Procession of the Golden Calf

fc_hereticlegion_fv_knightsofavarice
Warband
Faction: Knights of Avarice
Rating: 1900| 21
Fielded: Elite: 7, Troop: 13, Mercenary: 2, Total: 22/22
Arsenal
970
0
Strongbox: 870 | 0
Standard Armour, Combat Helmet, Trench Knife, Gas Mask, Trench Club, Siege Jezzail, Gas Grenade Launcher, Sword / Axe, Sword / Axe, Trench Dog (Hellhound) Ownership, Trench Dog Ownership, Trench Club
Campaign
Victory Points: 295
Campaign Round: 12 (max round: 12)
Exploration
Elites
Heretic Priest of Mammon
Archbishop Heekong
193
9
Anti-Materiel Rifle, Coin Hammer, Sacrificial Blade, Lock of Samson's Hair, Sniper Scope, Unholy Relic, Unholy Trinket, Knighthood, Reinforced Armour
Artillery Witches of Mammon
Sister Hemma
115
Infernal Gas Bomb, Standard Armour, Trench Shield
Heretic Chorister
Solace
158
Sacrificial Blade, Saint's Reliquary, Standard of Mammon, Tarnished Armour
Annointed Heavy Infantry
Brother Caius
125
Gas Grenade Launcher, Infernal Brand Mark, Reinforced Armour
Annointed Heavy Infantry
Brother Benjamin
98
5
Anti-Materiel Rifle, Infernal Brand Mark, Mountaineer Kit, Sniper Scope, Reinforced Armour
Annointed Heavy Infantry
Reverend Andrew
95
3
Anti-Materiel Rifle, Infernal Brand Mark, Reinforced Armour
War Wolf Assault Beast
Lazarus
140
Chain Maw, Shredding Claws
Troops
Annointed Heavy Infantry
Brother Daniel
135
Automatic Shotgun, Great Hammer/Maul, Gas Mask, Infernal Brand Mark, Reinforced Armour, Trench Shield
Annointed Heavy Infantry
Brother Emmanuel
135
Automatic Shotgun, Great Hammer/Maul, Gas Mask, Infernal Brand Mark, Reinforced Armour, Trench Shield
Artillery Witches of Mammon
Sister Anna
100
Infernal Gas Bomb, Trench Shield
Heretic Trooper
Brother Bernard
90
Sniper Rifle, Standard Armour
Heretic Trooper
Brother Fabian
80
Sniper Rifle, Standard Armour
Heretic Trooper
Brother Gerald
90
Sniper Rifle, Standard Armour
Heretic Trooper
Cantor Joseph
80
1
Combat Helmet, Gas Mask, Hellbound Soul Contract, Musical Instrument, Shovel, Troop Flag, Standard Armour
Golem
Tanniel
126
Coin Hammer, Trench Club, Trench Club, Gas Grenades
Wretched
Prisoner 003
28
Trench Club
Wretched
Prisoner 005
28
Trench Club
Wretched
Prisoner 006
28
Trench Club
Wretched
Prisoner 007
28
Trench Club
Wretched
Prisoner 008
28
Trench Club
Mercenaries
Hellhound
Smoky
2
No Battlekit
Trench Dog
Cookie
1
No Battlekit
Modifiers
Money Can Buy Anything
-
The limit of one item of Battlekit (excluding Glory Items) is increased by 1 if a model with this Skill is part of the Warband. Choose the Battlekit the bonus will apply to and write down your choice on your roster. A Warband can have only one model w ith this Skill.
Money Can Buy Anything
-
The limit of one item of Battlekit (excluding Glory Items) is increased by 1 if a model with this Skill is part of the Warband. Choose the Battlekit the bonus will apply to and write down your choice on your roster. A Warband can have only one model w ith this Skill.
Black Network Contact
From now on, in the Quartermaster Step, you can purchase Glory Items costing 8 or less.
Apply Golgotha Tektites
-
-

Pick up to two suits of your Warband’s Armour and note on your Warband Roster that they have been treated with Golgotha Tektites. Suits of Armour treated with Golgotha Tektites gain the NEGATE

Fire
, NEGATE
Gas
, and NEGATE
Shrapnel
Keywords unless they have them already.

Black Network Contact
From now on, in the Quartermaster Step, you can purchase Glory Items costing 8 or less.
Heretic Priest of Mammon - Archbishop Heekong
193 | 9
Name: Archbishop Heekong
Type: Heretic Priest of Mammon
Base Cost: 80
Image: @pie_vendor
Movement
6"/Infantry
Melee
+3D
Ranged
+3D
Armour
-2
Keywords
Fear
Strong
Negate Heavy
Tough
Leader
Elite
Heretic

Battlekit

A Heretic Priest can have any Battlekit from the

Heretic Legion
s Armoury Tables.

Ranged Weapons
Anti-Materiel Rifle
3
Grenades
Melee Weapons
Sacrificial Blade
23
Coin Hammer
20
Armour
Reinforced Armour
40
Shields
Equipment
Sniper Scope
2
Unholy Trinket
15
Lock of Samson's Hair
Unholy Relic
15
Special
Knighthood
4

Campaign

Experience
Battle Scars
Advancements
ParryAdd
-1 Dice
to Success Rolls for Melee Attacks that target a model with this Skill.
Melee ProficiencyAdd
+1 Dice
to the Melee Characteristic of a model with this Skill.
Ranged ProficiencyAdd
+1 Dice
to the Ranged Characteristic of a model with this Skill.
ChampionMelee Weapons that do not have the
Cleave
Keyword which are used by a model with this Skill gain the
Cleave
2 Keyword. In addition, add
-1 Dice
to the Success Roll for the second Melee Attack made with each Melee Weapon that gains the
Cleave
Keyword.
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

The Price of Greed: Worldly wealth becomes the target of this curse, gradually crushing its victim under its weight. A Knights of Avarice Heretic Priest can take a Price of Greed
Action
. If they do so, take a
Risky Success
Roll for the model. If the roll is a Failure, the Knights of Avarice Heretic Priest’s Activation ends immediately. If the roll is a Success or Critical Success, make an Injury Roll for an enemy model that is within 12" of the model taking the Price of Greed
Action
and in its line of sight. Add
+1 Injury Dice
to the roll if the Success Roll was a Critical Success, and add
+1 Dice
to the roll for each -1
Injury Modifier
that applies to the target (the -1
Injury Modifier
still applies). For example, if the target had Standard Armour with a -1
Injury Modifier
, you would add
+1 Injury Dice
and a -1
Injury Modifier
to the roll.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Artillery Witches of Mammon - Sister Hemma
115
Name: Sister Hemma
Type: Artillery Witches of Mammon
Base Cost: 90
Image: @Darius_minis
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
-2
Keywords
Negate Gas
Negate Fear
Elite
Artificial
Heretic

Battlekit

An Artillery Witch always has Infernal Bombs, and can have Battlekit from the

Heretic Legion
s Armoury Tables except for Ranged Weapons or Grenades.

Ranged Weapons
Infernal Gas Bomb
Grenades
Melee Weapons
Armour
Standard Armour
15
Shields
Trench Shield
10
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
SprinterAdd
+1 Dice
to the
Risky Success
Roll for a model with this Skill that is taking a Dash ACTION.
IncomingWhen you roll the Charge Bonus for a model with this Skill, roll 1 extra D6 and use the single highest dice to determine the bonus.
Injuries
Fighter Status
Active
Fighter Rank
Elite
limited potential

Abilities

Levitate: You do not have to take a
Risky Success
Roll for an Artillery Witch when they Climb or Jump, or an Injury Roll if they Fall.
Artillery Witch Battery: You may include 0-2 Artillery Witches in a Warband if the total cost of all of the other models in the Warband (including their Battlekit, etc) adds up to 1,000 or more.
Abiotic Life: Add
-1 Injury Dice
to rolls for an Artillery Witch that has been hit by an attack with the
Gas
Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Heretic Chorister - Solace
158
Name: Solace
Type: Heretic Chorister
Base Cost: 65
Image: @pie_vendor
Movement
6"/Infantry
Melee
+2D
Ranged
-2D
Armour
-2
Keywords
Negate Gas
Fear
Strong
Negate Heavy
Tough
Elite
Heretic

Battlekit

A Chorister can have any Battlekit from the

Heretic Legion
s Armoury Tables.

Ranged Weapons
Grenades
Melee Weapons
Sacrificial Blade
23
Armour
Tarnished Armour
45
Shields
Equipment
Standard of Mammon
25
Saint's Reliquary
Special

Campaign

Experience
Battle Scars
Advancements
ScavengerA model with this Skill has the Extra Dice Exploration Skill.
ChampionMelee Weapons that do not have the
Cleave
Keyword which are used by a model with this Skill gain the
Cleave
2 Keyword. In addition, add
-1 Dice
to the Success Roll for the second Melee Attack made with each Melee Weapon that gains the
Cleave
Keyword.
Strength of SamsonAdd
+1 Injury Dice
to rolls for Melee Attacks using a Melee Weapon made by a model with this Skill. In addition, a model with this Skill has the
Strong
keyword.
SprinterAdd
+1 Dice
to the
Risky Success
Roll for a model with this Skill that is taking a Dash ACTION.
Injuries
ParanoidThis model cannot be deployed within 8" of a friendly model. Friendly models can be deployed within 8" of this model after it has been deployed.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Unholy Hymns: Add
-1 Dice
to Success Rolls taken for enemy models that are within 8" of one or more Choristers.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Annointed Heavy Infantry - Brother Caius
125
Name: Brother Caius
Type: Annointed Heavy Infantry
Base Cost: 95
Image: @pie_vendor
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Negate Fire
Strong
Negate Heavy
Elite
Heretic

Battlekit

An Anointed Heavy Infantry always has Reinforced Armour and an Infernal Brand. This Battlekit cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from the

Heretic Legion
s Armoury Tables.

Ranged Weapons
Gas Grenade Launcher
30
Ignore Cover, Ignore Armour, -1D to Injuries, Blast 3"
Grenades
Melee Weapons
Armour
Reinforced Armour
Shields
Equipment
Infernal Brand Mark
Special

Campaign

Experience
Battle Scars
Advancements
Bad CompanyA model with this Skill does not count towards the number of
Elite
models that are in your Warband at the start of the Promotion step.
Point BlankWhen a model with this Skill makes a Melee Attack, it can use a Ranged Weapon and its Ranged Attack Characteristic instead of a Melee Weapon and its Melee Attack Characteristic. It must still be within 1” of the target model to make the attack. It can also use the Ranged Weapon to make a Ranged Attack during the same Activation if it has the
Assault
Keyword.
Sharp EyesRanged Attacks made by a model with this Skill have the
Ignore
LONG RANGE Keyword.
Crooked DiceOnce per game, you can re-roll all of the dice used for a Success Roll for a model with this Skill, or you can re-roll all of the dice used for an Injury Roll for an attack made by a model with this Skill.
Injuries
Fighter Status
Active
Fighter Rank
Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Annointed Heavy Infantry - Brother Benjamin
98 | 5
Name: Brother Benjamin
Type: Annointed Heavy Infantry
Base Cost: 95
Image: @pie_vendor
Movement
6"/Infantry
Melee
+1D
Ranged
+2D
Armour
-2
Keywords
Negate Fire
Strong
Negate Heavy
Elite
Heretic

Battlekit

An Anointed Heavy Infantry always has Reinforced Armour and an Infernal Brand. This Battlekit cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from the

Heretic Legion
s Armoury Tables.

Ranged Weapons
Anti-Materiel Rifle
3
Grenades
Melee Weapons
Armour
Reinforced Armour
Shields
Equipment
Infernal Brand Mark
Sniper Scope
2
Mountaineer Kit
3
Special

Campaign

Experience
Battle Scars
Advancements
Sniper's NestAdd
+2 Dice
to rolls for Ranged Attacks made with the Elevated Position modifier by a model with this Skill instead of
+1 Dice
.
Ranged ProficiencyAdd
+1 Dice
to the Ranged Characteristic of a model with this Skill.
Money Can Buy Anything The limit of one item of Battlekit (excluding Glory Items) is increased by 1 if a model with this Skill is part of the Warband. Choose the Battlekit the bonus will apply to and write down your choice on your roster. A Warband can have only one model w ith this Skill.
-
Injuries
Fighter Status
Active
Fighter Rank
Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Annointed Heavy Infantry - Reverend Andrew
95 | 3
Name: Reverend Andrew
Type: Annointed Heavy Infantry
Base Cost: 95
Image: @pie_vendor
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Negate Fire
Strong
Negate Heavy
Elite
Heretic

Battlekit

An Anointed Heavy Infantry always has Reinforced Armour and an Infernal Brand. This Battlekit cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from the

Heretic Legion
s Armoury Tables.

Ranged Weapons
Anti-Materiel Rifle
3
Grenades
Melee Weapons
Armour
Reinforced Armour
Shields
Equipment
Infernal Brand Mark
Special

Campaign

Experience
Battle Scars
Advancements
Sharp EyesRanged Attacks made by a model with this Skill have the
Ignore
LONG RANGE Keyword.
Far Shot

Add 6" to the Range of the following Weapons when they are used by a model that has this Skill:

  • Any Weapon with the
    Pistol
    Keyword.
  • Any Weapon which has the word “Rifle” as part of its name (i.e. a Bolt Action Rifle, Assault Rifle etc).
  • Any Weapon which has either the word “Jezzail” or “Arquebus” as part of its name.
Injuries
Fighter Status
Active
Fighter Rank
Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Annointed Heavy Infantry - Brother Daniel
135
Name: Brother Daniel
Type: Annointed Heavy Infantry
Base Cost: 95
Image: @pie_vendor
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-3
Keywords
Negate Fire
Negate Gas
Strong
Negate Heavy
Heretic

Battlekit

An Anointed Heavy Infantry always has Reinforced Armour and an Infernal Brand. This Battlekit cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from the

Heretic Legion
s Armoury Tables.

Ranged Weapons
Automatic Shotgun
15
Grenades
Melee Weapons
Great Hammer/Maul
10
Armour
Reinforced Armour
Shields
Trench Shield
10
Equipment
Infernal Brand Mark
Gas Mask
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Annointed Heavy Infantry - Brother Emmanuel
135
Name: Brother Emmanuel
Type: Annointed Heavy Infantry
Base Cost: 95
Image: @pie_vendor
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-3
Keywords
Negate Fire
Negate Gas
Strong
Negate Heavy
Heretic

Battlekit

An Anointed Heavy Infantry always has Reinforced Armour and an Infernal Brand. This Battlekit cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from the

Heretic Legion
s Armoury Tables.

Ranged Weapons
Automatic Shotgun
15
Grenades
Melee Weapons
Great Hammer/Maul
10
Armour
Reinforced Armour
Shields
Trench Shield
10
Equipment
Infernal Brand Mark
Gas Mask
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Artillery Witches of Mammon - Sister Anna
100
Name: Sister Anna
Type: Artillery Witches of Mammon
Base Cost: 90
Image: @Darius_minis
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
-1
Keywords
Negate Gas
Negate Fear
Artificial
Heretic

Battlekit

An Artillery Witch always has Infernal Bombs, and can have Battlekit from the

Heretic Legion
s Armoury Tables except for Ranged Weapons or Grenades.

Ranged Weapons
Infernal Gas Bomb
Grenades
Melee Weapons
Armour
Shields
Trench Shield
10
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
limited potential
Cannot be promoted

Abilities

Levitate: You do not have to take a
Risky Success
Roll for an Artillery Witch when they Climb or Jump, or an Injury Roll if they Fall.
Artillery Witch Battery: You may include 0-2 Artillery Witches in a Warband if the total cost of all of the other models in the Warband (including their Battlekit, etc) adds up to 1,000 or more.
Abiotic Life: Add
-1 Injury Dice
to rolls for an Artillery Witch that has been hit by an attack with the
Gas
Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Heretic Trooper - Brother Bernard
90
Name: Brother Bernard
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-1
Keywords
Heretic

Upgrades

Heretic Legionnaire - 10 - 2/2
Up to half of your Troopers can pick this upgrade. The Trooper becomes a Legionnaire and chooses to gain
+1 Dice
for either ranged or melee attacks.
Legionnaire Training
Ranged Legionnaire

Battlekit

A Heretic Trooper or

Heretic Legion
naire can have any Battlekit from the
Heretic Legion
s Armoury Tables.

Ranged Weapons
Sniper Rifle
35
Grenades
Melee Weapons
Armour
Standard Armour
15
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Heretic Legionnaire: You can upgrade Heretic Troopers in your Warband to Heretic Legionnaires, at a cost of +10 each. You cannot upgrade a Heretic Trooper if doing so would result in there being more Heretic Legionnaires in your Warband than there are Heretic Troopers. When you upgrade a Heretic Trooper to a Heretic Legionnaire, you can change either their Ranged Characteristic or their Melee Characteristic from 0 to +1.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
War Wolf Assault Beast - Lazarus
140
Name: Lazarus
Type: War Wolf Assault Beast
Base Cost: 140
Image: @pie_vendor
Movement
8"/Infantry
Melee
+2D
Armour
-3
Keywords
Fear
Tough
Elite
Artificial
Heretic
Negate Difficult Terrain

Battlekit

A War Wolf always has a Chainsaw Mouth and Shredding Claws. These weapons are part of the War Wolf and cannot be removed or lost throughout the campaign for any reason. It cannot have any other Battlekit.

Ranged Weapons
Grenades
Melee Weapons
Chain Maw
Shredding Claws
Armour
Shields
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
AthleticAdd
+1 Dice
to
Risky Success
rolls for a model with this Skill when it Climbs, Jumps or makes a Diving Charge, and add
-1 Injury Dice
to Injury Rolls if it Falls.
Money Can Buy Anything The limit of one item of Battlekit (excluding Glory Items) is increased by 1 if a model with this Skill is part of the Warband. Choose the Battlekit the bonus will apply to and write down your choice on your roster. A Warband can have only one model w ith this Skill.
-
Relentless ChargeAdd
+1 Dice
to rolls for Melee Attacks made by a model with this Skill if it successfully charged earlier in the same Activation.
Injuries
Bitter LessonsThis model gains D3 extra Experience Points. It does not receive an Injury or a Battle Scar.
Full RecoveryThe model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
Bitter LessonsThis model gains D3 extra Experience Points. It does not receive an Injury or a Battle Scar.
Fighter Status
Active
Fighter Rank
Elite
Cannot be promoted

Abilities

Loping Dash: Add
+1 Dice
to the Risky Success Roll for a War Wolf that is taking a Dash
Action
.
Assault Beast: A War Wolf is armed with two Melee Weapons (its Chainsaw Mouth and Shredding Claws). When it makes a Melee Attack, it can attack once using either its Chainsaw Mouth or Shredding Claws, or twice, first with the Chainsaw Mouth and second with its Shredding Claws (the Off-Hand Weapon modifier applies to the attack made with the Shredding Claws). Note that both Weapons have the
Risky
keyword, which means that the War Wolf ’s Activation ends immediately if the Success Roll for an attack made with either weapon is a Failure.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Heretic Trooper - Brother Fabian
80
Name: Brother Fabian
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Heretic

Battlekit

A Heretic Trooper or

Heretic Legion
naire can have any Battlekit from the
Heretic Legion
s Armoury Tables.

Ranged Weapons
Sniper Rifle
35
Grenades
Melee Weapons
Armour
Standard Armour
15
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Heretic Legionnaire: You can upgrade Heretic Troopers in your Warband to Heretic Legionnaires, at a cost of +10 each. You cannot upgrade a Heretic Trooper if doing so would result in there being more Heretic Legionnaires in your Warband than there are Heretic Troopers. When you upgrade a Heretic Trooper to a Heretic Legionnaire, you can change either their Ranged Characteristic or their Melee Characteristic from 0 to +1.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Heretic Trooper - Brother Gerald
90
Name: Brother Gerald
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-1
Keywords
Heretic

Upgrades

Heretic Legionnaire - 10 - 2/2
Up to half of your Troopers can pick this upgrade. The Trooper becomes a Legionnaire and chooses to gain
+1 Dice
for either ranged or melee attacks.
Legionnaire Training
Ranged Legionnaire

Battlekit

A Heretic Trooper or

Heretic Legion
naire can have any Battlekit from the
Heretic Legion
s Armoury Tables.

Ranged Weapons
Sniper Rifle
35
Grenades
Melee Weapons
Armour
Standard Armour
15
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Heretic Legionnaire: You can upgrade Heretic Troopers in your Warband to Heretic Legionnaires, at a cost of +10 each. You cannot upgrade a Heretic Trooper if doing so would result in there being more Heretic Legionnaires in your Warband than there are Heretic Troopers. When you upgrade a Heretic Trooper to a Heretic Legionnaire, you can change either their Ranged Characteristic or their Melee Characteristic from 0 to +1.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Heretic Trooper - Cantor Joseph
80 | 1
Name: Cantor Joseph
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas
Leader
Heretic

Battlekit

A Heretic Trooper or

Heretic Legion
naire can have any Battlekit from the
Heretic Legion
s Armoury Tables.

Ranged Weapons
Grenades
Melee Weapons
Armour
Standard Armour
15
Shields
Equipment
Combat Helmet
5
Gas Mask
5
Troop Flag
1
Musical Instrument
15
Shovel
5
Hellbound Soul Contract
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Heretic Legionnaire: You can upgrade Heretic Troopers in your Warband to Heretic Legionnaires, at a cost of +10 each. You cannot upgrade a Heretic Trooper if doing so would result in there being more Heretic Legionnaires in your Warband than there are Heretic Troopers. When you upgrade a Heretic Trooper to a Heretic Legionnaire, you can change either their Ranged Characteristic or their Melee Characteristic from 0 to +1.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Golem - Tanniel
126
Name: Tanniel
Type: Golem
Base Cost: 40
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
0
Keywords
Negate Gas
Negate Fear
Strong
Negate Heavy
Golem
Artificial

Upgrades

Additional Arm - 15
This Takwin Homunculus adds the
Cleave 2
Keyword to attacks made with its Pummelling Blows Ability.
Inhuman Strength - 15
The musculature of the Homunculus is reinforced, replaced and strengthened. Give this Takwin Homunculus the
Strong
Keyword, change its Melee Characteristic to
+1 Dice
, and increase its base size to 32mm.
Startling Speed - 10
Add
+1 Dice
to the Risky Success Roll for this Takwin Homunculus when it takes a Dash
Action
Human Hands - 10

This Takwin Homunculus can have Ranged and Melee Weapons from the Iron Sultanate Armoury. It can also have a Trench Shield or a Fire Shield. A Homunculus cannot have the Human Hands Alchemical Formula if it has the Wings Alchemical Formula. It cannot use its Pummelling Blows ability if it is armed with any Melee Weapons.

If a Takwin Homunculus with Human hands also has an Additional Arm, then it can have three 1-Handed Melee Weapons or one 1-Handed Melee Weapon and one 2-Handed Melee Weapon, and it can have three 1-Handed Ranged Weapons or one 1-Handed Ranged Weapon and one 2-Handed Ranged Weapon. If it takes a Shield, then the Shield replaces one of the Melee Weapons it can have but the Shield Combo rule cannot be used for any of its weapons. In addition, when it takes a Fight

Action
it can make 1 Melee Attack with each Melee Weapon that it has, one after the other. If it makes more than 1 attack, the Off-Hand Melee Modifier applies to the last Melee Attack that it makes. When it takes a Shoot
Action
it can make 1 Ranged Attack with up to two Ranged Weapons that it has, one after the other.

Battlekit

The golem cannot be equipped with any weapons, armour or equipment. It can fight in melee without any penalty.

Ranged Weapons
Grenades
Gas Grenades
10
Melee Weapons
Coin Hammer
20
Trench Club
3
Trench Club
3
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Re-creation: If a Takwin Homunculus is killed in the postbattle sequence, you do not have to remove it from your roster. Instead, you can spend 40 to leave it on the Roster.
Pummelling Blows: The model can make a Melee Attack even though it does not have any Melee Weapons.
Golem's Limit: A maximum of 50 can be assigned to upgrades for this model.
Artificial Life: Add
-1 Injury Dice
to Injury Rolls for the model.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Wretched - Prisoner 003
28
Name: Prisoner 003
Type: Wretched
Base Cost: 25
Image: @Mini Merchant
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
0
Keywords
Heretic

Battlekit

Wretched can have any Battlekit from the Heretic Legions Armoury Tables that costs up to 10 . A Wretched must have at least 1 Weapon (they cannot be sent into battle completely unarmed).

Ranged Weapons
Grenades
Melee Weapons
Trench Club
3
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Law of Hell: If an attack made by a Wretched takes an enemy model with the
Elite
Keyword out of Action, the Wretched model gains its freedom and is immediately removed from the game. It no longer counts as being part of the Warband for the purposes of Morale Checks and is removed from the Warband Roster.
Dark Blessing: When a Wretched is taken Out of Action, place 1
Blessing Marker
next to the nearest friendly model with the
Elite
and
Heretic
Keywords. If two or more eligible models are equally close to the Wretched, you can choose which receives the
Blessing Marker
.
Chattel: In a campaign, Wretched can be sold in the Quartermaster Step for 25 plus half the cost in of any Battlekit they have.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Wretched - Prisoner 005
28
Name: Prisoner 005
Type: Wretched
Base Cost: 25
Image: @Mini Merchant
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
0
Keywords
Heretic

Battlekit

Wretched can have any Battlekit from the Heretic Legions Armoury Tables that costs up to 10 . A Wretched must have at least 1 Weapon (they cannot be sent into battle completely unarmed).

Ranged Weapons
Grenades
Melee Weapons
Trench Club
3
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Law of Hell: If an attack made by a Wretched takes an enemy model with the
Elite
Keyword out of Action, the Wretched model gains its freedom and is immediately removed from the game. It no longer counts as being part of the Warband for the purposes of Morale Checks and is removed from the Warband Roster.
Dark Blessing: When a Wretched is taken Out of Action, place 1
Blessing Marker
next to the nearest friendly model with the
Elite
and
Heretic
Keywords. If two or more eligible models are equally close to the Wretched, you can choose which receives the
Blessing Marker
.
Chattel: In a campaign, Wretched can be sold in the Quartermaster Step for 25 plus half the cost in of any Battlekit they have.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Wretched - Prisoner 006
28
Name: Prisoner 006
Type: Wretched
Base Cost: 25
Image: @Mini Merchant
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
0
Keywords
Heretic

Battlekit

Wretched can have any Battlekit from the Heretic Legions Armoury Tables that costs up to 10 . A Wretched must have at least 1 Weapon (they cannot be sent into battle completely unarmed).

Ranged Weapons
Grenades
Melee Weapons
Trench Club
3
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Law of Hell: If an attack made by a Wretched takes an enemy model with the
Elite
Keyword out of Action, the Wretched model gains its freedom and is immediately removed from the game. It no longer counts as being part of the Warband for the purposes of Morale Checks and is removed from the Warband Roster.
Dark Blessing: When a Wretched is taken Out of Action, place 1
Blessing Marker
next to the nearest friendly model with the
Elite
and
Heretic
Keywords. If two or more eligible models are equally close to the Wretched, you can choose which receives the
Blessing Marker
.
Chattel: In a campaign, Wretched can be sold in the Quartermaster Step for 25 plus half the cost in of any Battlekit they have.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Wretched - Prisoner 007
28
Name: Prisoner 007
Type: Wretched
Base Cost: 25
Image: @Mini Merchant
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
0
Keywords
Heretic

Battlekit

Wretched can have any Battlekit from the Heretic Legions Armoury Tables that costs up to 10 . A Wretched must have at least 1 Weapon (they cannot be sent into battle completely unarmed).

Ranged Weapons
Grenades
Melee Weapons
Trench Club
3
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Law of Hell: If an attack made by a Wretched takes an enemy model with the
Elite
Keyword out of Action, the Wretched model gains its freedom and is immediately removed from the game. It no longer counts as being part of the Warband for the purposes of Morale Checks and is removed from the Warband Roster.
Dark Blessing: When a Wretched is taken Out of Action, place 1
Blessing Marker
next to the nearest friendly model with the
Elite
and
Heretic
Keywords. If two or more eligible models are equally close to the Wretched, you can choose which receives the
Blessing Marker
.
Chattel: In a campaign, Wretched can be sold in the Quartermaster Step for 25 plus half the cost in of any Battlekit they have.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Hellhound - Smoky
2
Name: Smoky
Type: Hellhound
Base Cost: 2
Image: @pandemonpaints
Movement
8"/Infantry
Melee
+1D
Armour
0
Keywords
Negate Fire

Battlekit

A Trench Dog cannot have any Battlekit. At an additional cost the dog gains an ability to form a

Fireteam
with any 1 model in your Warband.

Ranged Weapons
Grenades
Melee Weapons
Unarmed
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Pack Loyalty: A Trench Dog has the same Faction Keyword as the model that has it. For example, the owner of a Trench Dog had the
New Antioch
Faction Keyword, then the Trench Dog will have the
New Antioch
Faction Keyword too.
Hellhound: his horrifying infernal canine is the size of a small pony, and within its tortured belly rage the flames of Hell itself. It howls in constant agony and rage in combat. All Hellhounds gain the NEGATE
Fire
Keyword. Attacks made by a Hellhound that is part of a Black Grail or Knights of Avarice Warband have the
+1 Dice
and
Gas
Keywords. Attacks made by a Hellhound that is part of any other Warband have the
+1 Dice
and
Fire
Keywords.
Four Paws: Add
+1 Dice
to
Risky Success
rolls for a Trench Dog when they Climb, Jump or take a Dash
Action
.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Wretched - Prisoner 008
28
Name: Prisoner 008
Type: Wretched
Base Cost: 25
Image: @Mini Merchant
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
0
Keywords
Heretic

Battlekit

Wretched can have any Battlekit from the Heretic Legions Armoury Tables that costs up to 10 . A Wretched must have at least 1 Weapon (they cannot be sent into battle completely unarmed).

Ranged Weapons
Grenades
Melee Weapons
Trench Club
3
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Law of Hell: If an attack made by a Wretched takes an enemy model with the
Elite
Keyword out of Action, the Wretched model gains its freedom and is immediately removed from the game. It no longer counts as being part of the Warband for the purposes of Morale Checks and is removed from the Warband Roster.
Dark Blessing: When a Wretched is taken Out of Action, place 1
Blessing Marker
next to the nearest friendly model with the
Elite
and
Heretic
Keywords. If two or more eligible models are equally close to the Wretched, you can choose which receives the
Blessing Marker
.
Chattel: In a campaign, Wretched can be sold in the Quartermaster Step for 25 plus half the cost in of any Battlekit they have.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Trench Dog - Cookie
1
Name: Cookie
Type: Trench Dog
Base Cost: 1
Image: @pandemonpaints
Movement
8"/Infantry
Melee
0D
Armour
0
Keywords

Battlekit

A Trench Dog cannot have any Battlekit. At an additional cost the dog gains an ability to form a

Fireteam
with any 1 model in your Warband.

Ranged Weapons
Grenades
Melee Weapons
Unarmed
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Four Paws: Add
+1 Dice
to
Risky Success
rolls for a Trench Dog when they Climb, Jump or take a Dash
Action
.
Pack Loyalty: A Trench Dog has the same Faction Keyword as the model that has it. For example, the owner of a Trench Dog had the
New Antioch
Faction Keyword, then the Trench Dog will have the
New Antioch
Faction Keyword too.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder