House of Wisdom Expeditionary Force

fc_ironsultanate_fv_houseofwisdom
v1.0
Warband
Faction: House of Wisdom
Rating: 1330| 13
Fielded: Elite: 6, Troop: 5, Mercenary: 1, Total: 12/17
Other: Lost: 2, Dead: 3
Arsenal
810
5
Strongbox: 513 | 5
Trench Club, Combat Helmet, Jezzail, Alchemical Ammunition, Trench Club, Combat Helmet, Sniper Rifle, Standard Armour, Gas Mask, Combat Helmet, Trench Shield, Bayonet, Trench Shield, Siege Jezzail, Alchemical Ammunition, Frag Grenades, Reinforced Armour, Trench Club, Trench Club, Alchemist Armour, Alchemist Armour, Mountaineer Kit
Campaign - The battle for Carcassone
Patron: Sublime Gate
Victory Points: 76
Threshold round: 9: 1500
Campaign Round: 9/8 (max round: 12)
Current field limit: 17 Models
Exploration

Elites

Fāris
Farhad Yousefi
142
Anti-Tank Hammer, Medi-Kit, Saint's Reliquary, Frag Grenades, Reinforced Armour
Takwin Homunculus
Takwin Homunculus
175
MURAD Bombard
Brazen Bull
Habibi
230
5
Flame Cannon, Titan Zulfiqar, Combat Helmet, Medi-Kit, Wind Amulet, Damascus Armour, Fire Shield
Jabirean Alchemist
Shohreh Nawaz
215
Machine Gun, Trench Polearm, Cloak of Alamut, Elixer of Al-Khidr, Mountaineer Kit, Machine Armour
Jabirean Alchemist
Azadeh Safavi
115
4
Masterworks Jezzail, Reinforced Armour
Fāris
Kamran Parvizi
145
Automatic Rifle, Double-Handed Blunt Weapon, Reinforced Armour

Troops

Azeb
Kavass
35
Jezzail, Alchemical Ammunition
Azeb
Kavass
35
Jezzail, Alchemical Ammunition
Azeb
Kavass
46
Pistol / Revolver, Musical Instrument
Golem
Golem
132
Double-Handed Blunt Weapon, Frag Grenades, Standard Armour, Trench Shield
Azeb
Azeb
60
Flamethrower

Mercenaries

Mamluk Faris
Mamluk Faris
4
Jezzail, Alchemical Ammunition, Combat Helmet, Reinforced Armour, Trench Polearm, Trench Shield

Lost & Captured

Jabirean Alchemist
Salma Abedzadeh
70
Fāris
Rustam Ghoreishi
55

Dead

Azeb
Davoud Mostofi
35
Jezzail, Alchemical Ammunition
Azeb
Kavass
35
Jezzail, Alchemical Ammunition
Azeb
Kavass
35
Jezzail, Alchemical Ammunition

Modifiers

Black Network Contact
From now on, in the Quartermaster Step, you can purchase Glory Items costing 8 or less.

Fireteams

Model Fireteam
Mamluk Faris
Farhad Yousefi
Jabirean Alchemist - Salma Abedzadeh
70
Name: Salma Abedzadeh
Type: Jabirean Alchemist
Base Cost: 55
Image: @Emitoo
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
0
Keywords
Elite
Sultanate
Secrets Of The House Of Wisdom

Salma Abedzadeh can choose up to 1 Secrets Of The House Of Wisdom.

Medicine - 15 - 1/1

This Alchemist is a student of Ibn Sina’s School of Medicine. This Alchemist cannot have a Medi-kit. Instead, when you Activate this Alchemist it can take a School of Medicine

Action
as part of the Activation. If it does so, take a Success Roll for the Alchemist and add
+1 Dice
to the roll. If the roll is a Failure, nothing happens. If it is a Success or a Critical Success, you can do one of the following things:

  • Remove 2
    Blood Markers
    or 1
    Infection Marker
    from the Alchemist or a friendly model within 1" of the Alchemist.
  • Stand up a friendly model that is Down and which is within 1" of the Alchemist.
Battlekit

Battlekit: A Jabirean Alchemist can have any Battlekit from the

Iron Sultanate
Armoury Tables

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

Far Shot

Add 6" to the Range of the following Weapons when they are used by a model that has this Skill:

  • Any Weapon with the
    Pistol
    Keyword.
  • Any Weapon which has the word “Rifle” as part of its name (i.e. a Bolt Action Rifle, Assault Rifle etc).
  • Any Jezzail or Arquebus.
Melee ProficiencyAdd
+1 Dice
to the Melee Characteristic of a model with this Skill.

