

Hell Knight can choose up to 1 Goetic.
With alacrity borne out of sheer rage, this creature can move at a startling speed.
Add Battlekit: A Hell Knight always has a suit of Infernal Iron Armour. The Infernal Iron Armour cannot be removed or lost over the course of the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from the Seven-Headed Serpent Armoury Tables apart from Armour.

Sorcerer can choose up to 3 Goetic.
The Sorcerer opens a portal to the Lake of Fire, drawing forth a great screaming ball of Infernal lava mixed with damned souls.
Yoke Fiends are held in total thrall by the mightier members of the Court.
An inferior copy of the mark that the God-Tyrant YHWH placed on the forehead of Cain, the First Murderer.
A model with this Goetic Ability has the
Battlekit: A Sorcerer can have any Battlekit from The

Praetor can choose up to 1 Goetic.
There is virtually no escape from the hatred of this creature.
When a model with this Goetic Ability makes a Charge it counts as having Movement Characteristic of 12". Do not roll a D6 to determine its Charge Bonus, but in all other regards carry out the Charge normally (i.e. Difficult terrain will slow the model down, it will have to Jump across gaps, and so on). In addition, unless the target of the charge is the closest enemy model, you must take a Battlekit: A Praetor can have any Battlekit from The

Battlekit: A Yoke Fiend can have 1 Ranged Weapon that has a cost of 30 or less from the

Battlekit: Wretched can have any Battlekit from the

Battlekit: Wretched can have any Battlekit from the

Battlekit: A Hunter of the Left-Hand Path always has a Bow of Lethe, and it cannot be removed or lost of the course of the campaign for any reason. The Hunter of the Left-Hand Path must always hold it in one of their hands. They can also have any Battlekit from the
