The Caravan of the Black Flame

fc_cultoftheblackgrail
Warband
Faction: Cult of the Black Grail
Rating: 1290| 9
Fielded: Elite: 6, Troop: 3, Mercenary: 0, Total: 9/15
Other: Dead: 1
Arsenal
230
7
Strongbox: 190 | 7
Reinforced Armour
Campaign - Trench Crusading
Patron: The Order of the Fly
Victory Points: 74
Threshold round: 6: 1200
Campaign Round: 6/6 (max round: 12)
Current field limit: 15 Models
Exploration

Elites

Lord of Tumors
Baldwin
252
9
Viscera Cannon, Beelzebub's Axe, Plague Blade, Combat Helmet, Grail Devotee, Grail Devotee, Armour of the Fly, Parasite Grenades
Plague Knight
Dismas
172
Viscera Cannon, Trench Polearm, Compound Eyes Helmet, Reinforced Armour
Corpse Guard
Baristan
147
Putrid Shotgun, Trench Polearm, Combat Helmet, Black Grail Shield, Reinforced Armour
Plague Knight
Reynauld
154
Greatsword / Greataxe, Plague Blade, Combat Helmet, Grail Devotee, Parasite Grenades, Reinforced Armour
Corpse Guard
Sarmenti
137
Plague Blade, Combat Helmet, Musical Instrument, Parasite Grenades, Reinforced Armour
Corpse Guard
Missandei
122
Infested Rifle, Bayonet, Compound Eyes Helmet, Reinforced Armour

Troops

Hounds of the Black Grail
Hounds of the Black Grail
60
Hounds of the Black Grail
Hounds of the Black Grail
60
Amalgam
Amalgam
186
Putrid Shotgun, Bayonet, Greatsword / Greataxe, Greatsword / Greataxe

Dead

Herald of Beelzebub
Herald of Beelzebub
80
Corruption Belcher

Modifiers

Black Network Contact
From now on, in the Quartermaster Step, you can purchase Glory Items costing 8 or less.
Lord of Tumors - Baldwin
252 | 9
Name: Baldwin
Type: Lord of Tumors
Base Cost: 130
Image: @Scheerlock
Movement
8"/Flying
Melee
+4D
Ranged
+1D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Fear
Strong
Tough
Leader
Elite
Black Grail
Battlekit

Battlekit:

A Lord of Tumours can have any Battlekit from the Cult of the

Black Grail
Armoury Tables.

Ranged Weapons

Viscera Cannon
50

Grenades

Parasite Grenades
15

Melee Weapons

Beelzebub's Axe
30
Plague Blade
7

Armour

Armour of the Fly
7

Shields

No shields equipped

Equipment

Combat Helmet
5
Grail Devotee
15
Grail Devotee
2
Campaign Play

Experience

Battle Scars

Advancements

Stand FirmThe first time a model with this Skill suffers a Down result on the Injury table, it is treated as a Minor Wound result instead.
ChampionAfter a model with this Skill makes a Melee Attack, it can immediately make a second Melee Attack. Add
-1 Dice
to the roll for the second attack.
SprinterAdd
+1 Dice
to the
Risky Success
Roll for a model with this Skill that is taking a Dash ACTION.

Injuries

Expensive Treatment
Elite Injuries Chart #32
The model’s wounds require constant treatment. Before you can deploy this model, you must deduct 10 from your Warband’s Strongbox. This payment does not count towards your Warband’s Threshold Value.

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Beelzebub's Touch: Whenever a Melee Attack made by a Lord of Tumours causes any
Blood Markers
or
Infection Marker
S to be placed on the target, place 1 extra
Infection Marker
next to the target model.
Crushing Blows: The model can make a Crushing Blows Melee Attack instead of using any Melee Weapons that it has. If does so, it can attack twice and the Off-Hand modifier does not apply to the second attack.
STL finder
Plague Knight - Dismas
172
Name: Dismas
Type: Plague Knight
Base Cost: 60
Image: @Scheerlock
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Fear
Strong
Elite
Black Grail
Plague Knight Ranks

Dismas can choose up to 1 Plague Knight Ranks.