Injuries

Lost Arm
Elite Injuries Chart #26
This model cannot use Battlekit that requires 2 hands, and can only use one piece of Battlekit that requires 1 hand.
Captured
Elite Injuries Chart #12
The enemy captures the model. You and your opponent from the game can negotiate a ransom price in for the release of the model. If the ransom is not paid, the captured model is executed – remove them from your Warband Roster. If the ransom is paid, transfer the from your Strongbox to your opponent’s, and treat this result as a Full Recovery.

Fighter Status

Lost

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Mastery of the Elements: When this model is deployed for the first time in a game, you can give one of the following Keywords to all of the Jabirean Alchemist’s Ranged Weapons and Melee Weapons:
Fire
or
Gas
or
Shrapnel
. All of the Weapons have the same Keyword. If the Weapon already has the Keyword, it does not receive it a second time.
Elements
-
Elemental Change: A Jabirean Alchemist can take an Elemental Change
Action
. If they do so, take a
Risky Success
Roll for the model. If the roll is a Failure, nothing happens and the Jabirean Alchemist’s Activation ends. If the roll is a Success or a Critical Success, you can change the Master of the Elements Keyword on all of the Jabirean Alchemist’s Weapons to one of the other two choices.
Chosen Homunculus: Choose one Takwin Homunculus to be assoctiated with this Alchemist.
-
STL finder
Fāris - Farhad Yousefi
142
Name: Farhad Yousefi
Type: Fāris
Base Cost: 55
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Strong
Tough
Elite
Sultanate
Battlekit

Battlekit: A Janissary can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons

No ranged weapons equipped

Grenades

Frag Grenades
7

Melee Weapons

Anti-Tank Hammer
35

Armour

Reinforced Armour
40

Shields

No shields equipped

Equipment

Medi-Kit
5
Saint's Reliquary
Campaign Play

Experience

Battle Scars

Advancements

ScavengerA model with this Skill has the Extra Dice Exploration Skill.
ParryAdd
-1 Dice
to Success Rolls for Melee Attacks that target a model with this Skill.

Injuries

Lost Arm
Elite Injuries Chart #26
This model cannot use Battlekit that requires 2 hands, and can only use one piece of Battlekit that requires 1 hand.

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Counter-Charge: If the first
Action
a model makes during their Activation is a Charge, add
+1 Dice
to Melee Attacks made by the Yüzbaşı for the rest of the Activation.
STL finder
Takwin Homunculus
175
Name: -
Type: Takwin Homunculus
Base Cost: 40
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
0
Keywords
Strong
Tough
Elite
Artificial
Sultanate
Upgrades
Gargantuan Size - 20
A Takwin Homunculus can only have this Alchemical Formula if it already has the Human Hands, Inhuman Strength, and Massive Size Alchemical Formulas. The Homunculus can use 1 Weapon that can usually only be taken by a Brazen Bull, and its base size is increased to 60mm.
Hawk Eyes - 10
The eyesight of the Homunculus is based on that of a predatory bird. Change the Ranged Characteristic of this Takwin Homunculus to
+1 Dice
. A Homunculus cannot have the Hawk Eyes Alchemical Formula if it has the Hypnotic Eyes Alchemical Formula unless it also has the Two Heads Alchemical Formula.
Human Hands - 10

This Takwin Homunculus can have Ranged and Melee Weapons from the Iron Sultanate Armoury. It can also have a Trench Shield or a Fire Shield. A Homunculus cannot have the Human Hands Alchemical Formula if it has the Wings Alchemical Formula. It cannot use its Pummelling Blows ability if it is armed with any Melee Weapons

If a Takwin Homunculus with Human hands also has an Additional Arm, then it can have three 1-Handed Melee Weapons or one 1-Handed Melee Weapons and one 2-Handed Melee Weapon, and it can have three 1-Handed Ranged Weapons or one 1-Handed Ranged Weapons and one 2-Handed Ranged Weapon. If it takes a Shield, then the Shield replaces one of the Melee Weapons it can have but the Shield-combo rule cannot be used for any of its weapons. In addition, when it takes a Fight

Action
it can make 1 Melee Attack with each Melee Weapon that it has, one after the other. If it makes more than 1 attack, the Off-Hand Melee Modifier applies to the last Melee Attack that it makes. When it takes a Shoot
Action
it can make 1 Ranged Attack with up to two Ranged Weapons that it has, one after the other.

