MMGDEMO-The Cult for Hire

fc_hereticlegion
v1.0
Warband
Faction: Heretic Legion
Rating: 1196| 20
Fielded: Elite: 6, Troop: 2, Mercenary: 0, Total: 8/15
Arsenal
229
2
Strongbox: 229 | 2
No items in your arsenal
Campaign
Patron: Infernal Noble
Victory Points: 67
Campaign Round: 6 (max round: 12)
Current field limit: 15 Models
Exploration

Elites

Heretic Priest
Tyrannus the Sellsoul
160
11
Anti-Materiel Rifle, Blasphemous Staff, Executioner's Axe, Combat Helmet, Gas Mask, Infernal Brand Mark, Unholy Relic, Gas Grenades, Reinforced Armour
Death Commando
Blaggard of Hell-Haunt
200
3
Silenced Pistol, Tormentor Chain, Tartarus Claws, Combat Helmet, Gas Mask, Infernal Brand Mark, Unholy Relic, Gas Grenades, Reinforced Armour
Annointed Heavy Infantry
Sloane, Beloved of Vultures
192
Machine Gun, Greatsword / Greataxe, Combat Helmet, Gas Mask, Incendiary Ammunition, Infernal Brand Mark, Gas Grenades, Reinforced Armour
Artillery Witch
The Dainty Lady Hecate
160
Infernal Bomb, Combat Helmet, Gas Mask, Infernal Brand Mark, Shovel, Reinforced Armour
Heretic Trooper
Backscratch Billy
110
3
Automatic Rifle, Hellblade, Combat Helmet, Gas Mask, Infernal Brand Mark, Unholy Relic, Reinforced Armour
Heretic Chorister
The Omen of Happiness Ending
150
1
Flamethrower, Hellblade, Combat Helmet, Gas Mask, Infernal Brand Mark, Reinforced Armour

Troops

War Wolf Assault Beast
Mawjaw
145
Chain Maw, Shredding Claws
Heretic Trooper
Sully Seyton
79
2
Submachine Gun, Sword / Axe, Combat Helmet, Gas Mask, Hellbound Soul Contract, Infernal Brand Mark, Standard Armour, Trench Shield
Heretic Priest - Tyrannus the Sellsoul
160 | 11
Name: Tyrannus the Sellsoul
Type: Heretic Priest
Base Cost: 80
Image: @pie_vendor
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-2
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Fear
Strong
Tough
Leader
Elite
Heretic
Battlekit

Battlekit: A Heretic Priest can have any Battlekit from the

Heretic Legion
s Armoury Tables.

Ranged Weapons

Anti-Materiel Rifle
3

Grenades

Gas Grenades
10

Melee Weapons

Blasphemous Staff
2
Executioner's Axe
6

Armour

Reinforced Armour
40

Shields

No shields equipped

Equipment

Combat Helmet
5
Gas Mask
5
Infernal Brand Mark
5
Unholy Relic
15
Campaign Play

Experience

Battle Scars

Advancements

Sharp EyesRanged Attacks made by a model with this Skill have the
Ignore
LONG RANGE Keyword.
Strength of SamsonAdd
+1 Injury Dice
to rolls for Melee Attacks made by a model with this Skill. In addition, a model with this Skill has the
Strong
keyword.
Skill & ExpertiseAdd
+1 Dice
to rolls for a model with this Skill apart from rolls for Ranged or Melee Attacks

Injuries

Dark Memory
Elite Injuries Chart #24
Write down the name of the Warband from the game where this injury was received. Add
-1 Dice
to rolls for Melee Attacks made by this model if the target is a model from the Warband you have written down.
Feared Warband
Cult of the Black Grail

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Puppet Master: Heretic Priest can take a Puppet Master
Action
. If they do so, take a
Risky Success
Roll for the model. If the roll is a Failure, the Heretic Priest’s Activation ends immediately. If the roll is a Success or Critical Success, pick 1 model (friend or foe) that is within 12" of the Heretic Priest and in their Line of Sight. You can move the model D6". The move must be in a straight line, but can be in any direction, and can be used to make the model move within 1" of an enemy, make a retreat move, Climb, Jump, or Jump Down. The model cannot make a Diving Charge and does not count as charging if it finishes the move within 1" of an enemy model.
STL finder
Death Commando - Blaggard of Hell-Haunt
200 | 3
Name: Blaggard of Hell-Haunt
Type: Death Commando
Base Cost: 90
Image: @pie_vendor
Movement
6"/Infantry
Melee
+2D
Ranged
+1D
Armour
-2
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Fear
Infiltrator
Elite
Heretic
Battlekit

Battlekit: A Death Commando can have Battlekit from the

Heretic Legion
s Armoury Tables. The only Ranged Weapons they can have are Silenced Pistols and Tormentor Chains, and the only Grenades they can have are Gas Grenades. No restrictions apply to any other Types of Battlekit.