Knight Companion of the Fly - 5
Add
+1 Dice
to either the Ranged or the Melee Characteristic of this Plague Knight (you can choose which of the Characteristics to increase)
Knight Companion Selection
Ranged Knight
Battlekit

Battlekit:

A Plague Knight can have any Battlekit from the Cult of the Black Grail Armoury Tables. It must have a suit of Armour. No restrictions apply to any other Types of Battlekit.

Ranged Weapons

Viscera Cannon
50

Grenades

No grenades equipped

Melee Weapons

Trench Polearm
7

Armour

Reinforced Armour
40

Shields

No shields equipped

Equipment

Compound Eyes Helmet
10
Campaign Play

Experience

Battle Scars

Advancements

SprinterAdd
+1 Dice
to the
Risky Success
Roll for a model with this Skill that is taking a Dash ACTION.
Sixth SenseIf a model with this Skill suffers a Down result on the Injury table, it is treated as a Minor Wound result instead if the model does not have any
Blood Markers
. If the model also has the
Tough
Keyword, once per game it can use the Keyword to change an Out of Action result to a Down result, and then use this Skill to change the Down result to No Effect.
Sharp EyesRanged Attacks made by a model with this Skill have the
Ignore
LONG RANGE Keyword.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
STL finder
Corpse Guard - Baristan
147
Name: Baristan
Type: Corpse Guard
Base Cost: 55
Image: @Scheerlock
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-3
Keywords
Negate Shrapnel
Negate Gas
Fear
Elite
Black Grail
Battlekit

Battlekit:

A Corpse Guard can have any Battlekit from the Cult of the

Black Grail
Armoury Tables.

Ranged Weapons

Putrid Shotgun
20

Grenades

No grenades equipped

Melee Weapons

Trench Polearm
7

Armour

Reinforced Armour
40

Shields

Black Grail Shield
20

Equipment

Combat Helmet
5
Campaign Play

Experience

Battle Scars

Advancements

Cockroach VitalityThe opposing player cannot spend
Blood Markers
next to a model with this Skill to add
+1 Injury Dice
for a Melee or Ranged Attack.
Knight of the FlyAdd
-1 Dice
to rolls for Ranged Attacks that target a model with this Skill.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Parasitic Tick: Whenever a Melee Attack made by a Corpse Guard causes any
Blood Marker
S or
Infection Markers
to be placed on the target, you can remove up to 1
Blood Marker
or INFECTION MARKER from the attacking Corpse Guard model.
Black Grail Bodyguard: If a friendly Cult of the Black Grail model within 1" of a Corpse Guard is hit by a Ranged Attack or Melee Attack, you can say that the Corpse Guard will take the hit. If you do so, make an Injury Roll for the Corpse Guard instead of the original target. This ability cannot be used against attacks that have the
Blast
Keyword.
STL finder
Plague Knight - Reynauld
154
Name: Reynauld
Type: Plague Knight
Base Cost: 60
Image: @Scheerlock
Movement
6"/Infantry
Melee
+2D
Ranged
0D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Fear
Strong
Elite
Black Grail
Battlekit

Battlekit:

A Plague Knight can have any Battlekit from the Cult of the Black Grail Armoury Tables. It must have a suit of Armour. No restrictions apply to any other Types of Battlekit.

Ranged Weapons

No ranged weapons equipped

Grenades

Parasite Grenades
15

Melee Weapons

Greatsword / Greataxe
12
Plague Blade
7

Armour

Reinforced Armour
40

Shields

No shields equipped

Equipment

Combat Helmet
5
Grail Devotee
15
Campaign Play

Experience

Battle Scars

Advancements

Strength of SamsonAdd
+1 Injury Dice
to rolls for Melee Attacks made by a model with this Skill. In addition, a model with this Skill has the
Strong
keyword.
Grail PlagueAt the start of each game, after deployment, for each model with this Skill that is on the battlefield, you can place 1
Infection Marker
next to an enemy model that does not have the
Black Grail
Keyword.
ScavengerA model with this Skill has the Extra Dice Exploration Skill.

Injuries

Chest Wound
Elite Injuries Chart #16
Add
+1 Injury Dice
to Injury Rolls for attacks that target this model.

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
STL finder
Corpse Guard - Sarmenti
137
Name: Sarmenti
Type: Corpse Guard
Base Cost: 55
Image: @Scheerlock
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Fear
Elite
Black Grail
Battlekit

Battlekit:

A Corpse Guard can have any Battlekit from the Cult of the

Black Grail
Armoury Tables.

Ranged Weapons

No ranged weapons equipped

Grenades

Parasite Grenades
15

Melee Weapons

Plague Blade
7

Armour

Reinforced Armour
40

Shields

No shields equipped

Equipment

Musical Instrument
15
Combat Helmet
5
Campaign Play

Experience

Battle Scars

Advancements

Skill & ExpertiseAdd
+1 Dice
to rolls for a model with this Skill apart from rolls for Ranged or Melee Attacks
Grail PlagueAt the start of each game, after deployment, for each model with this Skill that is on the battlefield, you can place 1
Infection Marker
next to an enemy model that does not have the
Black Grail
Keyword.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Parasitic Tick: Whenever a Melee Attack made by a Corpse Guard causes any
Blood Marker
S or
Infection Markers
to be placed on the target, you can remove up to 1
Blood Marker
or INFECTION MARKER from the attacking Corpse Guard model.
Black Grail Bodyguard: If a friendly Cult of the Black Grail model within 1" of a Corpse Guard is hit by a Ranged Attack or Melee Attack, you can say that the Corpse Guard will take the hit. If you do so, make an Injury Roll for the Corpse Guard instead of the original target. This ability cannot be used against attacks that have the
Blast
Keyword.
STL finder
Corpse Guard - Missandei
122
Name: Missandei
Type: Corpse Guard
Base Cost: 55
Image: @Scheerlock
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Fear
Elite
Black Grail
Battlekit

Battlekit:

A Corpse Guard can have any Battlekit from the Cult of the

Black Grail
Armoury Tables.

Ranged Weapons

Infested Rifle
15

Grenades

No grenades equipped

Melee Weapons

Bayonet
2

Armour

Reinforced Armour
40

Shields

No shields equipped

Equipment

Compound Eyes Helmet
10
Campaign Play

Experience

Battle Scars

Advancements

Friends In High PlacesA model with this Skill has the Re-roll Dice Exploration Skill
Show OffAdd 1 dice to the Promotion Pool in the Promotion step for each model in your Warband with this Skill.

Injuries

Head Wound
Elite Injuries Chart #22
This model no longer gains Experience Points. It can regain the ability to gain Experience points through promotion, representing its recovery, although the Battle Scar remains.

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
Headwound has no more effect
Lore
No Lore
Abilities
Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Parasitic Tick: Whenever a Melee Attack made by a Corpse Guard causes any
Blood Marker
S or
Infection Markers
to be placed on the target, you can remove up to 1
Blood Marker
or INFECTION MARKER from the attacking Corpse Guard model.
Black Grail Bodyguard: If a friendly Cult of the Black Grail model within 1" of a Corpse Guard is hit by a Ranged Attack or Melee Attack, you can say that the Corpse Guard will take the hit. If you do so, make an Injury Roll for the Corpse Guard instead of the original target. This ability cannot be used against attacks that have the
Blast
Keyword.
STL finder
Herald of Beelzebub
80
Name: -
Type: Herald of Beelzebub
Base Cost: 50
Image: @Scheerlock
Movement
10"/Flying
Melee
0D
Ranged
0D
Armour
0
Keywords
Negate Gas
Fear
Skirmisher
Black Grail
Battlekit

Battlekit:

A Herald of Beelzebub can have any Ranged Weapon from the Cult of the

Black Grail
Armoury Tables. They cannot have any other Battlekit apart from a Compound Eyes Helmet or a single Grail Devotee.

Ranged Weapons

Corruption Belcher
30

Grenades

No grenades equipped

Melee Weapons

Unarmed

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Dead

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Infected Proboscis: A Herald of Beelzebub can make a Melee Attack with the
Infection Markers
Keyword even though it does not have a Melee Weapon. If a Melee Attack made by a Herald of Beelzebub causes any
Infection Markers
to be placed on the target model, you can remove up to 1
Blood Marker
from the attacking Herald of Beelzebub.
Maddening Buzzing: Up to 1 Herald of Beelzebub model can have the Maddening Buzzing ability at a cost of +10 . Success Rolls taken for enemy models within 8" of a model with this ability become
Risky Success
Rolls (there is no additional effect if they are
Risky Success
Rolls already).
STL finder
Hounds of the Black Grail
60
Name: -
Type: Hounds of the Black Grail
Base Cost: 55
Image: @Scheerlock
Movement
8"/Infantry
Melee
+1D
Armour
0
Keywords
Negate Gas
Fear
Black Grail
Upgrades
Infested Carcasses - 5
Hounds of the Black Grail models adds the
Infection Markers
Keyword to their melee attacks.
Battlekit

Battlekit:

A Hound of the Cult of the Black Grail cannot have any Battlekit.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Unarmed

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Frightening Speed: Add
+1 Dice
to the
Risky Success
Roll for a Hound of the Cult of the Black Grail that is taking a Dash
Action
. In addition, do not halve the Movement Characteristic of a Hound of the Cult of the Black Grail when it stands up at the start of an Activation.
Disease Carrier: If an enemy model is Activated while it is within 1" of a Hound of the Cult of the Black Grail, place 1
Infection Marker
next to the enemy model before it carries out any Actions.
Teeth and Claws: The model can make a Melee Attack even though it doesn’t have a Melee Weapon.
STL finder
Hounds of the Black Grail
60
Name: -
Type: Hounds of the Black Grail
Base Cost: 55
Image: @Scheerlock
Movement
8"/Infantry
Melee
+1D
Armour
0
Keywords
Negate Gas
Fear
Black Grail
Upgrades
Infested Carcasses - 5
Hounds of the Black Grail models adds the
Infection Markers
Keyword to their melee attacks.
Battlekit

Battlekit:

A Hound of the Cult of the Black Grail cannot have any Battlekit.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Unarmed

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Frightening Speed: Add
+1 Dice
to the
Risky Success
Roll for a Hound of the Cult of the Black Grail that is taking a Dash
Action
. In addition, do not halve the Movement Characteristic of a Hound of the Cult of the Black Grail when it stands up at the start of an Activation.
Disease Carrier: If an enemy model is Activated while it is within 1" of a Hound of the Cult of the Black Grail, place 1
Infection Marker
next to the enemy model before it carries out any Actions.
Teeth and Claws: The model can make a Melee Attack even though it doesn’t have a Melee Weapon.
STL finder
Amalgam
186
Name: -
Type: Amalgam
Base Cost: 140
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
Negate Gas
Fear
Strong
Tough
Black Grail
Battlekit

Battlekit:

An Amalgam has six arms and has the

Strong
Keyword, which allows it to carry a vast combination of different Ranged and Melee Weapons. It can have up to six Ranged or Melee Weapons from the
Black Grail
Armoury, and an Amalgam can treat two 2-Handed Weapons as 1-Handed Weapons instead of the one normally granted by the
Strong
Keyword. Remaining 2-Handed Weapons count as two weapons towards this total. An Amalgam cannot have the same Weapon more than twice and it cannot have Grenades. An Amalgam may have up to 1 Trench Shield in place of one of its 1-Handed Weapons, but it does not benefit from the Shield Combo rule. It cannot have any other Battlekit.

Ranged Weapons

Putrid Shotgun
20

Grenades

No grenades equipped

Melee Weapons

Greatsword / Greataxe
12
Greatsword / Greataxe
12
Bayonet
2

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Six-Armed Monstrosity: The rules for making more than one Ranged or Melee Attack do not apply to an Amalgam. Instead an Amalgam can take 1 Shoot
Action
per Activation with each Ranged Weapon it is equipped with, and can take 1 Fight
Action
per Activation with each Melee Weapon it is equipped with. The Off-Hand Weapon modifier does not apply to any of its Melee Attacks.
Corpulent: Add
-2 Dice
to Injury Rolls for any attacks that target an Amalgam model.
Trample: An Amalgam can take a Trample
Action
. If it does so, it can make a Melee Attack that must target an enemy model that is Down. A Trample Melee Attack does not use a Melee Weapon and has the
Ignore Armour
Keyword.
Unstoppable: Enemy models that are mounted on a base of 32mm or less are not allowed to make a Melee Attack when an Amalgam that is within 1" of them retreats. In addition, an Amalgam can use a normal move or a charge move if all enemy models within 1" of it are mounted on bases of 32mm or less.
STL finder