The New Blightmare - Copy

fc_cultoftheblackgrail
Warband
Faction: Cult of the Black Grail
Rating: 1100| 3
Fielded: Elite: 6, Troop: 6, Mercenary: 0, Total: 12/14
Other: Dead: 2
Arsenal
210
0
Strongbox: 160 | 0
Viscera Cannon
Campaign
Patron: The Order of the Fly
Victory Points: 32
Campaign Round: 5 (max round: 12)
Current field limit: 14 Models
Exploration

Elites

Lord of Tumors
Grand Confessor Mortival
222
Trench Polearm, Grail Devotee, Black Grail Shield, Gas Grenades, Reinforced Armour
Corpse Guard
Brother Vermis
97
Plague Blade, Black Grail Shield, Standard Armour
Plague Knight
Deacon Scabriel
100
3
Anti-Materiel Rifle, Double-Handed Blunt Weapon, Compound Eyes Helmet, Standard Armour
Plague Knight
Deacon Sabathael
153
Putrid Shotgun, Beelzebub's Axe, Trench Club, Compound Eyes Helmet, Grail Devotee, Standard Armour
Herald of Beelzebub
Herald Gaal-Mor
75
Infested Rifle, Compound Eyes Helmet
Herald of Beelzebub
Herold Gaal-Tal
80
Corruption Belcher

Troops

Hounds of the Black Grail
Chalix
60
Hounds of the Black Grail
Toxix
60
Hounds of the Black Grail
Solix Secundus
60
Fly Thrall
Friar Clawford
25
Grail Thrall
Friar Brock
25
Golem
Golem
143
Corruption Belcher, Sword / Axe, Sword / Axe, Musical Instrument

Dead

Fly Thrall
Friar Null
25
Hounds of the Black Grail
Solix Primus
60

Modifiers

Black Network Contact
From now on, in the Quartermaster Step, you can purchase Glory Items costing 8 or less.
Lord of Tumors - Grand Confessor Mortival
222
Name: Grand Confessor Mortival
Type: Lord of Tumors
Base Cost: 130
Image: @Scheerlock
Movement
6"/Flying
Melee
+4D
Ranged
+1D
Armour
-3
Keywords
Negate Gas
Fear
Strong
Tough
Leader
Elite
Black Grail
Battlekit

Battlekit:

A Lord of Tumours can have any Battlekit from the Cult of the

Black Grail
Armoury Tables.

Ranged Weapons

No ranged weapons equipped

Grenades

Gas Grenades
10

Melee Weapons

Trench Polearm
7

Armour

Reinforced Armour
40

Shields

Black Grail Shield
20

Equipment

Grail Devotee
15
Campaign Play

Experience

Battle Scars

Advancements

Wings of the FlyA model with this Skill becomes a Flying model. If it can already fly there is no additional effect.
Skill & ExpertiseAdd
+1 Dice
to rolls for a model with this Skill apart from rolls for Ranged or Melee Attacks

Injuries

Robbed
Elite Injuries Chart #36
All of the model’s Battlekit is lost, unless it is Battlekit that cannot be lost or removed during a campaign. It does not receive an Injury or a Battle Scar

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Beelzebub's Touch: Whenever a Melee Attack made by a Lord of Tumours causes any
Blood Markers
or
Infection Marker
S to be placed on the target, place 1 extra
Infection Marker
next to the target model.
Crushing Blows: The model can make a Crushing Blows Melee Attack instead of using any Melee Weapons that it has. If does so, it can attack twice and the Off-Hand modifier does not apply to the second attack.
STL finder
Corpse Guard - Brother Vermis
97
Name: Brother Vermis
Type: Corpse Guard
Base Cost: 55
Image: @Scheerlock
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-2
Keywords
Negate Gas
Fear
Elite
Black Grail
Battlekit

Battlekit:

A Corpse Guard can have any Battlekit from the Cult of the

Black Grail
Armoury Tables.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Plague Blade
7

Armour

Standard Armour
15

Shields

Black Grail Shield
20

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

Grail PlagueAt the start of each game, after deployment, for each model with this Skill that is on the battlefield, you can place 1
Infection Marker
next to an enemy model that does not have the
Black Grail
Keyword.
Friends In High PlacesA model with this Skill has the Re-roll Dice Exploration Skill

