: 52
Threshold round: 5: 1100
Campaign Round: 5/1 (max round: 12)
Current field limit: 10 Models
Exploration

Elites

Highland Lieutenant
Highland Lieutenant
180
Submachine Gun, Lochaber Axe, Combat Helmet, Gas Mask, Mountaineer Kit, Frag Grenades, Reinforced Armour
Sniper Priest
Sniper Priest
105
Machine Gun, Dum-Dum Bullets
Highland Mechanised Infantry
Highland Mechanised Infantry
130
Automatic Shotgun, Lochaber Axe, Combat Helmet, Gas Mask, Celtic Machine Armour

Troops

Yeoman
Yeoman
36
Bolt-Action Rifle, Bayonet
Yeoman
Yeoman
37
Bolt-Action Rifle, Bayonet
Highland Shocktrooper
Highland Shocktrooper
83
Greatsword / Greataxe, Trench Club, Combat Helmet, Gas Mask, Frag Grenades, Standard Armour
Highland Shocktrooper
Highland Shocktrooper
83
Greatsword / Greataxe, Trench Club, Combat Helmet, Gas Mask, Frag Grenades, Standard Armour
Survivor Yeoman
Survivor Yeoman
55
Trench Club, Bagpipes, Frag Grenades
Yeoman
Yeoman
37
Bolt-Action Rifle, Bayonet
Highland Shocktrooper
Highland Shocktrooper
85
Greatsword / Greataxe, Sword / Axe, Combat Helmet, Gas Mask, Frag Grenades, Standard Armour
Combat Engineer
Combat Engineer
114
Shotgun, Sword / Axe, Gas Mask, Shovel, Engineer Body Armour, Frag Grenades, Trench Shield
Highland Mechanised Infantry
Highland Mechanised Infantry
154
Heavy Flamethrower, Trench Polearm, Celtic Machine Armour

Mercenaries

Communicant Anti-Tank Hunter
Communicant Anti-Tank Hunter
5
Anti-Materiel Rifle, Trench Club, Trench Club, Combat Helmet

Fireteams

New Antioch Fireteam
Highland Lieutenant
Highland Shocktrooper

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

New Antioch Fireteam
Highland Shocktrooper
Highland Mechanised Infantry

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

Highland Lieutenant
180
Name: -
Type: Highland Lieutenant
Base Cost: 70
Image: @themountain
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Strong
Tough
Leader
Elite
New Antioch
Ignore Defended Obstacle
Battlekit

Battlekit: A Lieutenant can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

Submachine Gun
30

Grenades

Frag Grenades
7

Melee Weapons

Lochaber Axe
20

Armour

Reinforced Armour
40

Shields

No shields equipped

Equipment

Gas Mask
5
Combat Helmet
5
Mountaineer Kit
3
Campaign Play

Experience

Battle Scars

Advancements

Close Quarter CombatAdd
+1 Dice
and
+1 Injury Dice
to rolls for Melee Attacks made by a model with this Skill if it is in contact with a terrain piece.
Relentless ChargeAdd
+1 Dice
to rolls for Melee Attacks made by a model with this Skill if it successfully charged earlier in the same Activation.
Surgical StrikeOnce per Activation, when you make an Injury Roll for a Melee Attack made by a model with this Skill, you can say that the roll has the
Ignore Armour
Keyword.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Hold Your Fire!: The Lieutenant orders their warband to stop shooting, forcing the enemy to move first. To represent this, a Lieutenant can take a Hold Your Fire!
Action
. If they do so, pick 1 enemy model that is in the Lieutenant’s Line of Sight and that the opponent is allowed to Activate. The Lieutenant’s Activation then ends, and the opponent must Activate the model you picked.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.
STL finder
Yeoman
36
Name: -
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
New Antioch
Ignore Defended Obstacle
Battlekit

Battlekit:

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons

Bolt-Action Rifle
5

Grenades

No grenades equipped

Melee Weapons

Bayonet
1

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Trench Mole: Trench Moles are scouts who use tunnels that criss-cross No Man’s Land to reach positions ahead of the main trench lines. Up to 2 Yeomen can be upgraded to Trench Moles with the
Infiltrator
Keyword at a cost of +10 each. You can include a 3rd Trench Mole in a Warband if the total cost of all of the other models in the Warband (including their Battlekit, etc) adds up to 1,000 or more.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.
STL finder
Yeoman
37
Name: -
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
New Antioch
Ignore Defended Obstacle
Battlekit

Battlekit:

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons

Bolt-Action Rifle
5

Grenades

No grenades equipped

Melee Weapons

Bayonet
2

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Trench Mole: Trench Moles are scouts who use tunnels that criss-cross No Man’s Land to reach positions ahead of the main trench lines. Up to 2 Yeomen can be upgraded to Trench Moles with the
Infiltrator
Keyword at a cost of +10 each. You can include a 3rd Trench Mole in a Warband if the total cost of all of the other models in the Warband (including their Battlekit, etc) adds up to 1,000 or more.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.
STL finder
Highland Shocktrooper
83
Name: -
Type: Highland Shocktrooper
Base Cost: 45
Image: @themountain
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas
Strong
New Antioch
Ignore Defended Obstacle
Battlekit

