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An Anointed Heavy Infantry always has Reinforced Armour and an Infernal Brand. This Battlekit cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from the

A Heretic Trooper or
Add 6" to the Range of the following Weapons when they are used by a model that has this Skill:

An Anointed Heavy Infantry always has Reinforced Armour and an Infernal Brand. This Battlekit cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from the

An Anointed Heavy Infantry always has Reinforced Armour and an Infernal Brand. This Battlekit cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from the

A Heretic Trooper or

A Heretic Trooper or

A Heretic Trooper or

A Heretic Trooper or

An Artillery Witch always has Infernal Bombs, and can have Battlekit from the

A Heretic Trooper or

A Heretic Trooper or

A Heretic Trooper or

A Heretic Trooper or

A Heretic Trooper or

This Takwin Homunculus can have Ranged and Melee Weapons from the Iron Sultanate Armoury. It can also have a Trench Shield or a Fire Shield. A Homunculus cannot have the Human Hands Alchemical Formula if it has the Wings Alchemical Formula. It cannot use its Pummelling Blows ability if it is armed with any Melee Weapons.
If a Takwin Homunculus with Human hands also has an Additional Arm, then it can have three 1-Handed Melee Weapons or one 1-Handed Melee Weapon and one 2-Handed Melee Weapon, and it can have three 1-Handed Ranged Weapons or one 1-Handed Ranged Weapon and one 2-Handed Ranged Weapon. If it takes a Shield, then the Shield replaces one of the Melee Weapons it can have but the Shield Combo rule cannot be used for any of its weapons. In addition, when it takes a Fight
The golem cannot be equipped with any weapons, armour or equipment. It can fight in melee without any penalty.

A Heretic Trooper or

A Goetic Warlock always has Reinforced Armour.

A Heretic Trooper or

An Artillery Witch always has Infernal Bombs, and can have Battlekit from the

A Heretic Trooper or

A Heretic Trooper or

A Heretic Trooper or

A Heretic Trooper or

A Heretic Trooper or

A Goetic Warlock always has Reinforced Armour.