Injuries

Full Recovery
Elite Injuries Chart #41-63
The model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Parasitic Tick: Whenever a Melee Attack made by a Corpse Guard causes any
Blood Marker
S or
Infection Markers
to be placed on the target, you can remove up to 1
Blood Marker
or INFECTION MARKER from the attacking Corpse Guard model.
Black Grail Bodyguard: If a friendly Cult of the Black Grail model within 1" of a Corpse Guard is hit by a Ranged Attack or Melee Attack, you can say that the Corpse Guard will take the hit. If you do so, make an Injury Roll for the Corpse Guard instead of the original target. This ability cannot be used against attacks that have the
Blast
Keyword.
STL finder
Plague Knight - Deacon Scabriel
100 | 3
Name: Deacon Scabriel
Type: Plague Knight
Base Cost: 60
Image: @Scheerlock
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas
Fear
Strong
Elite
Black Grail
Plague Knight Ranks

Deacon Scabriel can choose up to 1 Plague Knight Ranks.

Knight of the Rotten Cross - 5 - 1/1
You can purchase 1 Ranged Weapon or 1 Melee Weapon from the New Antioch or Heretic Legions Armoury Tables for this model. Any stipulations that apply to the Weapon must be followed (so there is no point in taking a Weapon that can only be used by a specific model). The Weapon cannot be sold or reallocated in the Quartermaster Step of the Campaign Phase, but can be replaced if it is lost for any reason.
Rotten Cross Expanded Armoury Option
Anti Material Rifle 3 Glory (Limit 1)
Battlekit

Battlekit:

A Plague Knight can have any Battlekit from the Cult of the Black Grail Armoury Tables. It must have a suit of Armour. No restrictions apply to any other Types of Battlekit.

Ranged Weapons

Anti-Materiel Rifle
3

Grenades

No grenades equipped

Melee Weapons

Double-Handed Blunt Weapon
10

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Compound Eyes Helmet
10
Campaign Play

Experience

Battle Scars

Advancements

Ranged ProficiencyAdd
+1 Dice
to the Ranged Characteristic of a model with this Skill.
HunterRanged Attacks made by a model with this Skill have the
Ignore
COVER Keyword.

Injuries

Full Recovery
Elite Injuries Chart #41-63
The model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
STL finder
Hounds of the Black Grail - Chalix
60
Name: Chalix
Type: Hounds of the Black Grail
Base Cost: 55
Image: @Scheerlock
Movement
8"/Infantry
Melee
+1D
Armour
0
Keywords
Negate Gas
Fear
Black Grail
Upgrades
Infested Carcasses - 5
Hounds of the Black Grail models adds the
Infection Markers
Keyword to their melee attacks.
Battlekit

Battlekit:

A Hound of the Cult of the Black Grail cannot have any Battlekit.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Unarmed

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Frightening Speed: Add
+1 Dice
to the
Risky Success
Roll for a Hound of the Cult of the Black Grail that is taking a Dash
Action
. In addition, do not halve the Movement Characteristic of a Hound of the Cult of the Black Grail when it stands up at the start of an Activation.
Disease Carrier: If an enemy model is Activated while it is within 1" of a Hound of the Cult of the Black Grail, place 1
Infection Marker
next to the enemy model before it carries out any Actions.
Teeth and Claws: The model can make a Melee Attack even though it doesn’t have a Melee Weapon.
STL finder
Hounds of the Black Grail - Toxix
60
Name: Toxix
Type: Hounds of the Black Grail
Base Cost: 55
Image: @Scheerlock
Movement
8"/Infantry
Melee
+1D
Armour
0
Keywords
Negate Gas
Fear
Black Grail
Upgrades
Infested Carcasses - 5
Hounds of the Black Grail models adds the
Infection Markers
Keyword to their melee attacks.
Battlekit

Battlekit:

A Hound of the Cult of the Black Grail cannot have any Battlekit.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Unarmed