Battlekit:

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

No ranged weapons equipped

Grenades

Frag Grenades
7

Melee Weapons

Greatsword / Greataxe
4
Trench Club
2

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Combat Helmet
5
Gas Mask
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Assault Drill: You can ignore the Effect of the
Heavy
Keyword for 1 Melee Weapon that a Shock Trooper has. A Shock Trooper still cannot have more than 1 Weapon (of any type) with the
Heavy
Keyword.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.
STL finder
Sniper Priest
105
Name: -
Type: Sniper Priest
Base Cost: 50
Image: @terrainbeast
Movement
4"/Infantry
Melee
-1D
Ranged
+2D
Armour
0
Keywords
Elite
New Antioch
Ignore Defended Obstacle
Battlekit

Battlekit: A Sniper Priest can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

Machine Gun
50

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

No armour equipped

Shields

No shields equipped

Equipment

Dum-Dum Bullets
5
Campaign Play

Experience

Battle Scars

Advancements

HunterRanged Attacks made by a model with this Skill have the
Ignore
COVER Keyword.
SprinterAdd
+1 Dice
to the
Risky Success
Roll for a model with this Skill that is taking a Dash ACTION.

Injuries

Leg Wound
Elite Injuries Chart #31
Subtract 2" from this model’s Movement Characteristic. In addition, add
-1 Dice
to the
Risky Success
Roll for this model when it takes a Dash
Action
.

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Aim: A Sniper Priest can take an Aim
Action
. If they do so, take a
Risky Success
Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, nothing happens and the Sniper Priest’s Activation ends. If the roll is a Success or Critical Success, for the rest of the Activation, add
+2 Dice
to the Success Rolls for Ranged Attacks that are made by the Sniper Priest
Absolute Faith: Sniper Priests do not use their eyesight to aim at their enemies. The opposing player cannot spend
Blood Markers
to add
-dice
to a Ranged Attack by a Sniper Priest.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.
STL finder
Highland Shocktrooper
83
Name: -
Type: Highland Shocktrooper
Base Cost: 45
Image: @themountain
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas
Strong
New Antioch
Ignore Defended Obstacle
Battlekit

Battlekit:

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

No ranged weapons equipped

Grenades

Frag Grenades
7

Melee Weapons

Greatsword / Greataxe
4
Trench Club
2

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Combat Helmet
5
Gas Mask
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Assault Drill: You can ignore the Effect of the
Heavy
Keyword for 1 Melee Weapon that a Shock Trooper has. A Shock Trooper still cannot have more than 1 Weapon (of any type) with the
Heavy
Keyword.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.
STL finder
Highland Mechanised Infantry
130
Name: -
Type: Highland Mechanised Infantry
Base Cost: 85
Image: @themountain
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-3
Keywords
Negate Shrapnel
Negate Gas
Strong
Elite
New Antioch
Ignore Defended Obstacle
Upgrades
Celtic Machine Armour - 10
The model swaps out its Light Machine Armour for Celtic Machine Armour, and its base size increases to 40mm.
Battlekit

Battlekit: A Mechanized Heavy Infantry model always has either Reinforced Armour at cost of 85 , or Machine Armour at a cost of 95 . The modifier for the armour is included in the Mechanized Heavy Infantry model’s Profile above. Their Armour cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is included in the model’s Profile above. They can have any Battlekit from the

New Antioch
Armoury Tables, apart from Armour

Ranged Weapons

Automatic Shotgun
15

Grenades

No grenades equipped

Melee Weapons

Lochaber Axe
10

Armour

Celtic Machine Armour

Shields

No shields equipped

Equipment

Combat Helmet
5
Gas Mask
5
Campaign Play

Experience

Battle Scars

Advancements

No advancements

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.
Celtic Machine Armour: Models in a Kingdom of Alba Assault Detachment Warband with Machine Armour have a Charge Bonus of D6" (it is not reduced to D3" by Machine Armour).
STL finder
Survivor Yeoman
55
Name: -
Type: Survivor Yeoman
Base Cost: 30
Image: @pandemonpaints
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
New Antioch
Ignore Defended Obstacle
Battlekit

Battlekit:

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons

No ranged weapons equipped

Grenades

Frag Grenades
7

Melee Weapons

Trench Club
3

Armour

No armour equipped

Shields

No shields equipped

Equipment

Bagpipes
15
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Trench Mole: Trench Moles are scouts who use tunnels that criss-cross No Man’s Land to reach positions ahead of the main trench lines. Up to 2 Yeomen can be upgraded to Trench Moles with the
Infiltrator
Keyword at a cost of +10 each. You can include a 3rd Trench Mole in a Warband if the total cost of all of the other models in the Warband (including their Battlekit, etc) adds up to 1,000 or more.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.
STL finder
Yeoman
37
Name: -
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
New Antioch
Ignore Defended Obstacle
Battlekit

Battlekit:

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons

Bolt-Action Rifle
5

Grenades

No grenades equipped

Melee Weapons

Bayonet
2

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Trench Mole: Trench Moles are scouts who use tunnels that criss-cross No Man’s Land to reach positions ahead of the main trench lines. Up to 2 Yeomen can be upgraded to Trench Moles with the
Infiltrator
Keyword at a cost of +10 each. You can include a 3rd Trench Mole in a Warband if the total cost of all of the other models in the Warband (including their Battlekit, etc) adds up to 1,000 or more.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.
STL finder
Highland Shocktrooper
85
Name: -
Type: Highland Shocktrooper
Base Cost: 45
Image: @themountain
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas
Strong
New Antioch
Ignore Defended Obstacle
Battlekit

Battlekit:

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

No ranged weapons equipped

Grenades

Frag Grenades
7

Melee Weapons

Greatsword / Greataxe
4
Sword / Axe
4

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Combat Helmet
5
Gas Mask
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Assault Drill: You can ignore the Effect of the
Heavy
Keyword for 1 Melee Weapon that a Shock Trooper has. A Shock Trooper still cannot have more than 1 Weapon (of any type) with the
Heavy
Keyword.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.
STL finder
Combat Engineer
114
Name: -
Type: Combat Engineer
Base Cost: 80
Image: @terrainbeast
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-3
Keywords
Negate Shrapnel
Negate Gas
New Antioch
Ignore Defended Obstacle
Battlekit

Battlekit:

A Combat Engineer always has Engineer Body Armour (▶ see

New Antioch
Battlekit) and a Shovel. This Battlekit cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is included in the model’s Profile above. They can also have any Battlekit from the
New Antioch
Armoury Tables, apart from Armour.

Ranged Weapons

Shotgun
10

Grenades

Frag Grenades
7

Melee Weapons

Sword / Axe
2

Armour

Engineer Body Armour

Shields

Trench Shield
10

Equipment

Shovel
Gas Mask
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Battlefield Demolition: You can ignore the Effect of the
Heavy
Keyword for 1 Satchel Charge that a Combat Engineer has. A Combat Engineer still cannot have more than 1 Weapon (of any type) with the
Heavy
Keyword.
Fortify: A Combat Engineer can take a Fortify
Action
. If they do so, take a
Risky Success
Roll for the Combat Engineer. If the roll is a Failure, the Combat Engineer’s Activation ends. If the roll is a Success or a Critical Success, the Combat Engineer has the
Cover
Keyword until they move away from their current position.
De-Mine: When you move a Combat Engineer into contact with a terrain piece that has been mined, you can say the Combat Engineer will try to defuse the mine before it detonates. If you do so, take a
Risky Success
Roll for the model. If the roll is a Failure the mine detonates and the Combat Engineer’s Activation ends. If the roll is a Success or a Critical Success, the mine does not detonate, and the terrain piece is no longer considered mined.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.
STL finder
Communicant Anti-Tank Hunter
5
Name: -
Type: Communicant Anti-Tank Hunter
Base Cost: 5
Image: @grimdank_minis
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Negate Shrapnel
Strong
Tough
Ignore Defended Obstacle
Battlekit

Battlekit: A Communicant Anti-Tank Hunter always has an Anti-Materiel Rifle and a Combat Helmet.

Ranged Weapons

Anti-Materiel Rifle

Grenades

No grenades equipped

Melee Weapons

Trench Club
Trench Club

Armour

No armour equipped

Shields

No shields equipped

Equipment

Combat Helmet
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Miracle of Regeneration: When you Activate a Communicant, before carrying out any
Actions
, you can remove up to 1
Blood Marker
from the model.
Iron Fists: The flesh of a Communicant Anti-Tank Hunter is as hard as iron, which makes their fists deadly weapons in their own right. A Communicant Anti-Tank Hunter can make a Melee Attack despite having no Melee Weapons. When a Communicant Anti-Tank Hunter makes a Melee Attack, it can attack twice even though it doesn’t have any Melee Weapons (the Off-Hand Weapon modifier applies to the second attack).
STL finder
Highland Mechanised Infantry
154
Name: -
Type: Highland Mechanised Infantry
Base Cost: 85
Image: @themountain
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-3
Keywords
Strong
New Antioch
Ignore Defended Obstacle
Upgrades
Celtic Machine Armour - 10
The model swaps out its Light Machine Armour for Celtic Machine Armour, and its base size increases to 40mm.
Battlekit

Battlekit: A Mechanized Heavy Infantry model always has either Reinforced Armour at cost of 85 , or Machine Armour at a cost of 95 . The modifier for the armour is included in the Mechanized Heavy Infantry model’s Profile above. Their Armour cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is included in the model’s Profile above. They can have any Battlekit from the

New Antioch
Armoury Tables, apart from Armour

Ranged Weapons

Heavy Flamethrower
55

Grenades

No grenades equipped

Melee Weapons

Trench Polearm
4

Armour

Celtic Machine Armour

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.
Celtic Machine Armour: Models in a Kingdom of Alba Assault Detachment Warband with Machine Armour have a Charge Bonus of D6" (it is not reduced to D3" by Machine Armour).
STL finder