Ranged Weapons

Silenced Pistol
15
Tormentor Chain
3

Grenades

Gas Grenades
10

Melee Weapons

Tartarus Claws
15

Armour

Reinforced Armour
40

Shields

No shields equipped

Equipment

Unholy Relic
15
Combat Helmet
5
Gas Mask
5
Infernal Brand Mark
5
Campaign Play

Experience

Battle Scars

Advancements

Relentless ChargeAdd
+1 Dice
to rolls for Melee Attacks made by a model with this Skill if it successfully charged earlier in the same Activation.
Stand FirmThe first time a model with this Skill suffers a Down result on the Injury table, it is treated as a Minor Wound result instead.

Injuries

Dark Memory
Elite Injuries Chart #24
Write down the name of the Warband from the game where this injury was received. Add
-1 Dice
to rolls for Melee Attacks made by this model if the target is a model from the Warband you have written down.
Feared Warband
The Principality of New Antioch
Paranoid
Elite Injuries Chart #25
This model cannot be deployed within 8" of a friendly model. Friendly models can be deployed within 8" of this model after it has been deployed.

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Hide: A Death Commando can take a Hide
Action
if they are in contact with a terrain piece that is at least ½" high. If they do so, take a
Risky Success
Roll for the model and add
+1 Dice
to the roll. If the roll is a Failure, the Death Commando’s Activation ends immediately. If the roll is a Success or Critical Success, enemy models cannot choose the Death Commando as the target for a Ranged Attack or Charge until the Death Commando moves, charges, retreats, makes a Ranged Attack, or an enemy model moves within 1.5" of them. The Death Commando can be hit if they are within the blast radius of a Weapon with the
Blast
Keyword.
Stealth Generator: Add
-1 Dice
to Ranged Attacks that target a Death Commando.
STL finder
War Wolf Assault Beast - Mawjaw
145
Name: Mawjaw
Type: War Wolf Assault Beast
Base Cost: 145
Image: @pie_vendor
Movement
8"/Infantry
Melee
+2D
Armour
-3
Keywords
Fear
Tough
Artificial
Heretic
Battlekit

Battlekit: A War Wolf always has a Chainsaw Mouth and Shredding Claws. These weapons are part of the War Wolf and cannot be removed or lost throughout the campaign for any reason. It cannot have any other Battlekit.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Chain Maw
Shredding Claws

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Loping Dash: Add
+1 Dice
to the Risky Success Roll for a War Wolf that is taking a Dash
Action
. In addition, a War Wolf ignores the penalty for moving through Difficult terrain (other terrain affects it normally).
Assault Beast: A War Wolf is armed with two Melee Weapons (its Chainsaw Mouth and Shredding Claws). When it makes a Melee Attack, it can attack once using either its Chainsaw Mouth or Shredding Claws, or twice, first with the Chainsaw Mouth and second with its Shredding Claws (the Off-Hand Weapon modifier applies to the attack made with the Shredding Claws). Note that both Weapons have the
Risky
keyword, which means that the War Wolf ’s Activation ends immediately if the Success Roll for an attack made with either weapon is a Failure.
STL finder
Annointed Heavy Infantry - Sloane, Beloved of Vultures
192
Name: Sloane, Beloved of Vultures
Type: Annointed Heavy Infantry
Base Cost: 95
Image: @pie_vendor
Movement
6"/Infantry
Melee
+1D
Ranged
+2D
Armour
-2
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Strong
Elite
Heretic
Battlekit

Battlekit: An Anointed Heavy Infantry always has Reinforced Armour and an Infernal Brand. This Battlekit cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from the

Heretic Legion
s Armoury Tables.

Ranged Weapons

Machine Gun
50

Grenades

Gas Grenades
10

Melee Weapons

Greatsword / Greataxe
12

Armour

Reinforced Armour

Shields

No shields equipped

Equipment

Infernal Brand Mark
Incendiary Ammunition
15
Combat Helmet
5
Gas Mask
5
Campaign Play

Experience

Battle Scars

Advancements

Ranged ProficiencyAdd
+1 Dice
to the Ranged Characteristic of a model with this Skill.
Sharp EyesRanged Attacks made by a model with this Skill have the
Ignore
LONG RANGE Keyword.
Show OffAdd 1 dice to the Promotion Pool in the Promotion step for each model in your Warband with this Skill.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Artillery Witch - The Dainty Lady Hecate
160
Name: The Dainty Lady Hecate
Type: Artillery Witch
Base Cost: 100
Image: @pie_vendor
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
-2
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Negate Fear
Elite
Artificial
Heretic
Battlekit

Battlekit: An Artillery Witch always has Infernal Bombs, and can have Battlekit from the

Heretic Legion
s Armoury Tables except for Ranged Weapons or Grenades.

Ranged Weapons

Infernal Bomb

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

Reinforced Armour
40

Shields

No shields equipped

Equipment

Shovel
5
Combat Helmet
5
Gas Mask
5
Infernal Brand Mark
5
Campaign Play

Experience

Battle Scars

Advancements

Sixth SenseIf a model with this Skill suffers a Down result on the Injury table, it is treated as a Minor Wound result instead if the model does not have any
Blood Markers
. If the model also has the
Tough
Keyword, once per game it can use the Keyword to change an Out of Action result to a Down result, and then use this Skill to change the Down result to No Effect.
ScavengerA model with this Skill has the Extra Dice Exploration Skill.

Injuries

Lost Arm
Elite Injuries Chart #26
This model cannot use Battlekit that requires 2 hands, and can only use one piece of Battlekit that requires 1 hand.

Fighter Status

Active

Fighter Rank

Elite
limited potential

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Levitate: You do not have to take a
Risky Success
Roll for an Artillery Witch when they Climb or Jump, or an Injury Roll if they Fall.
Abiotic Life: Add
-1 Injury Dice
for an Artillery Witch that has been hit by an attack with the
Gas
Keyword.
Artillery Witch Battery: You may include 0-2 Artillery Witches in a Warband if the total cost of all of the other models in the Warband (including their Battlekit, etc) adds up to 1,000 or more.
STL finder
Heretic Trooper - Backscratch Billy
110 | 3
Name: Backscratch Billy
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-2
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Fear
Elite
Heretic
Upgrades
Heretic Legionnaire - 10 - 1/1
Up to half of your Troopers can pick this upgrade. The Trooper becomes a Legionnaire and chooses to gain
+1 Dice
for either ranged or melee attacks.
Legionnaire Training
Ranged Legionnaire
Battlekit

Battlekit:

A Heretic Trooper or

Heretic Legion
naire can have any Battlekit from the
Heretic Legion
s Armoury Tables.

Ranged Weapons

Automatic Rifle
2

Grenades

No grenades equipped

Melee Weapons

Hellblade
1

Armour

Reinforced Armour
40

Shields

No shields equipped

Equipment

Combat Helmet
5
Gas Mask
5
Infernal Brand Mark
5
Unholy Relic
15
Campaign Play

Experience

Battle Scars

Advancements

No advancements

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Heretic Legionnaire: You can upgrade Heretic Troopers in your Warband to Heretic Legionnaires, at a cost of +10 each. You cannot upgrade a Heretic Trooper if doing so would result in there being more Heretic Legionnaires in your Warband than there are Heretic Troopers. When you upgrade a Heretic Trooper to a Heretic Legionnaire, you can change either their Ranged Characteristic or their Melee Characteristic from 0 to +1.
STL finder
Heretic Chorister - The Omen of Happiness Ending
150 | 1
Name: The Omen of Happiness Ending
Type: Heretic Chorister
Base Cost: 65
Image: @pie_vendor
Movement
6"/Infantry
Melee
+2D
Ranged
-2D
Armour
-2
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Fear
Elite
Heretic
Battlekit

Battlekit: A Chorister can have any Battlekit from the

Heretic Legion
s Armoury Tables.

Ranged Weapons

Flamethrower
30

Grenades

No grenades equipped

Melee Weapons

Hellblade
1

Armour

Reinforced Armour
40

Shields

No shields equipped

Equipment

Combat Helmet
5
Gas Mask
5
Infernal Brand Mark
5
Campaign Play

Experience

Battle Scars

Advancements

Hard as NailsThe first time a model with this Skill suffers a Down result on the Injury table, it is treated as a No Effect result instead.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Unholy Hymns: Add
-1 Dice
to Success Rolls taken for enemy models that are within 8" of one or more Choristers.
STL finder
Heretic Trooper - Sully Seyton
79 | 2
Name: Sully Seyton
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-2
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Heretic
Battlekit

Battlekit:

A Heretic Trooper or

Heretic Legion
naire can have any Battlekit from the
Heretic Legion
s Armoury Tables.

Ranged Weapons

Submachine Gun
2

Grenades

No grenades equipped

Melee Weapons

Sword / Axe
4

Armour

Standard Armour
15

Shields

Trench Shield
10

Equipment

Combat Helmet
5
Gas Mask
5
Infernal Brand Mark
5
Hellbound Soul Contract
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Heretic Legionnaire: You can upgrade Heretic Troopers in your Warband to Heretic Legionnaires, at a cost of +10 each. You cannot upgrade a Heretic Trooper if doing so would result in there being more Heretic Legionnaires in your Warband than there are Heretic Troopers. When you upgrade a Heretic Trooper to a Heretic Legionnaire, you can change either their Ranged Characteristic or their Melee Characteristic from 0 to +1.
STL finder