Inhuman Strength - 15
The musculature of the Homunculus is reinforced, replaced and strengthened. Give this Takwin Homunculus the
Strong
Keyword, change its Melee Characteristic to
+1 Dice
, and increase its base size to 32mm.
Massive Size - 30
The Homunculus’ size is increased into vast proportions. Give this Takwin Homunculus the
Tough
Keyword and increase its base size to 50mm. A Homunculus cannot have the Massive Size Alchemical Formula if it has the Wings Alchemical Formula.
Battlekit

Battlekit: A Takwin Homunculus cannot have any Battlekit but can have Alchemical Formulas.

Ranged Weapons

MURAD Bombard
50

Grenades

No grenades equipped

Melee Weapons

Unarmed

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

Sniper's NestAdd
+2 Dice
to rolls for Ranged Attacks made with the Elevated Position modifier by a model with this Skill instead of
+1 Dice
.
Shadow WalkerAdd
-2 Dice
to rolls for Ranged Attacks that target a model with this Skill at Long Range instead of
-1 Dice
.
Sharp EyesRanged Attacks made by a model with this Skill have the
Ignore
LONG RANGE Keyword.

Injuries

Lost Arm
Elite Injuries Chart #26
This model cannot use Battlekit that requires 2 hands, and can only use one piece of Battlekit that requires 1 hand.

Fighter Status

Active

Fighter Rank

Elite
limited potential

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Artificial Life: Add
-1 Injury Dice
to Injury Rolls for the model.
Re-creation: If a Takwin Homunculus is killed in the postbattle sequence, you do not have to remove it from your roster. Instead, you can spend 40 to leave it on the Roster.
Pummelling Blows: The model can make a Melee Attack even though it does not have any Melee Weapons.
STL finder
Azeb - Davoud Mostofi
35
Name: Davoud Mostofi
Type: Azeb
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
0
Keywords
Sultanate
Battlekit

Battlekit: An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons

Jezzail
7

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

No armour equipped

Shields

No shields equipped

Equipment

Alchemical Ammunition
3
Campaign Play

Fighter Status

Dead

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Azeb - Kavass
35
Name: Kavass
Type: Azeb
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
0
Keywords
Sultanate
Battlekit

Battlekit: An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons

Jezzail
7

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

No armour equipped

Shields

No shields equipped

Equipment

Alchemical Ammunition
3
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Fāris - Rustam Ghoreishi
55
Name: Rustam Ghoreishi
Type: Fāris
Base Cost: 55
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+2D
Armour
0
Keywords
Strong
Elite
Sultanate
Battlekit

Battlekit: A Janissary can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

Surgical StrikeOnce per Activation, when you make an Injury Roll for a Melee Attack made by a model with this Skill, you can say that the roll has the
Ignore Armour
Keyword.
Ranged ProficiencyAdd
+1 Dice
to the Ranged Characteristic of a model with this Skill.
HunterRanged Attacks made by a model with this Skill have the
Ignore
COVER Keyword.

Injuries

Possessed
Elite Injuries Chart #33
When this model is Activated, if it is more than 1" from any enemy models the first
Action
that it takes must take a Dash
Action
, and the first 3" of its move must be in a straight line directly away from its starting position, if it is possible for it to do so. If the model is Down at the start of the Activation, it will stand up if it can do so and must then attempt to move 3" in a straight line away from its starting position.
Chest Wound
Elite Injuries Chart #16
Add
+1 Injury Dice
to Injury Rolls for attacks that target this model.

Fighter Status

Lost

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Counter-Charge: If the first
Action
a model makes during their Activation is a Charge, add
+1 Dice
to Melee Attacks made by the Yüzbaşı for the rest of the Activation.
STL finder
Azeb - Kavass
35
Name: Kavass
Type: Azeb
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
0
Keywords
Sultanate
Battlekit

Battlekit: An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons

Jezzail
7

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

No armour equipped

Shields

No shields equipped

Equipment

Alchemical Ammunition
3
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Azeb - Kavass
46
Name: Kavass
Type: Azeb
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
0
Keywords
Sultanate
Battlekit