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Frightening Speed: Add
+1 Dice
to the
Risky Success
Roll for a Hound of the Cult of the Black Grail that is taking a Dash
Action
. In addition, do not halve the Movement Characteristic of a Hound of the Cult of the Black Grail when it stands up at the start of an Activation.
Disease Carrier: If an enemy model is Activated while it is within 1" of a Hound of the Cult of the Black Grail, place 1
Infection Marker
next to the enemy model before it carries out any Actions.
Teeth and Claws: The model can make a Melee Attack even though it doesn’t have a Melee Weapon.
STL finder
Hounds of the Black Grail - Solix Secundus
60
Name: Solix Secundus
Type: Hounds of the Black Grail
Base Cost: 55
Image: @Scheerlock
Movement
8"/Infantry
Melee
+1D
Armour
0
Keywords
Negate Gas
Fear
Black Grail
Upgrades
Infested Carcasses - 5
Hounds of the Black Grail models adds the
Infection Markers
Keyword to their melee attacks.
Battlekit

Battlekit:

A Hound of the Cult of the Black Grail cannot have any Battlekit.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Unarmed

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Frightening Speed: Add
+1 Dice
to the
Risky Success
Roll for a Hound of the Cult of the Black Grail that is taking a Dash
Action
. In addition, do not halve the Movement Characteristic of a Hound of the Cult of the Black Grail when it stands up at the start of an Activation.
Disease Carrier: If an enemy model is Activated while it is within 1" of a Hound of the Cult of the Black Grail, place 1
Infection Marker
next to the enemy model before it carries out any Actions.
Teeth and Claws: The model can make a Melee Attack even though it doesn’t have a Melee Weapon.
STL finder
Plague Knight - Deacon Sabathael
153
Name: Deacon Sabathael
Type: Plague Knight
Base Cost: 60
Image: @Scheerlock
Movement
6"/Infantry
Melee
+3D
Ranged
+1D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas
Fear
Strong
Elite
Black Grail
Battlekit

Battlekit:

A Plague Knight can have any Battlekit from the Cult of the Black Grail Armoury Tables. It must have a suit of Armour. No restrictions apply to any other Types of Battlekit.

Ranged Weapons

Putrid Shotgun
20

Grenades

No grenades equipped

Melee Weapons

Beelzebub's Axe
30
Trench Club
3

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Grail Devotee
15
Compound Eyes Helmet
10
Campaign Play

Experience

Battle Scars

Advancements

Melee ProficiencyAdd
+1 Dice
to the Melee Characteristic of a model with this Skill.
Cockroach VitalityThe opposing player cannot spend
Blood Markers
next to a model with this Skill to add
+1 Injury Dice
for a Melee or Ranged Attack.

Injuries

Full Recovery
Elite Injuries Chart #41-63
The model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
Chest Wound
Elite Injuries Chart #16
Add
+1 Injury Dice
to Injury Rolls for attacks that target this model.

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
STL finder
Herald of Beelzebub - Herald Gaal-Mor
75
Name: Herald Gaal-Mor
Type: Herald of Beelzebub
Base Cost: 50
Image: @Scheerlock
Movement
10"/Flying
Melee
0D
Ranged
+2D
Armour
0
Keywords
Negate Shrapnel
Negate Gas
Fear
Skirmisher
Elite
Black Grail
Battlekit

Battlekit:

A Herald of Beelzebub can have any Ranged Weapon from the Cult of the

Black Grail
Armoury Tables. They cannot have any other Battlekit apart from a Compound Eyes Helmet or a single Grail Devotee.

Ranged Weapons

Infested Rifle
15

Grenades

No grenades equipped

Melee Weapons

Unarmed

Armour

No armour equipped

Shields

No shields equipped

Equipment

Compound Eyes Helmet
10
Campaign Play

Experience

Battle Scars

Advancements

AssassinateAdd
+1 Dice
to rolls for attacks made by a model with this Skill if the target has not yet been Activated this Turn.
Ranged ProficiencyAdd
+1 Dice
to the Ranged Characteristic of a model with this Skill.

Injuries

Full Recovery
Elite Injuries Chart #41-63
The model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
Insomniac
Elite Injuries Chart #21
This model must always be the first model you deploy in any game it takes part in, and loses the
Infiltrator
Keyword if it has it.

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Infected Proboscis: A Herald of Beelzebub can make a Melee Attack with the
Infection Markers
Keyword even though it does not have a Melee Weapon. If a Melee Attack made by a Herald of Beelzebub causes any
Infection Markers
to be placed on the target model, you can remove up to 1
Blood Marker
from the attacking Herald of Beelzebub.
Maddening Buzzing: Up to 1 Herald of Beelzebub model can have the Maddening Buzzing ability at a cost of +10 . Success Rolls taken for enemy models within 8" of a model with this ability become
Risky Success
Rolls (there is no additional effect if they are
Risky Success
Rolls already).
STL finder
Fly Thrall - Friar Null
25
Name: Friar Null
Type: Fly Thrall
Base Cost: 25
Image: @Scheerlock
Movement
6"/Flying
Melee
-1D
Armour
0
Keywords
Negate Gas
Fear
Black Grail
Battlekit

Battlekit:

A Thrall cannot have any Battlekit.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Unarmed

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Dead

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Overwhelming Horde: A Grail Thrall or Fly Thrall can make a Melee Attack even though it does not have a Melee Weapon. In addition, add
+1 Dice
to the Success Roll for a Melee Attack made by a Grail Thrall or Fly Thrall for each other friendly model within 3" of the attacking model (not including the attacking model itself ).
STL finder
Hounds of the Black Grail - Solix Primus
60
Name: Solix Primus
Type: Hounds of the Black Grail
Base Cost: 55
Image: @Scheerlock
Movement
8"/Infantry
Melee
+1D
Armour
0
Keywords
Negate Gas
Fear
Black Grail
Upgrades
Infested Carcasses - 5
Hounds of the Black Grail models adds the
Infection Markers
Keyword to their melee attacks.
Battlekit

Battlekit:

A Hound of the Cult of the Black Grail cannot have any Battlekit.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Unarmed

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Dead

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Frightening Speed: Add
+1 Dice
to the
Risky Success
Roll for a Hound of the Cult of the Black Grail that is taking a Dash
Action
. In addition, do not halve the Movement Characteristic of a Hound of the Cult of the Black Grail when it stands up at the start of an Activation.
Disease Carrier: If an enemy model is Activated while it is within 1" of a Hound of the Cult of the Black Grail, place 1
Infection Marker
next to the enemy model before it carries out any Actions.
Teeth and Claws: The model can make a Melee Attack even though it doesn’t have a Melee Weapon.
STL finder
Herald of Beelzebub - Herold Gaal-Tal
80
Name: Herold Gaal-Tal
Type: Herald of Beelzebub
Base Cost: 50
Image: @Scheerlock
Movement
10"/Flying
Melee
0D
Ranged
0D
Armour
0
Keywords
Negate Gas
Fear
Skirmisher
Elite
Black Grail
Battlekit

Battlekit:

A Herald of Beelzebub can have any Ranged Weapon from the Cult of the

Black Grail
Armoury Tables. They cannot have any other Battlekit apart from a Compound Eyes Helmet or a single Grail Devotee.

Ranged Weapons

Corruption Belcher
30

Grenades

No grenades equipped

Melee Weapons

Unarmed

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

No advancements

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Infected Proboscis: A Herald of Beelzebub can make a Melee Attack with the
Infection Markers
Keyword even though it does not have a Melee Weapon. If a Melee Attack made by a Herald of Beelzebub causes any
Infection Markers
to be placed on the target model, you can remove up to 1
Blood Marker
from the attacking Herald of Beelzebub.
Maddening Buzzing: Up to 1 Herald of Beelzebub model can have the Maddening Buzzing ability at a cost of +10 . Success Rolls taken for enemy models within 8" of a model with this ability become
Risky Success
Rolls (there is no additional effect if they are
Risky Success
Rolls already).
STL finder
Fly Thrall - Friar Clawford
25
Name: Friar Clawford
Type: Fly Thrall
Base Cost: 25
Image: @Scheerlock
Movement
6"/Flying
Melee
-1D
Armour
0
Keywords
Negate Gas
Fear
Black Grail
Battlekit

Battlekit:

A Thrall cannot have any Battlekit.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Unarmed

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Overwhelming Horde: A Grail Thrall or Fly Thrall can make a Melee Attack even though it does not have a Melee Weapon. In addition, add
+1 Dice
to the Success Roll for a Melee Attack made by a Grail Thrall or Fly Thrall for each other friendly model within 3" of the attacking model (not including the attacking model itself ).
STL finder
Grail Thrall - Friar Brock
25
Name: Friar Brock
Type: Grail Thrall
Base Cost: 25
Image: @Scheerlock
Movement
5"/Infantry
Melee
-1D
Armour
0
Keywords
Negate Gas
Fear
Black Grail
Battlekit

Battlekit:

A Thrall cannot have any Battlekit.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Unarmed

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Overwhelming Horde: A Grail Thrall or Fly Thrall can make a Melee Attack even though it does not have a Melee Weapon. In addition, add
+1 Dice
to the Success Roll for a Melee Attack made by a Grail Thrall or Fly Thrall for each other friendly model within 3" of the attacking model (not including the attacking model itself ).
STL finder
Golem
143
Name: -
Type: Golem
Base Cost: 40
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
0
Keywords
Negate Gas
Negate Fear
Strong
Golem
Artificial
Upgrades
Additional Arm - 15
This Takwin Homunculus can make 2 Melee Attacks, one after the other, when it takes a Fight
Action
in the Trench Crusade Digital Rulebook). Note that if you spend
Blood Markers
to modify the Injury Rolls for one attack, they do not modify Injury Rolls for any of the subsequent attacks.
Inhuman Strength - 15
The musculature of the Homunculus is reinforced, replaced and strengthened. Give this Takwin Homunculus the
Strong
Keyword, change its Melee Characteristic to
+1 Dice
, and increase its base size to 32mm.
Seal of Solomon - 10
This Formula greatly enhances the intelligence of the Homunculus and makes it painfully aware of its artificial existence. This Takwin Homunculus can have Equipment from the Iron Sultanate Armoury
Startling Speed - 10
Add
+1 Dice
to the Risky Success Roll for this Takwin Homunculus when it takes a Dash
Action
Human Hands - 10

This Takwin Homunculus can have Ranged and Melee Weapons from the Iron Sultanate Armoury. It can also have a Trench Shield or a Fire Shield. A Homunculus cannot have the Human Hands Alchemical Formula if it has the Wings Alchemical Formula. It cannot use its Pummelling Blows ability if it is armed with any Melee Weapons

If a Takwin Homunculus with Human hands also has an Additional Arm, then it can have three 1-Handed Melee Weapons or one 1-Handed Melee Weapons and one 2-Handed Melee Weapon, and it can have three 1-Handed Ranged Weapons or one 1-Handed Ranged Weapons and one 2-Handed Ranged Weapon. If it takes a Shield, then the Shield replaces one of the Melee Weapons it can have but the Shield-combo rule cannot be used for any of its weapons. In addition, when it takes a Fight

Action
it can make 1 Melee Attack with each Melee Weapon that it has, one after the other. If it makes more than 1 attack, the Off-Hand Melee Modifier applies to the last Melee Attack that it makes. When it takes a Shoot
Action
it can make 1 Ranged Attack with up to two Ranged Weapons that it has, one after the other.

Battlekit

Battlekit: The golem cannot be equipped with any weapons, armour or equipment. It can fight in melee without any penalty.

Ranged Weapons

Corruption Belcher
30

Grenades

No grenades equipped

Melee Weapons

Sword / Axe
4
Sword / Axe
4

Armour

No armour equipped

Shields

No shields equipped

Equipment

Musical Instrument
15
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Re-creation: If a Takwin Homunculus is killed in the postbattle sequence, you do not have to remove it from your roster. Instead, you can spend 40 to leave it on the Roster.
Pummelling Blows: The model can make a Melee Attack even though it does not have any Melee Weapons.
Artificial Life: Add
-1 Injury Dice
to Injury Rolls for the model.
STL finder