To pick up a draggable item, press the space bar.
While dragging, use the arrow keys to move the item.
Press space again to drop the item in its new position, or press escape to cancel.
Battlekit: A Heretic Priest can have any Battlekit from the
Heretic Legion
s Armoury Tables.
Ranged Weapons
No ranged weapons equipped
Grenades
No grenades equipped
Melee Weapons
No melee weapons equipped
Armour
No armour equipped
Shields
No shields equipped
Equipment
No equipment selected
Campaign Play
Experience
Battle Scars
Advancements
No advancements
Injuries
No Injuries
Fighter Status
Active
Fighter Rank
Elite
Notes & Lore
Notes
No Notes
Lore
No Lore
Abilities
Puppet Master: Heretic Priest can take a Puppet Master
Action
. If they do so, take a
Risky Success
Roll for the model. If the roll is a Failure, the Heretic Priest’s Activation ends immediately. If the roll is a Success or Critical Success, pick 1 model (friend or foe) that is within 12" of the Heretic Priest and in their Line of Sight. You can move the model D6". The move must be in a straight line, but can be in any direction, and can be used to make the model move within 1" of an enemy, make a retreat move, Climb, Jump, or Jump Down. The model cannot make a Diving Charge and does not count as charging if it finishes the move within 1" of an enemy model.
Undead: Models in this Warband have the
Fear
and
Negate Gas
Keywords.
Spectral: Models in a Trench Ghost Warband ignore the penalty for moving through Difficult Terrain (other terrain affects them normally).
Slow: Halve the Movement Characteristic of a Trench Ghost model when they take a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.