Battlekit: An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons

Pistol / Revolver
6

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

No armour equipped

Shields

No shields equipped

Equipment

Musical Instrument
15
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Brazen Bull - Habibi
230 | 5
Name: Habibi
Type: Brazen Bull
Base Cost: 100
Image: @Emitoo
Movement
4"/Infantry
Melee
+2D
Ranged
0D
Armour
-3
Keywords
Negate Shrapnel
Negate Fire
Fear
Strong
Tough
Elite
Artificial
Sultanate
Battlekit

Battlekit: A Brazen Bull can have Battlekit from the Iron Sultanate Armoury Tables. It may only have Weapons that have the

Heavy
Keyword, and may not have a Shovel unless it is a Marid Shovel. No restrictions apply to any other Types of Battlekit.

Ranged Weapons

Flame Cannon
60

Grenades

No grenades equipped

Melee Weapons

Titan Zulfiqar
30

Armour

Damascus Armour
5

Shields

Fire Shield
20

Equipment

Medi-Kit
5
Wind Amulet
10
Combat Helmet
5
Campaign Play

Experience

Battle Scars

Advancements

Hip ShotRanged Weapons used by a model with this Skill count as having the
Assault
Keyword unless they already have it.
Relentless ChargeAdd
+1 Dice
to rolls for Melee Attacks made by a model with this Skill if it successfully charged earlier in the same Activation.

Injuries

Leg Wound
Elite Injuries Chart #31
Subtract 2" from this model’s Movement Characteristic. In addition, add
-1 Dice
to the
Risky Success
Roll for this model when it takes a Dash
Action
.

Fighter Status

Active

Fighter Rank

Elite
limited potential

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Artificial Life: Add
-1 Injury Dice
to Injury Rolls for the model.
Trample: A Brazen Bull can take a Trample
Action
. If it does so, it can make a Melee Attack that must target an enemy model that is Down. A Trample Melee Attack does not use a Melee Weapon and has the
Ignore Armour
Keyword.
STL finder
Golem
132
Name: -
Type: Golem
Base Cost: 40
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Negate Gas
Negate Fear
Strong
Infiltrator
Golem
Artificial
Upgrades
Additional Arm - 15
This Takwin Homunculus can make 2 Melee Attacks, one after the other, when it takes a Fight
Action
in the Trench Crusade Digital Rulebook). Note that if you spend
Blood Markers
to modify the Injury Rolls for one attack, they do not modify Injury Rolls for any of the subsequent attacks.
Hawk Eyes - 10
The eyesight of the Homunculus is based on that of a predatory bird. Change the Ranged Characteristic of this Takwin Homunculus to
+1 Dice
. A Homunculus cannot have the Hawk Eyes Alchemical Formula if it has the Hypnotic Eyes Alchemical Formula unless it also has the Two Heads Alchemical Formula.
Inhuman Strength - 15
The musculature of the Homunculus is reinforced, replaced and strengthened. Give this Takwin Homunculus the
Strong
Keyword, change its Melee Characteristic to
+1 Dice
, and increase its base size to 32mm.
Startling Speed - 10
Add
+1 Dice
to the Risky Success Roll for this Takwin Homunculus when it takes a Dash
Action
Battlekit

Battlekit: The golem cannot be equipped with any weapons, armour or equipment. It can fight in melee without any penalty.

Ranged Weapons

No ranged weapons equipped

Grenades

Frag Grenades
7

Melee Weapons

Double-Handed Blunt Weapon
10

Armour

Standard Armour
15

Shields

Trench Shield
10

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Re-creation: If a Takwin Homunculus is killed in the postbattle sequence, you do not have to remove it from your roster. Instead, you can spend 40 to leave it on the Roster.
Pummelling Blows: The model can make a Melee Attack even though it does not have any Melee Weapons.
Artificial Life: Add
-1 Injury Dice
to Injury Rolls for the model.
STL finder
Jabirean Alchemist - Shohreh Nawaz
215
Name: Shohreh Nawaz
Type: Jabirean Alchemist
Base Cost: 55
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+2D
Armour
-3
Keywords
Strong
Tough
Elite
Sultanate
Secrets Of The House Of Wisdom

Shohreh Nawaz can choose up to 1 Secrets Of The House Of Wisdom.

Medicine - 15 - 1/1

This Alchemist is a student of Ibn Sina’s School of Medicine. This Alchemist cannot have a Medi-kit. Instead, when you Activate this Alchemist it can take a School of Medicine

Action
as part of the Activation. If it does so, take a Success Roll for the Alchemist and add
+1 Dice
to the roll. If the roll is a Failure, nothing happens. If it is a Success or a Critical Success, you can do one of the following things:

  • Remove 2
    Blood Markers
    or 1
    Infection Marker
    from the Alchemist or a friendly model within 1" of the Alchemist.
  • Stand up a friendly model that is Down and which is within 1" of the Alchemist.
Battlekit

Battlekit: A Jabirean Alchemist can have any Battlekit from the

Iron Sultanate
Armoury Tables

Ranged Weapons

Machine Gun
50

Grenades

No grenades equipped

Melee Weapons

Trench Polearm
7

Armour

Machine Armour
50

Shields

No shields equipped

Equipment

Mountaineer Kit
3
Elixer of Al-Khidr
10
Cloak of Alamut
25
Campaign Play

Experience

Battle Scars

Advancements

Sword of AllahYou can choose 1 Skill from the Melee & Strength Skills Table for a model that has the Sword of Allah Skill.
Strength of Samson
Imported WaresYou can purchase 1 Weapon or 1 suit of Armour from the New Antioch Armoury for a model with this Skill. If this item is lost for any reason during the Campaign, you can repurchase it.
Machine Armour 50 Ducats (Limit 1) ( Elite only)

Injuries

Paranoid
Elite Injuries Chart #25
This model cannot be deployed within 8" of a friendly model. Friendly models can be deployed within 8" of this model after it has been deployed.

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Mastery of the Elements: When this model is deployed for the first time in a game, you can give one of the following Keywords to all of the Jabirean Alchemist’s Ranged Weapons and Melee Weapons:
Fire
or
Gas
or
Shrapnel
. All of the Weapons have the same Keyword. If the Weapon already has the Keyword, it does not receive it a second time.
Elements
FIRE
Elemental Change: A Jabirean Alchemist can take an Elemental Change
Action
. If they do so, take a
Risky Success
Roll for the model. If the roll is a Failure, nothing happens and the Jabirean Alchemist’s Activation ends. If the roll is a Success or a Critical Success, you can change the Master of the Elements Keyword on all of the Jabirean Alchemist’s Weapons to one of the other two choices.
Chosen Homunculus: Choose one Takwin Homunculus to be assoctiated with this Alchemist.
Takwin Homunculus
STL finder
Mamluk Faris
4
Name: -
Type: Mamluk Faris
Base Cost: 4
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-3
Keywords
Negate Shrapnel
Ignore Off-hand Weapon
Battlekit

Battlekit: A Mamluk Faris always has Reinforced Armour, a Combat Helmet, and either a Greatsword, or a Polearm and a Trench Shield, or a Pistol and a Sword/Axe. In addition, they have a Jezzail with Alchemical Ammunition from the Iron Sultanate Faction List. The Mamluk Faris has an Armour Characteristic of -3 if it has a Trench Shield and an Armour Characteristic of -2 if it does not.

Loadout Options

Mamluk Faris Loadouts
Polearm and Shield

Ranged Weapons

Jezzail

Grenades

No grenades equipped

Melee Weapons

Trench Polearm

Armour

Reinforced Armour

Shields

Trench Shield

Equipment

Alchemical Ammunition
Combat Helmet
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Sworn Bretheren: When you recruit a Mamluk Faris to your Warband, before adding it to your roster, you can say it will form a
Fireteam
with 1 other model from your Warband that has the
Elite
Keyword. Both of the models gain the
Fireteam
Keyword. Note that the Mamluk Faris’s
Fireteam
is in addition to any other
Fireteam
S your Warband can have, and that if a Mamluk Faris is in a
Fireteam
with a model from a New Antioch Warband, then only the model from the New Antioch Warband can use the Concentrated Fire special rule.
Martial Prowess: Mamluks are disciples of furūsiyya, the knightly discipline passed on through generations, they practice ceaselessly and thus have few equals. The Mamluk’s Greatsword does not have the HEAVY Keyword, and the Jezzail carried by a Mamluk Faris has the
Assault
Keyword and Shield Combo stipulation.
Automaton Destrier: If the scenario you are playing allows
Infiltrators
to use their special deployment rules, after any
Infiltrators
have deployed, you can deploy the Mamluk Faris within 1" of any edge of the battlefield and more than 8" away from any enemy models.
STL finder
Jabirean Alchemist - Azadeh Safavi
115 | 4
Name: Azadeh Safavi
Type: Jabirean Alchemist
Base Cost: 55
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+2D
Armour
-2
Keywords
Elite
Sultanate
Secrets Of The House Of Wisdom

Azadeh Safavi can choose up to 1 Secrets Of The House Of Wisdom.

Cartography and Geography - 20 - 1/1
The Alchemist has studied long and hard the sciences of cartography and Geometry. At the start of the game, before deployment, you can pick up to 2 models in the Warband that are mounted on a base of 32mm or less, giving them the
Infiltrator
Keyword for that game.
Golem
Azeb
Battlekit

Battlekit: A Jabirean Alchemist can have any Battlekit from the

Iron Sultanate
Armoury Tables

Ranged Weapons

Masterworks Jezzail
4

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

Reinforced Armour
40

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

SprinterAdd
+1 Dice
to the
Risky Success
Roll for a model with this Skill that is taking a Dash ACTION.
Gunslinger

The following rules apply to a model with this Skill if it is armed with Ranged Weapons with the

Pistol
Keyword.

  • If it is armed with 2 Weapons with the
    Pistol
    Keyword, it can make a Ranged Attack with one and then immediately make a second Ranged Attack with the other. It can use one of the Weapons to make a Melee Attack during the same Activation.
  • If it is armed with 1 Weapon with the
    Pistol
    Keyword, the Weapon has the
    Ignore
    OFF-HAND WEAPON Keyword.
  • Add the
    Assault
    Keyword to any weapons that have the
    Pistol
    Keyword (unless they have it already).

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Mastery of the Elements: When this model is deployed for the first time in a game, you can give one of the following Keywords to all of the Jabirean Alchemist’s Ranged Weapons and Melee Weapons:
Fire
or
Gas
or
Shrapnel
. All of the Weapons have the same Keyword. If the Weapon already has the Keyword, it does not receive it a second time.
Elements
FIRE
Elemental Change: A Jabirean Alchemist can take an Elemental Change
Action
. If they do so, take a
Risky Success
Roll for the model. If the roll is a Failure, nothing happens and the Jabirean Alchemist’s Activation ends. If the roll is a Success or a Critical Success, you can change the Master of the Elements Keyword on all of the Jabirean Alchemist’s Weapons to one of the other two choices.
Chosen Homunculus: Choose one Takwin Homunculus to be assoctiated with this Alchemist.
-
STL finder
Azeb - Kavass
35
Name: Kavass
Type: Azeb
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
0
Keywords
Sultanate
Battlekit

Battlekit: An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons

Jezzail
7

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

No armour equipped

Shields

No shields equipped

Equipment

Alchemical Ammunition
3
Campaign Play

Fighter Status

Dead

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Fāris - Kamran Parvizi
145
Name: Kamran Parvizi
Type: Fāris
Base Cost: 55
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+2D
Armour
-2
Keywords
Strong
Elite
Sultanate
Battlekit

Battlekit: A Janissary can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons

Automatic Rifle
40

Grenades

No grenades equipped

Melee Weapons

Double-Handed Blunt Weapon
10

Armour

Reinforced Armour
40

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

Ranged ProficiencyAdd
+1 Dice
to the Ranged Characteristic of a model with this Skill.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Counter-Charge: If the first
Action
a model makes during their Activation is a Charge, add
+1 Dice
to Melee Attacks made by the Yüzbaşı for the rest of the Activation.
STL finder
Azeb - Kavass
35
Name: Kavass
Type: Azeb
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
0
Keywords
Sultanate
Battlekit

Battlekit: An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons

Jezzail
7

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

No armour equipped

Shields

No shields equipped

Equipment

Alchemical Ammunition
3
Campaign Play

Fighter Status

Dead

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Azeb
60
Name: -
Type: Azeb
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
0
Keywords
Skirmisher
Infiltrator
Sultanate
Upgrades
Skirmisher - 5
The model is converted to a
Skirmisher
. Unless engaged in melee, when an enemy model declares a charge against any
Skirmisher
, they can immediately move D3” in any direction they wish (except within 1” of any enemy or out of the battlefield). After this manoeuvre, the charging model is moved as normal. This may lead to the charger being unable to enter melee. This move cannot be taken by a model that is Down.
Battlekit

Battlekit: An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons

Flamethrower
30

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder